Quote from: Corporal Hicks on May 26, 2020, 08:16:36 AM
Quote from: Perfect-Organism on May 26, 2020, 04:21:24 AM
But something was missing in this work for me. Maybe it was... passion.
For sure! You could feel him having more interest in his original material in the book.
From his standpoint, I can totally understand that. If you're writing a book, how could you not be more engaged in the original stuff you're creating, rather than what probably feels like a transcription of someone else's source material? It's one thing to novelize a graphic novel, or a film based on the screenplay. Both of these are more or less pieces of writing being converted into another form of writing. For a video game, I would imagine it's a really cumbersome experience, especially if you're not even playing the game and you're essentially just trying to write the prose version of a YouTube video. I'm sure it wasn't a fun experience per se.
However, people who saw the title,
Alien Isolation, and had played the game, were not eagerly awaiting DeCandido's take on Ripley's backstory before they were looking to experience an adaptation of the video game's story. If you're getting paid to write a media tie-in, I think you need to deliver on fan expectations, and I don't agree that this occurred. That's where I don't understand what the editors of this book were going for from a marketing perspective. Most of the people who played the game probably didn't read this book. I think that's a fair assumption. But I bet most people who read this book had played the game.
Superficially, there's no tension in flashbacks. Each time the flashbacks pop into this book, Sevastopol's story comes to a grinding halt and the pacing gets messed up. Then, when we return to the modules of the story that are supposed to be scary, the momentum never picks up. The whole thing feels very strange if you're familiar with how tense the game can be. I just don't feel any sense of dread or fear in the parts of this book where you tonally need that. It's a boring book and the game is never boring.
I think it will be remembered as one of the more awkward entries in the Zula/Amanda Team-Up Era, or whatever we'll label it as.