I actually prefer the design of the Alien in the third person build. It's a lot more..humanoid. It still has the Animalistic leg (I don't mind, the regular old human leg design looks silly), but it's more lengthy, skinny, and the dome has a lot more lighting effects on it. Still, importing that view into first person might have some complications. But I love the animations of it in third person, wish they could've salvaged some of those old Alien sound effects into the release build as well.
Impressive. Even the 3rd person looked fantastic. They managed to nail the claustrophobia in the vents too with the title angle and Amanda obscuring the view.
to me all versions of the game look awesome would love to see the third person build in full screen and I liked the pitch video aswell the first person perspective works amazing but would love to see what its like to have a 3rd person perspective too just ashame the pitch build graphics look a lot better than the final build still a solid game though and game of the year for me I hope there is a sequel but more akin to camerons aliens this time the one alien was good for the first time but don't think it would freak me out so much in a sequel so I hope creative assembly do get to make a sequel but give us the game gearbox said they were giving us but obviously with keeping amanda ripley in the story I still yern for a 4 player co-op aliens game and I think creative assembly could really deliver
The brown highlights, the shoulders, the jaw, the head shape. That's totally the Alien Resurrection design. Likely was just a placeholder for the pitch, but still, interesting to see. They used it for one of the concept art pieces as well. Not the exact design but very similar.
It looks like they actually had the planned "multi-weapon" in the third person build. For those of you who don't know, the original idea was, ala Aliens, Amanda was to just tape and mash together weaponry and equipment into one weapon. That makes more sense, in a third person build, if we're talking mechanic wise. It's different than just carrying a bunch of weaponry, that'd be terribly generic looking. The one weapon that's left that refflects those concepts is the Nailgun.
But they decided to go and ditch that. I thought they didn't go through with it and just left it concept. Applying that to third person makes a lot more sense, but that translates, rather unwell in first person. It also looks like she was carrying the cut "SMG", maybe? There's whole load of cut material for this game.
Just found myself shouting "Get out of there!" at my monitor when all those facehuggers appear! Even as a skewed, low res video of a tech demo, Alien Isolation just works.