Disney & Fox Confirm Alien Series Remains In Development Under New Ownership!

Started by Corporal Hicks, Apr 03, 2019, 11:27:02 PM

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Disney & Fox Confirm Alien Series Remains In Development Under New Ownership! (Read 81,928 times)

Immortan Jonesy

Does anyone know when the filming of the spaghetti western with Aliens begins? I hear Ridley Scott is directing. 

Huggs

Huggs

#631
Quote from: Kimarhi on Sep 03, 2019, 12:48:56 AM
I mean, even porn is a disappointment where I'm at.

I hear ya. It's the same here.

Everybody wants to be a star.  ;)

The Old One

The Old One

#632
And that's why streaming everything (We expect internet infrastructure to change to support the Google Stadia) is absolute nonsense. A digital high quality copy download I could support though.

Immortan Jonesy


Xenomorphine

In regards to the Blomkamp project, it wasn't the inclusion of Ripley, Hicks and Rebecca Jordan which got me interested, it was him saying the series needed to return to disturbing psychosexual horror, Giger's biomechanical aesthetics and the presentation style of 'Isolation'. Those were the elements he would have made an effort to include and which the series has been sorely lacking.

The first film which succeeds in striking the chord which the original 'Prometheus' teaser so strongly evoked will win hugely positive acclaim.

Quote from: Voodoo Magic on Aug 20, 2019, 12:38:37 PM
So then is the Xenomorph, as Ridley says, overcooked?

'Isolation' proved otherwise. The people behind it seemed to have researched lighting effects and tension-heightening techniques better than Scott did for the prequels.



I've got huge issues with the cheating AI (which prevented me from progressing very far), but the cinematic presentation style was mostly excellent.

SM

SM

#635
Isolation traded on goodwill created by Alien. It didn't take the series in some new direction.

It also didn't sell that well.

Evanus

Maybe a little off topic, but I'd love an Isolation-esque game that takes inspiration from the prequels, something with a black goo outbreak like on LV-223 for example.

HuDaFuK

Quote from: SM on Sep 08, 2019, 10:47:14 PMIt also didn't sell that well.

Might the reception to Colonial Marines not have something to do with that though?

SM

Possibly. But plenty of positive reviews didn't seem to help with sales.


Still Collating...

It was expensive to make and that type of game doesn't work well in today's AAA gaming industry. And it has been gaining more and more appreciation from the public, slowly but surely over the years. Just look at how it's very much still alive on Twitch.

The Kurgan

Quote from: Still Collating... on Sep 09, 2019, 10:07:30 AM
It was expensive to make and that type of game doesn't work well in today's AAA gaming industry. And it has been gaining more and more appreciation from the public, slowly but surely over the years. Just look at how it's very much still alive on Twitch.

I think that sums it up quite nicely.


razeak

I would speculate that A:CM definitely hurt Isolation. A:CM didn't leave the news cycle for a couple of years. I'm sure most people that randomly purchased it, rented it, or even got it when i was discounted to 4.99 a few months later probably didn't have much faith in another game with that name in the title.

SM

All entirely possible.  However my point is it's not really relevant to use Isolation as an argument against 'the beast is cooked', when it was really just re-heating the original beast.

Xenomorphine

In my personal view, the lack of a playable Alien campaign was what majorly hurt the sales. Casual gamers generally don't want to feel constantly victimised. They want an empowerment escapism fantasy after the frustrations of their day. It's a formula which might work for something with a much smaller budget, but they needed something more for a product with relatively high development costs. The people who do want to shell out for that are just not going to be enough.

Yes, 'Colonial Marines' initially had high sales, but a lot of people who bought it were still doing so for what they assumed to be an empowerment fantasy with squad mates vanquishing the enemy and saving the day amidst loud explosions.

For a film, it's different. A similar presentation style and sense of atmosphere would work very well for that.

'Covenant' did come close during the initial backburster scene, but as that was bizarrely released to the public ahead of release, nobody was going to purchase tickets for the one scene which they could already watch for free at home.

Samhain13

Samhain13

#644
Quote from: Still Collating... on Sep 09, 2019, 10:07:30 AM
It was expensive to make and that type of game doesn't work well in today's AAA gaming industry. And it has been gaining more and more appreciation from the public, slowly but surely over the years. Just look at how it's very much still alive on Twitch.

Also it didn't had stuff like a bunch of baiting microtransations that should be part of a game in the first place. Games like Isolation aren't where the industry is heading.

Quote from: Xenomorphine on Sep 10, 2019, 07:04:51 PM
In my personal view, the lack of a playable Alien campaign was what majorly hurt the sales. Casual gamers generally don't want to feel constantly victimised. They want an empowerment escapism fantasy after the frustrations of their day. It's a formula which might work for something with a much smaller budget, but they needed something more for a product with relatively high development costs. The people who do want to shell out for that are just not going to be enough.

I thought about something similar, like if it had a multiplayer mode, like the new Predator game with one being able to play as the Alien while others tried to escape it could have helped the sales.

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