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IGN, Sega and Gearbox Software recently hosted a preview community event for Aliens: Colonial Marines in which sections of the game’s SP and MP were showcased. The preview included mission one and four of the singleplayer campaign as well as several Team Deathmatch and Escape multiplayer matches. You can watch two plus hours of gameplay below or download it here:


Categories: Aliens CM News | Forum Topic

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Comments: 541
  1. Now the bad part, at some point there's a Xeno coming sideways after having broken through a window, it falls down initially, then picks up. I'm on my phone now and I can't tell you which exact minute this happens in the stream but in one of the previous trailers that Alien appeared in exactly the same spot with identical animation which worries me about the randomness of encounters...


    I'd say minimal. Minimal chance of random encounters.

    Even in dead space 2 they had a couple of different spawn points in every room and the game randomized it upon every death or save game reload...granted this was only for enemies breaking through vents or any other breakable objects, but still it kept your guard at all times.


    http://www.blogcdn.com/news.bigdownload.com/media/2010/01/avapclaisnfhshdejan5-1263581533.jpg

    RULES.



    Always reminds me of when i'd run to one end of a map, spawn a couple PREDBOTS, then go to the other side and spawn some aliens, and then run back to the preds and watch everybody fight.

    Ah... Chaos. It's a good thing in games.  :D
  2. Now the bad part, at some point there's a Xeno coming sideways after having broken through a window, it falls down initially, then picks up. I'm on my phone now and I can't tell you which exact minute this happens in the stream but in one of the previous trailers that Alien appeared in exactly the same spot with identical animation which worries me about the randomness of encounters...


    I'd say minimal. Minimal chance of random encounters.

    Even in dead space 2 they had a couple of different spawn points in every room and the game randomized it upon every death or save game reload...granted this was only for enemies breaking through vents or any other breakable objects, but still it kept your guard at all times.


    http://www.blogcdn.com/news.bigdownload.com/media/2010/01/avapclaisnfhshdejan5-1263581533.jpg

    RULES.
  3. Now the bad part, at some point there's a Xeno coming sideways after having broken through a window, it falls down initially, then picks up. I'm on my phone now and I can't tell you which exact minute this happens in the stream but in one of the previous trailers that Alien appeared in exactly the same spot with identical animation which worries me about the randomness of encounters...

    I'd say minimal. Minimal chance of random encounters.
    Even in dead space 2 they had a couple of different spawn points in every room and the game randomized it upon every death or save game reload...granted this was only for enemies breaking through vents or any other breakable objects, but still it kept your guard at all times.
  4. Now the bad part, at some point there's a Xeno coming sideways after having broken through a window, it falls down initially, then picks up. I'm on my phone now and I can't tell you which exact minute this happens in the stream but in one of the previous trailers that Alien appeared in exactly the same spot with identical animation which worries me about the randomness of encounters...

    I'd say minimal. Minimal chance of random encounters.
  5. Now the bad part, at some point there's a Xeno coming sideways after having broken through a window, it falls down initially, then picks up. I'm on my phone now and I can't tell you which exact minute this happens in the stream but in one of the previous trailers that Alien appeared in exactly the same spot with identical animation which worries me about the randomness of encounters...
  6. I'm kind of happy they listened to my feedback at least two times -you can turn off the motion tracker notification icon (I was very specific and vocal about it and created a dedicated thread for this issue) and that guy thrown in the vacuum straight into outer glass of umbilical bridge no longer cracks the glass. I wonder if there's anything more.
  7. I think one of the best things about AVP 99's aliens, which hasn't really been seen in any aliens game since, was their nasty habit of craking if exposed to heavy gun fire. Yeah, in AVP 2010 they burst if you torch them, but in AVP 99 they could explode in a shower of acid just from an intense pulse rifle burst. It made contending with them a real threat to your health.

    I get why it's been tone down (for mass market appeal) but it really was the best depiction of the lethality of acid blood.
  8. It was a decent enough game, but if it'd just been exclusively Marine, wouldn't have had the replayability factor. Having recently reinstalled it, I'm remembering how fun it could be.

    I'm a rine player only since 99'.
    It was a nice welcome.Nice MP but the SP was really mediocre.More like an action/scifi game than an action/horror one.I dont know if you played AvP classic when it was released but back then it felt natural to be unable to block,especially as a human...and it still manages to be scary (rine campaign).
    I cant understand since there is no Pred(meele combat) in this game why they brought up the block faction again.Huggers are a joke now and the aliens not as scary/deadly as they should be.

    I played AvP2 recently (out of nostalgia) rine campaign and the aliens were really badass and scary.Why? because whenever they showed up i had like 1 sec to kill them or they pounced right on my face and i was dead or dying.No hold the block and backwalk and shoot.
  9. I enjoyed the first couple of levels of the marine campaign up until you kill the queen, had a pretty good atmosphere. Once you got to the jungle though the game went downhill fast. Aliens and daylight don't mix.
  10. It was a decent enough game, but if it'd just been exclusively Marine, wouldn't have had the replayability factor. Having recently reinstalled it, I'm remembering how fun it could be. Mostly, when stalking someone unaware as an Alien or Predator. :)

    That's when the multiplayer games were at their most fun... When it was just a handful of people and it turned into a hunting situation. The more people there were, the more it graduated into being a messy clusterf**k, like with most games.

    Marine part was definitely too dark for you to keep being sent into it on your own, though. Needed at least one other with you, because you felt less like a Marine and more like just some random dude who'd managed to pick up a gun.
  11. Quote
    AVP 2010 was not an AWFUL game


    Quote
    the abortion that AVP 2010 was


    http://www.google.com.au/url?source=imglanding&ct=img&q=http://gifrific.com/wp-content/uploads/2012/06/Boy-That-Escalated-Quickly-Anchorman.gif&sa=X&ei=rjUTUavJKca-kgW1lYHgAg&ved=0CAkQ8wc&usg=AFQjCNHmCyTZ3Vinzr60R_niTqS2zsC__g


    This thread is now legendary in my mind.


    I guess what I was trying to say was while it was not an AWFUL game it was just a huge letdown. Hence the abortion comment.
  12. Can't say I've had a problem with the darkness.

    I died a shitload of times in the disco bit, running backwards firing madly at the shadows coming at me.

    Mind you that could just be because I suck.


    That was the best part in the whole game. The only time where the Xenos actually felt like they could rip me apart, I basically had my back against the wall and just fired from there, really intense moment, so good.
  13. Can't say I've had a problem with the darkness.

    I died a shitload of times in the disco bit, running backwards firing madly at the shadows coming at me.

    Mind you that could just be because I suck.
  14. The darkness on Xbox makes it rather hard - but I like that the Aliens are hard to kill.

    I disagree. The darkness just made it hard to see ANYTHING. It was like Rebellion didn't adjust the black levels or something. The demo for AVP 2010 to my recollection was not as dark. I felt it was an error on their part. I would have played in on PC for comparison but my laptop wouldn't handle it most likely.
  15. I am not giving them a pass but I am not gonna cry about the amount of cryo tubes either. If GBX has an open forum about the stuff they messed up, trust me, I will take part of it.

    I care. So do several others. All you need/seem to care about is whether the basic game entertains you. Good for you. I would like more from Gearbox than that. Good for me.  :)

    No, I care if the game is good. Not if it entertains me. In that case, AVP 2010 was a good game cause I found it entertaining. As average, mediocre, bad as the game was I logged many hours on the MP because it was mindless fun.

    Quote
    I am not giving them a pass but I am not gonna cry about the amount of cryo tubes either.

    Who's crying?

    But hey, it's easier to resort to the lazy default of 'haters gonna hate', isn't it?

    Quote
    but to say that all it is is nitpicking for the for the sake of nitpicking - you're f**king damn right, because Gearbox blew their load the moment they touched the license

    Precisement.

    No one, I said I wasn't gonna cry.
  16. We can judge the game on two levels...

    Claims to be canon: Gearbox have been so incredibly loud about this - including on the most recent video - that making simple observations about the sheer number of things which contradict canon (after watching almost two entire missions through, no less) is a perfectly subject for legitimate for discussion. You don't want that to trouble you? Well, nobody's asking you to. :) But effectively telling people to stop talking about it isn't very constructive, either.

    Bottom line is that Gearbox are the ones who keep bringing this up.

    Gameplay/entertainment value: After seeing the afore-mentioned almost two entire mission's worth (and various instances reflected in the advertising), discussing how entertaining/atmospheric it'll be, is also very much a legitimate subject for discussion.

    And let's face it, we wouldn't be fans if we weren't able to make fun of how our own fandom is being represented, like I did here, would we? :) That's what separates us from the scary obsessives...

    So long as criticism is constructive, there's nothing wrong with it. I've made observations on stuff I've found strange, but tried to qualify it with how it could've been done differently/better. I've also said that I hope the game will be enjoyable as an experience. But I'm not going to lie and say it looks any different from the 'Doom' formula or the 2010 AVP game, because it doesn't.

    Just like how I still disagree with those who say the Alien or Predator are incapable of being scary/formidable on film, any more. The problem's never been over-exposure. It's that they haven't been portrayed right in ages.
  17. Quote
    It's understandable why they did it, but I don't get why they couldn't have just given us the option to turn it on and off.

    Especially when it's already built in to the game.
    Pretty much all this. I can see myself being screwed in third person because I go into melee combat and my camera view dramatically changes due to ending up in an enclosed space or getting close to a wall, therefore jinxing me.

    By the way don't get me wrong guys, I'm really excited for this game, especially multiplayer, I'm just chatting away.
  18. Quote
    It's understandable why they did it, but I don't get why they couldn't have just given us the option to turn it on and off.

    Especially when it's already built in to the game.
  19. I did not have a big problem with first person alien in AvP99, AvP2, and AvP2010. When one of them in the IGN video (I'm not the greatest with names) talks about how first person would disorientate a lot of people and so therefore they made the majority of the alien gameplay third person I was thinking "Wha?"


    It's understandable why they did it, but I don't get why they couldn't have just given us the option to turn it on and off. They've been at this game for years already, it's hard to believe that they just ignored the people who were used to the first-person perspective. Then again, it shouldn't really be unbelievable to me since it wasn't until they saw that petition for playable female marines that they finally got off their asses to actually put that in the game.
  20. Just look around here. I never said it was a pandemic of non-shit buying. Look at guys like WinterActual. I think he actually said "I'm not buying Gearbox's BS." Or maybe that was ShadowPred.

    I know i'm not buying Gearbox's BS. That's not a literal statement though. I mean what they say, not the game. I've got the game pre-ordered, and i'll buy it. It's an investment of time, as well as money, for me. So I can't just back out of it now.
  21. I did not have a big problem with first person alien in AvP99, AvP2, and AvP2010. When one of them in the IGN video (I'm not the greatest with names) talks about how first person would disorientate a lot of people and so they made the majority of the alien gameplay third person I was thinking "Wha?"
  22. It's strange that you go first person in a vent, but then switch back to third after.  Did I read something about that the third person was to give the Alien a wider range of vision or something?
  23. I don't often come around here anymore but I watched most of the stream, let's hope that their obsession to pay attention to key details from the film hasn't ruined this game. I am still excited and going to pick it up because it's aliens. Let's all hope it turns out to be what we expect!
  24. We're generally more one than the other.  I've been playing video games since the early 1980s, but wouldn't call myself a gamer.  I don't know shit about how all this multiplayer stuff works.
  25. Quote
    People just aren't buying Gearbox's shit, I guess.


    I had a quick glance around the Gearbox forums and there didn't seem to be a great deal of dissent.


    Just look around here. I never said it was a pandemic of non-shit buying. Look at guys like WinterActual. I think he actually said "I'm not buying Gearbox's BS." Or maybe that was ShadowPred.


    I'm talking about gamers vs. movie nerds though.



    But...most of us here on this forum are both!


    <a href="http://www.youtube.com/watch?v=bW7Op86ox9g" target="_blank" class="aeva_link bbc_link new_win">http://www.youtube.com/watch?v=bW7Op86ox9g</a>
  26. Quote
    People just aren't buying Gearbox's shit, I guess.

    I had a quick glance around the Gearbox forums and there didn't seem to be a great deal of dissent.

    Just look around here. I never said it was a pandemic of non-shit buying. Look at guys like WinterActual. I think he actually said "I'm not buying Gearbox's BS." Or maybe that was ShadowPred.

    I'm talking about gamers vs. movie nerds though.

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