Quote from: The Old One on Jan 12, 2019, 12:04:46 AM
Quote from: Voodoo Magic on Jan 11, 2019, 11:39:47 PM
I'm not saying they should change Dead Space, nor it's not a great game, nor certain gameplay is just better when its in third person.
I'm just saying third person never delivers the level of horror or claustrophobia like a first person can in my opinion.
Why is VR in first person. Because it's simulating you actually being there. And my brain reacts in fear more to to a sensation of being there and being attacked, than a little character getting attacked. When I'm peering around the corner in a first person shooter, when I'm afraid of what's behind me, because just like in real life, I don't have eyes in the back of my head? That's the stuff.
VR's (excuse my French) a gimmick POS.
TPS horror > FPS horror. Every time.
I don't thing there's even a single horror FPS,
that comes close to the critical and financial
success of the Resident Evil, Dead Space &
Silent Hill series.
IDK. Lot of fun VR games like Lone Echo, Beat Saber, Space Pirate Trainer, Moss,Firewall Zero Hour, Astro Bot Rescue Mission, Thumber, and about 40 others. A Gimmick = a trick or device intended to attract attention, publicity, or business. In this case, it's not a gimmick at all as it's actually already in business and is properly marketed and does have a growing fanbase. Also, you never said anything French (I know it's a metaphor, but one that never actually made logical sense.)
But onto the topic: Dead Space and the Resident Evil games within themselves are fun Third Person Shooters, but I wouldn't classify them as "Horror" despite them being marketed as
such.Financial and Critical success is important in a business standpoint that focuses on General Consumers, not the hardcore gamer who likes to get lost in a game and be fully immersed, and not many market to those types. But oddly, for what it was, the OG AvP games were FPV only, and brought legit fear at various points, and they were, for the time, bit hits alongside games like SWAT3 which may be a tactical shooter, did have it's own fear factor due to how it was designed. So there are FPS games that have outdone TPV games in the fear department. Oh and the first F.E.A.R game.
A good explanation onto why FPV works well with specific games is how CD Projekt RED talked about why they went for FPV for Cyberpunk 2077 and not Third Person. It gives more immersion so that you can look at finer details, only see that which makes sense, keeps you in the narrative, and allows for a more personal experience. Where as third person games are more along the lines of seeing it all and tend to take you out of various contexts.
For a horror game, FPV can be done very well and give a proper fearfactor that Third Person can never give. Tis why Isolation was so good as a horror game itself. With third person, you don't get that rush, the adrenaline; and you're actually "Detached" from the character you control. Now can a third person game be scary? Sure, so can Tetris. But not in the way FPV can offer it. For an Aliens game, that is also a shooter, FPV I think will be a very important design choice.
Granted, it is an online game. So I assume it'll be optional, which is even better because that means more people playing together.