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Alien: Isolation Post-launch DLC Details Revealed? [Updated]

A series of dialogue lines and mission objectives relating to five potential DLC packs for Alien: Isolation have now been discovered via the game’s files. The DLCs are referred to as Tech Comms, Sci Hospital, Hab Airport, Hab Shopping Centre and Penthouse in said files. Each DLC seems to be connected to a character alluded to in the main game, these being: Ransome, Lingard, Hughes, Axel and Ricardo.

alienisolationdlc Alien: Isolation Post-launch DLC Details Revealed? [Updated]

The content from the first DLC file seems to revolve around Ransome and his efforts to escape Sevastopol while collecting as much data as he can in his way out. The second DLC file references Lingard and her quest across the San Cristobal Medical Facility to destroy what’s left of her research.

If you’re curious to learn more about these, you can find further (spoilery) details here.

Previously, Creative Assembly announced up to five DLC packs as part of their Season Pass, available now for $29.99/£19.99. These packs are described as “five Survivor Mode add-on packs (…), featuring three new maps. Each map has its own set objective, challenges, a variety of enemy types to deal with, and a new playable character to discover“. This seems to correlate with the newly uncovered details above, but as of now the information in this post remains unofficial so take it with a grain of salt.

Update 13/10/14: We reached out to Creative Assembly and a studio representative provided AvPGalaxy with the following information about these files:

“We’ve got five exciting add-on packs currently in development for Alien: Isolation, the first of which is planned for release towards the end of October. The files found within the installation that you’ve seen are by no means final and may change during the course of the coming months.”



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Comments: 49
  1. Xhan
    As was the case for the two previous mainstream releases, as is the case for most big name launches with heavy aftermarket penetration. (pun intended) VA work takes a large amount of space and needs a lot of work when tailored and matched with post production, sega and CA simply have the allotted bandwidth covered.

  2. Darkness
    So the DLC for all five packs are completely done now if they've got specific file sizes?

    Seems to me that this was done well before the game was released and they deliberately held it back?
  3. ikarop
    I don't think there will be much differences between them. It could be just repacked areas since the layouts may be different, TECH_COMMS weights around 800 mb in the main game for instance.
  4. The Eighth Passenger
    Some of them are 3 times the size of the pre-order bonus DLC so one would hope. Not that file size is indicative of much in terms of gameplay length anyway.

    Quote
    A:I PRE DLC 1 (282510) Depot      450.15 MB   
    A:I PRE DLC 2 ( Depot      515.98 MB   
    A:I DLC 1 (282512) Depot      1.76 GB   
    A:I DLC 2 (282513) Depot      1.50 GB   
    A:I DLC 3 (282514) Depot      835.73 MB   
    A:I DLC 4 (282515) Depot      786.59 MB   
    A:I DLC 5 (282516) Depot      1.11 GB

    Yeah, they'll probably recycle a lot of the existing textures from the base install for the DLC. My guess would be that the story DLC are those files in excess of 1 GB as they would likely need to contain lots of new dialogue which can take up a bit of disc space.
  5. ikarop
    Some of them are 3 times the size of the pre-order bonus DLC so one would hope. Not that file size is indicative of much in terms of gameplay length anyway.

    Quote
    A:I PRE DLC 1 (282510) Depot      450.15 MB   
    A:I PRE DLC 2 ( Depot      515.98 MB   
    A:I DLC 1 (282512) Depot      1.76 GB   
    A:I DLC 2 (282513) Depot      1.50 GB   
    A:I DLC 3 (282514) Depot      835.73 MB   
    A:I DLC 4 (282515) Depot      786.59 MB   
    A:I DLC 5 (282516) Depot      1.11 GB
  6. Skull
    Looking at the size of those dlc packs , the could be story dlc
    or mabye episodes  . I hope to see the outbreak on the station but through
    The eyes of different characters (axel, waits, ) ?  or as the doc en witness the chestburster come out
    Foster .
  7. anesidora
    I would be interested in seeing a follow-up mission for Marlow and the crew of the Anesidora.

    It would show them going through Sevastopol's quarantine, the player gets to explore the station and interact with the citizens for awhile. Then they are apprehended by the Marshals for the Nostromo's flight recorder, Foster is suddenly complaining of chest pains, and it concludes with the alien emerging in the Operating Room.
  8. Seegson
    My two cents for DLC maps..."gravity 0 map" So you have to wear the helmet...there is no sound out there (well a little inside your helmet) and you have to use the tracker...coz you cant hear the alien. You have to jump from one place to another...things floating all over the place...strange fire behavior etc...

    Straight out of Dead Space.

    Well, i was thinking more about the mission 10 final moments
  9. Seegson
    My two cents for DLC maps..."gravity 0 map" So you have to wear the helmet...there is no sound out there (well a little inside your helmet) and you have to use the tracker...coz you cant hear the alien. You have to jump from one place to another...things floating all over the place...strange fire behavior etc...
  10. Xenoscream
    We reached out to Creative Assembly and a studio representative provided us with the following information about these DLC related files:

    "We’ve got five exciting add-on packs currently in development for Alien: Isolation, the first of which is planned for release towards the end of October. The files found within the installation that you’ve seen are by no means final and may change during the course of the coming months."

    That's a lot of add on packs. Let hope for more than just survivor maps & new models.

  11. The Eighth Passenger
    so whether it's another ship of that class, or an unused earlier name for the Anesidora, it isn't the ship from Alien 3.

    Indeed, the Patna from Alien 3 is the same Sulaco spaceship model from Aliens with the guns removed.

    That said, ships from different eras will often get the same name again. For example, the were five sailing ships named the USS Enterprise and three aircraft carriers named USS Enterprise over the years.
  12. Xenoegg
    Bradley Wrights concept art features a red and white version of (I think) the Anesidora with Patna written on instead, so whether it's another ship of that class, or an unused earlier name for the Anesidora, it isn't the ship from Alien 3.

    http://img.photobucket.com/albums/v191/icecoldinalex/patna_zps46d82cd8.jpg

    EDIT: I've no idea why that came out so small. You can see it clearer on the New Concept Art thread!

    This is the Medical Ship of the Station,so maybe theres a DLC about it.  ;)
  13. ikarop
    We reached out to Creative Assembly and a studio representative provided us with the following information about these DLC related files:

    "We’ve got five exciting add-on packs currently in development for Alien: Isolation, the first of which is planned for release towards the end of October. The files found within the installation that you’ve seen are by no means final and may change during the course of the coming months."
  14. Blacklabel
    Game model/meshes tend to be very low-poly. A lot of the detail is actually in the textures rather than the geometry. You might be better off contacting someone like locusta if you're after good quality Alien models that will look decent as a 3d prints.

    Sure. but i want 3d prints in 1/75 scale, where a lot of the detail of a higher poly model would surely be lost ( i think). :P

    will game models be fine for that scale? :P
  15. ikarop
    And it looks like William Hope did indeed play Waits: http://www.imdb.com/name/nm0394054/?ref_=tt_cl_t10

    I saw his name in the credits of the game. I was surprised it was him, but he did sound sort of familiar at times now that I think back to it. He was also in AvP2010 IIRC.

    He was, and it's not just the voice work, that's his likeness in the game. It always amazes that they under-promote his presence in these games so much...
  16. The Eighth Passenger
    Okidokes. :P

    I'm just interested in the 3d models for..

    Spoiler (click to show/hide)

    If i come across them i wont post them here. ofcs.

    Game model/meshes tend to be very low-poly. A lot of the detail is actually in the textures rather than the geometry. You might be better off contacting someone like locusta if you're after good quality Alien models that will look decent as a 3d prints.

    http://i135.photobucket.com/albums/q153/locusta_album/Alien_3_wip_09.jpg
  17. Xhan
    Anyway.. here's the REAL question.

    Have you ripped any models from the game, already? :P

    Pretty sure lingard and axel will be playable, and also pretty sure there's an animation for chestbursting, which fits right in line in with Lingard.

    Pretty sure there will 3-4 chars in total over the DLC, one of whom will be an old favorite.

    Models are being processed and baked  in the usual places.
  18. ikarop
    I remember thinking "Oh, they modelled and animated Lingard just for that video log?". I guess it makes sense that they put as much effort in some of those characters if you're going to see them later in DLC. Axel's appearance seemed really short too for such a full-fledged character.
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