A new batch of screenshots from the upcoming Aliens: Colonial Marines videogame by Sega has been released today. You can find them all by clicking the image below. Stay tuned over the next few minutes for new hands-on previews, gameplay videos and much more. Make sure to check the forums for links and constants updates on these new reveals.
As revealed in our recent Q&A with Gearbox Software, Aliens: Colonial Marines will be at PAX East this weekend where attendees will be able to face off against the developers in competitive multiplayer. Additionally, Gearbox Software will be talking about the game during its PAX East panel on Sunday, April 8th at 4:30pm in Manticore Theatre.
And no to the above post
Haha agree with you on all this stuff.
It's a little hard to gauge things when your looking at the game in little snippets.
The competitive multiplayer is pretty obviously rough, which isn't a totally bad thing in my mind. Probably better show people how its going now so we can get the bitching out of the way now and get some stuff fixed.
I have my qualms with some of the stuff I've seen and heard, but I'm going to hold my thoughts until after this weekend.
sounds bad
songs bad
....i havent got the aliens feeling
My only complaints are the sounds (weapons), the animations, xeno model, size, and again, the xeno blood. The first two things can be easily fixed, and the last three I can live with.
I haven't seen enough of the gameplay or AI to say if I like it. It looks way too fast paced, and a little generic at first glance.
I loved the lighting system and graphics.
looooooool
It has not been delayed, and the actual release date will be announced soon....Atleast, that's what Randy Pitchford said.
I'm sorry but it looks exactly like AVP2010 in a way:
-Can't interrupt "Trophy Kill" same in A:CM when an Alien grabs you, you can fire as much as you want but it won't die (so worse than AVP2010) and it won't stop the animation or just make the marine die by Acid.
-Smartgun through walls. Everyone was raging about it in AVP2010 but here in A:CM it seems fine to anyone. LOL?
-Grenades seems even weaker just like AVP2. So so so bad, inaccurate to movie and real life and just useless.
-Give a counter to an Alien so it stun it. LOL?
-Action packed attack instead of strategy according to MP demo (and that's pretty much the way I see the community play this game when it comes out).
Plus
-I haven't seen a marine crouch yet. I really hope we can otherwise it's going to be **********
-I hope we can swim and climb ladder and it ain't only in the campaign cos one stairs level are just so boring.
It is going to be better than AVP2010, no doubt.
But it won't be the so predicted and awaited game the oracle gave us as promise.
And for the person who said they saw a Praetorian, where did you see it?
A game is only delayed if it is ready and finished.
It is not the case.
I re-write in an other manner what I should have make clear in first place (this is speculation, but I think to be wise enough to say "a part of the problem is due to the following thing"):
SEGA pay GEARBOX to develop, I'm sure nobody has problem to understand this.
[1] You pay a company one time and they hire / put to work hundreds of people to make a one year development with a deadline.
OR
[2] You pay month by month a company depending on your income if you don't have the money now.
SEGA has problem with income.
We know it better than anyone since an Alien RPG got canceled due to the economic crysis.
Plus SEGA announced they were canceling others game to focus on less this year.
I presume they use the way [2] with Gearbox which also explain why in many interviews it is referred to "a small team" working on Colonial Marines.
This guys are paid monthly. To pay them monthly you need to give them money.
I hardly see way [1] works because there would have money to pay for a full year and a bit more a crew of hundreds of people.
Now let's take the developer & Publisher side.
SEGA says: "Next 6 months I'm going to give ten time the money I gave you for this 6 months" which means they could hire a hundred of people this 6 months which will boost the speed of development.
Gearbox tell SEGA "then we won't took 1 year to develop it but 6 months".
PROBLEM, SEGA doesn't make good sales the last 6 months and are forced to pay several developers and ALIENS ain't their priority.
So they give the money to Gearbox to hire 20 men for the next 6 months and the statement saying "it'll be finished this year" becomes instantly FALSE.
At least I don't see how it could be otherwise.
The pulse rifle sound needs more work, but I am sure they are playing around with different sounds to find the one that fits best.
Did anyone else notice the alien blood? It looks so much better now compared to the E3 2011 demo.
http://www.gametrailers.com/video/first-contact-aliens-colonial/728781
AvP 2010 lost players because the matchmaking and balancing was broken on release. Yeah they patched it out on PC, but patching on PCs is free. It cost the publishers $10,000 per patch per SKU, which is why Sega didn't bother with the consoles after a few patches. So yeah while it wasn't a massive game breaking bug it was probably one of the reasons why the player count in AvP sharply declined.
Patching games isn't so simple either as my point with the backwards flying dragons in skrym PS3, which were I believe caused by a previous patch. Also factor in that not everyone has the ability to get online and patch stuff in.
Either way I think we can all agree Delays suck, but sometimes things are delayed for a reason. And like Le Celticant said prior delays could have been due to Sega's money troubles. A developer isn't going to work on a game if they can't get paid. We're kind of speculating anyway. It could very well make its 2012 release, but as I've said the only release day I trust is the day where I have the game in my hand.
Stay frosty people.
http://www.youtube.com/watch?v=2XgLs9Fr5XY#ws
^This. Its not necessarily that the game is coming out later than I hoped. Its just the constant "Ok, this is the release date - Ohp nevermind, its coming in fall - Ohp, nevermind again, it'll be sometime in 2013."
I would much rather have them say "Its finished when its finished".
Don't be naive
SEGA had problem with economy and all this crazy crysis.
This is why they intentionally canceled the Alien RPG.
If you don't pay a developer, they don't work on it.
So I'm guessing instead of "rushing" which is not that simple by the way, the game by putting 200 people on it working at the same time they favored a team of 20 - 50 developers to work on a largest amount of time while SEGA made income which could pay Gearbox.
Problems aren't unilateral and easy. Think of it.
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about this Alien size...
I'd rather an awesome gameplay than a total realistic Alien accurate.
Problem is both are lacking from the preview.
AVP2 was a good game and Map / skins / mods allowed the game lifespan to endure ten years even with server modification down. And all of this turned the game from Good (because of its action gameplay orientated) to awesome because everyone could find its tastes with whatever modifications and other extra.
And You all know that AVP2 had the most horrible lighting system, low polygon count, bad engine, wrong sized alien / predator and yet it didn't stop player to play it.
It's like bitch*n because in Left 4 Dead zombie hits you with their hands rather than eating you and so instant kill you.
Gameplay is above everything because that's what makes you play.
The best time frame for ACM release is a few months after Prometheus. There is no point of delaying the game for 2013. Let's say I got over with the spring '12 delay, but delayed until 2013 is too much.
I agree with this. They probably should have waited until the game was in a solid state before placing any release schedule on it. Similar to the "It's done when its done" stance valve took on Half-Life 2 and what appears to be there stance on Half-Life 3.
I can understand frustration with delays, but I guess it just don't bother me so much anymore. I'm just glad to see the ball rolling and to be finally hearing something about the game.
There has always been glitches in games. And you think "Backward Flying Dragons" ruined Skyrim? Won Game of the year. Same thing with ME3.
Releasing a unfinished or unpolished project with the plans to patch it isn't either. Just look at Skyrim's backwards flying dragons, Mass Effect 3's face importation bug and AvPs poor balancing on consoles.
I did say that to him because that's a really stupid, crazy and frankly childish argument. If developers rushed to make a game because people die, no game would ever be released. That's like saying Prometheus should come out RIGHT NOW because any one of us could die any second. There are much more sensible arguments against long developments.
https://www.avpgalaxy.net/forum/proxy.php?request=http%3A%2F%2Fi39.tinypic.com%2Fw7kfau.jpg&hash=c8aa9eef776861c079a534948034d1c62e9cc283Seven foot only eh?, ROFL
And look, this is the first alie,. Did you know about It
https://www.avpgalaxy.net/forum/proxy.php?request=http%3A%2F%2Fi44.tinypic.com%2F2hycg0j.jpg&hash=2af37c03baf0e43a94cfc5d19486ac57cdd6afceNote that in this pic the alien still isn't standing up completely, so imagine the size (like If that wasn't more that 7 feet already). Btw, compare It now with this new.., stalker was It?, yeah, they nailed the size again right?, please..., lol
The game might still come out later this year. Sega rushed avp2010 before and is right now running into a lot of trouble (they have reported losses already for this year); it wouldn't surprise me they force GB to release another unfinished game like they did with Rebellion.
Anyway, the MP doesn't impress me too much. Let's wait and see what GB can deliver in the retail. Still some work to do, specially on those dwarf aliens.
Woooooow, are you shitting me? God damnit.
xenos are okay, but the marines feel like they got their shoelaces tied. seriously, the sprint speed was at best a tad slower than the running speed in avp2.
FFS!
At this point I'm pretty sure a lot of people can deal with a longer wait. It's already a bit of joke with al the delays, but if the game is good no is really going to care all that much and if it means it will help it sell better I can understand.
Might have been posted already, but here are the singleplayer bits without someone talking over them.
http://www.youtube.com/watch?v=n77evJ0YXZY#ws
Marine B: "Okay."
*ignites blow torch*
Marine A: "Not like that!"
The xenos did seem pretty slow during the campaign. Wish they were a little faster.
Quote:
"I personally can't imagine Colonial Marines making it out this year -- as Pitchford points out, Fall is already looking pretty crowded, and Gearbox itself has given Borderlands 2 a hard date of September 18th. And considering Colonial Marines is in a "pre-pre-alpha state" today, I'd imagine Colonial Marines might more realistically come out in March of 2013, well clear of the holiday competition from the Halos and Call of Duties. And if it gets just a few more months of polish out of the deal, so be it."
I seriously can't wait another year it's been so long already
Hell yeah guys!
So if they are reading this, keep up the good work! The game still needs work but I am very pleased with the progress.
I read in one of the interviews, maybe from Pitchford, that he said the game was technically still in pre-alpha? They're also quite unsteady with their talk of release dates, but at this point I'm all for waiting longer as long as they continue to improve and polish the game.
It sucks having so many great games rushed out the door. Nice to see a company take it's time, even though the circumstances are quite volatile with this particular title. It's so hard to wait, but as long as the end product is a better game, most people would probably prefer that.
they are 8 foot tall (they were, when the aliens were aliens, not lolaliens like they are now). What you say about which is the second big problem is just the straw that broke the camel's back when It comes to make them look even smaller. Like you very well said, they have already a quadruped alien, the runner, and still make the human born aliens to go on their four all the time, making them to look like dwarves when they are on a distance.
I agree with you 100% there. Have you seen when they stand up in front of you in that gameplay (and in the older gameplay too of course)?, they look even smaller than you, way way smaller than you, a marine.