Quote from: ikarop on Jun 05, 2012, 01:18:54 PM
Quote from: shadowedge on Jun 05, 2012, 08:00:49 AM
Quote from: ikarop on Mar 01, 2012, 11:55:02 AM
You need to unpack the .asr file first. For e.g multiplayer.asr, you will find the files there.
Sorry for the late reply by which asr file do I need to unpack in order to get the heat vision?
This is my graphics folder:
Thanks.
Quote from: ikarop on Mar 01, 2012, 11:55:02 AM
You need to unpack the .asr file first. For e.g multiplayer.asr, you will find the files there.
You can find that file in your Characters folder.
Thank you very much! I found them and extracted the nessessary files.
Two more questions:
1. Is there any guides that tell the temperature of various people/objects in the game so I can sync the correct temperatures?
I found each of the thermal vision gradients and I opened them up in Photoshop after renaming them .dds. They just seem to be a standard blue-red gradient.
For comparison I opened up some other people's gradients on
moddb.com and they are quite different.
So is there any temperature guides?
2. I extracted each of the vision modes as "BLOCK.XXX.bin" files:
grey_gradient, tech_gradient, tech_world_gradient_darker, thermal+gradient, thermal_gradient_cold, pred_zoom_static, and fsfx_scanlines.
When it came to step 7 in your tutorial, I opened "beam.asr" with the Asura Engine Extractor, but there are only two places available to add the vision modes. Is there any other file I can open that has the 7 necessary slots open?
I know that your VisionPack2.en file on moddb has 10 places open for them in the Asura Extractor, and I am just wondering how you got the necessary places available. What file did you use to get them?
3. I made a working test vision pack using grey_gradient, tech_gradient, tech_world_gradient_darker, thermal+gradient, thermal_gradient_cold.
I made a working test vision mode pack using your "VisionPack2.en" as a base in the Asura Extractor program instead of beams.asr so I would have enough slots for everything.
I changed:
grey_gradient = solid grey
tech_gradient = green
tech_world_gradient_darker = solid black
thermal_gradient = red
thermal_gradient_cold = blue
Just to see how each gradient effected each aspect of the game and when I played the game I got this:
I take it that:
grey_gradient = everything in alien vision mode (you+background+marines) (xenomorphs not included as they somehow have their own pallet).
thermal_gradient_cold = the background in Thermal mode.
thermal_gradient = Predator (Player) Predator (other players) and marine bots in thermal mode.
What does tech_gradient and tech_world_gradient_darker do? I couldn't get them (black and green) to show up anywhere. Are they not used?
Thanks.