Some time ago you may remember us asking the community to submit their questions for a community Q&A with Gearbox Software about the upcoming title Aliens: Colonial Marines. We did a selection of the best and most commonly asked questions and today we have received the answers. Unfortunately, mainly due to time and resources constraints, just a few of the questions that were submitted have been answered. Click here to read the interview in full.
“One of the major goals we had in mind when we first started talking about Aliens: Colonial Marines was to offer a deeper insight into the mythology of the Aliens universe and answer some of the unresolved questions there. That's something we're very excited about, and a lot of that stems from discussions the team had with Ridley Scott. As I'm sure you can imagine, we're also very excited about the possibility of Prometheus offering additional insight and answers as well. “
A very special thanks to Sega and Gearbox for answering our questions as well as the community for getting involved.
Quote from: metalos on Apr 03, 2012, 01:19:39 PM
I think, the Prometheus is a big reason, forwhy the game will coming out in the fall of 2012. I hope, the Gearbox built in a lot of thing, from the Prometheus. E.g. when we are in the Derelict the characters speak of the Space Jockey race, etc.
QuoteWhen a co-op player drops in, they take control of a freshly-spawned character that retains all of the perks and upgrades they've unlocked.That's rad, as well as the concern about replay and long-term playing value. If it is good, Gearbox, many of us would play this game into the ground, most likely for years on end, and buy all of your damned DLC because there's so many who can't wait to get behind a great Aliens product.
Quote from: Narcissus on Apr 03, 2012, 05:12:36 PMThis would really be sweet, I think. From everything I've seen of Prometheus, it looks stunning. I don't know if I could handle a great Alien-related movie and great Colonial Marines game coming out within months. I may slip into cultural shock and start eating lots of cereal while nailing boards to the front door.
I too believe that the delay in the release is a direct result of marketing that coincides with the eventual Blu Ray/dvd release of "Prometheus" on home video. It is after all, a natural tie-in. There may even be some revelations in "Prometheus" that are game changers as far as a direction to some part of the sub-plot of this games story?
QuoteGearbox Software – We want to make sure the game is engaging and has lots of replay value to it, so we're experimenting with a variety of approaches to create more long-term engagement than typically seen in a first-person shooter. The upgrades and perks you choose to unlock across the campaign
Quote from: ikarop on Apr 03, 2012, 01:00:16 PM
Unfortunately, mainly due to time and resources constraints, just a few of the questions that were submitted have been answered.
Quote from: Sh0dan on Apr 03, 2012, 05:56:40 PMQuote from: ikarop on Apr 03, 2012, 01:00:16 PM
Unfortunately, mainly due to time and resources constraints, just a few of the questions that were submitted have been answered.
Cheers for this Ikarop, they might not have answered many of our questions, but the ones they did answer were much more informative than usual.
Very happy with how they talk about player choice. Thats pretty much what I wanted to hear, after seeing the E3 Demo.
Quote from: HicksUSCM on Apr 03, 2012, 04:16:13 PM
I am disappointed. "There was no time" is not an excuse for answering 7 out of more than 20 questions. If you are a dev working on this title you will know every detail about it. Its about matter of 20-30 min at best to answer 30 questions and this can be done if that dev went into the WC with his laptop and answer them while he do his job. And this is for about half hour of ONE DAY, but they got about month or so to answer the questions and still they managed just 7. I can't believe this >:(
QuoteAvPGalaxy – How are Gearbox going to ensure we keep picking up the controller to replay Colonial Marines? What sort of re-playability does the game have?
Gearbox Software – We want to make sure the game is engaging and has lots of replay value to it, so we're experimenting with a variety of approaches to create more long-term engagement than typically seen in a first-person shooter. The upgrades and perks you choose to unlock across the campaign, cooperative and competitive modes are a major part of this and something that we'll be talking much more about later on.
Quote from: ikarop on Apr 03, 2012, 01:00:16 PMI totally did NOT see that coming. ::) Was wondering whatever happened to our little Q&A session with GB.
Unfortunately, mainly due to time and resources constraints, just a few of the questions that were submitted have been answered.
Quote from: Remonster on Apr 03, 2012, 06:18:56 PMQuote from: HicksUSCM on Apr 03, 2012, 04:16:13 PM
I am disappointed. "There was no time" is not an excuse for answering 7 out of more than 20 questions. If you are a dev working on this title you will know every detail about it. Its about matter of 20-30 min at best to answer 30 questions and this can be done if that dev went into the WC with his laptop and answer them while he do his job. And this is for about half hour of ONE DAY, but they got about month or so to answer the questions and still they managed just 7. I can't believe this >:(
It's not that they couldn't answer the questions. They literally cannot answer them. Video Game marketing is planned out in a very specific way, and developers can get into a lot of trouble if they reveal things early.
Quote from: Remonster on Apr 03, 2012, 06:18:56 PMThere is no point of hiding game features which can sale your game. If you reveal the game features earlier - the more people will get hooked. ACM will be released without many people to know about it, because there is no info or any videos so far (I don't count the TWO total videos, not representing all aspects of the game). This is very wrong marketing way - because of keeping your never-seen-before features to fail your own game's sales. AvP 2010 released many videos before the release and sold good. That good its the best selling AvP game to date. ACM will be released in shadow and sale poorly, then we will never see ACM 2. Its just lost cause ;) I am still willing to see the competitive multiplayer modes tho :)Quote from: HicksUSCM on Apr 03, 2012, 04:16:13 PM
I am disappointed. "There was no time" is not an excuse for answering 7 out of more than 20 questions. If you are a dev working on this title you will know every detail about it. Its about matter of 20-30 min at best to answer 30 questions and this can be done if that dev went into the WC with his laptop and answer them while he do his job. And this is for about half hour of ONE DAY, but they got about month or so to answer the questions and still they managed just 7. I can't believe this >:(
It's not that they couldn't answer the questions. They literally cannot answer them. Video Game marketing is planned out in a very specific way, and developers can get into a lot of trouble if they reveal things early.
Quote from: Byohzrd on Apr 03, 2012, 06:44:40 PM
so multiplayer info this sunday? FINALLY. still hoping for Aliens vs Marines play mode