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Aliens Colonial Marines Full E3 Demo Footage

The Aliens Colonial Marines demo shown at E3 2011 received a lot of praise and feedback from the press, now you can see why. Below you will find the full length E3 demo. Pure Aliens Colonial Marines goodness. The gameplay video, taken from the Xbox 360 version, lasts for 11 minutes and is narrated by Gearbox’s Randy Pitchford. It shows off a number of different environments from the second act of the game, including the destroyed Atmosphere Processor, Hadley’s Hope operations area, the medical bay and the debris of LV-426. You can download it here in HD & here in HQ.

A big thanks to Sega for the video.



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Comments: 307
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  1. SM
    Quote from: Ghostface on Oct 12, 2011, 03:26:05 AM
    Quote from: Gate on Oct 11, 2011, 11:37:26 AM
    Most women wear heels during S&M, why should the Queen be any different?

    Wait, Scott wears heals?  :o :o :o

    Only on really special occassions.

    QuoteAnd you guys knocking the Queens legs, you never saw the Stan Winston puppet or Mcfarlane's figure?

    The reason I commented is because I saw the Winston Queen.  Them calves in the picture are way heftier.  Not knocking, it's just they looked odd.  Action figures are neither here nor there since they're often inaccurate.
  2. Taraka
    Quote from: PLEXI on Oct 10, 2011, 07:57:31 PM
    QuoteI don't entirely agree, at least I found them a bit more threatening in the last AVP game
    Threatening until you master the melee system at least.  I fist fight Xenos for fun on the hardest difficulty.  Deadspace... >.> not so much.

    Yeah the melee system in AVP was broken. And Dead Space 1, oh yeah. outta ammo, imma hit you! BLAM! Want another? Swing, get blocked, get ****ed.  Dead Space 2 though, they don't block. You just swing like a maniac till something hits you and THEN gets you ****ed.

    And you guys knocking the Queens legs, you never saw the Stan Winston puppet or Mcfarlane's figure? The only thing of the legs I'll bash is A: they're out of proportion, and B: I've seen PlayStation games with better graphics than that screenshot.
  3. Xeno Killer 2179
    Quote from: PLEXI on Oct 07, 2011, 12:52:17 PM
    QuoteSorry if this has been mentioned elsewhere, but that queen is vast isn't it? The powerloader would only come up to its hip at full stretch. I only just noticed how massive it was.
    Yup, AVP super sized. Not a bad thing in my opinion, makes her look more intimidating. As for an explanation.. Age? Radiation? Just a design choice?
    I couldn't stop staring at her legs.

    https://www.avpgalaxy.net/forum/proxy.php?request=http%3A%2F%2Fimage.gamespotcdn.net%2Fgamespot%2Fimages%2F2011%2F157%2F937325_20110607_640screen001.jpg&hash=6ae310c5b23de0b67e6a36f5790ed6a035c9c391
    *snickers*
  4. Gate
    Quote from: PLEXI on Oct 10, 2011, 07:57:31 PM
    Quote from: Ash 937 on Oct 08, 2011, 10:25:47 AM
    That's how I'm going to justify it, at least...
    Same here.  A point I've always wondered about; we've never see a Xenomorph alive for more then a few weeks. So it could be interesting to see how they develop as a species when their life span is not cut short.
    QuoteI don't entirely agree, at least I found them a bit more threatening in the last AVP game
    Threatening until you master the melee system at least.  I fist fight Xenos for fun on the hardest difficulty.  Deadspace... >.> not so much.
    *Smacks slasher with pulse rifle, slasher grabs ahold and rips head off*

    Well shit
  5. SM
    QuoteSame here.  A point I've always wondered about; we've never see a Xenomorph alive for more then a few weeks. So it could be interesting to see how they develop as a species when their life span is not cut short.

    Well, assuming one doesn't take AvP continuity errors into account...
  6. PLEXI
    Quote from: Ash 937 on Oct 08, 2011, 10:25:47 AM
    That's how I'm going to justify it, at least...
    Same here.  A point I've always wondered about; we've never see a Xenomorph alive for more then a few weeks. So it could be interesting to see how they develop as a species when their life span is not cut short.
    QuoteI don't entirely agree, at least I found them a bit more threatening in the last AVP game
    Threatening until you master the melee system at least.  I fist fight Xenos for fun on the hardest difficulty.  Deadspace... >.> not so much.

  7. Taraka
    Quote from: Salt The Fries on Oct 07, 2011, 08:31:28 AM
    Quote from: Taraka on Oct 06, 2011, 09:55:12 PM
    And a Dead Space Style Aliens game, not bad. I look forward to seeing it. Necromorphs got nothing on our Xeno's!
    Movie Xenos...I agree...Video games xenos on the other hand are so watered-down and weaksauce that I'm sorry, Necromorphs shit on them from an almighty height (esp. when played on high difficulty levels)...

    I don't entirely agree, at least I found them a bit more threatening in the last AVP game (taking notes, gearbox?) But have Xenos wall bounding like in the 2nd movie, that's gonna get some adrenaline running! And AGAIN, what gearbox originally promised, where they done stand there clawing at you, but instead they grab you and try to drag you off into a vent, THAT would get things interesting! Or of course, the good ol' 3 seconds to headbite from the films. I know when it comes to vast numbers, enemies that primarily grab and thus keep you from shooting for a few seconds can get annoying and borderline impossible to complete, but this is also a squadron based game, a first person gears of war. You're gonna have buddies who can help you or at least keep picking off other aliens while you deal with your prom date.
  8. The Xenoborg
    Quote from: Ash 937 on Oct 08, 2011, 10:25:47 AM
    Quote from: PLEXI on Oct 07, 2011, 12:52:17 PM
    Yup, AVP super sized. Not a bad thing in my opinion, makes her look more intimidating. As for an explanation.. Age? Radiation? Just a design choice?

    The queen in Aliens had to be young since there wasn't a lot of time between the point when the colonists discover the Derelict and when the colonial marines arrive on LV-426.

    A:CM supposedly takes place 11 months after Alien3.  That gives the queen more time to grow. 

    That's how I'm going to justify it, at least...
    Agreed. That's how I would interpret her size as well.
    The Queen in AvP was alive since ages, so that is why she was huge.
  9. Ash 937
    Quote from: PLEXI on Oct 07, 2011, 12:52:17 PM
    Yup, AVP super sized. Not a bad thing in my opinion, makes her look more intimidating. As for an explanation.. Age? Radiation? Just a design choice?

    The queen in Aliens had to be young since there wasn't a lot of time between the point when the colonists discover the Derelict and when the colonial marines arrive on LV-426.

    A:CM supposedly takes place 11 months after Alien3.  That gives the queen more time to grow. 

    That's how I'm going to justify it, at least...
  10. PLEXI
    QuoteSorry if this has been mentioned elsewhere, but that queen is vast isn't it? The powerloader would only come up to its hip at full stretch. I only just noticed how massive it was.
    Yup, AVP super sized. Not a bad thing in my opinion, makes her look more intimidating. As for an explanation.. Age? Radiation? Just a design choice?
  11. SM
    One would expect the area where the colony is to be pretty stable considering your building a huge AP Station that goes six storey underground.  But otherwise, yes, the planet is shown to be geologically active in both films.
  12. MrSpaceJockey
    I don't know if it was after the terraforming but yeah, the lava flow managed to damage the derelict a good deal.  It had to be gone by the time ALIENS is over. 

    Then again, I doubt the colony is any stronger than an advanced alien ship that carries a pilot integrated into its technology.  Its just the magic of video games.  If the colony is still there I will suspect ol' jockeys will too.
  13. SM
    The explosion would've originated at or just below ground level.  When the marine were on sub-level 3, they were below the primary heat exchanger, which was what was ruptured during the firefight/ drop ship crash.  This extends over a number of levels, up to ground level and possibly over it.

    But all this is ultimately pointless.  The makers clearly ignored the film when making the game for the sake of the story they wanted to tell, and expect their customers to do likewise.
  14. rageoutcast
    Quote from: Taraka on Oct 06, 2011, 09:55:12 PM
    Quote from: Nero the Jackal on Oct 06, 2011, 07:12:27 PM
    I'm still curious about why the complex still standing when the entire area is nuked, The derelict could possibly be still standing but the atmosphere processor was near the main complex.

    I gave up thinking that over. It's just a poorly written story at present.


    And a Dead Space Style Aliens game, not bad. I look forward to seeing it. Necromorphs got nothing on our Xeno's!
    Well I heard them give an explanation they said something about how the type of explosion would only destroy the above ground parts of the area and the mushroom looking explosion would actually leave the underground area unharmed. and for the aliens they could have easily survived underground or in that space ship with all the eggs.
  15. PLEXI
    QuoteTaraka you mean.
    Whoops, sorry about that. Fixed. >.<
    QuoteThe method of locomotion is not an issue in the slightest.  They do whatever they like depending on circumstances and environment.
    ^This.

    It's possible the the choice in host, altering the body, could affect its preferences..  But it doesn't affect their capabilities in the slightest, and could be depicted either way.
  16. Glaive
    Quote from: Xenomrph on Oct 06, 2011, 10:14:13 PM
    QuoteIt's just a poorly written story at present.
    We don't know that, seeing as how we don't know all the details of the story. :P

    It´s in the damn FAQ (Look UP!!...).

    ´But wasn't the Hadley's Hope colony destroyed by a nuclear explosion at the end of Aliens?
    Gearbox explained that because the explosion from the atmosphere processor originated from ground level, the energy of the blast was focused into a narrow range, leaving most of the Hadley's Hope colony standing, albeit heavily damaged.´   

    ...so ´poorly written´ does sound likely...
  17. SM
    Quote from: PLEXI on Oct 06, 2011, 05:36:33 PM
    QuoteI'll name 4 things, if they mixed it properly, it'd be mind blowing and addictive to me. But that's all I can say.

    Aliens (Xenos and Colonial Marines, with all movie traits.)
    Resident Evil/ Biohazard, the remake (Camera Angles, lighting, and inventory)
    Silent Hill (Tention build ups, dark atmosphere, clever and subtle puzzles)
    and a damn good story.
    Well SM, a supposed Dead Space style Alien game, by Creative Assembly, is in the works now. A possible step in the right direction at least.

    Taraka you mean.

    QuoteWhat i meant about the alien warrior walking on all fours is that in Alien and Aliens they walked mostly bipedal, the only time that i remember seeing them on all fours is when they were sneaking, Wall crawling etc, but since alien resurrection, the film makers have made the Alien warrior walk on all fours despite their heritage, In Alien 3, It was acceptable because it came from a dog and its known that aliens take traits from the host and i wasn't condemning new ideas

    A number of the Alien attacks in Alien3 are done while the Alien is standing (Rains, Clemens, David, possibly Dillon)  And we Aliens getting around on all fours in Aliens.  The method of locomotion is not an issue in the slightest.  They do whatever they like depending on circumstances and environment.

    QuoteI gave up thinking that over. It's just a poorly written story at present.

    At present, yes.  I don't see that changing.
  18. Nero the Jackal
    Dead space had a over the shoulder type third person view, While it looks good, I would prefer a FPV. AVP 2 by monolith was brilliant, It had a good story and scares, That is a good example of a decent alien game, A:CM looks good but it might be full of horror and FPS cliché's such being a one-man army or that its your character who has to do everyone, in a squad there would be more than one person and presumable of higher rank and thus more capable. i can almost hear the whole "ramirez! do everything!  :laugh: 
    I'm still curious about why the complex still standing when the entire area is nuked, The derelict could possibly be still standing but the atmosphere processor was near the main complex.
  19. PLEXI
    QuoteI'll name 4 things, if they mixed it properly, it'd be mind blowing and addictive to me. But that's all I can say.

    Aliens (Xenos and Colonial Marines, with all movie traits.)
    Resident Evil/ Biohazard, the remake (Camera Angles, lighting, and inventory)
    Silent Hill (Tention build ups, dark atmosphere, clever and subtle puzzles)
    and a damn good story.
    Well Taraka, a supposed Dead Space style Alien game, by Creative Assembly, is in the works now. A possible step in the right direction at least.
  20. Nero the Jackal
    What i meant about the alien warrior walking on all fours is that in Alien and Aliens they walked mostly bipedal, the only time that i remember seeing them on all fours is when they were sneaking, Wall crawling etc, but since alien resurrection, the film makers have made the Alien warrior walk on all fours despite their heritage, In Alien 3, It was acceptable because it came from a dog and its known that aliens take traits from the host and i wasn't condemning new ideas, Some are good but like what one of you said, Its the execution that is the problem and i agree. The queen was good because it made sense to the life cycle, the dog alien made sense because it shows their adaptiveness and that they take traits from its host. but the predalien was a disaster, adding the new life cycle just confused things somewhat and they said its was a young queen, The problem with this is that takes less than 10 mins for a chestburster to grow to adult (in the AVP films) but throughout the film the predalien stays the same, AVP messed up the life cycle badly.

    As for the crusher, I am not against it but i think it would need an origin that doesn't mess up the life cycle. It still is an awesome looking game though and regardless of the origin of the crusher, Its a game so it comes under expanded material and thus it won't effect canon, So i shouldn't worry so much, Ever since the avp films, I feel that the franchise should be treated with more care and made by experienced creators. Amusingly, i came across someone who actually thought AVP-R to be one of the best films ever. :laugh: ok, i know people are entitled to their opinions but that was just crazy talk.
  21. Taraka
    Reading over the forums, the news about the game and what I've seen. I'm sorry to say it, but I have no interest in the game. I mean, I'd like a survival horror game of Aliens. You know? Something that's immersive and gonna give you the thrills and chills we had watching Ripley deal with them. When Alien Triology came out, the fps made it a little creepy because of the limitations. AVP it got creepy because of the unscripted enemies, and dark areas. The last game was kinda the same, just unpolished and too short.

    But I don't want another FPS Aliens game. Seriously. I know alot of people out there do, but to me, especially with this game, it's gona be more focused on the multiplayer. Thus, nothing special in the campaign.

    I'll name 4 things, if they mixed it properly, it'd be mind blowing and addictive to me. But that's all I can say.

    Aliens (Xenos and Colonial Marines, with all movie traits.)
    Resident Evil/ Biohazard, the remake (Camera Angles, lighting, and inventory)
    Silent Hill (Tention build ups, dark atmosphere, clever and subtle puzzles)
    and a damn good story.

  22. SM
    QuoteThe Alien warriors are are all seen walking on all fours, Its well known that the xenomorph take traits from its host and so a human-spawned would be bipedal and a dog-spawned one would be quadrupedal, So why are they taking a quadrupedal stance? This life-cycle rule got messed up in Alien resurrection and AVP

    Aliens are clearly shown on all fours AND standing bipedally in Aliens, Alien3 and Resurrection.  And probably the AvPs.  They can do both.

    As for the Crusher - it's a video game.  They're in there for variety and to provide different challenges - nothing more.
  23. Xenomrph
    QuoteThe Alien warriors are are all seen walking on all fours, Its well known that the xenomorph take traits from its host and so a human-spawned would be bipedal and a dog-spawned one would be quadrupedal, So why are they taking a quadrupedal stance?
    The ones in "aliens' were on all-fours at times, too. In fact, they did it in both AvP movies, too.

    QuoteI would prefer it to stay loyal to films and have only the four (five including dog alien aka runner) known alien types, Facehugger, Chestburster, Warrior, Queen.
    The thing is that even the movies have "messed with the life cycle". 'Aliens' fabricated the Queen concept, and 'Alien3' made the "take traits from the host" thing more overt (although it was intended as far back as 'Alien', Ridley Scott mentioned it in interviews and whatnot).
    Adding or changing things isn't inherently a bad thing, it keeps the property from getting stale. What matters is the execution, and frankly we don't have enough info to just condemn the Crusher concept sight unseen.
  24. Nero the Jackal
    Alien colonial Marines looks very good, Its visuals and graphics etc look good, However, I do find a few things troubling, 1, how is the complex still standing? The nuclear blast would have definitely destroy it. (as far as i remember from aliens, the blast was quite big and that was seen from near orbit) 2,The Alien warriors are are all seen walking on all fours, Its well known that the xenomorph take traits from its host and so a human-spawned would be bipedal and a dog-spawned one would be quadrupedal, So why are they taking a quadrupedal stance? This life-cycle rule got messed up in Alien resurrection and AVP. 3, The praetorian-like alien is a bad thing, When creators take liberties with the life cycle, Its usually a bad thing, Everyone hated the newborn, Everyone hated the 10 minute life cycles and everyone most certainly hated the predalien, The idea of a predalien is ok, as alien take traits from its host but the predalien being given a new reproduction method was a bad move among other things. The big alien has to have a good reason for existing, such as being spawned from a creature other than human that was present before, however, this is a game and so they do have the right to add different things but to me, I would prefer it to stay loyal to films and have only the four (five including dog alien aka runner) known alien types, Facehugger, Chestburster, Warrior, Queen.
  25. The Xenoborg
    Whoa, whoa, whoa, whoa. Whoa.

    Whoa.

    Anyway, I'm okay with the dumb and weak Aliens. I just want them to be very dangerous, when up-close. During a swarm-attack, even vents and windows should be dangerous to be near to.
    If you fire at an Alien, it's good as dead, but it should make an effort to take you down with it, or escape.
    If the swarm cannot penetrate through the marine barriers, they should retreat and attack again in untimely fashion, through new ways or something.

    Though Aliens can be dumb, some can outwit marines. If marines intend to make their way to some room or something some Aliens can just sneak into that room before the marines.

    This is what I saw in Aliens, and I want in its sequel.
  26. PLEXI
    QuoteNo problem, then I'll change my position. My stance is now that I will not PM you first.
    Done. Now I suggest getting back on topic.

    On a unrelated note;  while I doubt it, I wonder if we'll be able to remove the dot crosshair from the HUD. 
  27. NUB DESTROYER
    Quote from: PLEXI on Oct 05, 2011, 03:03:56 PMThen you are either lacking at reading comprehension, or are refusing to acknowledge that you contorted what I said.  Take your pick.

    I understood what you said perfectly the first time. You offered to parse each one of your statements for me in order to prove that in fact I didn't understand you. But you can't even make good on your own offer yet you quickly resort to boring character assasination tactics.

    QuoteExactly. Now why would I waste my time when you're not going to even respond?  This is why I didn't PM you, it'd be pointless.

    No problem, then I'll change my position. My stance is now that I will not PM you first.

    Quotemy dropping of this depends completely on you.

    If you drop it or not makes no difference to me.
  28. PLEXI
    Spoiler
    @NUB DESTROYER
    Then you are either lacking at reading comprehension, or are refusing to acknowledge that you contorted what I said.  Take your pick.

    Spoiler
    Spoilerception-
    To humor you.
    QuoteIt's worked for CoD because the main meat of the game is the multiplayer.
    (In regards to the previous users post about how linear the campaign for Black Ops is.) CoD has been primarily successful because of its multiplayer, many players even choose to skip the singleplayer portion of the game entirely. This is a fact.
    QuoteBut it can seriously hurt replay ability
    The more linear a experience is, the less replay value it has. This is also true. It has been of every game ever developed. This is why games like Deus Ex are reinstalled every time you even mention it. 
    Quoteespecially when a good portion of the focus for A:CM is a story driven singleplayer experience.
    Not once have I discredited A:CM's multiplayer. Never even mentioned it. Nor made any direct comparisons about the multiplayer to CoD. 
    In fact... my post was purely on the singleplayer campaign for A:CM.

    I never said that a linear experience was strictly a bad thing, but if we're intended to play through ourselves, as well as co-op.... how many times will a player be able to go through the campaign before getting bored of it? This cannot be answered with the information present, but it is a valid concern I and many others have. Feedback is important.

    As well I never made a blanket statement about A:CM's replay value.  I only stated a point that the more linear an experience is, the less replay value it has. 

    I then went on to try and further clear up your misunderstanding of my posts. As I said, I cannot be held at fault for how you interpret what I've said..  I attempted to correct your misunderstanding, and yet you persisted.   Sorry for the text block, lack of sleep.  Don't feel like revising anything.
    [close]
    QuoteIf you really thought that, you would have PM'd me or not have said anything at all. Because as I said a few posts prior, I'm not gonna PM you.
    Exactly. Now why would I waste my time when you're not going to even respond?  This is why I didn't PM you, it'd be pointless.

    As I've said already; my dropping of this depends completely on you. I'm making an attempt. Not going to be very effective though with instigating.
    [close]
    Quote from: Xenomrph on Oct 05, 2011, 07:09:08 AM
    - "the blast evidently wasn't as destructive as we thought", and they say "Oh okay. Well, shooting it out with Aliens is going to be cool" and that's pretty much that.
    This is usually the case from my experience I've had talking about the game to others.  I can see why everyone is making such a huge deal out of it, but the Alien movies themselves do this sort of thing all the time, and as far as the game is concerned it could have been far worse.
    QuoteI can't think of a single game with static spawns where the game played out exactly the same every single time, the way you're implying it would with Colonial Marines.
    Almost impossible I think lol..   I think scripted events not affected by the player's choices lend more to the feeling of on-rails,  I think it depends on how well they're executed.  NPC spawning shouldn't be a problem once the ai is finished, as it looks incomplete as of the E3 showcase.
  29. NUB DESTROYER
    QuoteDo I have to go in baby steps and  parse each one of my statements for you to understand?
    I understood what you said perfectly the first time around. But we can go over it one more time one line at a time if you wish.

    Quote
    We're incredibly off topic and I hoped that we could either move on or move this over to PMs.. rather then continuing to take up board space.

    If you really thought that, you would have PM'd me or not have said anything at all. Because as I said a few posts prior, I'm not gonna PM you.

    QuoteAt the moment you are contributing nothing to the solution, only to the problem.

    Funny that I can apply the same thing to you.
  30. Xenomrph
    Quoteevery person i've discussed this with said that it's just plain stupid that the colony still exists.
    But that's anecdotal evidence. Every person *I* have discussed it with has just sort of taken it in stride. Most have said "wasn't it destroyed?", and I say "the blast evidently wasn't as destructive as we thought", and they say "Oh okay. Well, shooting it out with Aliens is going to be cool" and that's pretty much that.

    Quoteabout the gameplay, i don't doubt they can make a memorable experience, but once you beat it, then it IS going to be the same the next time. if enemy placement and NPC placement are static, then things are going to happen the same way, the AI will make the same decisions based on the same situations and the only thing that really changes is where one is at that point.
    The thing is, that's how every modern FPS is made. AvPClassic having randomized enemy spawns was a notable exception, but it's just that: an exception.
    As for the enemies being the same every time, that often isn't the case. Enemy spawns in AvP2010 are static, but enemies still do different things each time. Likewise in Dead Space, or Call of Duty, or even much, much older games with static spawns like AvP2 or Max Payne.

    Hell, freaking Wolfenstein3D had static spawns, but what the enemies did each time would often differ and their AI coding was incredibly simplistic ("home in on player, shoot at player"). I can't think of a single game with static spawns where the game played out exactly the same every single time, the way you're implying it would with Colonial Marines.
  31. Private W Hudson
    QuoteYeah... on another note i'm enjoying the footage so far i do dislike the pulse rifle sound and that but it's place holder i guess. .
    QuoteI'm in agreement with this.. Not sure if it's a place holder or not though, but I'm hoping so.  Since the NPC's M41A's sound close to identical to the movie counterparts.  I'm a bit more worried about the fifty rounds per magazine at the moment.

    Amen to that, i want mah 99 rounds pl0x!! Yeah but totally agree with the magazine cap then the sound. Let's hope the smartgun isnt broken. :P
  32. PLEXI
    Spoiler

    @NUB DESTROYER
    Except for the fact that you did misinterpret my posts.  Plain and simple.

    Do I have to go in baby steps and  parse each one of my statements for you to understand?
    QuoteWas that the response you had in mind?
    No, but about what I was expecting that's for sure.

    We're incredibly off topic and I hoped that we could either move on or move this over to PMs.. rather then continuing to take up board space. At the moment you are contributing nothing to the solution, only to the problem.
    [close]

    QuoteYeah... on another note i'm enjoying the footage so far i do dislike the pulse rifle sound and that but it's place holder i guess. .
    I'm in agreement with this.. Not sure if it's a place holder or not though, but I'm hoping so.  Since the NPC's M41A's sound close to identical to the movie counterparts.  I'm a bit more worried about the fifty rounds per magazine at the moment.
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