Started by XenoVC, Jul 29, 2008, 02:14:07 AM
Quote from: Gate on May 23, 2015, 09:43:57 PMhttps://scontent-mia1-1.xx.fbcdn.net/hphotos-xtp1/v/t1.0-9/11052490_10204806277728999_7992425771446463632_n.jpg?oh=200b3ef32d403ff92770bc2675bf8a2a&oe=55C326B4
Quote from: Corporal Hicks on May 05, 2015, 09:14:51 AM
Quote from: MoonerSK on Jul 19, 2015, 06:13:27 PM
Quote from: MoonerSK on Jul 26, 2015, 12:00:54 PMhttp://img-9gag-fun.9cache.com/photo/anBMWjV_460s.jpg
QuoteThe level-design of the game feature a structure similar to that of Hitman: Blood Money as opposed to the linear structure of Hitman: Absolution. Every level in the game is a small sandbox which can be explored by players. Levels are also larger in Hitman, in which the maps in the game will be "six to seven times larger than the biggest levels in Absolution". Levels accommodate about 300 non-playable characters, with each having different routines and will react differently with players' actions.[7] The checkpoint system from Absolution has also been dropped. Players can save their game anytime during missions.[8]