In early February Creative Assembly invited AvPGalaxy down to their studios in Horsham, England to get a hands-on with Alien...
It seems there’s another new licensed Aliens game making its way to arcades and it’s called Aliens Armageddon from Play Mechanix...
We are happy to announce that AvPGalaxy will be doing an Q&A with Creative Assembly very soon about the recently...
A new piece of concept art from Alien: Isolation has been released today as a wallpaper for your desktop or mobile device. You can download the wallpaper in your desired resolution at the official website.
In related news, Creative Assembly has also recently released a studio snapshot where you can see a real-life replica of Amanda Ripley’s in-game costume. Be sure to click the read more button to see it.
Amazon has just put Alien – River of Pain, the third and final novel in Titan’s new Alien trilogy, up for pre-order. On that page are our first details of the upcoming novel:
“The Alien film franchise has been embraced by sci-fi fans around the world. The film series stars Lieutenant Ellen Ripley and her battles with the deadly Xenomorph, commonly referred to as the Alien. For the first time, this novel will reveal the secrets behind the colonization of LV-426, the planet where the Alien was first found in Alien, and the setting for Aliens where a sole survivor was discovered – a young girl named Newt.”
Written by Christopher Golden, River of Pain is due out in November 2014. Thanks to Ultramorph for the news.
I have just uploaded a review for Tim Lebbon and Titan’s latest Alien novel, Out of the Shadows. Released earlier this year in January, Out of the Shadows takes place prior to Aliens and takes the controversial idea of bringing Ripley into the foray:
“It was nice to see story elements where encounters with the Alien truly take their toll – something I don’t think we see quite enough – and it all built up towards the big red button moment in a logical and believable way. However, despite how well Tim Lebbon wrote Ripley and how much I enjoyed getting inside her head, I really don’t see why Ripley’s character had to be included. The plot would not have lost much without her.”
It isn’t all doom-and-gloom however, as Tim managed to craft some great new characters and write a really enjoyable story. You can find more of my thoughts in our review section. Beware minor spoilers!
Tim Lebbon also took the time to sit down and answer some of our questions in a follow-up interview: “They wanted the story set between the first two films, suggested that the android we all know and love had inserted himself into the shuttle’s computer, and also mentioned the necessity that Ripley could not remember what happens to her in this book.” Beware significant spoilers!
Creative Assembly has been releasing a series of teasers this week in which the studio hints at things that will be happening in the world of Alien: Isolation in the coming months. Below you can find a collection of all the bits revealed this week:
On February 12 at the Ray Dolby Theatre in Soho (London), part of the team behind Alien: Isolation stood up before an assembly of fans to give them a behind the scenes look at Creative Assembly’s upcoming game. Our very own Valaquen was part of the public attending this lecture event organized by Develop Online:
“Getting discovered is always fatal. The Alien lets out a frightening roar (an original sound which I approve of) and its footfalls turn into a rapid drumming. It’s amazing to see how disorientating the gameplay suddenly becomes in these moments – the camera jerks back and forth as Ripley runs, her panicked breaths become sharper and sharper and the killing blow is instant and decisive. We were treated to a few impalings, with the Alien’s tail bursting through Ripley’s guts. Another kill saw the Alien snake around Ripley’s body and leer in her dying vision.“
Be sure to click here for Valaquen’s full report on “An Audience with Alien: Isolation“.
It looks like 2014 is going to be a busy year for Alien fans! We’ve had the recent announcements from NECA, a brand new trilogy from Titan (and reprints of Alan Dean Foster’s original novelizations), the Miniatures Game, Isolation, Dark Horse’s new series’, S.D Perry’s “The Weyland-Yutani Report”…it just keeps piling on! Fox have just announced a new book, The Archive:
“Titan Books will release all-new canon fiction novels based on the film franchise, followed by a 35th anniversary retrospective called “ALIEN: Archives,” which will be the most comprehensive book ever created about the ALIEN franchise with new exclusive interviews with Ridley Scott and Sigourney Weaver and content that has never been released.”
There’s no official release from Titan yet but keep watching this space. Mark Salisbury also wrote Prometheus – Art of the Film for Titan last year. Thanks to DreadCentral and Cvalda for the news.
Following on from the recent Aliens Series #3 announcement, NECA has also dropped the massive bombshell that is their acquiring of the rights to use Sigourney Weaver likeness for their ever expanding line of Alien figures:
“After yesterday’s little hint, we can finally reveal the news! As part of the 35th anniversary celebration of ALIEN, we have attained the holy grail of action figures, if you will — the first-ever figures of Lt. Ellen Ripley that feature the likeness and approval of actress Sigourney Weaver!”
To add to this they also revealed via Twitter that we’ll be seeing multiple variants of Ripley. Whilst there have been previous Ripley figures (Kenner and Hasbro) none have ever featured her likeness.
Further special releases to commemorate the 35th Anniversary of Alien include a “deluxe boxed” Alien Queen in July and the Power-Loader (above) just after. All this comes just after Toy Fair 2014. Be sure to check out Figures.com extensive galleries from the event.
Thanks to Ja and Predarker for the news.
In early February Creative Assembly invited AvPGalaxy down to their studios in Horsham, England to get a hands-on with Alien – Isolation, their upcoming first-person survival horror game. So Dachande and I packed our bags and went down to the studio to get our first look at Sega and Creative Assemble’s next Alien release:
“I barely made it far before I caused too much noise (try not to run!) and I heard the thudding of a massive creature running towards me. I barely had time to turn around and witness the first of several deaths on my playthrough of Alien Isolation. I watched myself fall the floor, my feet knocked out from underneath me as I was dragged to face the Alien. On one occasion I didn’t even get the chance to turn around and face my would-be extra-terrestrial killer, only hear him steamroll towards me from behind.”
As well as the hands-on, we were also given a guided tour around the studios and had the chance to sit down and conduct an interview with Al Hope (Creative Lead) and Jon McKellan (UI Lead). You can find our impressions in the preview we have just uploaded. We have also uploaded the interview we conducted. You can find it as both a written transcript or an audio interview.