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Author Topic: Creature Talk: Prometheus and Alien: Covenant (from Carlos Huante)  (Read 6266 times)

Oct 22, 2020, 09:06:59 PM
Reply #2 on: Oct 22, 2020, 09:06:59 PM
all the flora and fauna stuff Carlos did is amazing

Immortan Jonesy
Oct 23, 2020, 08:08:32 PM
Reply #4 on: Oct 23, 2020, 08:08:32 PM

This concept of ​​changing to the point of becoming the landscape after being infected by the "plants" reminds me a bit of Annihilation. It's definitely an interesting idea  8)

Oh and this work here...

seems aesthetically familiar  :laugh:

Spoiler (click to show/hide)

I found these pieces on Artstation which are based on unused works by Carlos Huante.

I prefer what we have in the actual movie. However, I agree with Huante in that the sexless design is quite interesting.

The Engineers mutated by David could have worked, but I must confess that I didn't like the concepts that Carlos Huantes had to offer there  :-X

« Last Edit: Oct 23, 2020, 08:31:16 PM by Immortan Jonesy »

The Necronoir
Apr 15, 2021, 03:21:01 PM
Reply #7 on: Apr 15, 2021, 03:21:01 PM
I watched all (four?) of these recently. It was interesting to have some of the more common images given some proper context, and there were quite a few I'd never seen before, particularly on the engineer side. As much as I quite like the direction they took with the engineers in the finished film, some of the designs he did after the fact, which retro-engineered the original jockey design (excuse the pun), are right on the money.

I think he other creature designs are maybe 75% miss to 25% hit in terms of what would work on screen, but at the end of the day his role was to spit-ball ideas and open up the possibilities to that Ridley et al could whittle them back down. Probably the biggest takeaway for me is still the damage done by moving away from the xenomorph in Prometheus in favour of Lindelof's "mystery box-esque" nonsense. There is a clear evolution in the original designs for the deacon, neomorph, and ultramorph that's completely lost in the finished film.


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