User Information

Welcome, Guest. Please login or register.
Did you miss your activation email?

Login with username, password and session length

Author Topic: Alien: Isolation Promo Artwork  (Read 31896 times)

Vrastal
Dec 13, 2013, 07:32:44 AM
Reply #90 on: Dec 13, 2013, 07:32:44 AM
UDA knows what i was talking about.


SM
Dec 13, 2013, 08:27:57 AM
Reply #91 on: Dec 13, 2013, 08:27:57 AM
Quote
Ash's instructions were awfully specific especially if the company had no idea what was there. I believe they kew what was there because of how specific Ash's instructions were from them.

Words like "organism" and "specimen" aren't specific at all.

Quote
Then why plant Ash on the ship?

Because the Company picked up the signal and translated it and wanted whatever they were warning about.  Or at the very least whoever sent the transmission.

Quote
and the order that Ripley found out about was just a standard procedure thing

No, it's not.  It's a "Special Order" specific o the Nostromo.

Quote
It'd be more appropriate, if they knew about the alien, to send a specialized team in. If Aliens visited earth, I wouldn't want a stressed out trucker being the first guy he met...

There you go then - they didn't know about it.

Quote
Also, I'll point out, It was the Nostromo (Mother) than got the distress signal, not the company, at least that's not implied.

No.  Quite the opposite.  SO937 says the Nostromo was re-routed.  They were in the vicinity of LV-426 because they'd been re-routed there and it was made to look like Mother picked up the signal by accident which would automatically activate the clause saying they're obliged to investigate.


Thomas
Dec 13, 2013, 11:14:55 AM
Reply #92 on: Dec 13, 2013, 11:14:55 AM
There's no evidence they knew about the ship or the Alien before they got the signal.

Ash's instructions were awfully specific especially if the company had no idea what was there. I believe they kew what was there because of how specific Ash's instructions were from them.
I always got the impression that they knew there was *something* of extraterrestrial origin there, but didn't know exactly what.

............Special Order 937....................


Badmothafcka312
Dec 13, 2013, 11:23:53 AM
Reply #93 on: Dec 13, 2013, 11:23:53 AM
Wait, is this the same one that has Ripley's daughter fighting hordes of soldiers and clones?
yep

Images look cool but fact that this game follows Ripley's daughter is just wrong. Why must we go back and milk the original movies (Alien & Aliens) to the point where it's not even funny? Creating new characters is the way to go. That said, I had high hopes for Winter's character in Aliens: CM but we all know how that went.


Xenomrph
Dec 13, 2013, 02:33:14 PM
Reply #94 on: Dec 13, 2013, 02:33:14 PM
There's no evidence they knew about the ship or the Alien before they got the signal.

Ash's instructions were awfully specific especially if the company had no idea what was there. I believe they kew what was there because of how specific Ash's instructions were from them.
I always got the impression that they knew there was *something* of extraterrestrial origin there, but didn't know exactly what.

............Special Order 937....................
Yeah, that jives pretty well with what I'd said.


SpaceMarines
Dec 13, 2013, 07:49:55 PM
Reply #95 on: Dec 13, 2013, 07:49:55 PM
Dig the aesthetic and mood of the art. Like that they're using the Alien title.

Still can't stand the premise we've been told.


Xenomorphine
Dec 13, 2013, 09:36:17 PM
Reply #96 on: Dec 13, 2013, 09:36:17 PM
Ash's instructions were awfully specific especially if the company had no idea what was there. I believe they kew what was there because of how specific Ash's instructions were from them.

Like SM says, they're really not all that specific, beyond knowing an organism was involved. We don't even know if the company figured out it was a warning or not, but given Ripley's  sit-back-and-let-it-happen ease with translation, it seems likely they did.

The bottom line is, if you think the company knew more than the very basics ahead of time, you have to come up with a reason for why they didn't at least just restaff and retrofit a commercial vessel, if not send in a specialised ship (the absence of doing so is even more glaring after 'Prometheus'). To this day, I've never seen anyone able to plausibly square that circle.


UDA
Dec 13, 2013, 10:38:47 PM
Reply #97 on: Dec 13, 2013, 10:38:47 PM
space games have so much potential, not to mention space horrors....nothing since since....

Look, there's an Alien in this image:



she looks like...



would be cool if real actors would have been animated into the game :) and it would have a kind of a serious story telling

The Mo-cap stuff has come a long way, I'm hoping they do the whole gambit, record their facial movements and put that into the game.


Xenomrph
Dec 14, 2013, 02:55:36 AM
Reply #98 on: Dec 14, 2013, 02:55:36 AM
Recording facial movements well is a reasonably new technology - LA Noire completely nailed it, but they also had to base the entire game around that graphical "gimmick" to make it worth implementing.


UDA
Dec 14, 2013, 05:27:59 AM
Reply #99 on: Dec 14, 2013, 05:27:59 AM
Recording facial movements well is a reasonably new technology - LA Noire completely nailed it, but they also had to base the entire game around that graphical "gimmick" to make it worth implementing.

I don't know enough about coding and making video games to know. You mean they have to kind of pick one thing and build everything else around it? Or you mean like the hardware resources (or maybe game development resources, money and time and people) just weren't there to add on more? I did see some of L.A. Nior, It was fascinating to watch the faces, I wouldn't mind seeing that again on the next gen, hopefully the tech to record and implement that stuff has progressed even further as well.


Xenomrph
Dec 14, 2013, 10:33:14 PM
Reply #100 on: Dec 14, 2013, 10:33:14 PM
Well I mean the physical to record the faces for LA Noire was insanely comprehensive and cutting-edge, but also required having the actors sit in a special recording chair and speak all of their lines while being surrounded by a bunch of special cameras, independent of the motion-capture stuff they also did for the characters' movements.

Here's a video showing how the facial capture stuff in LA Noire was done:



UDA
Dec 15, 2013, 09:51:42 AM
Reply #101 on: Dec 15, 2013, 09:51:42 AM
Well I mean the physical to record the faces for LA Noire was insanely comprehensive and cutting-edge, but also required having the actors sit in a special recording chair and speak all of their lines while being surrounded by a bunch of special cameras, independent of the motion-capture stuff they also did for the characters' movements.

Here's a video showing how the facial capture stuff in LA Noire was done:



Wow, that's way more involved than I had thought it was. I've seen the stuff where they wear the suits and there's a small camera basically hanging off their head, but that's pretty crazy.


Xenomrph
Dec 15, 2013, 01:52:01 PM
Reply #102 on: Dec 15, 2013, 01:52:01 PM
Yeah, that's what I mean by it being so intensive that they basically based the entire game around that technology/"gimmick". In time I hope it becomes more commonplace to see that level of realism in facial motion-capture, but I don't see it happening for a good few years at least.


MrSpaceJockey
Dec 15, 2013, 04:18:34 PM
Reply #103 on: Dec 15, 2013, 04:18:34 PM
Did Beyond: Two Souls use that level of motion capture, or just the actors' likenesses?


Xenomrph
Dec 16, 2013, 04:22:23 AM
Reply #104 on: Dec 16, 2013, 04:22:23 AM
I have no idea, I'd have to do some research on it. I'm pretty sure the tech used in LA Noire was largely proprietary and might have been owned by the dev team who made LA Noire (Team Bondi or something like that?).

Edit-- the tech used in LA Noire was MotionScan and was developed by a sister company of Team Bondi, and has only been used on LA Noire to date.

« Last Edit: Dec 16, 2013, 04:24:55 AM by Xenomrph »

 

Facebook Twitter Instagram YouTube RSS Feed