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Khang Le’s Alien: Covenant Concept Art from 2014!

In September 2015, it was announced that Prometheus 2 would be going under the title of Alien: Paradise Lost. This eventually changed to Alien: Covenant but the shift in focus was interesting as Prometheus itself had started life as a direct Alien prequel before spinning off slightly. It would appear the film’s sequel had undergone the opposite change.

Unlike Prometheus’ well documented shift in gear and focus, very little of Covenant’s Prometheus 2 days are known. We’ve had some artwork from Carlos Huante that were labelled Prometheus 2 but information is still sparse.

We recently came across an artist called Khang Le who had a portfolio of work for Alien: Covenant on his website (which has been down for the last few days). Though he doesn’t appear to be credited on the film, we have confirmed that Khang did work in Covenant’s art department back in 2014 and here is the art he previously shared on his website.

 Khang Le's Alien: Covenant Concept Art from 2014!

Xenomorph

Statue (Khang Le) Statue
Statue (Khang Le) Statue
 (Khang Le)
 (Khang Le)
Parasite (Khang Le) Parasite
City (Khang Le) City
City (Khang Le) City
Disease (Khang Le) Disease
Disease (Khang Le) Disease
Disease (Khang Le) Disease

 

Many of these pieces are dated 2014 and would seem to pre-date the shift in Alien: Paradise Lost. There are concepts that seem to show the Engineers more obviously mutating into Alien-like creatures. We’re still trying to find out more about these earlier days of the film’s production so stick with us!

Other concept artists from Alien: Covenant have still been regularly posting new pieces of artwork from their time on Covenant and we’ve been keeping the gallery up to date so be sure to check that out!

Keep a close eye on Alien vs. Predator Galaxy for the latest on Alien: Covenant and Alien: Covenant 2! You can follow us on FacebookTwitter and Instagram to get the latest on your social media walls. You can also join in with fellow Alien fans on our forums!



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Comments: 88
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  1. Baron Von Marlon
    Quote from: Corporal Hicks on Jul 03, 2018, 12:12:33 PM
    Creatives: Luke Bubb

    QuoteI recently reached out to Luke Bubb to find out more about his role in creating the concepts for the Orrery in Prometheus and the other Engineer special effects as part of our Creatives series on Yutani.

    Interesting read, thanks for posting.

    Hope we get to see another orrery at some point. Too bad they use on in Covenant.
    That scene in Prometheus is one of my favorites of the prequels.
  2. Wysps
    Quote from: Huggs on Jun 26, 2018, 10:38:38 PM
    Quote from: The Eighth Passenger on Jun 26, 2018, 03:49:13 PM
    Quote from: Local Trouble on Jun 25, 2018, 11:11:02 PM
    Quote from: Perfect-Organism on Jun 25, 2018, 02:03:08 AM
    Before you fall asleep, there is still that moment when you are awake inside that pod which is sealed shut.  I think I would go mental.

    I imagine you'd get healthy dose of sedatives first.

    Why do you think they had all that pot aboard the Covenant?

    Pop tarts man.

    Best way to get back at a joker in cryo, slip some Narcan in their mid-trip dosage before bed-time. Hooeeey!

    Narcan to reverse all that heroin they're shooting up in between missions, I'm sure :laugh:

    I know I'd need the maximum dose of whatever allowed before I were to get in that tube.  I'm not claustrophobic, but I'd still flip. 
  3. Huggs
    Quote from: The Eighth Passenger on Jun 26, 2018, 03:49:13 PM
    Quote from: Local Trouble on Jun 25, 2018, 11:11:02 PM
    Quote from: Perfect-Organism on Jun 25, 2018, 02:03:08 AM
    Before you fall asleep, there is still that moment when you are awake inside that pod which is sealed shut.  I think I would go mental.

    I imagine you'd get healthy dose of sedatives first.

    Why do you think they had all that pot aboard the Covenant?

    Pop tarts man.

    Best way to get back at a joker in cryo, slip some Narcan in their mid-trip dosage before bed-time. Hooeeey!
  4. FenGiddel
    Quote from: Local Trouble on Jun 25, 2018, 11:11:02 PM
    Quote from: Perfect-Organism on Jun 25, 2018, 02:03:08 AM
    Before you fall asleep, there is still that moment when you are awake inside that pod which is sealed shut.  I think I would go mental.

    I imagine you'd get healthy dose of sedatives first.
    Indeed! Hey, Local... waft me some narco, wouldya?  ;D


    Quote from: SM on Jun 25, 2018, 11:43:59 PM
    https://www.sideshowtoy.com/mas_assets/jpg/6385_press03-001.jpg

    "Kane"
    That 'stache needs a freezerino of its own!
  5. Still Collating...
    Quote from: The Old One on Jun 25, 2018, 11:33:02 PM
    Makes me wonder why, if that's the practical head and essentially always what the Neomorph was intended to look like, even in it's digital iteration-
    https://cdnb.artstation.com/p/assets/images/images/008/226/141/large/andrei-szasz-neomorph-10.jpg?1511308820


    Why then would NECA use this inferior (And inaccurate) model for a basis?

    https://www.avpgalaxy.net/forum/proxy.php?request=http%3A%2F%2Fwww.alien-covenant.com%2Faliencovenant_uploads%2Fcolin-shulver-final-neo-2-152.jpg&hash=78426e74c3f95647ce5d17fbea74557b41d0c342

    Personally I find it extremely irritating.
    Because this is such a fantastic looking creature that deserved a better representation.

    Because it was accurate at the time. Neca got the concept art and the look of the suit designs, probably the CGI version didn't exist yet. I don't believe they were even informed about the change in design. That's the danger with trying to get a figure out by the time of a movie release. You only get to see those first designs and knowing how Scott likes to change his mind on the fly, there was never a chance in hell for Neca to see the final version before it was too late. They certainly didn't choose the earlier design on purpose, that's literally the only design they were given. And since they were the only company to release a Neomorph figure when the film released, that's the down side we get. An earlier design, some like it, some don't.
  6. The Old One
    Makes me wonder why, if that's the practical head and essentially always what the Neomorph was intended to look like, even in it's digital iteration-
    https://cdnb.artstation.com/p/assets/images/images/008/226/141/large/andrei-szasz-neomorph-10.jpg?1511308820


    Why then would NECA use this inferior (And inaccurate) model for a basis?

    https://www.avpgalaxy.net/forum/proxy.php?request=http%3A%2F%2Fwww.alien-covenant.com%2Faliencovenant_uploads%2Fcolin-shulver-final-neo-2-152.jpg&hash=78426e74c3f95647ce5d17fbea74557b41d0c342

    Personally I find it extremely irritating.
    Because this is such a fantastic looking creature that deserved a better representation.
  7. Scorpio
    Quote from: Corporal Hicks on Jun 22, 2018, 05:28:47 AM
    https://www.instagram.com/p/BkRlpvJnm5p/?utm_source=ig_share_sheet&igshid=1en1mdnt5jkz2

    The pods in Alien/Aliens/Alien 3/Prometheus are very womb-like and somewhat comforting, these are more industrial and machine-like.  A little more claustrophobic/sarcophagus like the pods in 2001:  A Space Odyssey.

    https://www.avpgalaxy.net/forum/proxy.php?request=http%3A%2F%2Fwww.homeschoolmommoviemavin.com%2Fwp-content%2Fuploads%2F2017%2F05%2Ftumblr_larnujIu7h1qz5zvo-1.png&hash=5d3171b26955c149e2e649a48fe29ca39cfb12d9

  8. MU-TH-UR 6000
    Quote from: The Old One on Jun 20, 2018, 04:07:58 PM
    Can't say I'm a fan of the head shape or colouration but I adore Huante's other work on the Alien, which unfortunately was substantiated with more bestial versions in the final product. I'd love to see- any of his work make it uncompromised to film. The closest I feel we've got so far is the Covenant Chestburster.

    If it was translucent it could work but I would prefer as well some of his blueish tones he uses so well on other sketches (though it would probably loose some of its neat details).
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