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E3 Aliens Colonial Marine Demo Previews

Unfortunately you aren’t allowed to take footage of the demo being show of Colonial Marines at E3 but written previews of the demo are starting to come out:

“In a live gameplay demo, we got a chance to see many familiar elements from the movie. It opens with a ship crashing onto the surface of LB-426. The player comes to with a fellow Marine asking if he’s all right. The response is a quick middle finger.

The Marines start sweeping the area, walking through the medical bay with tubes of facehuggers suspended in fluid. A tracker starts pinging its familiar sound, though it doesn’t detect anything. For now. After a few moments, the squad comes upon a reinforced steel door that’s been torn open by something with obvious strength. After walking into a ruined operations area, a member of the squad screams as a xenomorph tears through the ceiling and attacks.”

I’ve left the error in regarding the title of LV426. That is part of Game Informer’s preview. Others include: MTV Multiplayer, GameRevolver, ComingSoon and GameSpot. The previews all speak of a new variant of Alien too. Thanks to Newbeing, Xeno and Chris.



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  1. Brother
    A well written and very informative preview made by Fuchi Patas who saw the A:CM demo at E3, from the GBX forums:

    Spoiler
    **SPOILERS AHEAD**

    After standing in line for an hour waiting for opening day at this year's E3 I immediately made a beeline line for the SEGA Booth and the ALIENS: Colonial Marines Demo.

    No video or recording of ANY kind was allowed.
    Randy Pitchford -President of Gearbox- made sure it was known one the their own people was utilizing NIGHT VISION as a deterrent.

    I was shocked to see Randy personally presenting the demo, but after listening to him and see his giddy enthusiasm, there was no denying his love of all things ALIENS and his exuberance was intoxicating and refreshing.

    The game utilizes an an ALL new proprietary graphics engine with Real-Time dynamic lighting. Meaning the lighting was not, as traditionally done, baked in (i.e. artificial or faked into the textures).
    This was in great effect during firefights as you saw the ALIENS naturally lit up by the glow of Pulse Rifle muzzle flashes and explosions.
    And the Marines shoulder mounted light also cast realistic soft lighting on the Marines faces and the enviro.
    Lens flares were in use, but played naturally and appropriately with the light sources.
    The ALIENS movements and animation were A.I. driven (ala Left4Dead) and not scripted for infinitely more tense and dynamic firefights.
    Meaning no firefight would ever be the same, giving value to replay that much more fun.
    There are scripted moments, to be sure, to propel the story. But, they are far and few between and sometimes even in the background.

    The audio presentation was spot on with sound samples of motion trackers, pulse rifles, wind, water drips and overall environment ambiance nailed perfectly.
    And best of all the ALIENS sound and look like they were lifted right off the screen. Their screams and cries after getting shot were pitch perfect.

    The graphics, to paraphrase Randy Pitchford, were amazing and the best I've seen of any ALIEN game to date.
    Minor quibbles include the lack of motion blur on fast moving objects, aliasing of sharp/straight edges and the occasional graphics pop up.

    The demo began with U.S.S. SULACO still orbiting LV-426 and another starship arriving (the name stenciled on the side was SEPHORA).
    Next began the sequence of the Marines on the SEPHORA waking up from hypersleep (ala ALIENS) and a series of quickly accelerating cuts showing firefights and the Marines crash landing onto LV-426.
    The remaining Marines regroup and head toward the now decimated remains of Hadley's Hope.
    **NOTE: I do have have concern that visually the Colony looked pretty damn good considering a Thermonuclear Meltdown had occurred and also what are the resultant RAD amounts still lingering?**
    Here we witness the Marines working their way toward Operations (similar to ALIENS). Making sweeps through now familiar areas like Medical with Facehugger specimens still in stasis.
    Once they reach Operations they are quickly attacked by multiple ALIENS. The main player used a shotgun to great effect for most of this fight.
    The versatility and speed of the ALIENS was highlighted here as they breached the room from various points of entry including the floor and ceiling.
    One fantastic moment involved an ALIEN jumping the player, both tumbling out the broken second level window onto the ground below,
    and with the ALIEN attempting to impale him with the infamous 2nd jaw the player is able to strike it back once with the shotgun then immediately blow a hole in it's head.
    Easily the highlight as it showed the impeccable texture detail and animation employed by the artists at Gearbox to perfectly nail the signature look of the ALIENS.
    With the ALIEN now dead a new threat loomed.... The Crusher (not crazy about the nick name).
    A "new" species of ALIEN... one that can only be described as almost Rhino in nature with a massive sweeping skull similar to the Queen's.
    On all fours, squat and bulky but, extremely fast as it pulverized several not so lucky Marines as the player and another NPC made their way back to safe haven in Hadley's Hope.
    This is where a "Last Stand" scenario played out as the Marines reloaded and were given access to Sentry Guns and the M-41A Pulse Rifle.
    4 Player Dynamic (anytime drop in or out) Co-Op was also on demonstration as one player was tasked with setting up the Sentry Gun in the area below while another took position awaiting the onslaught.
    Unintentional comedy ensued as the player trying to setup the Sentry Gun failed (numerous times) to do so before the attack.
    During the 2nd Demo it played out as it should and the Sentry Gun helped pulverize a good number of ALIENS.
    Another great moment involved a ALIEN snatching a Marine thru a wall grate. It was hard to determine how scripted these events are... could you save them if you act fast enough? I sincerely hope so and smell Achievement for doing so!!
    An innumerable amount of ALIENS poured in from all areas of the massive enclosure and the room was soon bathed in the iconic 'ALIENS' red light. Gunfire and the blood curdling screams of doomed Marines as well as the shrieks of fallen ALIENS drowned out any attempts of communication. The remaining Marines retreated to a much larger area with 2 Power Loaders getting retro-fitted with flame throwers as the ALIENS once again breach the room en masse. The main player held his ground with Pulse Rifle and Grenade rounds to good effect until the climatic entrance of The Queen!
    She rips one Marine apart with ease and copious gore and makes her way to the main player, grabs him and thrusts him to her maw as the the screen cuts to black on her gaping jaw and the sound of organs bursting and bone crunching.

    Randy Pitchford and the creative folks at Gearbox with this Demo have managed to do something no one else has... create not only an incredible and extremely faithful ALIENS game, but also a proper and unique "sequel" to ALIENS itself. Randy was quick to mention that this game does not alter the canon established in ALIENS or ALIEN3. Rather answer any/some questions left at the end of ALIENS. e.g. what happened to Hudson and Burke (odd note concerning Burke as the deleted scene clearly document his demise)?

    This along with questions concerning the actual time line - I've heard and read various ideas of 3 months after the end of ALIENS, to after the end of ALIEN3, etc. All I know is when the Marines arrive the Sulaco is still in orbit.

    Gearbox has also gone on to clarify that the game is broken into 3 ACTS:
    Act 1. On the Sulaco,
    Act 2. Hadley's Hope,
    Act 3. Derelict Spaceship from 'ALIEN' and 'ALIENS: DC' - This personally I CANNOT wait to see more of!!!
    [close]
  2. MarcusVerus
    Quote from: ikarop on Jun 10, 2011, 02:18:18 PM
    Quote from: Dowly on Jun 10, 2011, 01:54:16 PM
    Guys, please, check what is already posted before you post.  ;D

    Indeed. Actually it's been posted three times already :P.

    Please always try to check the main post before posting new previews or videos.

    New article at Arstechnica.com: http://arstechnica.com/gaming/news/2011/06/aliens-colonial-marines-offers-fan-service-no-praying-mantis-xenosaliens-colonial-marines-offers-respect-no-praying-mantis-xenos.ars

    Sorry. I forgot to check if it was already posted. I will be more careful next time.
  3. ikarop
    Quote from: jord_an666 on Jun 10, 2011, 12:11:47 AM
    Okay so i've actually NEVER posted on these forums but I often lurk through and becuase nobody has mentioned or linked this interview I thought I would.

    http://youtu.be/LTsj36KRlRI

    >Different scopes/sights for guns
    I speculate average dot sights to possible special Xeno scope.
    >EXP system of some sort
    No clue, maybe costumes or co-op levels?
    >Other guns
    Probably just the usuals, I doubt they will create any significant new weapons.
    It was posted 2 comments back :P. T4P anyway.

    Another preview at Videogamer: http://www.videogamer.com/xbox360/aliens_colonial_marines/preview-3053.html
  4. jord_an666
    Okay so i've actually NEVER posted on these forums but I often lurk through and becuase nobody has mentioned or linked this interview I thought I would.

    http://youtu.be/LTsj36KRlRI

    >Different scopes/sights for guns
    I speculate average dot sights to possible special Xeno scope.
    >EXP system of some sort
    No clue, maybe costumes or co-op levels?
    >Other guns
    Probably just the usuals, I doubt they will create any significant new weapons.
  5. Chris!(($$))!
    Quote from: RagingDragon on Jun 09, 2011, 10:49:02 PM
    That holographic alien at 3:15 is so siiiiiiiiiiiick.  Special edition should come with a mini card of that or something, such beautiful work.  The website appears to be up as well http://alienscolonialmarines.net/

    Pitchford also talks about the improvised exosuits, with pulse rifles and flamers welded on (nice) and the importance of competitive multiplayer.  Sweet nectar.

    Thats not the official A:CM site. Even though an magazine incorrectly called it one.
  6. RagingDragon
    That holographic alien at 3:15 is so siiiiiiiiiiiick.  Special edition should come with a mini card of that or something, such beautiful work.  The website appears to be up as well a random fan site? http://alienscolonialmarines.net/

    Pitchford also talks about the improvised exosuits, with pulse rifles and flamers welded on (nice) and the importance of competitive multiplayer.  Sweet nectar.
  7. RagingDragon
    While its fun trying to keep up with ikarops rapid-fire updates (I'm sending you some beer, it will be in a Huggies box, don't panic) the Kotaku preview was extraordinary.  That's what I was really wondering about, the gameplay and the aliens themselves.  The story can fly out the window for all I care, I just want it to be realistic, scary, and infintely playable in the end.

    I have to say my expectations are back up to the idiotically giddy level.  I'm glad they talked about welding, and it made it sound like you can weld any damn door you want provided you beat the mini-game.  Awesome.  The turret outline made me think that turrets can only go in predesignated spots, but that could be wrong.  Also scripted deaths are cool, but I really hope the aliens can have those awesome kills without a cut-scene :/

    But... things are looking great. 

  8. RagingDragon
    So much awesome in here... anybody notice this from SEGA dude?

    QuoteWe've also announced our internal studio Creative Assembly is working on another Aliens property.

    Dear god, what could it mean.  Aliens RPG?  Narf.
  9. Bio Mech Hunter
    I don't know guys... I'm trying to stay optimistic, but despite some very awesome stuff in the previews, screens, etc., I'm still seeing the same problematic patterns that have plagued Alien, Predator, & AvP titles for the past decade.

    It's looking more and more like GB either lied about "doing their research" to make this the authentic "Aliens" title, or they just plain changed their minds. For crying out loud, there are basic in-universe details that are still getting overlooked. Or worse, ignored. >:( At least it's not coming out 'till 2012. So they still have time get this right.

    I'm still gonna' buy it, of course. ;)
  10. MarcusVerus
    Quote from: TyrantGer on Jun 09, 2011, 06:37:25 PM
    Quote from: Vinicius on Jun 09, 2011, 06:23:20 PM
    I would like to have a map like Suk Stronghold2 in this game. This is a great map in AvP2 were you barricade yourself, order air strikes and run away from the aliens. Some maps which are just like this would be the best what could happen to Aliens Colonial Marines.

    For everyone who doesn't know the map:
    http://www.youtube.com/watch?v=aI3eYTWtuss#

    Holy shhhheeeeiiittt!! That looks awesome! That's the kind of map I want for A:CM!! Do people still play AvP2 online? I'd reinstall my game just for that map!!

    There are still some people playing AvP2 online but only a few and it's difficult to find players for Stronghold2 because not many people have this map. It's sad but the game is dying. This is the reason why I hope that Aliens Colonial Marines will have maps like Stronghold2. When some AvP players could create a map like this Gearbox should be able to do even better ones!
  11. Xhan
    Quote from: Brother on Jun 09, 2011, 04:30:24 PM
    Quote from: Moss on Jun 09, 2011, 04:22:43 PM
    Quote from: Brother on Jun 09, 2011, 02:12:27 PM
    All the previews mention sentry guns, sound pretty clear they are in, but will prolly be available only in certain areas.
    If you are right, and theres no door welding idk why I should prefer this game over AvP 2010 Infestation mode  ??? Atleast in AvP 2010 we are not fighting againts bulls   :D

    You mean Survivor? Infestation is the one where players mutate.

    Anyway, not much chance for it to turn out worse than avp3's survivor, you can't beat running around in a small map doing nothing.

    As for the bulls, bad call.

    RIGHT TO THE WALL BURKE
  12. Remonster
    Quote from: Sierra on Jun 09, 2011, 06:40:18 PM
    Quote from: King Rathalos on Jun 09, 2011, 06:39:09 PM
    Quote from: Sierra on Jun 09, 2011, 06:36:42 PM
    The author of the Kotaku preview has said that Hick's is the android >.>

    Probably was typing fast, and meant to add another comma after android.

    Yeah, but still surely anyone who writes up previews should double check their work before posting it.

    Not so easy when you're at E3, and you need to get an article up and keep going. Don't have the time to really check for typos.
  13. Xhan
    Quote from: TyrantGer on Jun 09, 2011, 06:37:25 PM
    Quote from: Vinicius on Jun 09, 2011, 06:23:20 PM
    I would like to have a map like Suk Stronghold2 in this game. This is a great map in AvP2 were you barricade yourself, order air strikes and run away from the aliens. Some maps which are just like this would be the best what could happen to Aliens Colonial Marines.

    For everyone who doesn't know the map:
    http://www.youtube.com/watch?v=aI3eYTWtuss#

    Holy shhhheeeeiiittt!! That looks awesome! That's the kind of map I want for A:CM!! Do people still play AvP2 online? I'd reinstall my game just for that map!!
    The updated version will be part of the Crucible mappack.

    Still pretty undecided.

    1. Things seem to be in place, but all the stuff that was promised by the team, not SEGA or ridiculous fan expectations appear to be absent or have been completely marginalized in the main game mode.

    2. Canon is pretty loosely defined, if present at all.

  14. Salt The Fries
    By the way, I really hope there will remain some squad-based mechanics in the game and they won't ALIENATE US, grunts...

    QuoteThe game is broken up into three acts. Act One takes place aboard the Sulaco. Act Two is on the surface of the planet and Act Three is inside the derelict alien spacecraft seen in the first movie.

    What could happen on Sulaco that would warrant a 1/3 game legth's ??? If that's all from this game, then I feel it's a bit forced...
  15. ikarop
    http://twitter.com/#!/GearboxSoftware/status/78895866789900288

    Quote2 more Best of Show nominees for Aliens: Colonial Marines! Thanks @Destructoid and @GamingExcel!

    https://www.avpgalaxy.net/forum/proxy.php?request=http%3A%2F%2Fs3.amazonaws.com%2Ftwitpic%2Fphotos%2Ffull%2F317814651.jpg%3FAWSAccessKeyId%3DAKIAJF3XCCKACR3QDMOA%26amp%3BExpires%3D1307646354%26amp%3BSignature%3DONAUTZgIqDlvY8Jw%252BW9nbwcGCJo%253D&hash=b241fc6f9a6353ad7c3f56bd9446e07a892d8b69
  16. Abe
    Quote from: Vinicius on Jun 09, 2011, 06:23:20 PM
    I would like to have a map like Suk Stronghold2 in this game. This is a great map in AvP2 were you barricade yourself, order air strikes and run away from the aliens. Some maps which are just like this would be the best what could happen to Aliens Colonial Marines.

    For everyone who doesn't know the map:
    http://www.youtube.com/watch?v=aI3eYTWtuss#

             :o
    Were can I download that map.
    I love the cool features.
  17. TyrantGer
    Quote from: Vinicius on Jun 09, 2011, 06:23:20 PM
    I would like to have a map like Suk Stronghold2 in this game. This is a great map in AvP2 were you barricade yourself, order air strikes and run away from the aliens. Some maps which are just like this would be the best what could happen to Aliens Colonial Marines.

    For everyone who doesn't know the map:
    http://www.youtube.com/watch?v=aI3eYTWtuss#

    Holy shhhheeeeiiittt!! That looks awesome! That's the kind of map I want for A:CM!! Do people still play AvP2 online? I'd reinstall my game just for that map!!
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