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The Trigger: Alien Isolation DLC

The fifth, and I believe final, piece of Alien Isolation DLC has been put onto Steam for pre-order:

“Welcome to The Trigger, the fifth add-on content pack for Alien: Isolation.

Can you make Sevastopol safe? You’ve been given a box of explosives and the locations to set them. All you need to do now is pull the trigger… and stay alive.

– Features three all-new Survivor Mode maps. Can you survive and get the highest score?
– Play as Ricardo and learn the truth behind the explosives on board Sevastopol.
– Avoid security alarms, take on Working Joes and above all, survive the Alien.”

020315_02 The Trigger: Alien Isolation DLC

The Trigger is due for release tomorrow, on the 3rd of March. I expect more details and a video tomorrow upon the release of the Alien Isolation DLC. Thanks to Quarax and vikingr for the news.

Update – Creative Assembly have now posted their official Let’s Play of The Trigger:



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Comments: 22
  1. predxeno
    Having just completed the DLC, I like that there actually are some story elements in this game that tie into the campaign.  This makes it the 2nd DLC pack to have story-driven material I believe, the 1st being Sinclair's DLC deleting a file on Linguard's computer.  It isn't much, but at least there's a connection.
  2. NetworkATTH
    I just think, or I'd imagine, adding some elevators and entire new areas would be nice. I'm not sure that would happen, and I love the game as it is, I bought the season pass, and Crew Expendable, Last Survivor. It's one of my favorite games to come out in, quite a while. Which is why I'd love more of it! lol
  3. razeak
    I think it's fine at the price I paid for it. It was discounted.

    I prefer the campaign experience, but for pure gameplay, the maps aren't anything to scoff at. It's just a different cup of tea. The scoreboard increased the tension for me because I was more prone to rushing.
  4. Son Of Kane
    To me DLC is always completely unnecessary if your game is good. Alien: Isolation is one of those cases.

    (Mass Effect 3 isn't, the DLC's saved that game.)

    Personally A:I is near perfect, and with a sequel there's so much they could add and improve upon like from Halo:CE to Halo 2, I can't wait.
  5. NetworkATTH
    I don't think this is the very last dlc they release. If it is, and they don't get around to (in my mind, a good idea for dlc) adding sections of campaign that do not affect plot, I'm gonna be super bummed. They have all that back tracking going on, and I love it I know some people disliked that aspect, but I wish there were more corridors and hallways, and it was a bit bigger. Going back to certain areas kind of has the ill effect of reminding how small the maps really are.
  6. The Cruentus
    I can enjoy the DLC because I like the lack of context, aside from a brief background, that leaves it up to imagination. I'm not such a fan of real strict "this is what happened", I suppose from my days of old rpgs I've grown to love using my imagination more, something you don't get a lot of. Sure this wasn't there point with it, but for me anyways, the dlc is enjoyable. I just want more of Sevastapol opened up, I would be pretty bummed if they didn't add new sections of campaign area that didn't affect the plot, there are so many closed off and half opened doors, that I would love, to be not closed off and half opened doors.

    I get what you mean, the imagination is a powerful tool and I wouldn't ask for total reveal of what happened, but I would love to have seen Sevastopol before the events of Isolation, see it in all its about-to-be-decommissioned glory  :laugh:
    I just like a story, even if it doesn't reveal much, survivor mode may be good but if I am paying for content, I would like to be able to re-immerse myself in the world and not simply go for the high score  ;D
  7. NetworkATTH
    I can enjoy the DLC because I like the lack of context, aside from a brief background, that leaves it up to imagination. I'm not such a fan of real strict "this is what happened", I suppose from my days of old rpgs I've grown to love using my imagination more, something you don't get a lot of. Sure this wasn't there point with it, but for me anyways, the dlc is enjoyable. I just want more of Sevastapol opened up, I would be pretty bummed if they didn't add new sections of campaign area that didn't affect the plot, there are so many closed off and half opened doors, that I would love, to be not closed off and half opened doors.
  8. vikingr
    I'm not such a fan of those survivor thingys. I would've liked playing as Axel, Ransome, Dr. Lingard etc. but with story content like in Crew Expandable and Last Survivor.

    Some nice logs to find, a few cutscenes and it would be awesome. Maybe about 1h gameplay for 10 bucks per DLC and you're good to go.
  9. NetworkATTH
    What I want out of the DLC, if they add more, is just to expand explorable locations that don't affect the plot in the campaign. The first couple playthroughs, Isolation seems like a huge environment..but it really is not.  Adding just, I don't know, more rooms and hallways, from the endless supply of closed doors and shut elevators, would be nice. I don't think that would be all too difficult to imagine, but I haven't worked on the game and its engine so I can't say for certain how difficult modifying the existing map would be. Love Sevastopol, absolutely would love to explore more of it.
  10. NickisSmart
    I love the DLC more than the campaign because it focuses on the gameplay which is awesome. The campaign was great, but I'll look at it as the story-driven part of the game and the DLC as the gameplay-driven part of the game. Love Safe Haven and Lost Contact, so I expect I'll like this, too.
  11. robbritton
    Yeah. Overall I've found the DLC to be very weak on this game. Far inferior to the central campaign.

    They just seem to lack any point, which takes away from the urgency. And the time limit things are all a bit... Mario Kart, maybe? I don't want to be on a scoreboard somewhere, I just want more of those glacial scares. Alien all over the show all the time diminishes the creature, somehow.

    Ah well, still a wonderful campaign, so I'm not going to cry about it too much!
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