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Author Topic: New Alien First Person Shooter in development @ Co...  (Read 25806 times)

Corporal Hicks
Jan 11, 2019, 10:16:04 AM
Reply #465 on: Jan 11, 2019, 10:16:04 AM
Q
He's right. The Variety report just says it's a shooter, not a first person one.


SiL
Jan 11, 2019, 10:59:22 AM
Reply #466 on: Jan 11, 2019, 10:59:22 AM
Q
Daaang.


Local Trouble
Jan 11, 2019, 03:26:53 PM
Reply #467 on: Jan 11, 2019, 03:26:53 PM
Q
I prefer third person shooters anyway.  Hopefully it'll be like Dead Space.


Voodoo Magic
Jan 11, 2019, 03:31:29 PM
Reply #468 on: Jan 11, 2019, 03:31:29 PM
Q
Considering the genre, third person never delivers the level of horror or claustrophobia like a first person can (imo).



Voodoo Magic
Jan 11, 2019, 03:39:45 PM
Reply #470 on: Jan 11, 2019, 03:39:45 PM
Q
Yeah, but it could have been even scarier if it wasn't over the shoulder.


TheSailingRabbit
Jan 11, 2019, 03:42:16 PM
Reply #471 on: Jan 11, 2019, 03:42:16 PM
Q
There could be an option to toggle between first and third-person viewpoints.


Hemi
Jan 11, 2019, 04:11:18 PM
Reply #472 on: Jan 11, 2019, 04:11:18 PM
Q
Yeah, but it could have been even scarier if it wasn't over the shoulder.

It has little to do with the viewpoint of the camera, and everything to do with directing. Plenty shitty FPS games that fail to scare even my mom. DeadSpace had a brilliant pace and direction. So did the early Resident Evil's for that matter.


Voodoo Magic
Jan 11, 2019, 04:24:33 PM
Reply #473 on: Jan 11, 2019, 04:24:33 PM
Q
Yeah, but it could have been even scarier if it wasn't over the shoulder.

It has little to do with the viewpoint of the camera, and everything to do with directing. Plenty shitty FPS games that fail to scare even my mom. DeadSpace had a brilliant pace and direction. So did the early Resident Evil's for that matter.

But all things being equal though, it is much more immersive when there isn't a character on my screen. It simply comes off much scarier in my opinion when it feels like it's from my viewpoint, that I am the one actually in the scenario. I'm sorry, but it just does.




Schrödinger
Jan 11, 2019, 04:43:21 PM
Reply #475 on: Jan 11, 2019, 04:43:21 PM
Q
There could be an option to toggle between first and third-person viewpoints.

Thing is, this being an online game, we don't know if it'll be PvP style where players are both aliens and marines, or if it'll be a standardized MMO PvE setup.  Or a mix. We don't even know what the level design will be like, which plays an important part on choosing between a FPC or TPC viewpoint. Claustrophobic levels tend to wig out TPCs as seen in game history. And this being Aliens, if they do it right, should have a lot of tightly enclosed areas and focus on that type of atmosphere. Another important detail is we don't know if it'll be open world with transportation or match based tiny level junk like Cawwadooty (Again level design being key here.). If it does have open world segments, it would make sense to have the Option To Switch in a PvE overworld.

If it has PvP, I would rather first person as there's a plethora of ways to cheap-skate with a TPC, FPC allows for more skilled players to flourish.

If it's PvE only, I'm fine with option.

If it's PvE with PvP Zones, then I hope the zones will be locked to one camera view be it a TPC or FPC so that those engaged are in a level viewpoint.

None of which is hard to pull off.  But overall options are nice, and if it will be optional I hope the to a FPC comes with a proper FOV Slider so people with various site ranges can avoid migraines. Only reason being it's Aliens, and I want that full immersion of "Oh shit I'm gonna be a sandwich!".

Why do the tags say Android and iOS? This is meant to be on Console ???

« Last Edit: Jan 11, 2019, 04:58:07 PM by Schrödinger »

Hemi
Jan 11, 2019, 06:55:22 PM
Reply #476 on: Jan 11, 2019, 06:55:22 PM
Q
Yeah, but it could have been even scarier if it wasn't over the shoulder.

It has little to do with the viewpoint of the camera, and everything to do with directing. Plenty shitty FPS games that fail to scare even my mom. DeadSpace had a brilliant pace and direction. So did the early Resident Evil's for that matter.

But all things being equal though, it is much more immersive when there isn't a character on my screen. It simply comes off much scarier in my opinion when it feels like it's from my viewpoint, that I am the one actually in the scenario. I'm sorry, but it just does.



The first time you encounter the Divider though... That sound still haunts me

« Last Edit: Jan 11, 2019, 06:57:11 PM by Hemi »

Huggs
Jan 11, 2019, 07:06:56 PM
Reply #477 on: Jan 11, 2019, 07:06:56 PM
Q
Dead space was perfect, just the way it was.


The Old One
Jan 11, 2019, 11:14:04 PM
Reply #478 on: Jan 11, 2019, 11:14:04 PM
Q
Nah, gotta disagree Voodoo Magic-

You know exactly the distance between you and the enemy in Dead Space;
there's also lots of little things the game uses to it's advantage because
you're in that perspective. Like never knowing what's behind you, but
when it attacks you- seeing just enough that you can see it coming
but by that point you can't stop it.
Lots of sound design stuff too.
The room with the broken tram hanging in the air is possibly the
room in gaming with the best sound design ever in sci-fi horror.

Anti gravity works a lot better in third person too,
as do many of the very unconventional mining tools,
Kinesis, Stasis and let's not forget keeping all the
U.I in-universe by attaching it to Isaac's back.
Not allowing you to pause and organise your
inventory- but the TPS perspective allowing
you to still see what's behind, in front or
beside you- keeping that tension ramped up
containing your moments of relief to only
the save stations, stores and transports.
And even then safety isn't a sure fire thing.
And let's not forget the realistic movement.

Most of these would be severely hindered
by a FPS perspective.

Not that some of the elements
still can't work, some of them do
but a great amount of them don't.
See; Dead Space Extraction.
 
Dead Space is the PERFECT sci-fi horror, physchological too-
I wouldn't change a thing.
 

« Last Edit: Jan 11, 2019, 11:31:24 PM by The Old One »

Local Trouble
Jan 11, 2019, 11:28:02 PM
Reply #479 on: Jan 11, 2019, 11:28:02 PM
Q
I might have actually played Isolation if it was more like Dead Space.


 

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