Latest News

Alien Isolations Sells Over 1 Million Copies

Whilst VGChartz has been reporting that Alien Isolation has sold over a million for sometime now, the team over at Creative Assembly have officially announced the fact today:

“Today, we’re pleased to say that we’ve sold over one million units of Alien: Isolation worldwide!

Since Alien: Isolation hit the shelves, it’s been an exciting time for us at the studio seeing how you, our community, fans and players have taken to our horror survival game.

We’ve had the great honour of claiming a number of amazing end of year awards from PC Gamer, IGN, Official Xbox Magazine (UK), Rock, Paper, Shotgun, Eurogamer, Destructoid, Official PlayStation Magazine (UK), Time Magazine, Game Reactor, Games Radar and Edge Magazine and many, many more.

With over 50 Game of the Year accolades, we’ve been immensely proud of becoming one of the most critically acclaimed games of 2014. From everyone here at the studio, a huge thank you to all of our fans who have supported us and helped us win those awards.”

210115_01 Alien Isolations Sells Over 1 Million Copies

Congratulations to the team at Creative Assembly. All the awards and sales have been well deserved. If you still haven’t purchased a copy of Alien Isolation, what are you waiting for?! For those of you on the fence, be sure to check out our Alien Isolation review or give a listen to our podcast.



Post Comment
Comments: 32
  1. NetworkATTH
    I'm gonna be the unpopular opinion and say I don't even think Alien Isolation needs a sequel. For it to be too concrete in its presence in canon it can sabotage itself into being considered less, if you get what I'm saying. I've come to grow into accepting personal choice in picking canon is the best option. But that's just personally because I believe A. Ripley died in the vacuum of space and probably got replaced by an Android on her scheduled return, a bit of a clever retcon as to why she never married or had children and died fairly early. It's anyone's guess I like it that way but I'm a masochist.

    If they were to do a sequel,  this is what I would do. I would love the idea with a genesis in the ghost ship of the MSV-7760 Torrens floating out there nebulous in sub-light speed before it runs out, someone intercepts it, you get the idea. With all the naval/spaceflight parallels, the idea of a huge hulking ghost spacecraft fairly larger than the narcissus with some deadly secrets interesting. They could easily follow parts of Gibson's Alien III script from there (obviously not the genetic engineering parts) . An authority anchor for some region, (Marshal Border Patrol?, maybe Marshal would be less trope than Marines for the millionth time), pick it up, clamp it, board it, and shit gets sticky quick. I don't think establishing a blank slate character would be too invasive, at that point it would be its one thing, with mostly the boarding incident in the background, just having things on station deteriorate. And Weyland-Yutani like Wiley Coyote go hunting again and its a race against time before they arrive, maybe the protag comes across communications saying they want to abduct everyone in proximity to the infection for study, or maybe they want to capture an alien and blast the station to hell. The idea of a precise time limit after a point in the game, to get done what has to be done sounds very in tune with what Alien is all about. Rushing running and rushing and running.

    As for more precise details, I'm not sure. But it's just an idea throwing around IF they decide to go with a 2. I think having Amanda be, in canon dead, is a bit more ominous and gives Burke a bit more sinister edge, or Burke was just playing off records. Who knows. This is just where I'd like to see them go. And I'm sure not everyone would agree with it.
  2. NetworkATTH
    So glad this game is doing well. It's not just a great Alien game, it's a great game in general, in my opinion and deserves the recognition it gets. It has its flaws, but it's such a creative atypical work, for it to get this kind of profit and attention, that people want a breath of fresh air, is what this means beyond the good news this means for the folks at creative assembly.
  3. vikingr
    I'm really happy that they're successful with this game, because I love it and would love a sequel as well.

    The setting has a great potential and Creative Assembly seem to got much interest in a sequel.

    I also would like to see a shooter from CA, because I think they got the required skills to develop a better A:CM (which I like).
  4. Keg
    I'd much rather have a 4 hour expansion than a sequel to be honest unless they can shake it up enough so a sequel doesnt feel like another 20 hours of the same thing. Having said that when the game ended i could have happily played on for hours and hours so i definately wasnt bored like alot were after 20 hours. I can often sit and play a game for 4,5 or 6 hours, longer if ive got bugger all to do and im hungover so i can get through this in 3 or 4 sittings no bother now. I think because its not scripted that helps because if you literally knew when and where the alien would be, after 1 or 2 playthroughs it wouldnt be enjoyable to keep replaying it.

    Anyway getting off topic. Hopefully it continues to sell and we do see more of Isolation from CA in whatever form.
  5. NickisSmart
    People need to pull their heads out of their asses and realize that this is one of the greatest games ever made. Certainly one of the best haunted house games ever. Hell, I'd wager the best. Certainly the best sound design and overall production values.

    Play it, haters!
  6. Ash 937
    It's really unfortunate that Alien Isolation was released on the heels of one of the most critically panned games ever released for the franchise. 

    An anecdote -
    When Friday the 13th Part 5: A New Beginning was released, it did so on the heels of Part 4 (ironically called The Final Chapter) and had one of the strongest openings in the franchise's history up to that time.  Unfortunately, Part 5 was not a strong film and it proceeded to quickly bomb after its initial opening.  This left a lot of F14 fans with a bad taste in their mouth and many of them abandoned the franchise. 

    BUT...F14 Part 6: Jason Lives turned out to be a VERY strong film but because of Part 5's poor overall quality, it had a weak opening and slowly built it's way up to becoming a fan favorite in the series. 

    ...

    I see Alien: Isolation a lot like Friday the 13th Part 6: Jason Lives .  The doubters should seriously give the game a chance.  It's great!!!
     ::)
  7. razeak
    I think you can get ACM for 5.99 at gamestop new.

    LOL at the way IGN described it as mixed reaction. It averaged over 80 on metacritic, had like 20:1 positive reviews on websites that don't use scores and has over 50 GOTY awards. It was overwhelmingly positive.
  8. Corporal Hicks
    http://alienisolation.com/news/2015/01/21/over-one-million-units-sold-worldwide

    Quote
    Today, we’re pleased to say that we’ve sold over one million units of Alien: Isolation worldwide!

    Since Alien: Isolation hit the shelves, it’s been an exciting time for us at the studio seeing how you, our community, fans and players have taken to our horror survival game.

    We’ve had the great honour of claiming a number of amazing end of year awards from PC Gamer, IGN, Official Xbox Magazine (UK), Rock, Paper, Shotgun, Eurogamer, Destructoid, Official PlayStation Magazine (UK), Time Magazine, Game Reactor, Games Radar and Edge Magazine and many, many more.

    With over 50 Game of the Year accolades, we’ve been immensely proud of becoming one of the most critically acclaimed games of 2014. From everyone here at the studio, a huge thank you to all of our fans who have supported us and helped us win those awards.

    If you haven’t already taken the step and returned to the roots of Ridley Scott’s Alien™ with Alien: Isolation, start your journey now.

    Our game is available for Xbox One, PlayStation®4, PC, Xbox 360 and PlayStation®3 and will test your survival skills to the limit.

    On board a decommissioned station in the far fringes of space, in a tense environment with danger around every corner and against a merciless, unpredictable Xenomorph hunting you from the shadows, how will you survive to complete your mission?

    As our Creative Lead, Alistair Hope said, “It has been fantastic to watch the reviews come in and read of the reactions of players, hidden in the bowels of Sevastopol Station, terrified to make the next move. We set out to make the Alien game we had always wanted to play and from these figures it seems we also succeeded in making the Alien game another million wanted to play. We hope many more gamers enjoy Alien: Isolation in 2015.”
Facebook Twitter Instagram Steam RSS Feed