Quick update:
This is the death screen that appears if the Alien gets ya.
I plan to rebuild the map into something a bit bigger and structured around four junctions. I don't want to drop the maze aspect because it does give the entire thing a high level of tension. Should look much better next time I show anything from it.
I've built up enough for game play. There is no HUD(You have no way of knowing how much fuel you have in the flame thrower beyond experience and figuring out how many shots I let you have with it.
You can't force the hud back on either, I told the code to not even draw it.) the movement speed from Quake's has been reduced to an absolute crawl. You're supposed to be in the vents after all.
I'm even fiddling around with a bit of a motion tracker to boost the tension that much more. There may be additional fuel cells at some of the junctions, i'm not sure about that yet.
I decided to let the torch have infinite power, because i'm already tempting frustration for some players with how things are stacked as it is. The Alien can out run you in the vents, the alien can kill you in one hit. The Alien has the capacity to be anywhere from the start of the map. The light doesn't really give you a huge distance advantage either. The flamethrower actually reaches farther. (Which is rather cool, and sorta authentic to the movie.