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More Alien: Covenant Artwork Released Online!

The official Art Department blog of MPC has uploaded a bunch of new pieces of artwork from their work on Alien: Covenant. These new pieces by Leandre Lagrange, Stephane Levallois. Valentin Petrov, Ravi Bansal and Mark Tompkins include concept art, storyboards and what look like pre-viz.

The art is focused primarily around Paradise/Planet 4, the Neomorphs and other Alien-related variations with some pieces of the Alien itself included a proto-facehugger based around H.R Giger’s earlier designs and a look at one of the ways that the Alien may secrete its resin!

 More Alien: Covenant Artwork Released Online!

Neomorph

Xenomorph Xenomorph
Cocoon Material (Leandre Lagrange) Cocoon Material
Facehugger (Leandre Lagrange) Facehugger
Juggernaut Crash (Valentin Petrov) Juggernaut Crash
Neomorph (Stephane Lavallois) Neomorph
Neomorph (Stephane Lavallois) Neomorph
Neomorph (Stephane Lavallois) Neomorph

 

You can view the rest of the art over at the MPC blog. In addition to MPC’s artists, more of Alien: Covenant’s concept arts, Rob Bliss and Steve Messing, recently shared some of their work from the film to their Instagram accounts.

 More Alien: Covenant Artwork Released Online!

Ruins

 

 

Neomorph (Rob Bliss) Neomorph
Neomorph (Rob Bliss) Neomorph
Neomorph (Rob Bliss) Neomorph
Neomorph (Rob Bliss) Neomorph
Neomorph (Rob Bliss) Neomorph
Ruins (Steve Messing) Ruins
Ruins (Steve Messing) Ruins
Ruins (Steve Messing) Ruins

Make sure you head on over to their accounts for more! Don’t forget to visit our Alien: Covenant gallery for even more behind-the-scenes imagery from the film!

Keep a close eye on Alien vs. Predator Galaxy for the latest on Alien: Covenant! You can follow us on FacebookTwitter and Instagram to get the latest on your social media walls. You can also join in with fellow Alien fans on our forums!



Post Comment
Comments: 13
  1. Corporal Hicks
    Dane and Matt have continued to share more artwork. Keep checking out their accounts!

    Dane just shared this one earlier - https://www.facebook.com/hallett.dane/photos/ms.c.eJwFwYENADAIArCPFhAE~;79sLX0M6txupDz6xqpnaQD9cjQGrA~-~-.bps.a.1443279082389175.1073741840.801247429925680/1482437425140007/?type=3&theater

    QuoteAnother one I loved doing, anatomy of a Neomorph split open for a profile view.
    This one is pretty special to me because Adam Johansen (Creature HOD) took the illustration as an inspiration to sculpt and create an utterly incredible piece that sat in the lab, far more resolved and beautiful than I could've conceived. Probably the coolest thing in that space. Sorry for the love in, but... Damn, it was awesome!

    https://www.avpgalaxy.net/forum/proxy.php?request=http%3A%2F%2Fi.imgur.com%2FDogthmR.jpg&hash=d65e79d0a219f99e3db015e14b805da9458570de


    Couple more costume designs from Andrei Riabovitchev - https://www.artstation.com/artwork/lnKJa


    https://www.artstation.com/artwork/LVEDP - Colin has just posted some Meet Walter concepts too.


    Colin has uploaded a new article with Engineer concepts. Including this lady -

    https://www.avpgalaxy.net/wordpress/wp-content/uploads/2017/06/colin-shulver-fek3-new-materials-222.jpg

    https://www.artstation.com/artwork/34eEE
  2. Huggs
    I gotta ask, the "Gollum Morph" can we call it a Gollum Morph? The third picture in the bottom set; just what is that in it's mouth exactly? Love the design of the first two xeno's; very Pacific rim, heavy kaiju feel there. Maybe a little bit of Godzilla 1998.
  3. CainsSon
    It seems like a trend with these prequels that there is all this great "clearly better options" in the concept art. Again, Ridley Scott forgot to make the monsters do something interesting. It was the problem with the Engineers and the monsters in Covenant. A goblin shark jaw just isn't enough. The designers had great ideas and none of them were used. I dont want to blame Scott for this but whether its Scott or the studio, someone needs to get dick slapped.
    If the next film doesnt include Green Screen Giger sets they will have really just missed the damn mark, at this point.
  4. Evanus
    Yeah, I don't really like that Neomorph design either. Overall I prefer what we got onscreen. However, I wish the Xeno was less insectoid and more elegant. I'm fine with it being organic, as long as it isn't too slimy.
  5. skhellter
    Yeah.... i'm happy with the designs we got onscreen.

    Love the movie-neomorph especially. Very much like Huante's original concept creature.. but streamlined a bit.



    ...

    https://static1.squarespace.com/static/53ac4343e4b01cbc3293166c/5924bd2c4402435aea7f24f7/5924c1219f7456571b03369c/1495580962830/PAR_XEN_SketchConcept_NM01.1001.jpg

    horrible design.  :-X

    Quote from: The_Foxcatcher on Jun 27, 2017, 11:59:19 AM
    Too bad, they didn't use the biomechanical (and original) version of the Xenomorph design.

    Given the storyline they are aiming at... David hitting the biomech aesthetic right out of the gate would seem to be a bit.. premature?
    I like the more fleshy, insectoid Xeno we got. 
    Biomech stuff will come back in the 3rd prequel... if it ever gets made.
  6. GrimmVision
    I'm definitely getting a heavily The Thing and Dead Space influenced vibe from these new pics. I love both franchises so very much and would've loved to see these ugly beasties adapted to screen. I do prefer that new Neomorph render to the one we actually got. The way it's jaw extends is a lot more terrifying.

    I think it was a bad desicion (on whoever's part) to give us the Alien so soon. That reveal should be kept for the last half of the final film, however many films down the road that would've been. They should've just concentrated on David, the Goo, and his attempts at creation - Pushing us closer to ALIEN.

    As much as I love Covenant, I think it would've stood a better chance not having the release date pushed up so much. The post production could've maybe breathed a bit more.
  7. Xenomorphine
    The Alien pissing/shitting something all over its victim would have been a bit... Yeah...

    Two or three other things would have been interesting to have seen on screen, though. The multi-limbed creature's head, I really like and would have given the 'space wasp' evolutionary link much more relevance.
  8. The_Foxcatcher
    Too bad, they didn't use the biomechanical (and original) version of the Xenomorph design.

    The crews in their helmets walking through the Engineer city looks truly amazing. Too bad, they switched suits&helmets to caps, cargo pants and hiking bags!


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