Following on from our reveal that Creative Assembly would be releasing two new difficulty modes for Alien Isolation, the new modes have been officially released in an update for the game:
“Nightmare Mode:
We’ve seen a number of players with extremely strong dispositions demand more challenges for their Alien: Isolation encounter – another try at survival against tougher odds.
In response to your requests, we’ve created Nightmare Mode, a new difficulty level, which should challenge players to beat the ultimate Alien: Isolation experience.
Explore the world of Sevastopol with a motion tracker featuring a damaged display and undependable information. Resources will be even more limited, the map systems have gone offline and fellow survivors and synthetics are even more deadly and aggressive.
In this heightened, terrifying atmosphere, our Alien will be hunting you like never before. With an upgraded AI that has amplified its fatal hostility, every step you take may be your last. Our monster is more adaptive, learning from your tactics with chilling speed and with intensified senses that will give you no second chances…
Novice Mode:
Similarly, we have had requests from the community to have more time and breathing space with which to explore Sevastopol. Therefore, to balance the horror of Nightmare Mode, we also have Novice Mode.
For those who may have already survived the terror first time around, take on the experience again with more of a potential reprieve…
You’ll be given more resources and ammunition, with synthetics and fellow survivors being less troublesome. Our Alien will also be more forgiving, more easily distracted and less aggressive in his hunting style.”
He does that on hard as well, but I didn't notice if his response time to it is ramped up on nightmare or not. He'll also spot the light from the flamethrower. Pulling out one of those items when hiding under a table or something while he's around can be instant death. It's a pretty nice touch, I think.
The only major difference I noticed with the Alien, besides the fact that second chances were taken out, was (I think) it could spot the light coming from the molotovs when I had them equipped. This could have been in my head though.
Had I gone from Medium to Nightmare I probably would have noticed a much greater change in difficulty, but currently Nightmare seems like a small step up from Hard.
XBox 360 isn't recieving much support at all unfortunatley.
Fair enough. Either way, this one doesn't
Yeah I played on Hard and other than running out of flame fuel a little bit towards the end, i pretty much had maxed out items for 90% of the game (I think I finished the game with maxed out items as well). I enjoy stealth games, so it suited my play style. I might give nightmare a go, but the lack of ammo counter is my main concern,
Yeah, those bits were in the game before. I remember the first time I got to those parts - it took me a long time to build up the courage to advance, in case it was still hanging around!
As for those asking about new trophies/achievements, it's a free update so no extra awards.
https://www.avpgalaxy.net/forum/proxy.php?request=http%3A%2F%2Fcloud-4.steampowered.com%2Fugc%2F543012593609156182%2F08DA96E2AC77B3426A9804BBA46357500E871E80%2F&hash=43beab0af385a4db39fe39d400868d6c0c7719bc
One thing I have noticed is behaviors or scripted bits with the Alien that I've never seen before. Might just be that I never noticed them before. Examples are
Spoiler
The Alien behavior seems about the same. I haven't used any crafted items, weapons or flares on him yet though.
Gotta say the hud-less view is my favorite part.
Haha. If IGN plays it on Nightmare, it gets a 3.0 because it's too difficult.