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Alien Isolation DLC: Corporate Lockdown

Creative Assembly have announced the first of five Survivor DLC additions, to be released on the 28th of October:

“In ‘Corporate Lockdown’, you step in to the shoes of Ransome, a Seegson Executive. On discovering that he’s been abandoned by his paymasters and aware that the Torrens is on the way, he decides to hitch a ride and escape, taking with him valuable decoded Nostromo data.

Before he does this, however, there are still a few loose ends he wants to tidy up…

Across three new challenging, tense and terrifying maps, ‘Severance’, ‘Scorched Earth’ and ‘Loose Ends’, you’ll be pitted against other players on our online leaderboards.

Will you escape the station in the fastest time possible? Or achieve the highest score with the side quests and hidden bonus objectives to claim the elevated top positions?

New to ‘Corporate Lockdown’ is also Gauntlet Mode. You’ll be challenged to top the Gantlet Mode leaderboards by completing all three challenge maps back to back – without dying. Will you succeed?”

211014_01 Alien Isolation DLC: Corporate Lockdown

It sounds as if Corporate Lockdown is composed of three actual maps and somehow features a narrative to go along with it. I’ll be very curious to see how this works out. For those interested in the Alien Isolation DLC, a season pass can also be purchased.



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  1. predxeno
    In the game, the Alien could hear the computer boot up from all the way across the map.

    EDIT: I just completed the campaign on Hard and I can confirm that booting up any computer in the campaign does NOT attract the Alien to your location.  It appears attracting the Alien through booting up the computer happens exclusively in Corporate Lockdown, so to re-emphasize my earlier statement; non-scripted Alien encounters, my ass.
  2. ikarop
    When I played this it always was one by the door of the room with the generator and then two, one right after the other, when you re-enter the theater after power is restored. Maybe it's a bug that they were always the same for me? Took me around 6-8 tries I think.

    Edit: Replayed it today and it was still the same for me with the exception of a new facehugger that appeared shortly after I picked the FT this time. Don't remember that happening before. The rest was the exact same :C.
  3. Hudson
    Quote from: ikarop on Nov 01, 2014, 01:07:07 PM
    They seem hard at first but they aren't really. The facehuggers for instance aren't random so after a couple tries you should be able to just get rid of them without batting an eye. Same with androids, once you know the path after a couple of quick tries you just sprint through that part and don't even see one.

    I have definitely seen the facehuggers pop up in random places. A couple times, they spawned at my feet giving me no chance at all. Another time, one came out by the doors to go into that theater as I was heading to the generator handle button thing.
  4. gabgrave
    Survivor mode is by default on hard, which means that the boot up sound of the computer attracts the alien...
    So what I did was to place a trap behind me, which chases the alien away.
    Or you can hide and wait for it to lose interest.
  5. predxeno

    Quote from: Darkness on Nov 01, 2014, 08:58:52 AM
    Played it today. Didn't finish the first map because of the damn random Facehuggers. Finished the second one without completing a single objective. I didn't finish the third because of the androids constantly swarming me. It's just too damn hard. No checkpoints, no nothing. It sucks all the fun out of it.

    They should have just done a decent story campaign set before the events of the Torrens arriving with a proper narrative.

    I agree with the lack of checkpoints. >:(  I honestly thought the developers would have tried harder to make the whole DLC story get together but there are no cut scenes or any dialogue to progress the story at all; the only thing you get is a computer terminal with one message. 

    Btw, I figured out how to read it without getting killed, it seems the Alien is programmed to come into that room whenever you interact with that computer whether it's to hack it or read it so be sure to hide in the nearby cabinet when you're done using it; non-scripted Alien encounters, my ass.
  6. ikarop
    They seem hard at first but they aren't really. The facehuggers for instance aren't random so after a couple tries you should be able to just get rid of them without batting an eye. Same with androids, once you know the path after a couple of quick tries you just sprint through that part and don't even see one.
  7. Darkness
    Played it today. Didn't finish the first map because of the damn random Facehuggers. Finished the second one without completing a single objective. I didn't finish the third because of the androids constantly swarming me. It's just too damn hard. No checkpoints, no nothing. It sucks all the fun out of it.

    They should have just done a decent story campaign set before the events of the Torrens arriving with a proper narrative.
  8. predxeno
    I'm having trouble reading the message on the Sevastopol computer terminal in the 2nd level, the Alien keeps interrupting me and killing me before I can finish.

    Quote from: Hudson on Nov 01, 2014, 02:07:18 AM
    Is anyone else finding this pretty hard?

    I'm having a real hard time, haven't even beaten the first one yet. I was THIS close and the Alien popped down. It charged me after I flamed it a couple times, but it kept coming and killed me the farthest I got.

    The f**king facehuggers in the theater are what are really throwing me for a loop though.

    Use the motion tracker whenever you suspect facehuggers are near; it's annoying but it's worth it.
  9. Hudson
    Is anyone else finding this pretty hard?

    I'm having a real hard time, haven't even beaten the first one yet. I was THIS close and the Alien popped down. It charged me after I flamed it a couple times, but it kept coming and killed me the farthest I got.

    The f**king facehuggers in the theater are what are really throwing me for a loop though.
  10. BonesawT101
    the most frustrating thing about corporate lockdown is that I can't actually play it!! have bought and installed it and still nothing today. any help would be greatly appreciated guys, I have it for xbox one if that helps
  11. Tomar
    Well to be honest i also expected a bit more after seeing the datamined dlc content, however in my eyes its not that much of a problem considering that we have more to play through.

    Besides who cares about it being survivor cause i definitly am not aiming to be at the top leaderboard in a more SP oriented game. I rather want to enjoy the new environment, even though well knowing its not much to be there story- and narrative wise.

    I think that somehow everyone of us dreamt about the dlc packs (especially the big upcoming ones in terms of hdd space ;) ) to be more then just survivor maps that tell actually more about the persons we gotta play but i accept that its (probably) not the case. Although i personally also expected it, it does not mean that i can not cope with it but rather that i try to play them for what i can and to get back into the feeling i want to experience.

    More storycontent is always nice, without any doubt but more storycontent also means more work and CA has delivered a nice story already even though we expect more of course ;). It in no way diminishes their current work whether it was recycled during the development phase of the actual game (assets, models, level design etc. asf.) or was reconsidered to be something different due to the lack of time needed to make it a fully fleshed out storycontent filled experience that fits the lore perfectly and adds every little piece of an answer we expect to see regarding the characters we have read many things about during the main storyline ;).

    Besides guys who can tell us that the other upcoming dlc packs will not have certain terminals or storyline elements (that do not require a narrative audio track ;) - though i believe that like with many big projects in huge and well known universes and especially triple A titles there were more recordings made during the development of the main storyline so who knows ;) ... ) that maybe tell us more about what we are to witness in the three maps that we get ;)?

    We simply do not know the actual content from the other survivor maps so ... and even if its not in there i know what i will deal with and still get them cause i like to play the game for what i experienced it, a real Alien experience that i searched for for quite some time ;).

    However of course i agree that as i have now many times outlined that it would be better to have more storyline aspects built into the maps but yeah ... CA does not consider it the same with at least corporate lockdown.
  12. newbeing
    I don't so much mind the fact that they're doing more survival mode maps, but it is disappointing that they're using interesting story elements from the singleplayer as a backdrop for the survival mode DLC. Feels like a wasted opportunity.
  13. ikarop
    For me it was the fact that the main game shipped with a single map for this entire game mode. A map that was thought to be a tight-budget demo to showcase the very basics, meaning that the DLC would bring much more.

    The new playable character turned out to be a new pair of arms, it has no introduction or anything like the pre-order DLC does and the variety of enemy types is just the alien and androids. I definitely was expecting something else.
  14. Xenoscream
    I think the disappointment is due to the fact we found those DLC bits in the games files, which made it look like there was single player story DLC, add to that we know the introduction of survivor mode was a late addition based on competition between devs within the CA office and I think there is a reasonable chance that CA changed their original plans to focus on survivor, most likely with good intentions, but with the side benefit of it requiring less work (no more voice acting, no more complex scripts to write, no story to write etc etc).

    I think the trap CA may have fallen into there is a classic what is fun for the devs = what is fun for the customer. They may have been working on the game for years and trying to beat their AI as quickly as possible seems like the most fun thing to do now, while we as consumers are much more interested in exploring the narrative of the world they have created.

    With a bit of luck they have an eye out for feedback and can react accordingly.
  15. Huol
    I don't know what you were all expecting? We knew they were just survival packs ages ago. Maybe I'm just overly jaded but I never anticipated anything more than just basement with a different layout and new feet to look down at.
  16. anesidora
    Agreed. I thought it was quite disappointing. This was a storytelling opportunity that was neglected.

    I was hoping that CA would make a meaningful effort to explore the backstory of Sevastopol's leading figures with cutscenes, character interactions, and dialogue.
  17. Xhan
    Quote from: ikarop on Oct 28, 2014, 07:39:57 PM
    I'm not quite into this whole Survivor thing. The DLC feels partly story content, party mindless speed run. No real narrative or story gets presented so it's a very empty experience overall. It almost feels as story DLC that half-way got recycled into challenge maps. Not saying it was advertised as anything but that, I guess I simply was expecting something else.

    Not into it at all.

    Pure padding.
  18. PsyKore
    Quote from: stemot on Oct 28, 2014, 07:49:21 PM
    Quote from: ikarop on Oct 28, 2014, 07:39:57 PM
    I'm not quite into this whole Survivor thing. The DLC feels partly story content, party mindless speed run. No real narrative or story gets presented so it's a very empty experience overall. It almost feels as story DLC that half-way got recycled into challenge maps. Not saying it was advertised as anything but that, I guess I simply was expecting something else.

    Yeah, I'm feeling the same way. I would have much preferred if the DLC had focused on more story based DLC in the vein of the main game.

    Add me to that list. I would be happy for some proper story campaign expansions detailing more of what else is happening at Sevastapol, using other characters and such. Survivor mode is just junk food on the side.
  19. stemot
    Quote from: ikarop on Oct 28, 2014, 07:39:57 PM
    I'm not quite into this whole Survivor thing. The DLC feels partly story content, party mindless speed run. No real narrative or story gets presented so it's a very empty experience overall. It almost feels as story DLC that half-way got recycled into challenge maps. Not saying it was advertised as anything but that, I guess I simply was expecting something else.

    Yeah, I'm feeling the same way. I would have much preferred if the DLC had focused on more story based DLC in the vein of the main game.
  20. ikarop
    I'm not quite into this whole Survivor thing. The DLC feels partly story content, party mindless speed run. No real narrative or story gets presented so it's a very empty experience overall. It almost feels as story DLC that half-way got recycled into challenge maps. Not saying it was advertised as anything but that, I guess I simply was expecting something else.
  21. Hudson
    Quote from: Crazy Rich on Oct 23, 2014, 04:53:15 AM
    I haven't been able to get my hands on the game yet so I don't know if the characters are already introduced or new through the DLC, but the game modes themselves sound pretty exciting.

    The character Ransome is someone who's in the periphery during the story if you listen to various audio logs scattered around. He's a Seegson corporate goon, seems to be modeled closely after Burke without any of the false charm that Burke had. Basically, he's a huge douche.
  22. ikarop
    Quote from: gabgrave on Oct 23, 2014, 06:59:00 AM
    There's a few characters from the audio logs that we don't see or see much of, but are doing something in the background. The DLCs would be very likely based off them going by the first one.
    -Sinclair
    -Ransome
    -Winters
    -Chief
    -Axel
    -Waits
    We already know what they are about. This announcement confirmed it since the early info was on point: http://www.avpgalaxy.net/2014/10/12/alien-isolation-post-launch-dlc-details-revealed/
  23. gabgrave
    There's a few characters from the audio logs that we don't see or see much of, but are doing something in the background. The DLCs would be very likely based off them going by the first one.
    -Sinclair
    -Ransome
    -Winters
    -Chief
    -Axel
    -Waits
  24. Crazy Rich
    I haven't been able to get my hands on the game yet so I don't know if the characters are already introduced or new through the DLC, but the game modes themselves sound pretty exciting.
  25. Hudson
    QuoteThe dlc for this should expand on the story not provide fan service so we get to explore another part of the franchise.

    Yes. There are limitless possibilities for new stories to be told aboard the Sevastopol.
  26. hfeldhaus
    I'd be fine with them implementing some kind of lead mold aesthetic into an un-explored section of the sevastopol but no fury.

    The dlc for this should expand on the story not provide fan service so we get to explore another part of the franchise.
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