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Games => Alien-Predator Games => Aliens: Infestation => Topic started by: ikarop on Sep 15, 2011, 05:13:47 PM

Title: AvPGalaxy Interviews WayForward
Post by: ikarop on Sep 15, 2011, 05:13:47 PM

We recently spoke with developer WayForward (with some fantastic contributions from our community) regarding the upcoming game, Aliens Infestation. Click here for the whole interview.

The primary locations are the Sulaco, LV-426, the Derelict ship, the Phobos research facility, and a few other minor locations. But believe me when I say they're pretty massive, especially the Sulaco. We worked off schematics of that ship from James Cameron's film to make a full 1:1 scale Sulaco, with every inch of it explorable (including the exterior).

Aliens Infestation will be in stores on October 11th in the US and on September 30th in Europe for the Nintendo DS. Special thanks to Sega and WayForward for taking the time to chat with us.

Link To Post

Title: Re: AvPGalaxy Interviews WayForward
Post by: newbeing on Sep 15, 2011, 05:44:14 PM
Great interview. I am so pumped for this game!
Title: Re: AvPGalaxy Interviews WayForward
Post by: Ash 937 on Sep 15, 2011, 05:53:33 PM
Yes, excellent interview.  I'm slightly put-off but the admittance that this game can be completed in a day or so.  Still, I think it will be fun to mess around with choosing which characters stay behind and which move forward.  That should be good for a few go-arounds with the whole game.

Now I'm wondering if the ending will be different based on which marines survive and which ones die.
Title: Re: AvPGalaxy Interviews WayForward
Post by: Corporal Hicks on Sep 15, 2011, 06:12:50 PM
Very good interview. Good work everyone :D I'm really looking forward to this game!
Title: Re: AvPGalaxy Interviews WayForward
Post by: predxeno on Sep 15, 2011, 06:19:38 PM
What's the Phobos research facility? ???
Title: Re: AvPGalaxy Interviews WayForward
Post by: Space Sweeper on Sep 15, 2011, 07:10:42 PM
...Isn't Phobos the reasearch facility on Mars from Doom?
Title: Re: AvPGalaxy Interviews WayForward
Post by: ikarop on Sep 15, 2011, 07:28:27 PM
Quote from: predxeno on Sep 15, 2011, 06:19:38 PM
What's the Phobos research facility? ???
I haven't confirmed it yet. But it might be a tie-in with ACM. From what I heard most of these very early artwork pieces (done by the excellent Craig Mullins) were left out so I'm not sure. I'll ask around. I can confirm tho that both of these concept art pieces from ACM were originally labelled as "Research".

(https://www.avpgalaxy.net/gallery/albums/games/alienscm/conceptart/concept07.jpg)

(https://www.avpgalaxy.net/gallery/albums/games/alienscm/conceptart/normal_concept15.jpg)

Phobos (Moon of Mars):

(https://www.avpgalaxy.net/forum/proxy.php?request=http%3A%2F%2Fapod.nasa.gov%2Fapod%2Fimage%2F0108%2Fphobos_vik1_r1.jpg&hash=4482bc166d9d59fd1c6dbf4d688b7fe8cd43ee1b)
Title: Re: AvPGalaxy Interviews WayForward
Post by: Xenomrph on Sep 15, 2011, 07:34:23 PM
Great interview, thanks for sharing it!

Edit-- if Colonial Marines has you exploring the Sulaco, and so does Infestation, I wonder how well their two depictions of essentially the same exact setting will match up. I mean sure they'll be different since one is a 3D first-person-shooter and the other is a 2D side-scroller, but I wonder if they'll share common design/placement elements.
Title: Re: AvPGalaxy Interviews WayForward
Post by: Ash 937 on Sep 16, 2011, 12:13:07 AM
Not much to see here but we may already have our first glimpse of Phobos.  Nobody needs to dress like this on LV-426, the derelict, or the Sulaco within the time frame of Aliens.

Quote from: Space Sweeper on Sep 02, 2011, 11:51:28 PM
http://gyazo.com/7133c26de02c721a3c91ce504740038a.png

Title: Re: AvPGalaxy Interviews WayForward
Post by: Xenomrph on Sep 16, 2011, 12:14:29 AM
Interview pointed out that you'll get to go on the exterior of the Sulaco as well, I wouldn't be surprised if that's what was in that screenshot.
Title: Re: AvPGalaxy Interviews WayForward
Post by: SM on Sep 16, 2011, 01:22:46 AM
I'm not buying "schematics of that ship from James Cameron's film to make a full 1:1 scale Sulaco".  What schematics?

On the other hand I will very likely buy the game.  ;D
Title: Re: AvPGalaxy Interviews WayForward
Post by: Xenomrph on Sep 16, 2011, 02:56:31 AM
Probably the ones Syd Mead did that the Gearbox guys have talked about, if I'm remembering right.
Title: Re: AvPGalaxy Interviews WayForward
Post by: NUB DESTROYER on Sep 16, 2011, 03:05:10 AM
Yes, one of the GBX guys said that they were in collaboration with Mead to model the insides of the Sulaco that were were not shown in the films, which implied that the schematics weren't readily available.

Assuming that two companies aren't  cooperating and that GBX paid some sort of consultation fee to Mead for his time, I don't think GBX would easily give up the design to WayForward. But I really don't know if these two companies are cooperating or not.
Title: Re: AvPGalaxy Interviews WayForward
Post by: Ash 937 on Sep 16, 2011, 03:20:32 AM
Quote from: NUB DESTROYER on Sep 16, 2011, 03:05:10 AM
Assuming that two companies aren't  cooperating and that GBX paid some sort of consultation fee to Mead for his time, I don't think GBX would easily give up the design to WayForward. But I really don't know if these two companies are cooperating or not.

But does it even matter???  This is a Nintendo DS game, afterall.  The game had a small budget and was made for a screen that is smaller than a business card.  The game will be fun but I don't think it needs to be judged against too much accuracy from the films.  You guys all saw the pic with the "gorilla alien," right?  LOL.
Title: Re: AvPGalaxy Interviews WayForward
Post by: NUB DESTROYER on Sep 16, 2011, 03:24:47 AM
Hey man Nintendo is serious business. Don't get me started with Pokemon
Title: Re: AvPGalaxy Interviews WayForward
Post by: PVTDukeMorrison on Sep 16, 2011, 03:48:30 AM
This looks very promisingn, now just get renegade kid (Dementium, Dementium2, Moon) to make a fps version and I think life will be complete :P
Title: Re: AvPGalaxy Interviews WayForward
Post by: Mr. Domino on Sep 16, 2011, 04:24:56 AM
Preordered. I mean, there was never any question. I'm a huge fan of this genre of gaming, and this is the first time (unless you count the frustratingly odd Aliens: The Thanatos Encounter) that it's graced the Alien franchise. Plus, I love sprite-based graphics, and these look to be pretty stunning. I have a sneaking suspicion I may actually get more enjoyment out of this little appetizer than I will from the main attraction.
Title: Re: AvPGalaxy Interviews WayForward
Post by: Xenomrph on Sep 16, 2011, 06:24:47 AM
Quote from: NUB DESTROYER on Sep 16, 2011, 03:05:10 AM
But I really don't know if these two companies are cooperating or not.
They definitely are cooperating. The interview says as much. :)
Title: Re: AvPGalaxy Interviews WayForward
Post by: SM on Sep 16, 2011, 06:46:56 AM
Quote from: Xenomrph on Sep 16, 2011, 02:56:31 AM
Probably the ones Syd Mead did that the Gearbox guys have talked about, if I'm remembering right.

It'd be cool if Mead really did do schematics of the Sulaco, but if he'd done any for the film they woulda shown up in a book or on a DVD sometime in the last 25 years with all the other artwork he did.

QuoteThe game will be fun but I don't think it needs to be judged against too much accuracy from the films. 

I don't judge any game with film accuracy.  Alien3 - The Gun would suck if it was accurate.  ;D
Title: Re: AvPGalaxy Interviews WayForward
Post by: Xenomrph on Sep 16, 2011, 07:12:17 AM
Quote from: SM on Sep 16, 2011, 06:46:56 AM
Quote from: Xenomrph on Sep 16, 2011, 02:56:31 AM
Probably the ones Syd Mead did that the Gearbox guys have talked about, if I'm remembering right.

It'd be cool if Mead really did do schematics of the Sulaco, but if he'd done any for the film they woulda shown up in a book or on a DVD sometime in the last 25 years with all the other artwork he did.
I mean, if he had done any for Gearbox for Colonial Marines, I seem to recall a Gearbox person saying they were working directly with Mead to "flesh out" other parts of the ship not seen in the movie.
Title: Re: AvPGalaxy Interviews WayForward
Post by: NUB DESTROYER on Sep 16, 2011, 07:16:04 AM
LOL don't want to mention this guy again but Brian Cozzens mentions n one of his interviews at PAX that his company was working with Mead to replicate the interior of the Sulaco based on his old schematics that he made during his time working on Aliens.

I'd give you the youtube link, but I need to get a haircut
Title: Re: AvPGalaxy Interviews WayForward
Post by: SM on Sep 16, 2011, 07:27:07 AM
Quote from: Xenomrph on Sep 16, 2011, 07:12:17 AM
Quote from: SM on Sep 16, 2011, 06:46:56 AM
Quote from: Xenomrph on Sep 16, 2011, 02:56:31 AM
Probably the ones Syd Mead did that the Gearbox guys have talked about, if I'm remembering right.

It'd be cool if Mead really did do schematics of the Sulaco, but if he'd done any for the film they woulda shown up in a book or on a DVD sometime in the last 25 years with all the other artwork he did.
I mean, if he had done any for Gearbox for Colonial Marines, I seem to recall a Gearbox person saying they were working directly with Mead to "flesh out" other parts of the ship not seen in the movie.

I know - I'm just refuting the claim from the dude that Mead did Sulaco "schematics" back in 1985, which they're using.
Title: Re: AvPGalaxy Interviews WayForward
Post by: NUB DESTROYER on Sep 16, 2011, 08:19:55 AM
Quote
Brian Martell http://www.youtube.com/watch?v=h-bYHgK30C4 (http://www.youtube.com/watch?v=h-bYHgK30C4) (1:00 area)
The other guy  http://www.youtube.com/watch?v=fhAOJrKroqI (http://www.youtube.com/watch?v=fhAOJrKroqI)  (says it twice)
There's more, but these are the ones I can find off the bat.
Title: Re: AvPGalaxy Interviews WayForward
Post by: Bio Mech Hunter on Sep 16, 2011, 05:21:21 PM
I am SO buying this on launch day. ;D
Title: Re: AvPGalaxy Interviews WayForward
Post by: Ash 937 on Sep 17, 2011, 11:46:24 PM
I haven't bought a new Nintendo DS game since New Super Mario Bros. came out in 2006.  The DS is a great system even though I personally feel like their best titles came out early in the system's life cycle.  It's so refreshing to see a game like this come out in 2011.  Preordered.

Quote from: PVTDukeMorrison on Sep 16, 2011, 03:48:30 AM
This looks very promisingn, now just get renegade kid (Dementium, Dementium2, Moon) to make a fps version and I think life will be complete :P

A cool little homebrew fps (only one level long) for the DS came out a few years ago and used the Alien theme.  It's not much of a game but it does give you a hint of what a proper Alien fps for the DS would be like.

You don't see actual gameplay until about 3 mins in and the review, in general, can be slightly annoying but you'll get the idea.

http://www.youtube.com/watch?v=X9tvjGN3RwY#ws (http://www.youtube.com/watch?v=X9tvjGN3RwY#ws)
Title: Re: AvPGalaxy Interviews WayForward
Post by: NUB DESTROYER on Sep 18, 2011, 12:58:35 AM
I'm not up-to-date regarding this title so forgive me for this. But what exactly is WayForward's reason for not releasing this on the 3DS?  Despite the backwards compatibility, not many people want to play a game on a lesser system.

I can only imagine that they're doing it because they're just huge fans and have absolutely no care about making a profit on this game. Because despite their supposed "low budget", that's what will end up happening.
Title: Re: AvPGalaxy Interviews WayForward
Post by: Xenomrph on Sep 18, 2011, 01:25:13 AM
Game has been in development since like 2007, before the 3DS existed. They didn't want to go back and rebuild the game to utilize the 3D stuff, so they're releasing it as-is.
Title: Re: AvPGalaxy Interviews WayForward
Post by: NUB DESTROYER on Sep 18, 2011, 01:30:10 AM
Thanks for the info. I hope it works out for everyone.