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Games => Alien-Predator Games => Aliens: Colonial Marines => Topic started by: ikarop on Mar 07, 2013, 06:16:43 PM

Title: Aliens: Colonial Marines Patch #2 Released [Updated]
Post by: ikarop on Mar 07, 2013, 06:16:43 PM

Gearbox Software has announced today that a new patch for Aliens: Colonial Marines has just been released on Xbox 360. Updates for the PC and PlayStation 3 versions of the game are also on the way.

A new update for Aliens: Colonial Marines is currently rolling out on Xbox 360, with PC and PlayStation 3 updates expected to release in the near future as well.

You can find the full changelog for the Xbox 360 patch after the cut.

Update: The PlayStation 3 update is expected to arrive tomorrow at 9AM GMT on Friday, March 8. The changelog for this platform can be found here.

The upcoming PC update will share many of the changes contained in the Xbox 360 and PlayStation 3 updates, along with some additional changes that will be part of a future update for Xbox 360 and PlayStation 3.

Changelog (3/7/2013):

General

– Addressed an issue that could sometimes cause co-op player revival to not work under certain circumstances.
– Addressed issues with players not spawning into a level properly.
– Fixed a marine player invincibility exploit.
– Resolved several instances where players could walk or fall outside of maps.
– Fixed an issue that could cause localized text to sometimes display incorrectly.
– Addressed an issue where weapon ammunition was not always highlighted properly.
– Addressed some issues where multiplayer / co-op clients could see interactive objects displayed in a different state.
– Fixed a bug affecting voiceovers with the Firing Range bonus content.
– Addressed an issue where Ripley's Flamethrower (bonus content) would sometimes fire continuously without player input.
– Addressed a rare issue that could cause Achievements to not unlock properly.
– General user interface improvements.
– Miscellaneous bug fixes.

Campaign

– Addressed some issues that could cause improper warping for co-op players.
– Various tweaks to address instances where NPC characters would not always properly navigate to objectives.
– Added safeguards to prevent players from using a weapon in the weapons-suppressed portion of "One Bullet."
– Modified Bella and Reid's behavior in "No Hope in Hadley's" to prevent them from spawning at the wrong point.

Versus

– Fixed issues that could clients to report inaccurate results and statistics.
– Addressed instances where a map would appear to "pop in" when loading into a new match.
– Addressed an issue that was could cause stutter when opening the multiplayer scoreboard
– Switching profiles while in a lobby now returns players to the title screen immediately.
– Multiplayer teams should now correctly auto-balance between rounds.
– New Xeno appearance customization added.

Link To Post

Title: Re: Aliens: Colonial Marines Patch #2 Released
Post by: Berserker Pred on Mar 07, 2013, 06:32:16 PM
Great, a loosely fitting dog collar.
Title: Re: Aliens: Colonial Marines Patch #2 Released
Post by: OpenMaw on Mar 07, 2013, 06:32:52 PM
I see no Alien AI improvements.

Title: Re: Aliens: Colonial Marines Patch #2 Released
Post by: Elicas on Mar 07, 2013, 06:39:59 PM
Don't worry guys, everything is fixed. 11/10.
Title: Re: Aliens: Colonial Marines Patch #2 Released
Post by: RagingDragon on Mar 07, 2013, 06:41:41 PM
With the amount of bugs in the game, I'm sure the list of potential fixes is staggering. At least they've patched something, and hopefully this means they'll keep up support until the end of the DLC run.

New Xeno appearance customization eh? Have to check it out. The multiplayer scoreboard hang was also devilishly awful, that's a good thing to fix right away.

Every time you hit back to check the scores, the game freezes for like 1-2 seconds. I've gotten killed a few times trying to check the scores. God do they need to work on the wall-walk and pounce freeze. I mean seriously.

Some damage tweaks are also in order. Pump shotguns can kill in 1 shot, and so can Spitter attacks somehow? I don't understand how this happens since I've never been able to kill someone with 1 shot from a Spitter...
Title: Re: Aliens: Colonial Marines Patch #2 Released
Post by: Aceburster on Mar 07, 2013, 06:47:22 PM
If youre gonna make a bad game, you might as well make it a rock solid bad game... Seems like a waste of patch money tbh.
Title: Re: Aliens: Colonial Marines Patch #2 Released
Post by: ikarop on Mar 07, 2013, 07:02:32 PM
Quote from: Berserker Pred on Mar 07, 2013, 06:32:16 PM
Great, a loosely fitting dog collar.
For the Alien right? The file has been on the disc since release date.

It's this guy: http://fc06.deviantart.net/fs70/f/2012/234/3/8/ajax_j_xenomorph_by_proppedupcreations-d5c0i3h.jpg (http://fc06.deviantart.net/fs70/f/2012/234/3/8/ajax_j_xenomorph_by_proppedupcreations-d5c0i3h.jpg) https://pbs.twimg.com/media/BCoLlHwCQAA0efp.jpg (https://pbs.twimg.com/media/BCoLlHwCQAA0efp.jpg)
Title: Re: Aliens: Colonial Marines Patch #2 Released
Post by: fragzilla88 on Mar 07, 2013, 07:12:49 PM
can anyone tell me why after i found hicks shotgun while playing co op i seem to have lost my pulse rifle and can only switch between hicks and the other pump action shotgun? this has continued through multiple campain plays, am i missing something?
Title: Re: Aliens: Colonial Marines Patch #2 Released
Post by: Berserker Pred on Mar 07, 2013, 07:19:10 PM
Quote from: ikarop on Mar 07, 2013, 07:02:32 PM
Quote from: Berserker Pred on Mar 07, 2013, 06:32:16 PM
Great, a loosely fitting dog collar.
For the Alien right? The file has been on the disc since release date.

It's this guy: http://fc06.deviantart.net/fs70/f/2012/234/3/8/ajax_j_xenomorph_by_proppedupcreations-d5c0i3h.jpg (http://fc06.deviantart.net/fs70/f/2012/234/3/8/ajax_j_xenomorph_by_proppedupcreations-d5c0i3h.jpg) https://pbs.twimg.com/media/BCoLlHwCQAA0efp.jpg (https://pbs.twimg.com/media/BCoLlHwCQAA0efp.jpg)

I didn't realize it was on the disc or that it was based off of that guy. It looks cool on that costume but doesn't fit very nicely in the actual game though and you can only wear it with certain alien heads  :( . However I'm all for free (sort of) customization. Do you know if there are any other files that are already on the disc?
Title: Re: Aliens: Colonial Marines Patch #2 Released
Post by: TorsoInvader on Mar 07, 2013, 07:23:25 PM
Quote from: ikarop on Mar 07, 2013, 07:02:32 PM
Quote from: Berserker Pred on Mar 07, 2013, 06:32:16 PM
Great, a loosely fitting dog collar.
For the Alien right? The file has been on the disc since release date.

It's this guy: http://fc06.deviantart.net/fs70/f/2012/234/3/8/ajax_j_xenomorph_by_proppedupcreations-d5c0i3h.jpg (http://fc06.deviantart.net/fs70/f/2012/234/3/8/ajax_j_xenomorph_by_proppedupcreations-d5c0i3h.jpg) https://pbs.twimg.com/media/BCoLlHwCQAA0efp.jpg (https://pbs.twimg.com/media/BCoLlHwCQAA0efp.jpg)

Why would....

seriosuly


What were they one when someone decided this would be a good idea??(hopes this is a joke)

Quote from: fragzilla88 on Mar 07, 2013, 07:12:49 PM
can anyone tell me why after i found hicks shotgun while playing co op i seem to have lost my pulse rifle and can only switch between hicks and the other pump action shotgun? this has continued through multiple campain plays, am i missing something?

All you need to do is open your weapon menu and pick your guns again.
Title: Re: Aliens: Colonial Marines Patch #2 Released
Post by: PRI. HUDSON on Mar 07, 2013, 07:25:34 PM
No high res texture patch? LOL. Thanks.
Title: Re: Aliens: Colonial Marines Patch #2 Released
Post by: ikarop on Mar 07, 2013, 07:28:22 PM
Quote from: PanCoreUnit on Mar 07, 2013, 07:23:25 PM
Quote from: ikarop on Mar 07, 2013, 07:02:32 PM
Quote from: Berserker Pred on Mar 07, 2013, 06:32:16 PM
Great, a loosely fitting dog collar.
For the Alien right? The file has been on the disc since release date.

It's this guy: http://fc06.deviantart.net/fs70/f/2012/234/3/8/ajax_j_xenomorph_by_proppedupcreations-d5c0i3h.jpg (http://fc06.deviantart.net/fs70/f/2012/234/3/8/ajax_j_xenomorph_by_proppedupcreations-d5c0i3h.jpg) https://pbs.twimg.com/media/BCoLlHwCQAA0efp.jpg (https://pbs.twimg.com/media/BCoLlHwCQAA0efp.jpg)

Why would....

seriosuly


What were they one when someone decided this would be a good idea??(hopes this is a joke)

These cosplayers helped them at conventions and promo events. I guess it's a way to say thanks. There's a bunch of this stuff in the game (marine heads modelled after fans, UKCM logo, etc...).

(https://fbcdn-sphotos-g-a.akamaihd.net/hphotos-ak-prn1/604152_10151327323366997_842399393_n.jpg) (https://www.facebook.com/theukcm/posts/535820806439699)
Title: Re: Aliens: Colonial Marines Patch #2 Released
Post by: pixelbaron on Mar 07, 2013, 07:31:47 PM
I was about to get really mad at video games because the patch is lackluster, but then I saw that they unlocked some shitty trinket I can put on my alien.

11/10 game of the year!
Title: Re: Aliens: Colonial Marines Patch #2 Released
Post by: RagingDragon on Mar 07, 2013, 07:42:59 PM
It's nice that they're giving a nod to those cosplayer folks that helped them hype their terrible game. I'm sure they're just as mad, if not more, than the rest of us since they thought it was going to be worth their time.

God that collar, I'm just gonna go full Bambi and not say anything, because I definitely don't have anything nice to say. :-\
Title: Re: Aliens: Colonial Marines Patch #2 Released
Post by: fragzilla88 on Mar 07, 2013, 07:44:32 PM
thanks pan i had just figured that out. didnt realize i was already sporrting the entire weapon library un my coat.
Title: Re: Aliens: Colonial Marines Patch #2 Released
Post by: xeno-kaname on Mar 07, 2013, 09:22:00 PM
Quote from: PRI. HUDSON on Mar 07, 2013, 07:25:34 PM
No high res texture patch? LOL. Thanks.

Yeah, no. They need to fix everything else before textures, which in my opinion is the least of the problems. I care about gameplay not looks., although it can be annoying when they take their time loading. Glad for the score board fix, but they need to fix up that Lurker pounce glitch.
Title: Re: Aliens: Colonial Marines Patch #2 Released
Post by: Aceburster on Mar 07, 2013, 09:27:28 PM
 I could go for an Alien wearing a torn up Nostromo space suit, one with kill marks scratched into its dome, a "Jeri" model with all sorts of wires hanging out, one wearing a boater hat, one wearing a teeshirt with a human baby bursting through, one with the smart ass nose art sprayed onto its dome, a zombie version with the hole in the back of its head from Hicks shotgun... all sorts of goofy stuff but a dog collar?

Its not even clever.
Title: Re: Aliens: Colonial Marines Patch #2 Released
Post by: szkoki on Mar 07, 2013, 09:34:26 PM
Quote from: OpenMaw on Mar 07, 2013, 06:32:52 PM
I see no Alien AI improvements.

because its perfect as it gets
Title: Re: Aliens: Colonial Marines Patch #2 Released
Post by: chupacabras acheronsis on Mar 07, 2013, 09:50:36 PM
Quote from: ikarop on Mar 07, 2013, 07:28:22 PM
These cosplayers helped them at conventions and promo events. I guess it's a way to say thanks. There's a bunch of this stuff in the game (marine heads modelled after fans, UKCM logo, etc...).

(https://fbcdn-sphotos-g-a.akamaihd.net/hphotos-ak-prn1/604152_10151327323366997_842399393_n.jpg) (https://www.facebook.com/theukcm/posts/535820806439699)

(https://www.avpgalaxy.net/forum/proxy.php?request=http%3A%2F%2Fapotential.files.wordpress.com%2F2011%2F12%2Fscreams-internally.jpg&hash=92b477278a3335aa89c5bfb5ae215d006fd4c970)

...this is the furriest shit i've ever seen.
Title: Re: Aliens: Colonial Marines Patch #2 Released
Post by: RagingDragon on Mar 07, 2013, 10:18:01 PM
My buddy Shmiggins calls them Hot Topic Aliens. :laugh:
Title: Re: Aliens: Colonial Marines Patch #2 Released
Post by: Lie on Mar 07, 2013, 10:24:30 PM
A Dog Collar for the alien... Their just trolling us at this point.
Title: Re: Aliens: Colonial Marines Patch #2 Released
Post by: PRI. HUDSON on Mar 07, 2013, 10:36:19 PM
Quote from: xeno-kaname on Mar 07, 2013, 09:22:00 PM
Quote from: PRI. HUDSON on Mar 07, 2013, 07:25:34 PM
No high res texture patch? LOL. Thanks.

Yeah, no. They need to fix everything else before textures, which in my opinion is the least of the problems. I care about gameplay not looks., although it can be annoying when they take their time loading. Glad for the score board fix, but they need to fix up that Lurker pounce glitch.

I agree but I was hoping that would be included. This thing needs at least another round or 2 of support. I think if Gearbox wants to save face, they have to.

Any new, juicy rumors on the SEGA vs. Gearbox front?
Title: Re: Aliens: Colonial Marines Patch #2 Released
Post by: Aceburster on Mar 07, 2013, 10:48:06 PM
I dunno about Sega vs Gearbox but 25 Timegate employees got layed off a couple days ago so the wheel of fate has started turning.

Ya know that makes me wonder if Timegate did the patch and now Gearbox has to finish it which is why its not rolling out on all platforms at once lol :p
Title: Re: Aliens: Colonial Marines Patch #2 Released
Post by: ScardyFox on Mar 07, 2013, 10:53:29 PM
...annoying.
Title: Re: Aliens: Colonial Marines Patch #2 Released
Post by: PRI. HUDSON on Mar 07, 2013, 10:56:30 PM
Quote from: Aceburster on Mar 07, 2013, 10:48:06 PM
I dunno about Sega vs Gearbox but 25 Timegate employees got layed off a couple days ago so the wheel of fate has started turning.

Ya know that makes me wonder if Timegate did the patch and now Gearbox has to finish it which is why its not rolling out on all platforms at once lol :p

Yeah, I read about that. It's a shame. Some people deserve to lose jobs and some don't. They are a small studio that was in over their head (aka worked on ACM on the cheap). Good outsourcing, Gearbox. You lousy f**ks.
Title: Re: Aliens: Colonial Marines Patch #2 Released
Post by: ScardyFox on Mar 07, 2013, 11:09:53 PM
I feel bad for TimeGate to be honest in this regard. They're a small studio of course they're going to take the contract and try and make some money. What studio wouldn't if they felt they could do it? Shitty time to lose your job, in particular when really it should be GB personal getting the ax. This was their ship to captain.
Title: Re: Aliens: Colonial Marines Patch #2 Released
Post by: Slaine on Mar 07, 2013, 11:12:00 PM
It's nice of them to let customers become game testers and charge us full price for a BETA test version of the game.

Screw Gearbox.
Title: Re: Aliens: Colonial Marines Patch #2 Released
Post by: Aceburster on Mar 07, 2013, 11:29:56 PM
Quote from: PRI. HUDSON on Mar 07, 2013, 10:56:30 PM
Yeah, I read about that. It's a shame. Some people deserve to lose jobs and some don't. They are a small studio that was in over their head (aka worked on ACM on the cheap). Good outsourcing, Gearbox. You lousy f**ks.

Itll catch up to Sega and GBX in time but yea the low man on the totem pole gets it first. This patch is technically the second one right? Nobody seems to recall ever getting that day 1 patch from what ive read, I sure dont remember it but whatever its patch 2...

This is 40k right out the door to fix stuff nobody complained about, if theres a MP exploit yea sure kill it, fix scoreboard lag cool, reid and bella derpin out, cool. But isnt this crazy cost of patching the excuse always given for why they DONT do it at all? It seems like they are just fine splitting the patches up and getting hit with charges.

I mean its their money and if they wanna waste it then fine by me but I dont think thats the goal here. Just like the "friends of gearbox" SHiFT code thing its market research.

Xbox had the biggest sales numbers right? They put out a crappy little patch, everyone signs into Live because a patch is a heck of a lot more enticing than a stupid SHiFT code and they see how big their audience actually is. Been a month and the GBX execs need to start making descisions. Hopefully ones that lead to the unemployment office.
Title: Re: Aliens: Colonial Marines Patch #2 Released
Post by: Xenomrph on Mar 08, 2013, 12:48:35 AM
Quote from: Slaine on Mar 07, 2013, 11:12:00 PM
It's nice of them to let customers become game testers and charge us full price for a BETA test version of the game.
Welcome to modern videogame development, unfortunately. :)
Title: Re: Aliens: Colonial Marines Patch #2 Released
Post by: JokersWarPig on Mar 08, 2013, 01:28:53 AM
Quote from: ikarop on Mar 07, 2013, 07:28:22 PM
Quote from: PanCoreUnit on Mar 07, 2013, 07:23:25 PM
Quote from: ikarop on Mar 07, 2013, 07:02:32 PM
Quote from: Berserker Pred on Mar 07, 2013, 06:32:16 PM
Great, a loosely fitting dog collar.
For the Alien right? The file has been on the disc since release date.

It's this guy: http://fc06.deviantart.net/fs70/f/2012/234/3/8/ajax_j_xenomorph_by_proppedupcreations-d5c0i3h.jpg (http://fc06.deviantart.net/fs70/f/2012/234/3/8/ajax_j_xenomorph_by_proppedupcreations-d5c0i3h.jpg) https://pbs.twimg.com/media/BCoLlHwCQAA0efp.jpg (https://pbs.twimg.com/media/BCoLlHwCQAA0efp.jpg)



Why would....

seriosuly


What were they one when someone decided this would be a good idea??(hopes this is a joke)

These cosplayers helped them at conventions and promo events. I guess it's a way to say thanks. There's a bunch of this stuff in the game (marine heads modelled after fans, UKCM logo, etc...).

(https://fbcdn-sphotos-g-a.akamaihd.net/hphotos-ak-prn1/604152_10151327323366997_842399393_n.jpg) (https://www.facebook.com/theukcm/posts/535820806439699)

(https://www.avpgalaxy.net/forum/proxy.php?request=http%3A%2F%2Fi907.photobucket.com%2Falbums%2Fac273%2FJokersWarPig68%2F1_zps3023b9d7.jpg&hash=d27b2092d3443fe032758c361dd736c1b576b12b)
Title: Re: Aliens: Colonial Marines Patch #2 Released
Post by: Predaker on Mar 08, 2013, 01:32:06 AM
Quote from: JokersWarPig on Mar 08, 2013, 01:28:53 AM
Quote from: ikarop on Mar 07, 2013, 07:28:22 PM
Quote from: PanCoreUnit on Mar 07, 2013, 07:23:25 PM
Quote from: ikarop on Mar 07, 2013, 07:02:32 PM
Quote from: Berserker Pred on Mar 07, 2013, 06:32:16 PM
Great, a loosely fitting dog collar.
For the Alien right? The file has been on the disc since release date.

It's this guy: http://fc06.deviantart.net/fs70/f/2012/234/3/8/ajax_j_xenomorph_by_proppedupcreations-d5c0i3h.jpg (http://fc06.deviantart.net/fs70/f/2012/234/3/8/ajax_j_xenomorph_by_proppedupcreations-d5c0i3h.jpg) https://pbs.twimg.com/media/BCoLlHwCQAA0efp.jpg (https://pbs.twimg.com/media/BCoLlHwCQAA0efp.jpg)



Why would....

seriosuly


What were they one when someone decided this would be a good idea??(hopes this is a joke)

These cosplayers helped them at conventions and promo events. I guess it's a way to say thanks. There's a bunch of this stuff in the game (marine heads modelled after fans, UKCM logo, etc...).

(https://fbcdn-sphotos-g-a.akamaihd.net/hphotos-ak-prn1/604152_10151327323366997_842399393_n.jpg) (https://www.facebook.com/theukcm/posts/535820806439699)


http://i907.photobucket.com/albums/ac273/JokersWarPig68/92-what-the-f**k-is-this-shit_zpsf378678f.jpg

Spoiler
(https://www.avpgalaxy.net/forum/proxy.php?request=http%3A%2F%2Fi1016.photobucket.com%2Falbums%2Faf286%2Fblueblahbleh%2FDeaconpropsmaking-1.png&hash=5710e903fc588fc704130a7ed1789657a84a1ff3)
[close]
Title: Re: Aliens: Colonial Marines Patch #2 Released
Post by: Dovahkiin on Mar 08, 2013, 02:59:43 AM
Quote from: ikarop on Mar 07, 2013, 07:28:22 PM
Quote from: PanCoreUnit on Mar 07, 2013, 07:23:25 PM
Quote from: ikarop on Mar 07, 2013, 07:02:32 PM
Quote from: Berserker Pred on Mar 07, 2013, 06:32:16 PM
Great, a loosely fitting dog collar.
For the Alien right? The file has been on the disc since release date.

It's this guy: http://fc06.deviantart.net/fs70/f/2012/234/3/8/ajax_j_xenomorph_by_proppedupcreations-d5c0i3h.jpg (http://fc06.deviantart.net/fs70/f/2012/234/3/8/ajax_j_xenomorph_by_proppedupcreations-d5c0i3h.jpg) https://pbs.twimg.com/media/BCoLlHwCQAA0efp.jpg (https://pbs.twimg.com/media/BCoLlHwCQAA0efp.jpg)

Why would....

seriosuly


What were they one when someone decided this would be a good idea??(hopes this is a joke)

These cosplayers helped them at conventions and promo events. I guess it's a way to say thanks. There's a bunch of this stuff in the game (marine heads modelled after fans, UKCM logo, etc...).

(https://fbcdn-sphotos-g-a.akamaihd.net/hphotos-ak-prn1/604152_10151327323366997_842399393_n.jpg) (https://www.facebook.com/theukcm/posts/535820806439699)

Oh,WOW. That's awful.
Title: Re: Aliens: Colonial Marines Patch #2 Released
Post by: OpenMaw on Mar 08, 2013, 03:26:19 AM
"Bug Hunt" is actually euphemistic DLC, featuring bondage gear for the xenos and sex-toys for the colonial marines.

You draw your own conclusions.
Title: Re: Aliens: Colonial Marines Patch #2 Released
Post by: SM on Mar 08, 2013, 03:36:53 AM
Achievement Unlocked
Safe word.
Title: Re: Aliens: Colonial Marines Patch #2 Released
Post by: chupacabras acheronsis on Mar 08, 2013, 03:39:10 AM
Quote from: OpenMaw on Mar 08, 2013, 03:26:19 AM
"Bug Hunt" is actually euphemistic DLC, featuring bondage gear for the xenos and sex-toys for the colonial marines.

You draw your own conclusions.

no need.

(https://www.avpgalaxy.net/forum/proxy.php?request=http%3A%2F%2Fsphotos-b.xx.fbcdn.net%2Fhphotos-ash4%2F303678_10150930651236997_2029870257_n.jpg&hash=c2a7ec02cca8c0634f3cbf4f391ef1c5ec39ec76)
Title: Re: Aliens: Colonial Marines Patch #2 Released
Post by: Gren_86 on Mar 08, 2013, 04:31:07 AM
As if the Kenner aliens weren't enough and now we have to put up with this, the perfect organism reduced to wearing a f**king dog collar!?!
True cannon material but I have to admit it suits the game. 

http://www.youtube.com/watch?v=-JFfN5pKzFU# (http://www.youtube.com/watch?v=-JFfN5pKzFU#)

 
Title: Re: Aliens: Colonial Marines Patch #2 Released
Post by: WinterActual on Mar 08, 2013, 05:37:19 AM
The patch is completely useless for the PC version at least. Nothing to do with the MP at all - the game will stay dead for a while.
Title: Re: Aliens: Colonial Marines Patch #2 Released
Post by: Njm1983 on Mar 08, 2013, 07:37:26 AM
The shit-storm rolls on.... in this case "trolls on"
Title: Re: Aliens: Colonial Marines Patch #2 Released
Post by: piff on Mar 08, 2013, 08:18:43 AM
Quote from: WinterActual on Mar 08, 2013, 05:37:19 AM
The patch is completely useless for the PC version at least. Nothing to do with the MP at all - the game will stay dead for a while.

the game is dead.

died the quickest death ever for a video game.

guess they will keep raping the franchise for everything they can and rip us off
Title: Re: Aliens: Colonial Marines Patch #2 Released
Post by: ikarop on Mar 08, 2013, 09:27:46 AM
Quote from: Gearbox SoftwareThe PlayStation 3 update is expected to roll out around 9AM GMT / 3AM CT on Friday, March 8.

The upcoming PC update will share many of the changes contained in the Xbox 360 and PlayStation 3 updates, along with some additional changes that will be part of a future update for Xbox 360 and PlayStation 3.

Quote3/8/2013 Update

General


    - Addressed an issue that could sometimes cause co-op player revival to not work under certain circumstances.
    - Addressed issues with players not spawning into a level properly.
    - Fixed a marine player invincibility exploit.
    - Resolved several instances where players could walk or fall outside of maps.
    - Fixed an issue that could cause localized text to sometimes display incorrectly.
    - Addressed an issue where weapon ammunition was not always highlighted properly.
    - Addressed some issues where multiplayer / co-op clients could see interactive objects displayed in a different state.
    - Fixed a bug affecting voiceovers with the Firing Range bonus content.
    - Addressed an issue where Ripley's Flamethrower (bonus content) would sometimes fire continuously without player input.
    - General user interface improvements.
    - Overall stability improvements.
    - Miscellaneous bug fixes.


Campaign


    - Addressed some issues that could cause improper warping for co-op players.
    - Various tweaks to address instances where NPC characters would not always properly navigate to objectives.
    - Added safeguards to prevent players from using a weapon in the weapons-suppressed portion of "One Bullet."
    - Modified Bella and Reid's behavior in "No Hope in Hadley's" to prevent them from spawning at the wrong point.


Versus

    - Fixed issues that could clients to report inaccurate results and statistics.
    - Addressed instances where a map would appear to "pop in" when loading into a new match.
    - Addressed an issue that was could cause stutter when opening the multiplayer scoreboard.
    - Switching profiles while in a lobby now returns players to the title screen immediately.
    - Multiplayer teams should now correctly auto-balance between rounds.
    - New Xeno appearance customization added.
Title: Re: Aliens: Colonial Marines Patch #2 Released [Updated]
Post by: The Necronoir on Mar 08, 2013, 09:41:49 AM
Quote from: ikarop on Mar 07, 2013, 06:16:43 PM
"The upcoming PC update will share many of the changes contained in the Xbox 360 and PlayStation 3 updates, along with some additional changes that will be part of a future update for Xbox 360 and PlayStation 3."

That has interesting implications, which I'm not entirely sure how to interpret. It would appear to suggest that they're forging ahead with the updates on the PC platform, with the XBOX and PS3 iterations taking a little longer to tailor for each platform. But in that case why is the PC version not coming out first? Also, given the high overhead costs of patching on the consoles vs PC, you'd expect them to want to cram more fixes into fewer updates on those platforms, making them even fewer and further between. Weird.
Title: Re: Aliens: Colonial Marines Patch #2 Released [Updated]
Post by: pixelbaron on Mar 08, 2013, 02:39:45 PM
My guess is they have a skeleton crew working on updates and fixes.

They are just going through the motions and probably checking off bullet points that satisfy their shareholders and once that has run its course after a couple of more anemic patches they'll abandon this abortion of a game and never speak of it again.
Title: Re: Aliens: Colonial Marines Patch #2 Released [Updated]
Post by: TorsoInvader on Mar 08, 2013, 04:11:26 PM
LOL I just noticed in my last post because of my rage/disgust i had a whole bunch of typos  in it.


Anyway IMO its not really fair to blame Timegate,they are a small company and they tried to do what they could.Sure it was bad but at least they tried.

We all know what GBX did(spending A:CM money on BL2 etc) so its their mess and if they ever want to make money again they should do alot better with the patches then adding a damn dog collar and fixing issues that should have been fixed before launch.
Title: Re: Aliens: Colonial Marines Patch #2 Released
Post by: PRJ_since1990 on Mar 08, 2013, 04:45:32 PM
Quote from: RagingDragon on Mar 07, 2013, 06:41:41 PM
With the amount of bugs in the game, I'm sure the list of potential fixes is staggering. At least they've patched something, and hopefully this means they'll keep up support until the end of the DLC run.

New Xeno appearance customization eh? Have to check it out. The multiplayer scoreboard hang was also devilishly awful, that's a good thing to fix right away.

Every time you hit back to check the scores, the game freezes for like 1-2 seconds. I've gotten killed a few times trying to check the scores. God do they need to work on the wall-walk and pounce freeze. I mean seriously.

Some damage tweaks are also in order. Pump shotguns can kill in 1 shot, and so can Spitter attacks somehow? I don't understand how this happens since I've never been able to kill someone with 1 shot from a Spitter...
Agreed. The back button is more like a freeze button. Also, is the fact the camera before a round begins and after a round finishes supposed to pan and stop like that? With all the other faults, I can't be sure about this one lol. Either way, I'm happy they're trying to fix problems and Gearbox hasn't left the game to die outright.

As much as I love Rip's Flamethrower, I have to say half the time I try to use the flame in close range when someone jumps at me, it literally stops working. It sputs out a small flame and I have to click the Left trigger a few times before I get a steady stream. But usually at that point, I die.
Title: Re: Aliens: Colonial Marines Patch #2 Released [Updated]
Post by: RagingDragon on Mar 08, 2013, 05:01:48 PM
Quote from: PRJ_since1990 on Mar 08, 2013, 04:45:32 PM
As much as I love Rip's Flamethrower, I have to say half the time I try to use the flame in close range when someone jumps at me, it literally stops working. It sputs out a small flame and I have to click the Left trigger a few times before I get a steady stream. But usually at that point, I die.

I have this problem when I'm firing the pulse rifle sometimes. I'll get hit by an Alien in melee, and my rifle just stops firing even though I'm holding the trigger down. This allows the Alien to just follow me and claw me to death. I never release and repress the trigger fast enough, but it only happens once in a great while.
Title: Re: Aliens: Colonial Marines Patch #2 Released [Updated]
Post by: JokersWarPig on Mar 08, 2013, 06:26:40 PM
Quote from: RagingDragon on Mar 08, 2013, 05:01:48 PM
Quote from: PRJ_since1990 on Mar 08, 2013, 04:45:32 PM
As much as I love Rip's Flamethrower, I have to say half the time I try to use the flame in close range when someone jumps at me, it literally stops working. It sputs out a small flame and I have to click the Left trigger a few times before I get a steady stream. But usually at that point, I die.

I have this problem when I'm firing the pulse rifle sometimes. I'll get hit by an Alien in melee, and my rifle just stops firing even though I'm holding the trigger down. This allows the Alien to just follow me and claw me to death. I never release and repress the trigger fast enough, but it only happens once in a great while.
Could that be because of the bludgeon attack? Thats the only time I've seen something like this happen
Title: Re: Aliens: Colonial Marines Patch #2 Released [Updated]
Post by: RagingDragon on Mar 08, 2013, 06:38:41 PM
Quote from: JokersWarPig on Mar 08, 2013, 06:26:40 PM
Could that be because of the bludgeon attack? Thats the only time I've seen something like this happen

Wow you're absolutely right, Jokers, it could be that. I haven't noticed? If that's what happens, they need to make a little arm animation where you wave your gun around or hold it up or something when stunned!
Title: Re: Aliens: Colonial Marines Patch #2 Released [Updated]
Post by: JokersWarPig on Mar 08, 2013, 07:04:55 PM
Quote from: RagingDragon on Mar 08, 2013, 06:38:41 PM
Quote from: JokersWarPig on Mar 08, 2013, 06:26:40 PM
Could that be because of the bludgeon attack? Thats the only time I've seen something like this happen

Wow you're absolutely right, Jokers, it could be that. I haven't noticed? If that's what happens, they need to make a little arm animation where you wave your gun around or hold it up or something when stunned!

I dont believe I've been attacked by it, but I know when playing as an alien the marines character model does stumble backwards. I don't know why they would do something like AVP 2010 did when an enemy hits you with a heavy attack...slackin' gearbox
Title: Re: Aliens: Colonial Marines Patch #2 Released [Update...
Post by: Bio Mech Hunter on Mar 08, 2013, 07:15:48 PM
Quote from: OpenMaw on Mar 07, 2013, 06:32:52 PM
I see no Alien AI improvements.


Yeah, and no animation fixes or texture enhancements either.

Quote from: ikarop on Mar 07, 2013, 07:02:32 PM
Quote from: Berserker Pred on Mar 07, 2013, 06:32:16 PM
Great, a loosely fitting dog collar.
For the Alien right? The file has been on the disc since release date.

It's this guy: http://fc06.deviantart.net/fs70/f/2012/234/3/8/ajax_j_xenomorph_by_proppedupcreations-d5c0i3h.jpg (http://fc06.deviantart.net/fs70/f/2012/234/3/8/ajax_j_xenomorph_by_proppedupcreations-d5c0i3h.jpg) https://pbs.twimg.com/media/BCoLlHwCQAA0efp.jpg (https://pbs.twimg.com/media/BCoLlHwCQAA0efp.jpg)
You gotta be shitting me... please tell me this is a joke.

Otherwise, Randy needs to be bitch slapped.
Title: Re: Aliens: Colonial Marines Patch #2 Released [Updated]
Post by: slaysaliens on Mar 08, 2013, 07:49:34 PM
I know its a game and it's all supposed to be about accuracy and creating the classic atmosphere.  But if this is Gearbox's way of giving a shout out to some one, then be mad at Gearbox if you disagree with how they give shout outs and say thanks. 
I've personally been to Dragon Con 5 times now and the guy who wears this Red Dog Collar and his WHOLE group is f**king awesome. 

I'm not a moderator, I'm not the guy in the suit, I'm not your parents - but why not stop making the personal attacks on the guy in the suit for his decision wear a Red Dog Collar.  It's not in the movie. wow.  James Cameron or Ridley Scott or goddamn Dan O'Bannon didn't have red dog collars on their other worldly monster.  I came to this thread to read personal experience gamers are having w/ the Aliens: Colonial Marines Patch #2 that underlined part there is the title of this thread.  Go make a thread titles Red Dog Collar Blows or something, can't we have this thread be a little more informative? 3 pages of bashing a collar. wow.

Title: Re: Aliens: Colonial Marines Patch #2 Released [Updated]
Post by: Aceburster on Mar 08, 2013, 08:12:49 PM
Quote from: slaysaliens on Mar 08, 2013, 07:49:34 PM
I know its a game and it's all supposed to be about accuracy and creating the classic atmosphere.  But if this is Gearbox's way of giving a shout out to some one, then be mad at Gearbox if you disagree with how they give shout outs and say thanks. 
I've personally been to Dragon Con 5 times now and the guy who wears this Red Dog Collar and his WHOLE group is f**king awesome. 

I'm not a moderator, I'm not the guy in the suit, I'm not your parents - but why not stop making the personal attacks on the guy in the suit for his decision wear a Red Dog Collar.  It's not in the movie. wow.  James Cameron or Ridley Scott or goddamn Dan O'Bannon didn't have red dog collars on their other worldly monster.  I came to this thread to read personal experience gamers are having w/ the Aliens: Colonial Marines Patch #2 that underlined part there is the title of this thread.  Go make a thread titles Red Dog Collar Blows or something, can't we have this thread be a little more informative? 3 pages of bashing a collar. wow.

Im sure the guy is cool, his group is probably cool too but the collar is stupid for being part of the game at all. The collar sucks and its not a personal attack by saying so, just another thing put in the game like the endless donuts that nobody wants to see.

The patch doesnt actually fix anything people have been complaining so what is there to say about it? The thing could say "Herobrine was removed from game" and it wouldnt mean squat as far as making the thing better. "General user interface improvements" Its been patched twice now... so you tell me what that does. Ripleys Flamethrower got a patched, how does that effect 99% of people who dont have it.

People are falling out of the map accidentally? Most cases ive seen for that are on purpose, hell all Ive done in the game since February 13th is try to find new ways to fall out of the map and explore the game through glitches.

No, instead theres a bunch of people who are hoping that the game itself will somehow suck less, and the only thing in the patch that applies to everyone is that they will have and see ...a dog collar from some cosplayer theyve never seen before or care about.

Maybe, just maybe... people are pissed about the dog collar.
Title: Re: Aliens: Colonial Marines Patch #2 Released [Updated]
Post by: OpenMaw on Mar 08, 2013, 08:14:03 PM
It's three pages of discussion on the patch including the piece of utterly retarded DLC.


Try and understand. There's a big damn difference between a cosplay and a game. Having aliens running around with dog collars around their neck is a freaking immersion breaker. It has NOTHING to do with the GUY who was actually doing it at cons and nobody has been addressing their remarks AT HIM. Everything is directed at Gearbox.
Title: Re: Aliens: Colonial Marines Patch #2 Released [Update...
Post by: Bio Mech Hunter on Mar 08, 2013, 08:22:31 PM
Quote from: slaysaliens on Mar 08, 2013, 07:49:34 PM
I know its a game and it's all supposed to be about accuracy and creating the classic atmosphere.  But if this is Gearbox's way of giving a shout out to some one, then be mad at Gearbox if you disagree with how they give shout outs and say thanks. 
I've personally been to Dragon Con 5 times now and the guy who wears this Red Dog Collar and his WHOLE group is f**king awesome. 

I'm not a moderator, I'm not the guy in the suit, I'm not your parents - but why not stop making the personal attacks on the guy in the suit for his decision wear a Red Dog Collar.  It's not in the movie. wow.  James Cameron or Ridley Scott or goddamn Dan O'Bannon didn't have red dog collars on their other worldly monster.  I came to this thread to read personal experience gamers are having w/ the Aliens: Colonial Marines Patch #2 that underlined part there is the title of this thread.  Go make a thread titles Red Dog Collar Blows or something, can't we have this thread be a little more informative? 3 pages of bashing a collar. wow.


If A:CM was, you know, actually good, the collar wouldn't be such an issue. It's everything else with it.

Randy and the rest of Gearbox constantly made a huge fuss about how A:CM is going to be such a high quality title (they even showed off impressive footage last year), what they're going to achieve, their commitment to "authenticity", blah, blah, blah. Problem is the game we actually got was utter garbage for completely underhanded reasons.

So yeah, there's an issue here and it stems from the bullshit we were fed from the beginning. The collar is ridiculously stupid and has no place in the game.

Either way, I have no problem with the cos-player.
Title: Re: Aliens: Colonial Marines Patch #2 Released [Updated]
Post by: chupacabras acheronsis on Mar 08, 2013, 08:38:28 PM
it's the same deal with the donuts and the jockey light show and all the so called easter eggs.

they had time for this?
Title: Re: Aliens: Colonial Marines Patch #2 Released [Updated]
Post by: PRJ_since1990 on Mar 09, 2013, 04:03:11 AM
Unfortunately, it's yet another case where the trailer for the game was wayyy cooler and more interesting than the final product. Same thing happened with AvP2010 IMO. Are we just past the point of great games based on our favorite franchise monsters? Anyone else for petitioning FOX to rip the Aliens license from SEGA's hands? I can't see them contracting with ANY developers to pull them out of their shame from lackluster attempts to bring honor and respect to our favorite franchises in the form of well-made, polished video games.
Title: Re: Aliens: Colonial Marines Patch #2 Released [Updated]
Post by: JayHy17 on Mar 09, 2013, 04:14:06 AM
no patch can fix this crap game
Title: Re: Aliens: Colonial Marines Patch #2 Released [Updated]
Post by: JokersWarPig on Mar 09, 2013, 04:28:03 AM
After thinking about it I've decided it's only fair if the marines get full S&M gear in response to the xeno's new collar
Title: Re: Aliens: Colonial Marines Patch #2 Released
Post by: Xhan on Mar 09, 2013, 06:10:00 AM
Quote from: RagingDragon on Mar 07, 2013, 06:41:41 PM
With the amount of bugs in the game, I'm sure the list of potential fixes is staggering. At least they've patched something, and hopefully this means they'll keep up support until the end of the DLC run.

New Xeno appearance customization eh? Have to check it out. The multiplayer scoreboard hang was also devilishly awful, that's a good thing to fix right away.

Every time you hit back to check the scores, the game freezes for like 1-2 seconds. I've gotten killed a few times trying to check the scores. God do they need to work on the wall-walk and pounce freeze. I mean seriously.

Some damage tweaks are also in order. Pump shotguns can kill in 1 shot, and so can Spitter attacks somehow? I don't understand how this happens since I've never been able to kill someone with 1 shot from a Spitter...

ummm no.

They're legally bound to support the game until August. "at least they're doing something" is pretty much the MINIMUM level of support available.
Title: Re: Aliens: Colonial Marines Patch #2 Released
Post by: PRI. HUDSON on Mar 09, 2013, 07:13:25 AM
Quote from: Xhan on Mar 09, 2013, 06:10:00 AM
Quote from: RagingDragon on Mar 07, 2013, 06:41:41 PM
With the amount of bugs in the game, I'm sure the list of potential fixes is staggering. At least they've patched something, and hopefully this means they'll keep up support until the end of the DLC run.

New Xeno appearance customization eh? Have to check it out. The multiplayer scoreboard hang was also devilishly awful, that's a good thing to fix right away.

Every time you hit back to check the scores, the game freezes for like 1-2 seconds. I've gotten killed a few times trying to check the scores. God do they need to work on the wall-walk and pounce freeze. I mean seriously.

Some damage tweaks are also in order. Pump shotguns can kill in 1 shot, and so can Spitter attacks somehow? I don't understand how this happens since I've never been able to kill someone with 1 shot from a Spitter...

ummm no.

They're legally bound to support the game until August. "at least they're doing something" is pretty much the MINIMUM level of support available.

This patch is lipstick on a pig. I saw a couple glitches they DIDN'T fix in MP. I stopped playing already. I am hoping Bug Hunt is at least time passing fun. That way the purchase becomes a little more reasonable.
Title: Re: Aliens: Colonial Marines Patch #2 Released [Updated]
Post by: JokersWarPig on Mar 09, 2013, 07:23:20 AM
I got a "new" glitch today while playing escape. I could control my marine character but I was stuck in the pre-round camera view. So my marine could move and fire, but i couldn't see where I was going
Title: Re: Aliens: Colonial Marines Patch #2 Released [Updated]
Post by: Gren_86 on Mar 09, 2013, 08:40:47 AM
Quote from: OpenMaw on Mar 08, 2013, 08:14:03 PM
It's three pages of discussion on the patch including the piece of utterly retarded DLC.


Try and understand. There's a big damn difference between a cosplay and a game. Having aliens running around with dog collars around their neck is a freaking immersion breaker. It has NOTHING to do with the GUY who was actually doing it at cons and nobody has been addressing their remarks AT HIM. Everything is directed at Gearbox.
Yes, nobody is bashing the cosplayer, on the contrary we applaud him and his mates for their fan service by promoting the game but WE DO NOT wish to see dog collars nor rolling donuts in the final product. This is NOT Duke Nukem Forever, it's Aliens for f**k sake! It's insulting at the very least no matter if the game should be regarded as canon or not!
I haven't seen such a mockery in any other alien game for that matter. 
Title: Re: Aliens: Colonial Marines Patch #2 Released [Updated]
Post by: WinterActual on Mar 09, 2013, 09:19:41 AM
Quote from: PRJ_since1990 on Mar 09, 2013, 04:03:11 AM
the trailer for the game was wayyy cooler
Was it?
Title: Re: Aliens: Colonial Marines Patch #2 Released [Updated]
Post by: D.R. on Mar 09, 2013, 11:53:57 PM
the fact that that dog collar exists tells me everything i need to know... morons
Title: Re: Aliens: Colonial Marines Patch #2 Released [Update...
Post by: Aceburster on Mar 10, 2013, 12:31:47 AM
 Not specifically related to dog collars as it is donuts, theres a hovering donut shaped like the derelict on a desk, at the end of "one bullet" as you enter the second room in the complex after smashing the APC with the crane.

I also figured out that you turn the face huggers to donuts by pressing "E" on the broken laptop on the table after bella bites it.

I hope that the original mystery donut gets patched in because there has been a blatant and obvious disrespect to it thus far.
Title: Re: Aliens: Colonial Marines Patch #2 Released [Updated]
Post by: Njm1983 on Mar 10, 2013, 12:36:07 AM
Quote from: JokersWarPig on Mar 09, 2013, 07:23:20 AM
I got a "new" glitch today while playing escape. I could control my marine character but I was stuck in the pre-round camera view. So my marine could move and fire, but i couldn't see where I was going

Happened to me on galaxy game night 2 weeks ago.
Title: Re: Aliens: Colonial Marines Patch #2 Released [Updated]
Post by: PsyKore on Mar 10, 2013, 07:59:10 AM
Why are they even bothering patching it? Wouldn't they get more use out of the money by flushing it down the toilet? Contract or not, don't waste the money on this garbage, especially since the game is too far gone to be fixed properly. Give that money to charity or something.
Title: Re: Aliens: Colonial Marines Patch #2 Released [Updated]
Post by: Gren_86 on Mar 10, 2013, 02:48:48 PM
Quote from: PsyKore on Mar 10, 2013, 07:59:10 AM
Why are they even bothering patching it? Wouldn't they get more use out of the money by flushing it down the toilet? Contract or not, don't waste the money on this garbage, especially since the game is too far gone to be fixed properly. Give that money to charity or something.
Or they could just return our money instead and apologize for their deviant and incompetent behavior. Sigh*
There I go day dreaming again... :-[
Title: Re: Aliens: Colonial Marines Patch #2 Released [Updated]
Post by: RagingDragon on Mar 10, 2013, 05:59:08 PM
Quote from: Gren_86 on Mar 10, 2013, 02:48:48 PM
Quote from: PsyKore on Mar 10, 2013, 07:59:10 AM
Why are they even bothering patching it? Wouldn't they get more use out of the money by flushing it down the toilet? Contract or not, don't waste the money on this garbage, especially since the game is too far gone to be fixed properly. Give that money to charity or something.
Or they could just return our money instead and apologize for their deviant and incompetent behavior. Sigh*
There I go day dreaming again... :-[
No, it would take a company run by actual adults to do that. Like this one:

http://www.ign.com/articles/2013/03/09/maxis-apologizes-offers-simcity-players-free-ea-game (http://www.ign.com/articles/2013/03/09/maxis-apologizes-offers-simcity-players-free-ea-game)

Quote"...to get us back in your good graces, we're going to offer you a free PC download game from the EA portfolio. On March 18, SimCity players who have activated their game will receive an email telling them how to redeem their free game. I know that's a little contrived," Bradshaw admits, "kind of like buying a present for a friend after you did something crummy. But we feel bad about what happened. We're hoping you won't stay mad and that we'll be friends again when SimCity is running at 100 percent."
And all they did was mess up with the online DRM at launch. The game itself actually sounds like it's great and a lot of work went into it!

FML.
Title: Re: Aliens: Colonial Marines Patch #2 Released [Update...
Post by: Aceburster on Mar 10, 2013, 06:17:29 PM
Quote from: RagingDragon on Mar 10, 2013, 05:59:08 PM
And all they did was mess up with the online DRM at launch. The game itself actually sounds like it's great and a lot of work went into it!

FML.

This shows that a couple companies are catching on to how this whole consumer thing works.

I have to say ive got more respect for EA and co. right now. All of a sudden their separate service required to even play their games feels less like a chore and more like a safety net if they are willing to step up to face problems like this. We can only hope Gearbox is paying attention. I am happy.
Title: Re: Aliens: Colonial Marines Patch #2 Released [Update...
Post by: Grey_Yautja on Mar 11, 2013, 02:25:34 AM
Quote from: Aceburster on Mar 10, 2013, 06:17:29 PM
Quote from: RagingDragon on Mar 10, 2013, 05:59:08 PM
And all they did was mess up with the online DRM at launch. The game itself actually sounds like it's great and a lot of work went into it!

FML.

This shows that a couple companies are catching on to how this whole consumer thing works.

I have to say ive got more respect for EA and co. right now. All of a sudden their separate service required to even play their games feels less like a chore and more like a safety net if they are willing to step up to face problems like this. We can only hope Gearbox is paying attention. I am happy.

Dream on, Gearbox is too busy stroking their egos and dishing out dog collars for DLC.
Title: Re: Aliens: Colonial Marines Patch #2 Released [Updated]
Post by: Xhan on Mar 11, 2013, 03:14:55 AM
Quote from: PsyKore on Mar 10, 2013, 07:59:10 AM
Why are they even bothering patching it? Wouldn't they get more use out of the money by flushing it down the toilet? Contract or not, don't waste the money on this garbage, especially since the game is too far gone to be fixed properly. Give that money to charity or something.

Quotelegally obligated
Title: Re: Aliens: Colonial Marines Patch #2 Released [Update...
Post by: Bio Mech Hunter on Mar 11, 2013, 05:22:06 PM
Quote from: Grey_Yautja on Mar 11, 2013, 02:25:34 AM
Quote from: Aceburster on Mar 10, 2013, 06:17:29 PM
Quote from: RagingDragon on Mar 10, 2013, 05:59:08 PM
And all they did was mess up with the online DRM at launch. The game itself actually sounds like it's great and a lot of work went into it!

FML.

This shows that a couple companies are catching on to how this whole consumer thing works.

I have to say ive got more respect for EA and co. right now. All of a sudden their separate service required to even play their games feels less like a chore and more like a safety net if they are willing to step up to face problems like this. We can only hope Gearbox is paying attention. I am happy.

Dream on, Gearbox is too busy stroking their egos and dishing out dog collars for DLC.
That, and they just announced the next DLC pack they're working on for Borderlands 2. How about the f**king finish A:CM first? They don't have any idea how pissed Alien fans are with them. Those idiots.
Title: Re: Aliens: Colonial Marines Patch #2 Released [Update...
Post by: JokersWarPig on Mar 11, 2013, 05:39:12 PM
Quote from: Bio Mech Hunter on Mar 11, 2013, 05:22:06 PM
Quote from: Grey_Yautja on Mar 11, 2013, 02:25:34 AM
Quote from: Aceburster on Mar 10, 2013, 06:17:29 PM
Quote from: RagingDragon on Mar 10, 2013, 05:59:08 PM
And all they did was mess up with the online DRM at launch. The game itself actually sounds like it's great and a lot of work went into it!

FML.

This shows that a couple companies are catching on to how this whole consumer thing works.

I have to say ive got more respect for EA and co. right now. All of a sudden their separate service required to even play their games feels less like a chore and more like a safety net if they are willing to step up to face problems like this. We can only hope Gearbox is paying attention. I am happy.

Dream on, Gearbox is too busy stroking their egos and dishing out dog collars for DLC.
That, and they just announced the next DLC pack they're working on for Borderlands 2. How about the f**king finish A:CM first? They don't have any idea how pissed Alien fans are with them. Those idiots.

Gearbox is definitely populated by idiots, but game companies usually have set teams to work on each individual game.
Title: Re: Aliens: Colonial Marines Patch #2 Released [Update...
Post by: Bio Mech Hunter on Mar 11, 2013, 05:45:45 PM
Quote from: JokersWarPig on Mar 11, 2013, 05:39:12 PM
Quote from: Bio Mech Hunter on Mar 11, 2013, 05:22:06 PM
Quote from: Grey_Yautja on Mar 11, 2013, 02:25:34 AM
Quote from: Aceburster on Mar 10, 2013, 06:17:29 PM
Quote from: RagingDragon on Mar 10, 2013, 05:59:08 PM
And all they did was mess up with the online DRM at launch. The game itself actually sounds like it's great and a lot of work went into it!

FML.

This shows that a couple companies are catching on to how this whole consumer thing works.

I have to say ive got more respect for EA and co. right now. All of a sudden their separate service required to even play their games feels less like a chore and more like a safety net if they are willing to step up to face problems like this. We can only hope Gearbox is paying attention. I am happy.

Dream on, Gearbox is too busy stroking their egos and dishing out dog collars for DLC.
That, and they just announced the next DLC pack they're working on for Borderlands 2. How about the f**king finish A:CM first? They don't have any idea how pissed Alien fans are with them. Those idiots.

Gearbox is definitely populated by idiots, but game companies usually have set teams to work on each individual game.
True, but considering how horribly messed up A:CM is, and the bullshit they pulled during it's development cycle, they should focus all their assets on getting us the game they stroked their egos about.

They really let us down. If they want to save face, they better do something drastic.
Title: Re: Aliens: Colonial Marines Patch #2 Released [Updated]
Post by: Predaker on Mar 13, 2013, 08:59:08 PM
After the latest patch, the animated SEGA logo at the beginning is gone now when you boot up the game. Anyone else notice it missing?
Title: Re: Aliens: Colonial Marines Patch #2 Released [Updated]
Post by: Aceburster on Mar 13, 2013, 09:54:07 PM
Quote from: Predaker on Mar 13, 2013, 08:59:08 PM
After the latest patch, the animated SEGA logo at the beginning is gone now when you boot up the game. Anyone else notice it missing?

Is this on Xbox or Ps3? Ive still got the logo on the splash screen and the first animation sequence on pc. Would be hilarious if Sega actually wants their name off of it lol. There is a set of Sega emblems for customization waiting to be unlocked and I wonder if they will see the light of day now hahaha.
Title: Re: Aliens: Colonial Marines Patch #2 Released [Updated]
Post by: JokersWarPig on Mar 13, 2013, 09:57:01 PM
Quote from: Predaker on Mar 13, 2013, 08:59:08 PM
After the latest patch, the animated SEGA logo at the beginning is gone now when you boot up the game. Anyone else notice it missing?

Still there for me
Title: Re: Aliens: Colonial Marines Patch #2 Released [Updated]
Post by: 𝔗𝔥𝔢 𝔈𝔦𝔤𝔥𝔱𝔥 𝔓𝔞𝔰𝔰𝔢𝔫𝔤𝔢𝔯 on Mar 14, 2013, 11:45:47 AM
Quote from: Aceburster on Mar 13, 2013, 09:54:07 PM
Quote from: Predaker on Mar 13, 2013, 08:59:08 PM
After the latest patch, the animated SEGA logo at the beginning is gone now when you boot up the game. Anyone else notice it missing?

Is this on Xbox or Ps3? Ive still got the logo on the splash screen and the first animation sequence on pc. Would be hilarious if Sega actually wants their name off of it lol. There is a set of Sega emblems for customization waiting to be unlocked and I wonder if they will see the light of day now hahaha.

Is this confirmed on both the Xbox and PS3 after the latest patch?

SEGA is the copyright holder of the actual game code. Removing their name and logo from the game would be akin to disowning it. :o