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AvPGalaxy Reviews Aliens: Colonial Marines

I know I’m pretty late to the party but I just couldn’t bring myself to write this thing any earlier…As we all know Gearbox and Sega released the eagerly anticipated Aliens: Colonial Marines mid-last month and here’s what I’ve got to say:

“I’m not going to mercilessly slaughter this game because I’m not interested in coasting along with the craze that has become the mocking of this game. I’m just so disappointed in what we, as the consumer, were fed. I imagine this is what it feels like, as a parent, when you utter those words to your spawn: “ I’m not angry. I’m just disappointed.””

You can read the entirety of my thoughts here. Agree or disagree with anything I’ve said? We’d love to hear your comments in the forum.



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Comments: 49
  1. Vers
    I like the game and I support Gearbox as they improve the game, but the way in which they developed this game and what they put out, those that are not so forgiving have every right to be.
  2. predxeno
    As someone who has beaten the campaign and Platinumed the game, I will say that I can understand why people would dislike this game but I felt that getting all the cool weapon upgrades and such would help make things more fun; this is a connaisseurs' game, the more you play it, the more fun it becomes. (Of course, you have to actually try to like it in order for this to work, haters gonna hate :D)  This game had glaring flaws I'll admit and at times I wanted to throw my controller at the screen (thank god I didn't), but I don't think it deserves all the hate it gets.
  3. ShadowPred
    You know what I think of Aliens: Colonial Marines?

    I think with Aliens: Colonial Marines it didn't require any discipline. They merely read what others (the previous movies) had done then they took the next step. They didn't earn the knowledge for themselves, so they don't take any responsibility for it. They stood on the shoulders of geniuses to accomplish something as fast as they could, and before they even knew what they had, they patented it, and packaged it, and slapped it on a plastic lunchbox, and now *bangs on table* you're selling it, you wanna sell it. Well...


    This here...THIS.
  4. Space_Dementia
    Played A:CM for the first time this morning, got it for £25, I did want to wait until it went lower but really wanted to give it a go myself so I gave in. (It being the first time I've ever really taken in account of reviews before buying a product).

    I'm actually enjoying it...yes! ok the graphics are no where near the quality of recent releases such as Halo 4 and is almost certainly not the same game we were shown a few months back which did have much better lighting and visuals, but it has not really bothered me too much to the point where its unbearable to play. I've started on Hardened difficulty after reading how easy the game apparently was, I did find it challenging to be honest... its either because i was tired this morning, im just crap at playing games or the game is actually more challenging now with the new patch updates its been having.

    I'm still on the Sulaco so not gone far yet into the game, I've given the multiplayer a quick go and it seems fun enough...but then I have only given it a quick go and no idea when the novelty will where off yet...but yeah its ok.

    I can't really rate the game yet, but it seems to be ok and I think ill prob end up agreeing with what OXM had to say about the game... its not as bad as people are making out, but then its no where near as good as Gearbox were letting on it was going be...so that's where the real disappointment is really.
  5. PVTDukeMorrison
    You know what I think of Aliens: Colonial Marines?

    I think with Aliens: Colonial Marines it didn't require any discipline. They merely read what others (the previous movies) had done then they took the next step. They didn't earn the knowledge for themselves, so they don't take any responsibility for it. They stood on the shoulders of geniuses to accomplish something as fast as they could, and before they even knew what they had, they patented it, and packaged it, and slapped it on a plastic lunchbox, and now *bangs on table* you're selling it, you wanna sell it. Well...

    Condors.
  6. Crazy Rich
    You know what I think of Aliens: Colonial Marines?

    I think with Aliens: Colonial Marines it didn't require any discipline. They merely read what others (the previous movies) had done then they took the next step. They didn't earn the knowledge for themselves, so they don't take any responsibility for it. They stood on the shoulders of geniuses to accomplish something as fast as they could, and before they even knew what they had, they patented it, and packaged it, and slapped it on a plastic lunchbox, and now *bangs on table* you're selling it, you wanna sell it. Well...
  7. azrael55
    Hope you guys like.



    Ha, that's really funny :) I don't own this game but I watched/read a lot of online reviews and it always bugged me when I saw the pulse rifle with 40/60 rounds... and while the game is mostly trashed by critics a lot of people were saying that they liked the "attention to detail" and I felt like nope, they even f**ked up the ammo for the pulse rifle...

    It was intentional, not an oversight. Ripley's flamethrower and Hudson's pulse rifle both hold 95 rounds per mag.

    Ok, maybe this was done intentionally, still a stupid decision imo because in Aliens these pulse rifles weren't any different from the others. And 95 is not 99 ;)
  8. Predaker
    Hope you guys like.



    Ha, that's really funny :) I don't own this game but I watched/read a lot of online reviews and it always bugged me when I saw the pulse rifle with 40/60 rounds... and while the game is mostly trashed by critics a lot of people were saying that they liked the "attention to detail" and I felt like nope, they even f**ked up the ammo for the pulse rifle...

    It was intentional, not an oversight. Ripley's flamethrower and Hudson's pulse rifle both hold 95 rounds per mag.
  9. RagingDragon
    I'm glad you got to play it, Kimarhi. You pretty much nailed it, and if you're not that put off by the SP, the multiplayer should make you happy. It's obviously a bit more difficult, but then again the campaign doesn't exactly prepare you to deal with very agile or smart Aliens, lol.

    Bug Hunt is a pretty good time too, if you can get over the waves of WY soldiers thrown in every once in awhile.

  10. Kimarhi
    Advantages of being deployed I guess?

    I didn't get to hear all the blatant false promises pre-release because I haven't been home since before September of last year, had pre-mob training before that, and was fresh out of BCT and AIT about two months before that.  In the time spent before that I was doing all my last minute shit and was busy.

    So I had NO IDEA about all what was promised and what wasn't and couldn't get my expectations up one way or the other.  And haven't really with anything Alien or Predator related in a very long time.  Since before the first AvP movie.  I know you shouldn't have to temper your expectations with anything associated with your favorit franchise, but I do anyways.

    I just had the fam send this game to me in Africa last week and just got around to playing it a couple of nights ago.  So far, it does play like a beta release, but I don't really think it has been as godawful as everybody has said it was. 

    That being said, releasing a game with terrible hit detection (can't always shoot through open doors), an alternate fire that spams itself non stop (my most often death is nade spamming a wall with an alternate weapon fire I did not use), and dirt stupid AI is pretty inexcusable.  That should've been worked out.

    The game lacks intensity, nothing about it is scary, and it seems to favor itself as a Call of Aliens type of game.........but something about it has kept me coming back for more so far.  Maybe the environs, seeing how combat in the Aliens universe would work between ships? Easter eggs and moving around in places only seen in the movies?

    I don't know.  Pretty early in the campaign, but right now its good enough that I intend to finish it. 

    No mp until I get back to my other duty station.  Internet here is garbage.  And I hear MP is where this game makes its money.
  11. predxeno
    Personally, I don't think the game is as bad as some fans say it is.  I mean, obviously it could have been better, nobody's debating that; the horrible AI is one thing that screwed the game, but I really enjoyed the ability to customize your own weapons.  Also, this is perhaps the only game whose multiplayer I don't suck at; I keep getting killed by CoD and Halo gamers.
  12. SM
    Yeah I saw that.  Cheers.

    The piece is getting a lot of love over at the GBX forums.
    But I pissed off one dude who commented on the blog:

    Quote
    Alright, well the game was flawed, I will give you that. But, I feel that what I am largely seeing though is that it is considered taboo and unpopular to like this game. I work at a specialty store that focuses on video games and absolutely everybody to whom I have sold this game to has come back with a smile on their face. I know how badly we all wanted this game to succeed and I share in the feeling of betrayal that it failed to live up to expectations. But I was personally a fan of this title.
    I feel that in regards to the cancerous placenta issue, I feel I should point out that Ripley was augmented with Alien DNA in Resurrection. It had no effect on her because it was part of her genome. And in Alien 3, she was simply oblivious to the fact. I am not going to launch into a tirade to argue every little point with you. But even Alien 3 was peppered with inconsistencies.

    A.) The crytube design was completiely redone.
    B.) The name “Sulaco” was redone in White and relocated to a new position.
    C.) Newt magically went from 8 to being an adolescent.
    D.) There’s a magical egg in the cryo-chamber that was conceived by a drunk script of a mother and a simpleton production team for a father.

    All of this stuff is old news. My point is, all I see is a bunch of people spewing out well thought out and well worded nit-picks. “The doors weren’t shaped right” and “The sign got moved.” I understand that the game is far from perfect. However, I also feel that it was a heart felt love note to those that felt cheated by the third movie.

    Allow me to address Hicks’ presence in the game for a moment. He was returned to us. Frankly, that’s all that matters to me. Piss and moan all you want about the nature of the circumstances, but it’s already better than the garbage we were handed in the third movie.

    Do I feel that the Wey-Yu presence could have been handled more subtly? Of course I do. Do I wish Winter had more zingers and one liners? Don’t really care either way, maybe he’s just not that kind of guy. Did I enjoy the script? You know, I thought it was fun and entertaining. I had things that really annoyed me (i.e. APC/Jordan Family Truck, mispronunciation of Sulaco by absolutely everybody, wrong powered door sound fx, etc.) but I understand that these are little things that get missed in these situations.
    My ultimate point is that I feel like this entire article lacked any objectivity at all what-so-ever and simply focused on driving the afore mentioned party’s hurt feelings home to the point of making anyone who sits on the other side of the fence feel stupid for liking it (i.e. fan made diagrams of Hadley’s Hope and the never ending onslaught of concept art). I for one found this game to be frustrating and certainly lacking in certain areas. However, I also found it to be a more than decent tie-in for the second and third film that knitted them together nicely. While I’m sure that some of the elitists around here are looking down their nose and scoffing at what I have to say, I am proud to say that I will not be jumping on the Anti-A:CM band wagon. I will concede the few points that I agree on but I am glad to say that this game has been Canonised and none of this can take that away from me.

    To quote a great line from another wonderful sci-fi epic, “As we say on Earth, se la vi.”
    http://alienseries.wordpress.com/2013/03/06/aliens-colonial-marines/#comment-891

    Butt... hurt...

    He copy and pasted onto the GBX forums as his first and only post.  A sore bottom does indeed to sum it up.
  13. PanCoreUnit
    Yeah I saw that.  Cheers.

    The piece is getting a lot of love over at the GBX forums.
    But I pissed off one dude who commented on the blog:

    Quote
    Alright, well the game was flawed, I will give you that. But, I feel that what I am largely seeing though is that it is considered taboo and unpopular to like this game. I work at a specialty store that focuses on video games and absolutely everybody to whom I have sold this game to has come back with a smile on their face. I know how badly we all wanted this game to succeed and I share in the feeling of betrayal that it failed to live up to expectations. But I was personally a fan of this title.
    I feel that in regards to the cancerous placenta issue, I feel I should point out that Ripley was augmented with Alien DNA in Resurrection. It had no effect on her because it was part of her genome. And in Alien 3, she was simply oblivious to the fact. I am not going to launch into a tirade to argue every little point with you. But even Alien 3 was peppered with inconsistencies.

    A.) The crytube design was completiely redone.
    B.) The name “Sulaco” was redone in White and relocated to a new position.
    C.) Newt magically went from 8 to being an adolescent.
    D.) There’s a magical egg in the cryo-chamber that was conceived by a drunk script of a mother and a simpleton production team for a father.

    All of this stuff is old news. My point is, all I see is a bunch of people spewing out well thought out and well worded nit-picks. “The doors weren’t shaped right” and “The sign got moved.” I understand that the game is far from perfect. However, I also feel that it was a heart felt love note to those that felt cheated by the third movie.

    Allow me to address Hicks’ presence in the game for a moment. He was returned to us. Frankly, that’s all that matters to me. Piss and moan all you want about the nature of the circumstances, but it’s already better than the garbage we were handed in the third movie.

    Do I feel that the Wey-Yu presence could have been handled more subtly? Of course I do. Do I wish Winter had more zingers and one liners? Don’t really care either way, maybe he’s just not that kind of guy. Did I enjoy the script? You know, I thought it was fun and entertaining. I had things that really annoyed me (i.e. APC/Jordan Family Truck, mispronunciation of Sulaco by absolutely everybody, wrong powered door sound fx, etc.) but I understand that these are little things that get missed in these situations.
    My ultimate point is that I feel like this entire article lacked any objectivity at all what-so-ever and simply focused on driving the afore mentioned party’s hurt feelings home to the point of making anyone who sits on the other side of the fence feel stupid for liking it (i.e. fan made diagrams of Hadley’s Hope and the never ending onslaught of concept art). I for one found this game to be frustrating and certainly lacking in certain areas. However, I also found it to be a more than decent tie-in for the second and third film that knitted them together nicely. While I’m sure that some of the elitists around here are looking down their nose and scoffing at what I have to say, I am proud to say that I will not be jumping on the Anti-A:CM band wagon. I will concede the few points that I agree on but I am glad to say that this game has been Canonised and none of this can take that away from me.

    To quote a great line from another wonderful sci-fi epic, “As we say on Earth, se la vi.”
    http://alienseries.wordpress.com/2013/03/06/aliens-colonial-marines/#comment-891

    Butt... hurt...

    Ah i read this the other day and it was very well done.(good blog BTW Valaquen)

    People don't seem to realize that GBX kept shoving it in our faces how big an they were of the series and yet they made so many mistakes,so we have a right to be nitpicky.It seems people keep missing the point as to why we are pissed about hicks<I like many other people here don't have a problem with him being alive its just how it was was/was not explained at all.

    I agree that concept art is pretty epic and would have been alot better then trying to shoehorn Hadley's hope in dispite a little thing like a 40 megaton explosion going off.
  14. RagingDragon
    At least your angry comments are so adequately written and full of temperance, Val. :laugh: I really feel for the guy, though I don't understand how you can appreciate Hicks' return on the back of this embarrassing non-story.

    I haven't even entered that part of my brain where I'm seriously contemplating Hicks being alive, because the game shoved it in my face in such a blatantly idiotic way that the plot isn't even a plot.

    It doesn't have any of the qualifications of a real plot, no research, no attempt to make any sense or fit in in the universe in any way, and barely any cohesion with its own mess of rushed and impossible events. I mean it's sub-AvP level for how little sense it makes and how hard it charges forward narratively, fueled by this absolutely contrived nonsense.

    Why would you respect a story like that, when there are so many writers who work their ass off and bend over backwards to make their stories plausible, coherent, etc...

    No thanks dude, it's okay to like the game.. but be honest. Bad is bad is bad is bad is bad, even though I love the mp. The story is the definition of how you insult fans. It's textbook.

    Suspension of disbelief doesn't even begin to cover it. A:CM wants us to practice "suspension of intelligence" in order to enjoy this.
  15. Le Celticant
    I luled.
    Great Review Valaquen, I wish to know what happened in this space station and futuristic colony.
    The concept art were so promising back in the day, I don't know why they tried to focus on LV-426.
    Derelict is okay but Sulaco and Hadley's Hope were obviously to be erased.
  16. Valaquen
    Yeah I saw that.  Cheers.

    The piece is getting a lot of love over at the GBX forums.
    But I pissed off one dude who commented on the blog:

    Quote
    Alright, well the game was flawed, I will give you that. But, I feel that what I am largely seeing though is that it is considered taboo and unpopular to like this game. I work at a specialty store that focuses on video games and absolutely everybody to whom I have sold this game to has come back with a smile on their face. I know how badly we all wanted this game to succeed and I share in the feeling of betrayal that it failed to live up to expectations. But I was personally a fan of this title.
    I feel that in regards to the cancerous placenta issue, I feel I should point out that Ripley was augmented with Alien DNA in Resurrection. It had no effect on her because it was part of her genome. And in Alien 3, she was simply oblivious to the fact. I am not going to launch into a tirade to argue every little point with you. But even Alien 3 was peppered with inconsistencies.

    A.) The crytube design was completiely redone.
    B.) The name “Sulaco” was redone in White and relocated to a new position.
    C.) Newt magically went from 8 to being an adolescent.
    D.) There’s a magical egg in the cryo-chamber that was conceived by a drunk script of a mother and a simpleton production team for a father.

    All of this stuff is old news. My point is, all I see is a bunch of people spewing out well thought out and well worded nit-picks. “The doors weren’t shaped right” and “The sign got moved.” I understand that the game is far from perfect. However, I also feel that it was a heart felt love note to those that felt cheated by the third movie.

    Allow me to address Hicks’ presence in the game for a moment. He was returned to us. Frankly, that’s all that matters to me. Piss and moan all you want about the nature of the circumstances, but it’s already better than the garbage we were handed in the third movie.

    Do I feel that the Wey-Yu presence could have been handled more subtly? Of course I do. Do I wish Winter had more zingers and one liners? Don’t really care either way, maybe he’s just not that kind of guy. Did I enjoy the script? You know, I thought it was fun and entertaining. I had things that really annoyed me (i.e. APC/Jordan Family Truck, mispronunciation of Sulaco by absolutely everybody, wrong powered door sound fx, etc.) but I understand that these are little things that get missed in these situations.
    My ultimate point is that I feel like this entire article lacked any objectivity at all what-so-ever and simply focused on driving the afore mentioned party’s hurt feelings home to the point of making anyone who sits on the other side of the fence feel stupid for liking it (i.e. fan made diagrams of Hadley’s Hope and the never ending onslaught of concept art). I for one found this game to be frustrating and certainly lacking in certain areas. However, I also found it to be a more than decent tie-in for the second and third film that knitted them together nicely. While I’m sure that some of the elitists around here are looking down their nose and scoffing at what I have to say, I am proud to say that I will not be jumping on the Anti-A:CM band wagon. I will concede the few points that I agree on but I am glad to say that this game has been Canonised and none of this can take that away from me.

    To quote a great line from another wonderful sci-fi epic, “As we say on Earth, se la vi.”
    http://alienseries.wordpress.com/2013/03/06/aliens-colonial-marines/#comment-891

    Butt... hurt...
  17. SM
    This was probably the hardest article I've had to write for Strange Shapes. To quote Stephen King, typing it up was like "shoveling shit from a sitting position." I was so fatigued by reading through old Gearbox interviews (which were, in light of the game, full of blatant lies and false promises) that I couldn't bear to proofread this, so apologies in advance.

    http://alienseries.wordpress.com/2013/03/06/aliens-colonial-marines/

    The only possible typo I saw was hear - "(you can probably expect to be asked to play for DLC to explain the whole debacle)".

    I think you mean "pay for DLC"?

    Otherwise, an excellent summation.  I'm glad someone did it and that it wasn't me.

    The honchos at Gearbox look unbelievably foolish.
    Oops, thank you  :) I also credited you for those mistakes in the Sulaco hanger.

    Yeah I saw that.  Cheers.

    The piece is getting a lot of love over at the GBX forums.
  18. RagingDragon
    Excellent work by Hicks and Valaquen both. God, the pain. :( >:(

    Val, I can't even hardly watch any of the pre-release videos. Just the sound of Pitchford's voice has now been inseparably linked to a list of very negative emotions. That must have been rough.
  19. StrangeShape
    I only judge the game by its story. Since Im not a gamer and never was, for me any modern game looks and seems cool as far as graphics and game play, considering the last game I played was Super Mario and first Doom
  20. Valaquen
    This was probably the hardest article I've had to write for Strange Shapes. To quote Stephen King, typing it up was like "shoveling shit from a sitting position." I was so fatigued by reading through old Gearbox interviews (which were, in light of the game, full of blatant lies and false promises) that I couldn't bear to proofread this, so apologies in advance.

    http://alienseries.wordpress.com/2013/03/06/aliens-colonial-marines/

    The only possible typo I saw was hear - "(you can probably expect to be asked to play for DLC to explain the whole debacle)".

    I think you mean "pay for DLC"?

    Otherwise, an excellent summation.  I'm glad someone did it and that it wasn't me.

    The honchos at Gearbox look unbelievably foolish.
    Oops, thank you  :) I also credited you for those mistakes in the Sulaco hanger.
  21. ScardyFox
    This was probably the hardest article I've had to write for Strange Shapes. To quote Stephen King, typing it up was like "shoveling shit from a sitting position." I was so fatigued by reading through old Gearbox interviews (which were, in light of the game, full of blatant lies and false promises) that I couldn't bear to proofread this, so apologies in advance.

    http://alienseries.wordpress.com/2013/03/06/aliens-colonial-marines/

    Damn fine work.
  22. SM
    This was probably the hardest article I've had to write for Strange Shapes. To quote Stephen King, typing it up was like "shoveling shit from a sitting position." I was so fatigued by reading through old Gearbox interviews (which were, in light of the game, full of blatant lies and false promises) that I couldn't bear to proofread this, so apologies in advance.

    http://alienseries.wordpress.com/2013/03/06/aliens-colonial-marines/

    The only possible typo I saw was hear - "(you can probably expect to be asked to play for DLC to explain the whole debacle)".

    I think you mean "pay for DLC"?

    Otherwise, an excellent summation.  I'm glad someone did it and that it wasn't me.

    The honchos at Gearbox look unbelievably foolish.
  23. The Eighth Passenger
    This was probably the hardest article I've had to write for Strange Shapes. To quote Stephen King, typing it up was like "shoveling shit from a sitting position." I was so fatigued by reading through old Gearbox interviews (which were, in light of the game, full of blatant lies and false promises) that I couldn't bear to proofread this, so apologies in advance.

    http://alienseries.wordpress.com/2013/03/06/aliens-colonial-marines/

    Quote
    “I did get to submit some canonical stuff about the life cycle of the Alien. I added to that in what I thought was a really clever way, and it’s cool. I totally submitted shit that is now canonical Alien life-cycle stuff. I can talk at Comic-Con and be, ‘Ha ha, I’m an expert! Me and like, two people!’ No, it’s f**king awesome.”
    ~ Mikey Neumann, lead writer, destructoid.com, 2012

    At least Mikey was quite candid about what we would be getting...  ;D
  24. RagingDragon
    On consoles, I've experienced the no-weapon glitch, spawning in the floor, teleporting AI's, useless AI's that shoot right at an Alien and don't hit it for several minutes, hung up Aliens, dangling yo-yo dead Alien bodies, AI stuck on doors, AI stuck in hallway, and so much clipping it's not even worth mentioning.

    Nothing was 'game breaking' after I figured out how to re-equip your weapons to get rid of the empty hand glitch, but it was so consistently inconsistent and buggy that it upheld it's lofty title as buggiest game I've ever seen. :-\
  25. Killa-Hawke
    Great Review Hicks!!!! you said it best in relating our feelings to a disappointed parent. Like many...i too was ecstatic about the possibility of this new and fresh Aliens game that would not only drop me into the shoes of my favorite marine but see the franchishe that i cherish and love come back like a pair of powerful slimy inner jaws. Having experienced  what was given to us as opposed to what was promised is heart breaking. We as fans deserve so much better and i really hope that Sega or whomever recogonizes the mistake they have made in underestimating us. Our power is in the power of "purchase" and i will use that power to never purchase anything from Gearbox. Depending on how Sega reacts, with determined how i feel about them
  26. YutaniDitch
    Why is it that people are experiencing minimal bugs yet others are yelling from the rooftops how buggy the game is. I suppose some people might think 3 buggy instances are enough to get overly critical.

    I can speak for myself, and I had nice Marine AI actually! Meaning that I even yelled at them for killing the Xenos off and not letting me kill them! I am serious! Other times, though, I would find myself killing the ones that sneaked up behind us and get attacked from behind, because my guys were doing God knows what! But I have to tell you, that I had minimal bugs as well! I played on the PC and I never had the troubles most of my fellow fans had! I know the consoles' version was troubled, but my PC one didn't have the Aliens dancing and doing weird stuff! Yes, they were always ignoring the other Marines to get to me, but I understood that, because otherwise, if my Marines were perfect, I would never even have time to get any! HAHAHAHA  Actually, O'Neal and Bella were quite useful... Sometimes, WAY too much! In some parts of the Wey-Yu facility outside levels, they annoyed me because I would go ahead and they would take care of the recycling Xenos that would show up... So, unless I moved on, They would stick in there forever killing Xenos...! I kid you not! So, I didn't have the AI problems other had, but I never said anything, because I saw the console version and often times, the console version is crappy with regards to the PC versions and some other times, the other way around...

    SO, yes, I agree with you, acrediblesource... Having said that though, the game still has an awful story, the AI is sometimes chaotic, but that adds to the chaos of the battle... You never know whereas a Xeno is going to charge you or going for your teammates, and when you're fighting a Xeno, another comes back from behind you... BUt yes, I never experienced the incredible bugs some have reported, to be honest...

    The Xenos look crappy, though... And the death animations, bleargh!

     ;)

    PS - Having seen the Youtube videos, I am wondering if those AI problems weren't caused by Co-OP... I mean, there could be some AI tracking issues because of the programmers not factoring in your friends and the O'Neal AI, for instance... Just some random thoughts... :-\
  27. YutaniDitch
    Actually, this game is even contradicting itself incredibly! First of all, they have the egg on the hypersleep chamber, but with no facehugger laying around! If you recall, on the opening credits of Alien3, when Ripley's cryotube is sent to the EEV, we see her already without the facehugger on her! Hence, why I was under the impression that the huge queen hugger we see on the Extended Edition of Alien3, had to be carrying both embryos because otherwise, it would make no sense, as far as ACM story is concerned! Hicks or whoever would have seen the dead hugger and would immediately assume that there was an Alien with the EEV party! That is why ACM is dead in the water canon-wise! I mean, they had a quick line at the end of the game saying that they had destroyed all evidence of the Xenos  and Xeno study, but several people survived! Unless Wey-Yu killed them all, scientists and whatnot, they already had the knowledge and samples more than enough to reproduce and clone in laboratory!

    BUT

    We all know that never came to pass in the movies! Wey-Yu, by Alien3 and 200 years later, in A:R, never got their hands on a Xeno specimen, whether a hugger, burster or full-grown Xeno! So, when confronted with the obvious question 'which is canon, the games or the movies', especially when they so blatantly contradict eachother, I woul bet all my money on the movies! So, ACM is not canon, and will never be, unless FOX is willing to explain what do they value more as canon, the games or the movies! HAHAHAHA
  28. robbritton
    http://www.avpgalaxy.net/games/aliens-colonial-marines-sega/review/

    My review is online now.

    Pretty damn spot on I'd say, fella.

    The Hicks thing was so irritating,
    Spoiler (click to show/hide)

    Still quite enjoy playing it, though, so maybe I am the proverbial bigger fool.
  29. Narusz
    I've finished the game... and I liked it (single player). I don't know what to say - it was just fun to play it. I love old FPS games where you have to collect health and armor, and I very much liked the fact this system was implemented here. Level design was OK, I liked the fact that levels were large and offered some space for exploration. Besides, since Raven level the design started getting better and better. Unfortunately, the first entry to Hadley's was, IMO, the worst part of the game, but after that (and before) it was all good. But I'm a fan of old school Doom and Quake-like long-corridor levels, so I'm probably in a minority here.

    I liked the motion tracker and the fact it showed collectables - it made sense to use it. I liked the story as much, as I like some of the better Aliens comic books - when compared to movies, they suck horribly, but they're enjoyable on their own. I was really into the atmosphere. And as for the graphics (X360 version) - yeah, blurry textures here and there, but I don't mind that, as a guy who thinks Quake 4 is one of the best games ever and plays it every month. At least A:CM was smooth (with noticeable screen tearing only during some of the cut-scenes). I liked the fact everything looked "real", like it was used by people, not like some random scenery. I absolutely loved the look of W-Y labs.

    I haven't really experienced bugs and glitches (well, an Alien froze here or there, and O'Neal fell through the floor of an elevator once). Although the A.I. was as simple as it could be, I died pretty often and I think the game was pretty challenging, at least for a post-CoD:MW game.

    I'd like to see more audio diaries, some written diaries, more levels with just exploring without fighting - because the atmosphere was really, well, if not creepy, then at least science-fictiony and engrossing.

    Bottom line: the only thing I care for in video games is how much fun they give me. They may be bugged as hell, but if I enjoy playing, I don't mind it at all (I think Skyrim fans will understand it). I enjoyed A:CM immensely, and that's why, despite technical difficulties, I give it 9/10.

    By the way:
    it's near to impossible to find real in-game screenshots on the Internet. Could someone start a thread where PC-version owners would post their own, undoctored screenshots? It would give us a chance to compare "official" screenshots with what's really in the game.
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