The Aliens Colonial Marines demo shown at E3 2011 received a lot of praise and feedback from the press, now you can see why. Below you will find the full length E3 demo. Pure Aliens Colonial Marines goodness. The gameplay video, taken from the Xbox 360 version, lasts for 11 minutes and is narrated by Gearbox’s Randy Pitchford. It shows off a number of different environments from the second act of the game, including the destroyed Atmosphere Processor, Hadley’s Hope operations area, the medical bay and the debris of LV-426. You can download it here in HD & here in HQ.
A big thanks to Sega for the video.
During E3.
Only on really special occassions.
The reason I commented is because I saw the Winston Queen. Them calves in the picture are way heftier. Not knocking, it's just they looked odd. Action figures are neither here nor there since they're often inaccurate.
Yeah the melee system in AVP was broken. And Dead Space 1, oh yeah. outta ammo, imma hit you! BLAM! Want another? Swing, get blocked, get ****ed. Dead Space 2 though, they don't block. You just swing like a maniac till something hits you and THEN gets you ****ed.
And you guys knocking the Queens legs, you never saw the Stan Winston puppet or Mcfarlane's figure? The only thing of the legs I'll bash is A: they're out of proportion, and B: I've seen PlayStation games with better graphics than that screenshot.
Wait, Scott wears heals?
A Space Jockey-Alien would've made more sense.
She musta been working out.
Or radiation.
https://www.avpgalaxy.net/forum/proxy.php?request=http%3A%2F%2Fimage.gamespotcdn.net%2Fgamespot%2Fimages%2F2011%2F157%2F937325_20110607_640screen001.jpg&hash=6ae310c5b23de0b67e6a36f5790ed6a035c9c391
*snickers*
Well shit
Well, assuming one doesn't take AvP continuity errors into account...
Threatening until you master the melee system at least. I fist fight Xenos for fun on the hardest difficulty. Deadspace... >.> not so much.
They need to make that a taunt animation.
I don't entirely agree, at least I found them a bit more threatening in the last AVP game (taking notes, gearbox?) But have Xenos wall bounding like in the 2nd movie, that's gonna get some adrenaline running! And AGAIN, what gearbox originally promised, where they done stand there clawing at you, but instead they grab you and try to drag you off into a vent, THAT would get things interesting! Or of course, the good ol' 3 seconds to headbite from the films. I know when it comes to vast numbers, enemies that primarily grab and thus keep you from shooting for a few seconds can get annoying and borderline impossible to complete, but this is also a squadron based game, a first person gears of war. You're gonna have buddies who can help you or at least keep picking off other aliens while you deal with your prom date.
The Queen in AvP was alive since ages, so that is why she was huge.
The queen in Aliens had to be young since there wasn't a lot of time between the point when the colonists discover the Derelict and when the colonial marines arrive on LV-426.
A:CM supposedly takes place 11 months after Alien3. That gives the queen more time to grow.
That's how I'm going to justify it, at least...
PFFFFFFFFFFFT
Then again, I doubt the colony is any stronger than an advanced alien ship that carries a pilot integrated into its technology. Its just the magic of video games. If the colony is still there I will suspect ol' jockeys will too.
But all this is ultimately pointless. The makers clearly ignored the film when making the game for the sake of the story they wanted to tell, and expect their customers to do likewise.
^This.
It's possible the the choice in host, altering the body, could affect its preferences.. But it doesn't affect their capabilities in the slightest, and could be depicted either way.
It´s in the damn FAQ (Look UP!!...).
´But wasn't the Hadley's Hope colony destroyed by a nuclear explosion at the end of Aliens?
Gearbox explained that because the explosion from the atmosphere processor originated from ground level, the energy of the blast was focused into a narrow range, leaving most of the Hadley's Hope colony standing, albeit heavily damaged.´
...so ´poorly written´ does sound likely...
Taraka you mean.
A number of the Alien attacks in Alien3 are done while the Alien is standing (Rains, Clemens, David, possibly Dillon) And we Aliens getting around on all fours in Aliens. The method of locomotion is not an issue in the slightest. They do whatever they like depending on circumstances and environment.
At present, yes. I don't see that changing.
I gave up thinking that over. It's just a poorly written story at present.
And a Dead Space Style Aliens game, not bad. I look forward to seeing it. Necromorphs got nothing on our Xeno's!
I'm still curious about why the complex still standing when the entire area is nuked, The derelict could possibly be still standing but the atmosphere processor was near the main complex.
As for the crusher, I am not against it but i think it would need an origin that doesn't mess up the life cycle. It still is an awesome looking game though and regardless of the origin of the crusher, Its a game so it comes under expanded material and thus it won't effect canon, So i shouldn't worry so much, Ever since the avp films, I feel that the franchise should be treated with more care and made by experienced creators. Amusingly, i came across someone who actually thought AVP-R to be one of the best films ever. ok, i know people are entitled to their opinions but that was just crazy talk.
But I don't want another FPS Aliens game. Seriously. I know alot of people out there do, but to me, especially with this game, it's gona be more focused on the multiplayer. Thus, nothing special in the campaign.
I'll name 4 things, if they mixed it properly, it'd be mind blowing and addictive to me. But that's all I can say.
Aliens (Xenos and Colonial Marines, with all movie traits.)
Resident Evil/ Biohazard, the remake (Camera Angles, lighting, and inventory)
Silent Hill (Tention build ups, dark atmosphere, clever and subtle puzzles)
and a damn good story.
Aliens are clearly shown on all fours AND standing bipedally in Aliens, Alien3 and Resurrection. And probably the AvPs. They can do both.
As for the Crusher - it's a video game. They're in there for variety and to provide different challenges - nothing more.
The thing is that even the movies have "messed with the life cycle". 'Aliens' fabricated the Queen concept, and 'Alien3' made the "take traits from the host" thing more overt (although it was intended as far back as 'Alien', Ridley Scott mentioned it in interviews and whatnot).
Adding or changing things isn't inherently a bad thing, it keeps the property from getting stale. What matters is the execution, and frankly we don't have enough info to just condemn the Crusher concept sight unseen.
Whoa.
Anyway, I'm okay with the dumb and weak Aliens. I just want them to be very dangerous, when up-close. During a swarm-attack, even vents and windows should be dangerous to be near to.
If you fire at an Alien, it's good as dead, but it should make an effort to take you down with it, or escape.
If the swarm cannot penetrate through the marine barriers, they should retreat and attack again in untimely fashion, through new ways or something.
Though Aliens can be dumb, some can outwit marines. If marines intend to make their way to some room or something some Aliens can just sneak into that room before the marines.
This is what I saw in Aliens, and I want in its sequel.
On a unrelated note; while I doubt it, I wonder if we'll be able to remove the dot crosshair from the HUD.
I understood what you said perfectly the first time. You offered to parse each one of your statements for me in order to prove that in fact I didn't understand you. But you can't even make good on your own offer yet you quickly resort to boring character assasination tactics.
No problem, then I'll change my position. My stance is now that I will not PM you first.
If you drop it or not makes no difference to me.
Spoiler
Then you are either lacking at reading comprehension, or are refusing to acknowledge that you contorted what I said. Take your pick.
Spoiler
To humor you.
(In regards to the previous users post about how linear the campaign for Black Ops is.) CoD has been primarily successful because of its multiplayer, many players even choose to skip the singleplayer portion of the game entirely. This is a fact.
The more linear a experience is, the less replay value it has. This is also true. It has been of every game ever developed. This is why games like Deus Ex are reinstalled every time you even mention it.
Not once have I discredited A:CM's multiplayer. Never even mentioned it. Nor made any direct comparisons about the multiplayer to CoD.
In fact... my post was purely on the singleplayer campaign for A:CM.
I never said that a linear experience was strictly a bad thing, but if we're intended to play through ourselves, as well as co-op.... how many times will a player be able to go through the campaign before getting bored of it? This cannot be answered with the information present, but it is a valid concern I and many others have. Feedback is important.
As well I never made a blanket statement about A:CM's replay value. I only stated a point that the more linear an experience is, the less replay value it has.
I then went on to try and further clear up your misunderstanding of my posts. As I said, I cannot be held at fault for how you interpret what I've said.. I attempted to correct your misunderstanding, and yet you persisted. Sorry for the text block, lack of sleep. Don't feel like revising anything.
As I've said already; my dropping of this depends completely on you. I'm making an attempt. Not going to be very effective though with instigating.
Almost impossible I think lol.. I think scripted events not affected by the player's choices lend more to the feeling of on-rails, I think it depends on how well they're executed. NPC spawning shouldn't be a problem once the ai is finished, as it looks incomplete as of the E3 showcase.
If you really thought that, you would have PM'd me or not have said anything at all. Because as I said a few posts prior, I'm not gonna PM you.
Funny that I can apply the same thing to you.
The thing is, that's how every modern FPS is made. AvPClassic having randomized enemy spawns was a notable exception, but it's just that: an exception.
As for the enemies being the same every time, that often isn't the case. Enemy spawns in AvP2010 are static, but enemies still do different things each time. Likewise in Dead Space, or Call of Duty, or even much, much older games with static spawns like AvP2 or Max Payne.
Hell, freaking Wolfenstein3D had static spawns, but what the enemies did each time would often differ and their AI coding was incredibly simplistic ("home in on player, shoot at player"). I can't think of a single game with static spawns where the game played out exactly the same every single time, the way you're implying it would with Colonial Marines.
Amen to that, i want mah 99 rounds pl0x!! Yeah but totally agree with the magazine cap then the sound. Let's hope the smartgun isnt broken.
Spoiler
@NUB DESTROYER
Except for the fact that you did misinterpret my posts. Plain and simple.
Do I have to go in baby steps and parse each one of my statements for you to understand?
No, but about what I was expecting that's for sure.
We're incredibly off topic and I hoped that we could either move on or move this over to PMs.. rather then continuing to take up board space. At the moment you are contributing nothing to the solution, only to the problem.
I'm in agreement with this.. Not sure if it's a place holder or not though, but I'm hoping so. Since the NPC's M41A's sound close to identical to the movie counterparts. I'm a bit more worried about the fifty rounds per magazine at the moment.