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First Aliens Infestation Review

The first Aliens Infestation review can be found in the latest issue of NGamer magazine. The UK magazine has given it 80/100. The review is spoiler-free and praises the graphics, gameplay mechanics and the overall fun of the game. You can find the scans by clicking the image below.

 First Aliens Infestation Review

Update: Another review can be read in the October issue of the UK Official Nintendo Magazine. They gave it 82/100. This review also shows a screenshot of a mini-game recreating Bishop’s knife trick. Click here to find the scans.



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Comments: 31
  1. ikarop
    Indeed. The one posted above is just the online version. Same as the ONM link.




    Here's a small excerpt from the beginning of the game. Don't forget to pick up your copy today!

    Spoiler
    Quote(...)The Sulaco never made it to the Gateway. A search for the ship was under way and it wasn't long before it was located adrift near Gamma Leopris  in the Outer Rim. First response rescue crews performed initial bio-scans an determined that there is one human survivor aboard, however they could not make radio contact with the survivor. That is why you're here today Marines (...) Locate and identify the life form, then secure and extract them back to the USS Sephora (...)
    [close]

    Also, please use try to the spoiler tag to hide potential spoilers until the game has been released in all countries.
  2. Ash 937
    The problem with so many of these scores is that we don't know what the basis is for them.  Would an average score be a 5 or, if we are going by an academic standard, be a 7? 

    By all accounts so far (including the review above), Infestation seems like a solid game, with the only significant drawback being it's length...which leads me to another questions altogether.  Does the criticism about game length also mean that the critics like it enough to wish there was more? Because that's not necessarily a bad thing.   :-\

  3. Xenomrph
    Alternately, it might be an intentional nod to the Alien3: The Gun game. WayForward has already said Infestation is going to be chock-full of little nods, references, and in-jokes for the fans.
  4. Ash 937
    Quote from: Xenomrph on Sep 23, 2011, 06:28:18 AM

    Interestingly enough, those synthetics bear a striking resemblance to the robots you can shoot in the 'Alien3: The Gun' arcade game.

    http://i1104.photobucket.com/albums/h329/8bitAngel/Scrapyardblues.jpg

    I think that's because there is a very general idea of what robots look like in the video-game world of design that is entrenched in the collective consciousness of programmers too.  The ironic thing about it is that the Aliens universe has a unique spin on all of it's non-human elements.  The xnomorphs are unique and so are the bio-weapon soldiers in Alien3.  All Wayforward had to do was extend their field of study beyond Aliens by one film and they wouldn't have to default on a typical design like this.  Almost nothing is known about WY's bio-weapon soldier-unit from Alien3.  For all we know, they can be synthetics too.

    Regardless, it's a very small oversight to the overall aesthetic of the game.  I don't think this will take away from my enjoyment of the game too much.   :)
  5. Xenomrph
    Quote from: Ash 937 on Sep 22, 2011, 11:33:35 PM
    2.  The androids.  At first I thought, "oh well, i can accept that since it wouldn't be fun for some gamers to shoot aliens all day."  But we saw what the androids looked like in the films...and they weren't terminators.  I think they should stuck with the human look for androids from the films.  Plus, I think it would a been cool to shoot a few and watch them run around without a head and try to attack you like Ash in Alien.  Or, it would've been cool to blow one in half and watch it crawl toward you without any legs.
    Interestingly enough, those synthetics bear a striking resemblance to the robots you can shoot in the 'Alien3: The Gun' arcade game.

    https://www.avpgalaxy.net/forum/proxy.php?request=http%3A%2F%2Fi1104.photobucket.com%2Falbums%2Fh329%2F8bitAngel%2FScrapyardblues.jpg&hash=2603166c1ee4b5789fde6142d1280d2f5c8fcdca

    Quote from: Mr. Domino on Sep 23, 2011, 01:12:09 AM
    Synthetics were handled really well in Alien Trilogy for the PSX. Don't really remember anyone else getting it right. The ones in AVP2 were so roided up it was easy to tell them from the humans, which kind of defeated the purpose.
    Synthetics in AvPClassic were pretty indistinguishable from humans until you injured them (well that and they didn't show up on infrared for the Predator, and had no pheromone signature for the Alien), and then it was pretty clear that they weren't human. They were always armed with shotguns, but if you took off one of their arms they'd draw a pistol and continue shooting.

    Quote from: Ash 937 on Sep 23, 2011, 05:42:32 AM
    We also got a glimpse of some WY bioweapon troops at the end of Alien3.  They entered Fury 161 with Bishop II who were dressed in all white and armed with guns.  They sort of reminded me of a storm trooper variant from Hoth in The Empire Strikes Back.  I wouldn't mind fighting a few of those guys in Aliens Infestation.  Going with the current design of synthetics in this game was a mistake in my opinion, the Alien universe already introduces us to enough enemies in the original three films to give us the variety we needed.

    http://www.alienexperience.com/forum/index.php?topic=7094.0

    http://www.scifiguns.com/props/a3_4.jpg
    There's enemies in AvP2 that use that design as their character model. The heavy-duty hazmat soldiers use that armor and face mask, but it's in a different color scheme.
  6. Ash 937
    We also got a glimpse of some WY bioweapon troops at the end of Alien3.  They entered Fury 161 with Bishop II who were dressed in all white and armed with guns.  They sort of reminded me of a storm trooper variant from Hoth in The Empire Strikes Back.  I wouldn't mind fighting a few of those guys in Aliens Infestation.  Going with the current design of synthetics in this game was a mistake in my opinion, the Alien universe already introduces us to enough enemies in the original three films to give us the variety we needed.

    http://www.alienexperience.com/forum/index.php?topic=7094.0

    http://www.scifiguns.com/props/a3_4.jpg
  7. Mr. Domino
    Synthetics were handled really well in Alien Trilogy for the PSX. Don't really remember anyone else getting it right. The ones in AVP2 were so roided up it was easy to tell them from the humans, which kind of defeated the purpose.
  8. Ash 937
    A couple of things I noticed from the scanned reviews:

    1.  One of the marines is named Cameron and its an obvious nod to the director.  Will there be other characters that go by the name of Scott, Fincher, and Jeunet???

    2.  The androids.  At first I thought, "oh well, i can accept that since it wouldn't be fun for some gamers to shoot aliens all day."  But we saw what the androids looked like in the films...and they weren't terminators.  I think they should stuck with the human look for androids from the films.  Plus, I think it would a been cool to shoot a few and watch them run around without a head and try to attack you like Ash in Alien.  Or, it would've been cool to blow one in half and watch it crawl toward you without any legs.

    3.  I agree that the pistol should be utterly useless.  The only time it ever had an effect on an xenomorph was when Vasquez was shooting them in the vents at point blank range.
  9. newbeing
    I wonder why this is coming out October 11th and not the 4th for the American release. Well I guess its good you Brits get a game first for once. Lets hope these scores stay in the 8-9 (if not 10) area.
  10. ikarop
    Another review can be read in the October issue of ONM. Special thanks to MFTP for the scans:

  11. Ash 937
    Infestation pulls comparisons from Metroid, Contra, and Castlevania...all of those are benchmark series from the 8-bit and 16-bit era.  It seems like the only significant shortcoming of this game (based on this review) has more to do with the limitations of the DS hardware (audio capabilities) than it does with the actual gameplay mechanics.  I'm not surprised that the story has been criticized for lacking substance...with the exception of only some games from the Metroid series, both Contra and Castlevania were never regarded as stellar examples of good story lines being told through video games.  As a matter of fact, I think most story lines for 2D platformers are garbage.  If you want a good story, you are better off trying your luck with RPGs.

    Overall, it sounds like this game will be all that I hoped/expected it would be.  I'm looking forward to owning it. 
  12. ikarop
    NGamer Magazine (October 2011):


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