The latest issue of the Official Playstation Magazine UK is featuring a 12-page article on Alien: Isolation. Click on the image below to find new behind-the-scenes details about Sega and Creative Assembly’s new survival horror game.
“(…) One of the first things we did was make the [Alien] 9-10ft tall. From that we were like, ‘well, a 9-10ft tall bloke isn’t going to be able to walk around this space that’s designed for 6ft humans in a very convincing way.’ We ended up iterating on the actual physiology in the alien, so it kind of could work in that space. We built an alien that physically can’t work, and that informs how the thing moves, and how the creature chooses to behave.”
Frankly I think this is hands down one of the best looking games I've seen, and the attention to detail is great.
I also have kind of mixed feeling now we have that pic of the Aien going through the door. From the article it seems clear that they actually did try the original legs, and then decided, and I'm reading between the lines here, based on the movement, I.e. having to crouch down all the time, that the legs needed to change.
Now I get that, because this way the Alien can stay more upright by bending its legs, however I can't help but feel if they had made it shorter then they would not have needed to do this. Ultimately if they deliver everything they are promising then I doubt I will even notice in the game. I do wonder if they have a reason for it's increased size.
Sure. Actually makes sense. What CA has described the station as being so far?
Not even kinda remotely, unless again all we've seen is YOUR ship or another docked with the station itself. (All the glamor shots have WY logos so that somewhat tracks)
They've actually rather clearly shown the bridge (a bridge), and it's identical. Again this could be your ship or another ship, maybe the ship that recovered the black box to begin with, but it sure as hell doesn't look like any kind command center designed to control the logistics of "thousands" of people on a "trading station".
Everything we've seen so far simply looks exactly like the Nostromo with some double wide sections (for through traffic, one assumes).
It's really not all that hard to believe though, in this instance. Both the Nostromo, a space ship, and the Sevastopol, a space station, require similar tech to keep them running in space. There's going to be a lot of differences; I don't expect the Sevastopol to have the Nostromo's bridge (though similar architecture may be present in some parts) and obviously the Sevastopol doesn't have any engines. But there's nothing wrong with what we've seen so far - hallways, mess halls, and airlocks that would be shared across both pieces of hardware operating in space.
I believe the magazine said that the developers took note of the different decks of the Nostromo (the padded hallways, the grungey ones with all the pipes and ladders, and the sterile flavor of the medical bay), and crafted a few new deck "archetypes" of their own for the Sevastopol. So we'll have more to look forward to.
ala how this:
https://www.avpgalaxy.net/forum/proxy.php?request=http%3A%2F%2Farabiangazette.com%2Fwp-content%2Fuploads%2F2011%2F09%2Foil-tanker.jpg&hash=b1725c11aeb8235d2726f98027b97c32febb469f
and this
https://www.avpgalaxy.net/forum/proxy.php?request=http%3A%2F%2Fgraphics8.nytimes.com%2Fimages%2F2009%2F04%2F17%2Fnyregion%2F17seaport_600.JPG&hash=415e7f5e06a0ff04c09bd9679cddb436e59e777a
are structurally and functionally identical
unless you're spending all your time on the Torrens, which is also curiously identical.
"Man in a suit? f**k that, we gave it digitigrade legs and jacked it up to 10 feet!"
Um.
I understand where they're coming from in changing the leg design, but I don't understand their reasoning for increasing the Alien's size to 9.5 feet tall. It's unnecessary. 8 feet tall is already huge, it's what's been established, and the Aliens have never been portrayed as big as they're suppose to be in games before. Now we got CA coming along and taking things in the opposite direction and making them too big.