Hemi and the team at Wolf Pack Clan have been working hard over the last 2 years to bring us Aliens – Killing Floor.
“What is Killing Floor you say? It is Horde mode survival against waves of baddies. What did we do with the mod you ask? KF is one of the most comprehensive mods to date released for Killing Floor. The aim of this mod was to bring the feel and scope of James Cameron’s Aliens to Killing Floor while in one hand remaining true to the franchise and in the other ensuring that it still retains the feel of Killing Floor.”
You can pick up Killing Floor from Steam for a pretty low price and the mod is absolutely free. The standard Killing Floor is a survival FPS where you’re fighting against hordes of zombies. AFK changes that up to Colonial Marines against Xenomorphs. All you have to do is join the WPC AFK server. You can find out more about the mod on the AFK website. Also feel free to ask Hemi and the WPC any questions in our forums.
Were on it as Hudson would say.
Yeah..we will just leave those then. There is a new SMG comin, hopefully next update it will be done.
http://www.youtube.com/watch?v=1rRwKL2_XFY#ws
New map is on the server, and its very good.
The website download now only features the above map. The others will be released again once we ironed out the "bugs" lol
Generally pretty good, especially for a mod. It could use a tidy up here and there but a very promising first release. I think my biggest complaint is how wide and open all the maps are, but I understand that that is to do with the size of the Queen. I dislike the pulse rifle's iron sights as well- it's not the best of rifles to fit the purpose with it's huge green frame but I couldn't really work out where to aim when looking down the sights. Some of the aliens movements didn't quite feel as imposing as they should either- mainly the slower aliens. It did remind me of the movements from the original movie but because the players are armed with weapons that can cut aliens down, the monster slowly creeping towards you didn't quite have the same feel. However, on that note, I did like how you managed to incorporate a variety of different aliens into the mod and that the variety transcended looks and minor differences in stats.
One of the things I was particularly pleased with was the difficulty- I don't know if anyone else had trouble with this but the groups I played with often found themselves short of ammo during a wave forcing us to go out and scour the surrounding area. It did get easier as we acquired more weapons (and in turn, more ammo) but it worked well to force us out of chokepoints that are so prevalent in KF. When we did (finally) reach the Queen, she tore us a new arsehole very quickly as well, which was all good and fun.
I'm kind of split here. On the one hand it would be good to see some more favourites like Dallas but on the other hand, I do quite like the feel of "Colonial marines vs Aliens". If you were to add more, I'd love to see some of the bioweapons guys from the end of Alien 3, even if they don't say much. But I'd actually prefer it if some of the weapons that just got reskins got more unique models seeing as the reskin kind of broke the atmosphere for me a bit.
Overall great job though.
Do we wish to see more characters from the other movies. Maybe play as Morse from alien 3, or Dallas from the first one. I know they don't look like a spitting image of the real actors, but we can have a little fun with them. Get some good quotes in from the other movies.
Your thoughts.
Why "infamous" for the praetorian?, is It gonna be even more difficult than this queen or something like that xD?
Pictures:
Spoiler
https://www.avpgalaxy.net/forum/proxy.php?request=http%3A%2F%2Fimg189.imageshack.us%2Fimg189%2F2172%2F2012120300004.jpg&hash=4c2735c8374f326c7297c9b5dd6cb96e81912ab6
https://www.avpgalaxy.net/forum/proxy.php?request=http%3A%2F%2Fimg132.imageshack.us%2Fimg132%2F1932%2Fshot2d.jpg&hash=924f4479b25b1504897fee28c9af0c0f8b329ee0
And video (1080 available):
Spoiler
http://www.youtube.com/watch?v=1rRwKL2_XFY#ws
Spoiler
Making the aliens as they should be would requiere a complete new engine, prepared to manage incredibly huge enmies that would make you turn your mouse view up anytime you met a standard alien head on, not to mention a praetorian. That's why I can't stand what has happened in avp2010 and ACM again; they had the perfect chance to create and portray the true scary monster the alien was once (once and for all)l, but Foxtards again ended up pleasing the cancer the casual audience is, and forced GB and Rebellion 8that's why I prefer to believe, but not sure yet) to make failaliens again that could please and appeal both the casual cancer and the kids, or which is the same..=$$$$$
If you allow me, I would like to give you an approximate correct reference for you to use next time (with another engine in another mod If it allows it) on the classic human born aliens, no matter a Classic Cameralien or iconic's Giger monstrosity (they actually size the same, both were +8 foot tall, so does the vicious runner when on Its two as well). You may find that perfect reference I'm talking about in avp2010 praetorian. Yes, that should be the correct size of the standard aliens (you have to look up to see Its face when It stands onn Its two right in front of you). They will tell you that's too much, but you know that's the truth right?
Well, like I said good luck on the project mate, and see you again on your next one.
As I said though, this is a mod and not a full game studio working on it 24-7. We can only do so much tweaking.
I can only promise we will look into making them bigger. But the simple fact is the maps for killing floor dont like big ass enemies. Doors height and blocking volumes would totally screw up the gameplay value of the mod and make it unplayable. Aliens would get stuck on them making it frustrating to play it.
Make us maps that support bigger enemies hehe
Just don't let yourself be fooled by that totally out of place "making them smaller is a necessary evil" concept. You know that's not true, and also know that's a big part of the problem as well. Same goes to the "sacrifice their size and the way they move for balancing reasons", same awful wrong concept that has been plaguing the aliens videogames for generations now.
You can find a way to make them incredibly tall as they are and to move on their two. I know It. Also, and talking about the most violent alien class ever seen till date, remember how scary the alien runner can be during those, and I admit It, very few moments It stands on Its two (not just when It is close to you). Imho that should be your main goal when trying to portray this once towering biomechanical horrors. Just don't make them feel like If they were bugs, because they are not.
Wish you the best of luck on this project.
Regards.
Concerning size. I always thought they felt smaller anyway, in the second movie. We will see what we can do with the engine, sizewise, next update.
https://www.avpgalaxy.net/forum/proxy.php?request=http%3A%2F%2Fi46.tinypic.com%2F23h7u45.jpg&hash=21739f37bb92f68527828854751bad3bc64c157b
+8 foot tall, just like Giger's alien, or like the most recent space jockey from Poopmetheus. (that dude with the jerk face in the photo is around 1'80 meters tall btw, so not a dwarf you know)
The root of the problem, the people who keep thinking that way.
We'll never get to enjoy a true portrayal of the aliens in a game, and how imposing and scary they are, until this pathetically wrong and baseless concept gets finally discarded once and for all. Until then, all we will see will be lolalien toons, like the ones form avp2010, like the ones now in ACM, like this ones from the mod, etc.
BTW Hemi I reinstalled KF and downloaded this mod. I'm having fun for It. I just wanted to express my eternal concern about the aliens portrayal, in the most honest way I could. I certainly thought once you would put an end to the lolaliens. Well I was wrong, but no problem you make this just for fun, and I understand It.
Also I want to say that you are NOT allowed to use the WPC tags in your nickname. I am NOT saying that you were thinking to do it or something, but recently many people who joined the group added the clan tags in their nickname just because they joined the group. And I just wanted to point this out not just for you but for anybody who think to join in the WPC Steam group. You are free to join, chat and play with the Wolves anyways! Btw you can just join the server and it will download the files for you - here's the IP 207.237.69.11:7725
Also wanted to add that this is the most exciting thing (for me) that's come out in recent times save Prometheus, related to Aliens. I'm very excited to try out this mod for an already challenging yet fun game. One other comment... I too would enjoy the idea of Praetorians in the mod. None of the films have ever given them proper justice like AvP/AvP2 for PC.
You guys ever thought of throwing in Praetorians?
Some of you are treating this as a full release of an official alien franchise game with the comments. But you are forgetting this is a mod for a game that does not have aliens in it. Hence we have somewhat limitations in the size area. The aliens are already sticking their heads through walls and doors, because we stretched their size as far as we could.
We will run some tests with bigger size aliens. Its not that this is a problem adjusting, its more a problem of engine and gameplay limitations of the original game. Killing floor does not have enemies that can walk on walls/ceilings etc. , and yet we pulled that off (even though the developers said we couldnt)
The updates for this mod will prob be every month for the next 6 months. Hopefully it will convince some of you to actually play it.
Now, like the boring ungrateful I am my only complaint here is indeed the size of the Aliens. I don't know why it is so hard for game developers, as well as modders/fans, to get the size right. Alien adults are supposed to be somewhere around 8ft tall, but in the games they are more like 6ft and a few inches.
Anyways, you guys really did an awesome job with this one. Kudos to you!
Don't let the ungrateful idiots ruin what you've achieved, and IMO don't waste your time defending your work to them. Constructive criticism is one thing: crying like a 5 year old because the aliens are too small is another.
Simple warehouse map.
http://www.youtube.com/watch?v=BdxWR8FQ2Io#ws
Dont forget to download the mod so you have the music of the movies
EDIT: size is easy enough adjusted. Not sure why this would be a dealbreaker though. They are much bigger then the playermodels.
Please, make the aliens even smaller next time you do another aliens mod. Why not?, smaller please, they ain't ridiculously tiny enough yet
"Happy to disappoint you"
Not all the aliens have the sail tails, and those will be permanently removed in the future. Only the Spitter and the Stalker have those, and with the next update these will be changed to the tail the runner/warrior/drone/rigged have.
I can (I can't actually) understand developers have to downgrade the imposing size of the alien and the way It walks (the human-born alien) to satisfy the needs of the cancer that the casual audience is and kids alike, making them look like tiny space lizards but the same coming from modders is another all together.
I was expecting a better portrayal of the human born alien for this mode seriously, Well, you eventually got infected by Fox retardation and failed as well. I wish you the best of luck with the mod and those lolalien toons with tail sails and crawling all the time like If they all were the alien runner. I for one will check this one out just to see how It goes.
The reason they are reskinned aswell is the music of the films. When you download the mod(so not just join the server), you get the music of the first 3 movies on those maps.
(Atmosphere Processor / HadleysHallway / HadleysHarbor / Derelict / Xenoish)
Mapping is a pain yes, but give it some time. We will create a few new mappacks along the way, first one will prob be released this month.