Quote from: Corporal Hicks on May 17, 2017, 10:11:32 AM
Thought we'd get the thread going now so we have a place to catch it all!
The Alien: Covenant Collector's Edition, Comic Book Exclusive has been released today (general release in June). Will Robbie from the WY Bulletin was kind enough to send me over this snap of a spread inside.
Quote from: M_Tak on May 20, 2017, 01:00:54 PM
Ah darn mines not even dispatched. I got an email a few weeks ago saying it would be late due to its publishing be pushed back ::)
Quote from: Look into my eye on May 20, 2017, 02:06:21 PMSame. Really looking forward to both though!Quote from: M_Tak on May 20, 2017, 01:00:54 PM
Ah darn mines not even dispatched. I got an email a few weeks ago saying it would be late due to its publishing be pushed back ::)
Me too.
This and The Art and Making of now due 6th of June for me
Go behind the scenes of a Facehugger test with Ridley Scott on-set of #AlienCovenant, now playing. https://t.co/Id2G0Ir86F #FacehuggerFriday pic.twitter.com/HRYUbJpIl3
— Alien: Covenant (@AlienAnthology) May 19, 2017
Quote from: BonesawT101 on May 20, 2017, 11:38:58 AM
I have it on preorder too from amazon but I've not recieved it as of yet :-[
Quote from: shawsbaby on May 20, 2017, 01:15:28 PMQuote from: Corporal Hicks on May 17, 2017, 10:11:32 AM
Thought we'd get the thread going now so we have a place to catch it all!
The Alien: Covenant Collector's Edition, Comic Book Exclusive has been released today (general release in June). Will Robbie from the WY Bulletin was kind enough to send me over this snap of a spread inside.
What is that bottom left image? Hard to make out and looks SO strange.
QuoteSome concept art shared by the IG account -That one is interesting.
Quote from: Corporal Hicks on May 21, 2017, 12:34:05 PM
Some concept art shared by the IG account -
Quote from: Corporal Hicks on May 22, 2017, 06:07:03 AM
Love it! Some great detail in that Juggernaut. Looking forward to seeing more of what he designed for the Neocropolis too.
Quote from: Corporal Hicks on May 22, 2017, 06:07:03 AMQuote from: Corporal Hicks on May 21, 2017, 12:34:05 PM
Some concept art shared by the IG account -
Quote from: M_Tak on May 22, 2017, 09:08:53 AM
Ah Giger's artwork or inspired artwork features in Weyland's white room, in the paintings.
Quote from: RidgeTop on May 22, 2017, 07:53:52 AM
Carlos Huante just posted a ton of stuff too:
http://www.carlos-huante-monstruo.com/
Quote from: RawMeat on May 22, 2017, 12:54:55 PMQuote from: M_Tak on May 22, 2017, 09:08:53 AM
Ah Giger's artwork or inspired artwork features in Weyland's white room, in the paintings.
They are "Three Studies for Figures at the Base of a Crucifixion" by Francis Bacon. It's from 1944. Giger might have been inspired by it while designing Alien elements.
Quote from: Tonyhartmorph on May 22, 2017, 02:00:14 PM
"Giger might have been inspired by it while designing Alien elements"
You know they were directly responsible, stop feigning insight.
Cheerio!
Quote from: T Dog on May 22, 2017, 02:55:26 PMQuote from: RidgeTop on May 22, 2017, 07:53:52 AM
Carlos Huante just posted a ton of stuff too:
http://www.carlos-huante-monstruo.com/
Any chance you or someone else could repost some of Huante's art here. The site will not load on my phone for some reason. Thanks
Quote from: T Dog on May 22, 2017, 02:55:26 PMQuote from: RidgeTop on May 22, 2017, 07:53:52 AM
Carlos Huante just posted a ton of stuff too:
http://www.carlos-huante-monstruo.com/
Any chance you or someone else could repost some of Huante's art here. The site will not load on my phone for some reason. Thanks
Although it’s still not due for general retail release until June the 6th, the comic book store exclusive edition of Alien Covenant: The Official Collector’s Edition was released last week!
Alien vs. Predator Galaxy managed to get a hold of a copy and we’ve scanned in some of the more interesting behind-the-scenes images from the book!
Aside from these stills, The Official Collector’s Edition mostly features interviews with the cast of Alien: Covenant. The book is currently available for pre-order on Amazon (UK and US) for £11/$13. If you can’t wait until the 6th of June, try your local comic book stores!
Now that Alien: Covenant has been released, keep a close eye on Alien vs. Predator Galaxy for the latest on behind-the-scenes material! We'll be keeping our gallery updated with the new releases!
You can follow us on Facebook, Twitter and Instagram to get the latest on your social media walls. You can also join in with fellow Alien fans on our forums!
Quote from: Bishop2 on May 23, 2017, 03:19:53 AM
Are you sure they DIDN'T?
Reminds me of how people thought The Thing prequel didn't use practical effects. But the effects were so smooth that they didn't realize they WERE mostly practical...
QuoteIn terms of the timeline of Davids descent into madness, I intended this one to be just on the other side of the 'madness' tipping point. So it's got one foot in 'scientific study', while the rest is bordering on 'surreal nightmare'. Had to have the Xeno-secondary jaw hinted in the void of the mouth haha
Quote from: shawsbaby on May 23, 2017, 09:57:03 AMYou answered your own question. You were "Fine" with it. The average cinema goer is "fine" with it.
I sincerely hope we get some legitimate explanation for why they ditched these amazing suits for the CGI. I was FINE with it, frankly, but now that I've seen the alternative, I'm disappointed.
Quote from: shawsbaby on May 23, 2017, 09:57:03 AM
I sincerely hope we get some legitimate explanation for why they ditched these amazing suits for the CGI. I was FINE with it, frankly, but now that I've seen the alternative, I'm disappointed.
Quote from: Ultramorph on May 23, 2017, 11:35:47 AMIm not sure if they'd mock it. Their brain would process it differently. They might actually find it frightening.Quote from: shawsbaby on May 23, 2017, 09:57:03 AM
I sincerely hope we get some legitimate explanation for why they ditched these amazing suits for the CGI. I was FINE with it, frankly, but now that I've seen the alternative, I'm disappointed.
Because even if long-time fans are okay with it, the press and mainstream moviegoers would relentlessly mock the film if it had a guy in a suit, even if the effect was good.
Quote from: Corporal Hicks on May 23, 2017, 12:06:21 PM
Look at the way they've rigging up this particular suit.
https://www.facebook.com/StanWinstonSchool/photos/a.132306723471670.10590.130940650274944/1387129211322742/?type=3&theater
Quote from: Ultramorph on May 23, 2017, 11:35:47 AMBecause even if long-time fans are okay with it, the press and mainstream moviegoers would relentlessly mock the film if it had a guy in a suit, even if the effect was good.
Quote from: Necronomicon II on May 23, 2017, 01:26:14 PM
A guy in a suit sparsely lit; covered mostly in darkness and steam, let's not forget.
Quote from: bobby brown on May 23, 2017, 03:03:15 PM
About the new Xenomorph.
It's a shit design I have to admit. There are things I like about it, The head & the hands but that's about it.
I think even alien resurrection executed their creature effects way better.
Quote from: echobbase79 on May 24, 2017, 02:30:40 AM
What about the design turned you off? I thought it looked to fleshy, but to be honest I don't remember the scenes that much at the end because it went by way to fast.
Quote from: echobbase79 on May 24, 2017, 01:58:32 AM
Here are some pictures from The Art and Making of Book. I highly recommend it!
Quote from: Corporal Hicks on May 24, 2017, 07:24:09 AMQuote from: echobbase79 on May 24, 2017, 01:58:32 AM
Here are some pictures from The Art and Making of Book. I highly recommend it!
Thanks for sharing! Have you had chance to read through it yet?
Wayne has shared some new artwork on the Citadel! :)
https://www.artstation.com/artwork/mw2qe
Quote from: acidreign on May 24, 2017, 03:23:03 AM
I really think the design was adjusted in Post-Production because the xeno in the movie looks different
Quote from: Corporal Hicks on May 24, 2017, 03:33:08 PM
Posted above, Enoch. :)
Quote from: Corporal Hicks on May 24, 2017, 07:24:09 AM
https://cdna.artstation.com/p/assets/images/images/005/937/088/large/wayne-haag-haag-dome-enterance.jpg?1494852112
Quote from: Corporal Hicks on May 23, 2017, 12:06:21 PM
Look at the way they've rigging up this particular suit.
https://www.facebook.com/StanWinstonSchool/photos/a.132306723471670.10590.130940650274944/1387129211322742/?type=3&theater
Quote from: echobbase79 on May 24, 2017, 01:58:32 AM
Here are some pictures from The Art and Making of Book. I highly recommend it!
Quote from: Corporal Hicks on May 25, 2017, 07:16:57 AM
Some new art -
https://www.artstation.com/artwork/9gmNQ - set design artwork by Jeremey Love
https://www.artstation.com/artwork/erd86 - the new chestburster by Gabriel Beauvais
Quote from: windebieste on May 25, 2017, 07:31:45 AM
...also: Pulse Rifles. lol.
Quote from: Corporal Hicks on May 25, 2017, 01:36:49 PMQuote from: windebieste on May 25, 2017, 07:31:45 AM
...also: Pulse Rifles. lol.
:'(
Some cool new VFX concept art from Wayne.
https://www.artstation.com/artwork/xyJZX
https://www.artstation.com/artwork/L9QZ5
Quote from: Crazy Shrimp on May 25, 2017, 04:57:32 PM
Concept Art inspired by Giger?
Quote from: Crazy Shrimp on May 25, 2017, 10:22:18 PM
Btw...
Does anyone else has ever seen this design of the cathedral?
The structure seems to show some kind of religious symbolism. At the gates you can see two female figures with a very biblical look. Also, there are two other human figures on the Wall. I'm getting a very Ancient Greek vibe.
Maybe it's not too late for the Space Jesús! (jk) :laugh:
https://cdna.artstation.com/p/assets/images/images/005/937/088/large/wayne-haag-haag-dome-enterance.jpg?1494852112
Quote from: The Eighth Passenger on May 25, 2017, 09:54:33 PMWhere/when did he say that!
Apparently Dane Hallet said that they weren't allowed to base anything on Giger's non-Alien related work
QuoteNah, it was just Fox being nervous about treading on HR's toes. It's definitively his style and if the work got too close, it might have agitated HR's estate. Everything was cleared, ultimately.
QuoteHeres a wierd one. Before starting on Alien:Covenant I wanted to produce some art to both G myself up and have some stuff in my back log to impress the creatives. So I did some digital paintings (they're now on the internet somewhere) but I liked this one so much that I did my 'David style' rendering of it and got it to appear in the film. It now appears as the cover of the 'Art of' book. Wierd world!
Quote
Alien: Covenant The Orrery
Shots of the development of the Orrery for Alien: Covenant. Sadly the a set piece that didnt make it into the film
All rights reserved ©20thCenturyFox
Quote from: Corporal Hicks on May 26, 2017, 09:29:27 AMI was thinking that this was shaw, at some point?
Another piece from Dane.QuoteHeres a wierd one. Before starting on Alien:Covenant I wanted to produce some art to both G myself up and have some stuff in my back log to impress the creatives. So I did some digital paintings (they're now on the internet somewhere) but I liked this one so much that I did my 'David style' rendering of it and got it to appear in the film. It now appears as the cover of the 'Art of' book. Wierd world!
https://www.facebook.com/hallett.dane/photos/a.1443279082389175.1073741840.801247429925680/1447881315262285/?type=3&theater
Quote from: TWAK on May 26, 2017, 09:24:23 PMJust the main Alien, devoid of dome
I was thinking that this was shaw, at some point?
I thought for sure that this was an animatronic version of what's on the cover of the concept art.
Quote from: echobbase79 on May 28, 2017, 07:36:45 PM
I think it would be cool if Fox released a book that was similar to Frankenstein's notebook. It could have diary entries and all of the concept art that was shown in his workshop.
Quote from: Salt The Fries on May 28, 2017, 07:37:46 PMQuote from: echobbase79 on May 28, 2017, 07:36:45 PM
I think it would be cool if Fox released a book that was similar to Frankenstein's notebook. It could have diary entries and all of the concept art that was shown in his workshop.
I'd so f**king buy it.
Quote from: Protozoid on May 28, 2017, 10:03:26 PM
Why does a robot need sketches of anything?
Quote from: Protozoid on May 29, 2017, 02:15:48 AM
A robot would have perfect photographic memory, though. And no emotions, so no desire to make pretty pictures. It's almost like David did is just to behave like a creepy serial killer, not because it makes any kind of sense.
Quote from: Corporal Hicks on May 29, 2017, 06:36:38 PM
https://www.artstation.com/artwork/qdomz
Some more from Wayne.
Quote from: The Eighth Passenger on May 25, 2017, 04:39:23 PM
Those concept matte paintings have a very Lord of the Rings/Isengard feel.
Quote from: The Eighth Passenger on May 29, 2017, 06:41:56 PMQuote from: Corporal Hicks on May 29, 2017, 06:36:38 PM
https://www.artstation.com/artwork/qdomz
Some more from Wayne.
Haha! I was bang on! ;DQuote from: The Eighth Passenger on May 25, 2017, 04:39:23 PM
Those concept matte paintings have a very Lord of the Rings/Isengard feel.
QuoteI mean what the hell? even when a hooded David was leading the crew at the woods toward the citadel, It was like seeing Legolas and the Fellowship of the Ring in a Middle-earth adventure.
Quote from: The Eighth Passenger on May 29, 2017, 08:28:47 PMQuoteI mean what the hell? even when a hooded David was leading the crew at the woods toward the citadel, It was like seeing Legolas and the Fellowship of the Ring in a Middle-earth adventure.
Now that you mention it, he does look a lot like an elf that's getting on a bit. Could he be related to Haldir? :laugh:
Should have marketed this as a LOTR's flick instead.
Quote from: echobbase79 on May 29, 2017, 05:54:28 PM
Is this the one?
Quote from: Corporal Hicks on May 30, 2017, 07:48:47 AMYAAAAAS
You mean this one? (stolen from WY-Bulletin)
Quote from: Rabbit2100 on May 30, 2017, 03:43:56 PMWhy?Quote from: Corporal Hicks on May 30, 2017, 07:48:47 AMYAAAAAS
You mean this one? (stolen from WY-Bulletin)
Thats the one. We were rolling laughing at this, i can't believe that suit was in front of a camera. Let alone published in the making of book.
Quote from: Sabres21768 on May 30, 2017, 10:08:57 PMQuote from: Rabbit2100 on May 30, 2017, 03:43:56 PMWhy?Quote from: Corporal Hicks on May 30, 2017, 07:48:47 AMYAAAAAS
You mean this one? (stolen from WY-Bulletin)
Thats the one. We were rolling laughing at this, i can't believe that suit was in front of a camera. Let alone published in the making of book.
It's obvious that it was meant to give actors something to act against and for motion capture.
That's why it's not a "film grade" suit.
Otherwise it would have just been a tennis ball on a stick.
Quote from: Glaive on May 30, 2017, 08:43:38 PM
I'd like to know how the juggernaut crashed in the trees...and why...
Anyone know?
Quote1x Alien Covenant Egg room floor dressing. It was one of the "roots" from the face hugger eggs. They can be seen in the image of the Egg Room. It's approx 55cm/22" x 40cm/16" in size. Some sort of foam / latex construction. This is the only item I have available from Alien. Location: Australian but can post at buyers cost.
QuoteAlien - Early cathedral study. Ridley wanted to pursue monumental spire structures. This was later developed into a more totemic and simplified form language.
Quote from: Glaive on May 30, 2017, 08:43:38 PM
I'd like to know how the juggernaut crashed in the trees...and why...
Anyone know?
Quote from: Glaive on May 30, 2017, 08:43:38 PM
I'd like to know how the juggernaut crashed in the trees...and why...
Anyone know?
Quote from: Rabbit2100 on May 31, 2017, 05:03:00 AMYes it could have been better, if the end result was NOT to paint over it with cgi.Quote from: Sabres21768 on May 30, 2017, 10:08:57 PMQuote from: Rabbit2100 on May 30, 2017, 03:43:56 PMWhy?Quote from: Corporal Hicks on May 30, 2017, 07:48:47 AMYAAAAAS
You mean this one? (stolen from WY-Bulletin)
Thats the one. We were rolling laughing at this, i can't believe that suit was in front of a camera. Let alone published in the making of book.
It's obvious that it was meant to give actors something to act against and for motion capture.
That's why it's not a "film grade" suit.
Otherwise it would have just been a tennis ball on a stick.
Because its lazy. It showd just how little care went into the suit. The only thing that isn't "film grade" is that mile wide seam. It honestly seems like it would be more of a pain in the ass to digitally paint over it.
I just feel like they could have done more work in camera, like yeah digital painting and 3dprinting props is the rage right now, but i can't help but feel that this suit could have benefitted from being ran in silicone and all the possibilities that change would afford.
Quote from: Corporal Hicks on Jun 01, 2017, 12:23:39 PM
Some texture work on the motherjugger from Steve Burg, based on original model from Steve Messing - https://www.artstation.com/artwork/nlDd4
Quote from: Steve BurgYou know how when you work on things, you kind of "live there"? With this, I was imagining all the things that might have been going on inside this giant craft - which I guess is sort of the "Coast Guard" for the planet. Since it's nowhere to be seen later on, and the Juggernaut is crashed miles away, there must have been quite a "dust-up" after David dropped the black goo! :)
QuoteAlien - Cathedral Tower. Another study exploring the abandoned Engineer world
QuoteDamian Martin painting our hero animatronic Xenomorph puppet.
QuoteCross hatching showing.. Well, I hope its obvious. I beleive some of these appear on the upcoming DVD cover. Never would have dreampt of contributing. Awesome!
Quote from: Corporal Hicks on Jun 02, 2017, 08:19:30 AMQuoteAlien - Cathedral Tower. Another study exploring the abandoned Engineer world
https://www.instagram.com/p/BUzZTg2hET4/QuoteDamian Martin painting our hero animatronic Xenomorph puppet.
https://www.instagram.com/p/BU1DtkJjJYy/
Quote from: locusta on Jun 02, 2017, 11:45:22 AM
Wow. Is it the perspective or does it feel huge? Might be wrong, but the rip cage looks less human in that one, compared to the CGI version.
QuoteThis one was 2m high and hung from the roof of the Lab. It depicts failed Facehugger experiments.
Quote from: Corporal Hicks on May 22, 2017, 06:07:03 AMThanks for posting the stills, Hicks.
Love it! Some great detail in that Juggernaut. Looking forward to seeing more of what he designed for the Neocropolis too.Quote from: Corporal Hicks on May 21, 2017, 12:34:05 PM
Some concept art shared by the IG account -
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QuoteAnother take on the abandoned Engineer world.
Quote from: FenGiddel on Jun 04, 2017, 05:05:56 PM
Thanks for posting the still, Hicks.
Quote from: Corporal Hicks on Jun 05, 2017, 07:43:55 AM
https://www.instagram.com/p/BU8AdLGhEne/QuoteAnother take on the abandoned Engineer world.Quote from: FenGiddel on Jun 04, 2017, 05:05:56 PM
Thanks for posting the still, Hicks.
No worries. :)
QuoteBack to traditional today. I HAD to reference something from the original Alien, so I drew the weeping egg. I always loved the fact that they weeped and it's something that often gets overlooked. This one hung from the ceiling of the lab with it's very special counterpart - but I'll explain that one another time...
QuoteThese were the first (finalists of) variations/versions of the floating organic lights. I wanted a slight ambiguity in the forms where like the proto-facehugger designs, it's a bit murky whether they're animal vegetable or mineral. Which mirrors Giger's bio/mechanical mix. They were a lot of fun. Pencil, charcoal and Photoshop.
QuoteMore corpse/stinking lillies.
QuoteBecause we were wallpapering the sets with artwork and had a lot less than David's ten years to do it, the mighty Dane Hallett and I had to get creative and 'Frankenstein' work we'd already done into 'new' art, like this. Dane actually did the original trilobite (no no, the regular kind) art. These are my Giger-ed up variations. Thank God for Photoshop and printing onto delicate Japanese paper stocks! 😄 Charcoal, Photoshop.
QuoteMore-a flora studies! "Naturally occurring latex and silks for restraint and restriction."
Quote'Corpse lillies' - but of course they'd have 'em! About the first thing I asked on the first day was that while I totally get the aesthetic of the city referencing great civilisations/ancient cultures (and obviously goes hand in hand with the Engineers looking like classical statues), I wanted to know why/how the shift happened to the Giger/biomechanical look. I never did get an answer so I invented one for my backstory/inserted it into my/David's scientific notes, here as it applies to flora and fauna studies. From the right hand side: "It also occurs to me to investigate the possibility that the seemingly divergent shift from previously monolithic and simple forms of classic Engineer architecture to the post-industrial aesthetic especially apparent in their interplanetary vehicles and spacesuits are actually the result of a congruent return to even older and natural forms. Possibly the result of both an aesthetic epiphany and the technological means to achieve it. Culminating in a relatively sudden shift combining anthropomorphism, zoomorphism, and phylotomorphic traits. Not to mention the vascularity inherent in mechanically or technologically based branching systems and architectural structures, so that an all-encompassing type of 'bio-mechanical' view emerged."
QuoteMore Engineer rough ideas/studies/dissections/vivisection etc. including an initial 'rebreathing' torture idea that lead to the proto facehugger drawing (which people took SO literally! 😄). Anyway, pencil, charcoal, ink, Photoshop.
QuoteDetail of early version of the foetus piece. As I was saying in the beauchene one, David is exploring on his way to creating the 'perfect' xeno. And after extending the brainpan laterally (it only needs to turn its head to widen the scan), the dome might form a long sensory array or use different bandwidths for its vision. I thought it might be cool and logical if the xeno 'sees' thermally like a snake. So beyond the obvious dragon metaphors and beasts being afraid of fire, that a flamethrower will temporarily blind it. So both things are true. As shown here with radiating waves and so on. I know fans are astoundingly literal these days (and to be fair the way the films have gone does encourage that) but it doesn't matter if no-one notices - the backstory I make is primarily to lend a consistency in approach. Which is different to the drawings contradicting each other intentionally. I wanted to continue David's unreliable narrator idea into the work. Are these actually his works or his unhinged thoughts? Anyway like I say it leads to imagery that might not have happened otherwise. I hope. 😝. Pencil on Japanese paper.
QuoteRough for an engineer study. Since David devastated the Engineer world the lights and tech have been turned off, and besides as we know he has the romantic/egocentric notion of working in a 'classical' style. So using more naturally occurring tools, spartan implements and generally old fashioned methods. I thought one of these would be to use the particularly aggressive local flora and fauna to his advantage. Here procuring local worms/leeches to clean the corpse/devout the viscera as seen in the earlier skull drawing. Maybe submerged in a giant plant/bath. Pencil, Charcoal, Photoshop
QuoteI thought David would investigate congenital and extreme abnormalities maybe in pursuit of finding more elastic/hardy qualities for the xeno (although that skull middle bottom is a normal baby skull - those critters are weird!). For instance looking at existing conditions like hydrocephalus in babies/foetuses in terms of rapid structural growth/expansion maybe to allow for a bigger brainpan for example or an 'ideal' shape etc. Also as in the old days using the beauchene process where the skull was filled with rice and then saturated so it swelled and split the bone along the natural faultlines. Attributed to the French but may have actually come from Leonardo. Of course the inference is that it the Gigerish horror could have happened in a very unnatural way... Sorry dunno where the proper scan is right now! Pencil, nibs/Indian ink, watercolour.
QuoteWas taking pics for reference purposes and the milky translucency of the dome here, but really pleased I got the dude picking his nose...
QuoteHere's a pretty straight forward study of a malformed, Giger'esque fetus. I do like it, but it's made even more special by the fact that awesome film maker and friend, Dominic Hailstone took this sketch as inspiration for a model he sculpted for the table in Davids Lab. If I had all my gear with me I'd share a picture of it, but trust me - its better than the drawing.
QuoteOriginally, water was to be running down some sections of the walls in Davids living quarters Through one 'waterfall' we would see a 'polished obsidian mirror', in which David could be seen (naked from memory) brushing his teeth. This was to reveal the 'repair' seam around his neck, implying that Shaw had reattached his severed head. This was before it was decided that the prologue would cover that beat and as such, it was cut.
QuoteTiny wormy dude I modelled for a series of matte paintings for the Covenant marketing campaign. Dane and I did one set each then one together! Gigeresque but macro-sized.
QuoteLook at my shirt - I got some Predator in there! Bwahaha!!! Alien vs Predator!!! Also sculpted those ampule racks back there (copy of Prommy one). My first 3d print! Photo by Mark Rogers.
Quote from: Rabbit2100 on Jun 10, 2017, 01:20:49 AM
Apparently there are some talks about a 'Davids Diary' -esque cook collecting all of the sketches. Hopefully sometime soon!
Quote from: Sabres21768 on Jun 10, 2017, 09:03:20 AM
FXGUIDE effects article.
Haven't seen this posted anywhere yet.
A lot of great effects shots and info.
https://www.fxguide.com/featured/alien-covenant-by-land-and-air/
Quote from: bobby brown on Jun 11, 2017, 03:37:34 PM
Wy would anatomical waxworks be a suiting inspiration for the xenomorph? :-\
And just drop the f*cking goblin shark already Ridley. It's not cool.
Quote from: Sabres21768 on Jun 10, 2017, 01:15:14 AM
Is that Shaw's feet in the pic above?
Quote from: 426Buddy on Jun 11, 2017, 03:47:08 PMAgreed it's pretty cool, especially on the Neomorph. Damn shame we didn't get a good look at it.Quote from: bobby brown on Jun 11, 2017, 03:37:34 PM
Wy would anatomical waxworks be a suiting inspiration for the xenomorph? :-\
And just drop the f*cking goblin shark already Ridley. It's not cool.
I dunno, i think its all pretty cool. Don't drop it Ridley, its cool.
QuotePic from one of the many fittings with Goran D Kluent who plays the Neomorph-and Colin Ware @prosthetix making sure he's comfortable.
Neomorph head sculpt/design Adam Johansen and colour scheme and paint job by Damian Martin. Body sculpt by Colin Shulver & Andy Hunt. Foam suit run by Steve Katz and Gavin Kyle.
Quote from: Ingwar on Jun 10, 2017, 01:55:15 PMQuote from: Rabbit2100 on Jun 10, 2017, 01:20:49 AM
Apparently there are some talks about a 'Davids Diary' -esque cook collecting all of the sketches. Hopefully sometime soon!
Any source?
Quote from: BishopShouldGo on Jun 13, 2017, 03:26:44 AM
Yeah, that f**king solar repair scene was a thing of beauty.
That Alexander England dude is the luckiest person in the world. He gets to take part in the most beautiful scene in a major Ridley Scott blockbuster and he's essentially an extra. Besides Katherine and Danny, he's the only other person that gets to wear a spacesuit!
Quote from: Corporal Hicks on Jun 13, 2017, 11:41:47 AM
Or tail slashed, I can't recall off hand.
QuoteMy friend is close with an FX guy from Scott Free. Here's a candid Neomorph Prop used in Alien Covenant.
QuoteAt the last minute, Ridley asked for a few more 'Mutilated Shaw' drawings from both Matt and I. In the interest of speed I did these digital paintings as quick concepts (hence the absence of Noomi Rapace's likeness). In the end RS (rightfully, so) went with Matts versions but I figured you guys might enjoy them, as I had enjoyed drawing them. Thanks everyone!
QuoteMy friend, Meaghan Leonard, who organised all the text graphics and helped manage the monumental printing effort on the film would innocently refer to this baby Neo study as - the 'Dancing Alien'... hehe
Quote from: Corporal Hicks on Jun 14, 2017, 09:31:34 AM
http://imgur.com/sS91HIa
http://i.imgur.com/sS91HIa.jpgQuoteMy friend is close with an FX guy from Scott Free. Here's a candid Neomorph Prop used in Alien Covenant.
Quote from: Zaxxon64 on Jun 15, 2017, 04:12:11 PM
The birth of the protomorph along with the generally shoddy CG in Covenant utterly destroyed any future interest in covenant and the alien franchise for me. Abysmal in every way. ::)
Quote from: Zaxxon64 on Jun 15, 2017, 04:12:11 PMThat aside, what did you think of the story?
The birth of the protomorph along with the generally shoddy CG in Covenant utterly destroyed any future interest in covenant and the alien franchise for me. Abysmal in every way. ::)
Quote from: Sabres21768 on Jun 15, 2017, 08:07:51 AMQuote from: Corporal Hicks on Jun 14, 2017, 09:31:34 AM
http://imgur.com/sS91HIa
http://i.imgur.com/sS91HIa.jpgQuoteMy friend is close with an FX guy from Scott Free. Here's a candid Neomorph Prop used in Alien Covenant.
Sorry, but I don't think this is from Alien: Covenant.
It's from a fan film called BIOTIC (which states it is inspired by Covenant).
http://www.zevdeans.com/short-trailer
QuoteIn the second part of our look at modern production design, KFTV talks to Chris Seagers about his experiences building sets for Ridley Scott's sci-fi horror Alien: Covenant.
Scott's sci-fi follow-up pitches a crew of space travellers against the iconic xenomorph monster that the director first introduced to audiences back in 1979.
Production was based at Fox Studios Australia in Sydney, where Seagers and his team built an immense set of the Covenant – the movie's main spacecraft setting.
"We spent a couple of months at the RSA (Ridley Scott Associates) offices in London brainstorming the design of the ship and how to put it together," Seagers tells KFTV of the genesis of the Covenant spacecraft as the crew's home.
"Ridley was very ambitious with his ideas and it turned out we didn't have the budget to realise everything he wanted, but he thinks on his feet and is very much up for figuring out how to make it all work – he loves ingenuity."
Quote from: Sabres21768 on Jun 21, 2017, 06:16:17 PMlight stubble if I recall
Did David have facial hair when he first found the crew?
I know his hair was long but I can't find a good pic of his face.
Quote from: BonesawT101 on Jun 21, 2017, 08:03:08 PMThanks.Quote from: Sabres21768 on Jun 21, 2017, 06:16:17 PMlight stubble if I recall
Did David have facial hair when he first found the crew?
I know his hair was long but I can't find a good pic of his face.
Quote from: Rabbit2100 on Jun 26, 2017, 07:05:02 AM
Including previz for a cocoon sequence?
Quote from: Corporal Hicks on Jun 26, 2017, 09:13:58 AM
Quote from: Alionic on Jun 26, 2017, 09:47:53 AMKinda reminds me of the Leech man in Return of the Swamp thingQuote from: Corporal Hicks on Jun 26, 2017, 09:13:58 AM
This should have been the neomorph in the final cut. Good god, it's terrifying.
Quote from: Omegamorph on Jun 26, 2017, 10:01:38 AMQuote from: Alionic on Jun 26, 2017, 09:47:53 AMKinda reminds me of the Leech man in Return of the Swamp thingQuote from: Corporal Hicks on Jun 26, 2017, 09:13:58 AM
This should have been the neomorph in the final cut. Good god, it's terrifying.
Quote from: Corporal Hicks on Jun 26, 2017, 09:13:58 AM
Quote from: The_Foxcatcher on Jun 27, 2017, 11:59:19 AM
Too bad, they didn't use the biomechanical (and original) version of the Xenomorph design.
QuoteAnother one I loved doing, anatomy of a Neomorph split open for a profile view.
This one is pretty special to me because Adam Johansen (Creature HOD) took the illustration as an inspiration to sculpt and create an utterly incredible piece that sat in the lab, far more resolved and beautiful than I could've conceived. Probably the coolest thing in that space. Sorry for the love in, but... Damn, it was awesome!
Quote from: Whos_Nick on Jun 28, 2017, 04:28:08 PM
When I participated in the December test screening, when David smuggles the embryos on the Covenant, they originally looked like this rather than mini facehuggers.
Quote from: Whos_Nick on Jun 28, 2017, 04:28:08 PM
When I participated in the December test screening, when David smuggles the embryos on the Covenant, they originally looked like this rather than mini facehuggers.
Quote from: Corporal Hicks on Jun 28, 2017, 09:08:35 PM
I dunno, acrediblesource. I think the sight of Alien's jizzing cocoon material all over everyone might be a bit too comical.
Quote from: Rabbit2100 on Jun 26, 2017, 07:05:02 AM
Bunch of new stuff added to Mom's gallery. Including previz for a cocoon sequence?
http://www.mpc-art.com/aliencovenant/
Quote from: Corporal Hicks on Jun 26, 2017, 09:13:58 AM
Thanks, Rabbit! Holy shit! There's just an absolute shit-tonne of stuff in there! I had assumed a lot of it was hold-over from when it wasn't an Alien film but there's still loads tagged Paradise with Alien in there!Quote from: Rabbit2100 on Jun 26, 2017, 07:05:02 AM
Including previz for a cocoon sequence?
Do you mean these?
The idea of the Alien jizzing the cocoon stuff on people is a bit much, I reckon xD
And wtf was this?!
We need those pre-Covenant scripts!
QuoteI'm shooting a video on the set of Alien: Covenant with @YouTube & @20thcenturyfox tomorrow! 👹👽 #aliencovenant
Quote from: Hide on Aug 12, 2017, 12:09:39 AM
it doesn't really work for an Alien movie.
Quote from: Scorpio on Aug 12, 2017, 01:20:48 AMQuote from: Hide on Aug 12, 2017, 12:09:39 AM
it doesn't really work for an Alien movie.
You want to see the same thing over and over?
Quote from: Corporal Hicks on Aug 23, 2017, 10:50:44 AM
Another from that YouTube shoot thing - https://www.instagram.com/p/BYEYswangUI/?tagged=aliencovenant
QuoteOur Hallet dummy for the mouthburster scene. Very old school effect, loads of fun. We pushed a Neomorph baby puppet out of the Hallet dummy mouth with litres of slime and blood for the birthing. A stunt, contortionist was to be used for the scene as well however Ridley was so impressed with actor Nathaniel Dean @nathaniel__dean it wasn't necessary. All shot on location in Milford Sound NZ.
Sculpted by Colin Ware @prosthetix , painted by Damian Martin, meched by Thomas Van Koerden and Graham Riddel @grahammcbeyriddell , hair punched by Alice Baueris and puppeteered on set by Conor O'Sullivan , Adam Johansen @adman855 , Colin Ware & Rob Trenton
QuoteI don't hide from you that it's pretty good to get up in the morning to draw these plans... Originally, the wreck of the derelict was broken in two by the center (Ridley Scott made a gesture of my hands and bruitait a Little " Crac " followed by a " right " heard... and it was through that crack that the characters were coming back.
QuoteI wanted to design the walls of the very gigeriens room, with bone shapes... although i know that in terms of decoration, it is much more complex and expensive to produce...
QuoteThe little insect bugs that infestaient the carrion are moving and they're gonna contaminate the smart guy...
QuoteThe virus enters the auditory canal and passes through the tympan. I find interesting the similarity of form between the ear canal and the couloir corridor, the alien vessel... I don't know if it was Scott's. I think so.
QuoteEarly Alien Covenant. I proposed David have stupid chicken aliens that he kept as pets.
Quote from: Corporal Hicks on Sep 25, 2017, 12:23:40 PM
An ancestor to the facehugger designed and built by Dominic Hailstone for David's lab.
QuoteVery early Neomorph Concept Art for Ridley Scott's Alien Covenant
QuoteProtomorph Skull for Ridley Scott's Alien Covenant. This was 3D printed & used in the puppet & suit version of the Creature.
QuoteAlien: Covenant (2017) - MPC Montreal
Working on a Ridley Scott movie was a dream come true!
Working in the Environments Department as primarily a digital sculptor, I was tasked with sculpting high resolution surface details on several of the buildings used in the city. I also did a bit vegetation/debris scattering.
Quote from: Corporal Hicks on Sep 25, 2017, 12:23:40 PM
An ancestor to the facehugger designed and built by Dominic Hailstone for David's lab.
QuoteI have fond memories of the legendary Dominic Hailstone whittling away at this digital sculpt right behind me as I sketched my ass off. He was earnestly making sure that the 'Pil Bug' would collapse and expand without the legs getting in the way (as it would naturally). They shot the scene in which it features and now I can't even find it a shot of it on the Blu ray. Such is, the nature of the beast I suppose. Awesome work regardless (as usual).
Quote from: Corporal Hicks on Sep 22, 2017, 07:42:20 AM
Quote from: Scorpio on Oct 03, 2017, 09:17:20 AM
Also, an albino alien was originally going to appear in Aliens, was it not?
QuoteHuh. I think I totally forgot to post this with the other Shaw drawings all that time ago (the ones in the "WARNING" Container)! Basically I took two Shaw 'Immaculate Heart" religious/blasphemous studies to completion. In the end I chose the profile version posted previously. While I like the Florentine drapery here with the allusion to Mary's hood/headdress and it's more straight-up like the religious portraits with her heart exposed, in the end I liked the fishbowl helmet doing double duty as a halo and the engineer's spine in place of her own on the profile. And rebreathing stuff. So, y'know, that went in the film! I'd hoped people would get the religious analogy but hey... 😄 Pencil, charcoal, Photoshop
QuoteIt wasn't just adults that David 'explored'. Here's a study of an Engineer child. The inference is, what did he do to get the musculature and then skeleton study? Yeesh! Now I think of it that idea would be clearer if I flipped everything so the progression went left to right. Oh well... Pencil, charcoal, Photoshop.
Quote from: adambeyoncelowe on Nov 04, 2017, 01:21:32 PMI don't know, bro, but good or ill, continuing to expand the franchise will keep many hopeful people coming back to the well, spending dough at the theater or home video. And maybe eventually we'll get that gem that's out there, waiting...stirring fitfully in its leathery-shaped object...ready to leap out into our imaginations and scare the Lambert out of us! 8)
You think they'd have learned from the abomination that was the Newborn! Stop trying to make new creatures! The existing alien is creepy enough, and there are plenty of exciting or weird things to explore within the existing canon without the deus ex crap-ina that is the black goo. Take for instance eggmorphing. The ecosystem of the hive itself. Some of the comics were very clever in this regard (Genocide, Labyrinth, Rogue). Only Rogue really had to create super-aliens, and even then, it was more interesting that the hot mess that was Prometheus (and the inconsistent Covenant).
You could even explore royal jelly and the Queen Mother, if you thought they were worth examining, without having to add in all this guff about alabaster statue-gods who taught primitive man everything but now hate him and proto-Goth androids who quote Romantic poetry while randomly and wantonly destroying everything in their wake.
Quote from: Corporal Hicks on Oct 12, 2017, 07:59:22 AM
Looks familiar. :P There's some very Nostromo-esque stuff in there. I like it! Wish those pictures were a larger size but still pretty cool. Thanks for sharing. :)
Quote from: skhellter on Nov 20, 2017, 03:35:52 AM
HICKSSSSSS
New Concept Art :)
https://levallois.artstation.com/projects/nPexr
More Storyboards, too! https://levallois.artstation.com/projects/yWxvn
Quote20th Century Fox and the YouTube Space LA partnered to bring a piece of the Alien: Covenant world from the big screen to real life! "David's Lab" from the film was reconstructed using the actual props seen on camera! In further collaboration, Pixologic and the Moving Picture Company (MPC) teamed up to bring you a podcast with our host Solomon Blair and special guest Leandre Lagrange.
Leandre is currently a concept artist with MPC, but has much experience in traditional, digital, and visual effects on many films. This list includes Prometheus, Guardians of the Galaxy, Harry Potter and the Deathly Hallows Parts 1 & 2, Pirates of the Caribbean: On Stranger Tides and Dead Men Tell No Tales, 2019's The Lion King , and the list goes on and on!
Solomon and Leandre sit down for a chat on this incredible set to discuss works on Alien: Covenant, pop culture, ZBrush, and more!
QuoteI had the pleasure to be part of the MPC assets team working on Alien Covenant. I did most of the modelling on the Neomorph baby and toddler versions. I've also did a good pat of the Neomorph adult , refining anatomy and proportions and some details. Also did a bit of concepting refinements on different parts of the Neomorphs and Xenomorph at the request of the director and most of the facial shapes on all the aliens.
It was great being part of the team and I'd like to thank my friends and great team that worked on Alien Covenant : great Zen Master Dan Zelcs, Damien Guimoneau, Federico Scarbini, Henning Sanden, William Bell, leading with Solène Chan-Lam and Sean MIlls. (it was a much bigger team so sorry to the ones I've left out)
QuoteHappy to show you my work on Alien
I acted as model and texture artist at MPC. I did the high resolution sculpt work on the Xenomorph, a part of the sculpt and 3d concept on the Neomorph Adult. Texture work as well on the smaller aliens ( soon, too much blood smiley )
Big up to my great friends working on those guys. great Zen Master Dan Zelcs, modelling and concept 3d : Andrei Szasz, Henning Sanden, William Bell, Federico Scarbini leading with Solène Chan-Lam and Sean MIlls.
20th Century Fox Film Corporation. All rights reserved 2017
Quote from: Corporal Hicks on Dec 10, 2017, 03:44:08 PM
https://www.creaturesinc.com/creature-effects
A motherload of some behind-the-scenes stills from Creatures Inc. I've posted a few below, adding the rest to the gallery on the site shortly.
Funky ass facehugger concepts.
Quote from: Whos_Nick on Dec 10, 2017, 04:33:30 PM
The xeno suit looks great why paint over it
Quote from: bobby brown on Dec 11, 2017, 04:54:14 PMQuote from: Whos_Nick on Dec 10, 2017, 04:33:30 PM
The xeno suit looks great why paint over it
To evade the guy in a suit vibe which is extremely difficult to avoid.
Quote from: bobby brown on Dec 12, 2017, 11:13:31 AM
But this movie was made for a wide audience, as all major franchise movies are, and suit effects simply don't cut it anymore with the general audience.
Quote from: Corporal Hicks on Dec 12, 2017, 04:29:25 PM
http://www.khang-le.com/alien-convenant.html
Not sure if he worked on the film or not. Trying to find out.
Quote from: skhellter on Dec 12, 2017, 04:38:12 PMUnderstood, which is why I stated that lone example simply endorsed bobby's point. It wasn't my intent that it was conclusive overall.
^ Not really.
In that film's case, maybe the special effects were just shot poorly.
That film had a very inexperienced director.
Nobody seems to complain much about the practical effects in Del Toro films.
Quote from: Corporal Hicks on Dec 12, 2017, 04:29:25 PM
http://www.khang-le.com/alien-convenant.html
Not sure if he worked on the film or not. Trying to find out.
Quote from: skhellter on Dec 12, 2017, 04:38:12 PM
^ Not really.
In that film's case, maybe the special effects were just shot poorly.
That film had a very inexperienced director.
Nobody seems to complain much about the practical effects in Del Toro films.
Quote from: Corporal Hicks on Dec 12, 2017, 04:29:25 PM
http://www.khang-le.com/alien-convenant.html
Not sure if he worked on the film or not. Trying to find out.
Quote from: KiramidHead on Dec 12, 2017, 06:29:51 PMThat kickstarter project had good intentions, but you're right, it was a big miss in their attempt to showcase practical effects, imo.
And ADI's retort with Harbinger Down didn't help.
Quote from: Corporal Hicks on Dec 12, 2017, 04:29:25 PM
http://www.khang-le.com/alien-convenant.html
Not sure if he worked on the film or not. Trying to find out.
Quote from: skhellter on Dec 12, 2017, 10:24:42 PM
makes you wonder what else is out there... hidden. :P
Quote from: DorkiDori on Dec 14, 2017, 02:43:27 AMYeah, there are probably tons of scripts that we haven't seen yet.
wish we could get our hands on the original Prometheus 2 script :( would love to see how different the film wouldve been!
QuoteWas a great pleasure to work on Alien: Covenant as a DMP/Generalist with such an amazing environment Team at Montreal MPC!
I loved so much at all!
I made some shot extensions by DMP and some 3D generalist solutions: Walls, Grounds, Gates, Mountains, bloody mess... etc.
I also worked on the early phase of Engineer city buildings and ground ( close and far distance too )
Thank you for the great adventure to the Montreal: env, Alien Team!
Quote from: Corporal Hicks on Dec 12, 2017, 04:29:25 PM
http://www.khang-le.com/alien-convenant.html
Not sure if he worked on the film or not. Trying to find out.
Quote from: Scorpio on Dec 28, 2017, 05:38:59 AM
Glad they didn't go with the Giger look for the city. They already used it in Prometheus enough I think.
Quote from: lolwut on Dec 28, 2017, 11:42:04 PM
Can anyone tell me why concept art always look better than what we get in the end? Are they sabotaging themselves on purpose???
Quote from: Baron Von Marlon on Dec 29, 2017, 01:46:18 AM
If you look at the concept art for Prometheus, you'll notice how everything besides the humans and their vehicles, are a lot bigger than what we got.
It's just a lot more expensive to create such sets. There's the green screen/cgi route (not sure if it's cheaper or not) but it never looks as good as real set.
Quote from: Scorpio on Dec 29, 2017, 02:13:38 AMNot sure what you're trying to say, but they used the Bond stage at Pinewood studios to build the sets for Prometheus, which is the largest studio in the world, and they still didn't have enough room for the sets.
Quote from: Gash on Dec 29, 2017, 04:25:35 AMBut that first image, that adult would be roughly the equivalent size of a child.
Remember they used child actors in ALIEN to add extra scale
Quote from: Gash on Dec 29, 2017, 04:25:35 AMOn screen canon scale cannot be judged by behind the scenes on set photos. Technicians and artists are not required to be in scale with the sets they are working on. If you're going to judge it by that, then model makers who build entire cities, by your logic the makers must be 100 foot tall giants.
and any shots of set shots of Giger working on the Jockey show that it was already pretty huge..
Quote from: Scorpio on Dec 29, 2017, 04:18:28 AM
The Engineers were about the same size as the Jockey, when in their suits:
http://1.bp.blogspot.com/-2ftn7RUAL_c/UDt5CtrnxqI/AAAAAAAADCg/N2Bb3fDcZEQ/s1600/page20-1007-full.jpg
For comparison:
http://www.avpgalaxy.net/wordpress/wp-content/uploads/2012/06/01-engineers02.jpg
Without their suits they are 9 feet tall. With their suits they are much bigger.
There's a myth going around they shrunk the jockey for Prometheus, which is not true. Just look at the above pic. The Engineers in the their suits are clearly the same size as the Jockey in Alien.
Quote from: Gash on Dec 29, 2017, 04:25:35 AM
Hmm, I'll defend Prometheus endlessly but no they did shrink the Jockey a fair bit. Remember they used child actors in ALIEN to add extra scale, and any shots on set of Giger working on the Jockey show that it was already pretty huge..
Quote from: Biomechanoid on Dec 29, 2017, 04:39:51 AMQuote from: Gash on Dec 29, 2017, 04:25:35 AMBut that first image, that adult would be roughly the equivalent size of a child.
Remember they used child actors in ALIEN to add extra scaleQuote from: Gash on Dec 29, 2017, 04:25:35 AMOn screen canon scale cannot be judged by behind the scenes on set photos. Technicians and artists are not required to be in scale with the sets they are working on. If you're going to judge it by that, then model makers who build entire cities, by your logic the makers must be 100 foot tall giants.
and any shots of set shots of Giger working on the Jockey show that it was already pretty huge..
Quote from: Gash on Dec 29, 2017, 04:50:09 AMI understand all that. I'm just saying you can't judge on screen canon scale by behind the scene images. Look how tiny Giger looks right next to the space jockey....off screen. Dallas was at a much larger scale than that when standing right next to it.....on screen.
What?
Quote from: Biomechanoid on Dec 29, 2017, 04:47:39 AM
Now that last image. If David actually stepped on the pedestal, the statue would seem smaller. Weird, can't seem to get a consistent read on its scale.
Quote from: Scorpio on Dec 29, 2017, 04:56:44 AM
Giger was not a tall guy though, here he is standing next to Ridley Scott, who is about 5' 8'', according to IMDB:
https://i.pinimg.com/736x/bd/ec/4d/bdec4d02435a08151fe590462a980f0f--alien--alien-vs.jpg
Quote from: Gash on Dec 29, 2017, 05:08:01 AM
The difference doesn't bother me, there are plenty of plausible reasons why the the original Jockey is larger, he may have been black goo infected and merged and grown with his suit for one.
Quote from: Scorpio on Dec 29, 2017, 05:46:03 AM
It looks smaller because the chair in Prometheus is actually bigger than the chair in Alien.
Quote from: Gash on Dec 29, 2017, 07:32:48 AMQuote from: Scorpio on Dec 29, 2017, 05:46:03 AM
It looks smaller because the chair in Prometheus is actually bigger than the chair in Alien.
Is it? Any source for that?
Quote from: Gash on Dec 29, 2017, 07:32:48 AMQuote from: Scorpio on Dec 29, 2017, 05:46:03 AM
It looks smaller because the chair in Prometheus is actually bigger than the chair in Alien.
Is it? Any source for that?
Quote from: Biomechanoid on Dec 29, 2017, 06:28:13 AM
That last image I can't imagine the space jockey "giant" making his way through that small corridor, but we don't know what the function of that corridor is. We could physically manage to travel through our building vents, though quite uncomfortably, but it's not the normal route we use to travel through buildings. Is that a transport corridor or a utility corridor?
Quote from: OpenMaw on Dec 29, 2017, 10:10:42 AMWell that's the impression I got way back when I first saw it. The alien was fused in that cockpit and I wondered if it even had legs. Which means that space jockey is a specialized member of the species. This further leads to the question, then maybe not all of them were the same size? Was the space jockey bio-engineered for that function - requiring size enhancement to commandeer that massive alien vibrator?
Of course, if the Jockey was never intended to leave his chair as was the general idea back when Giger painted, sculpted, and put the thing together... Then it wouldn't need to be moving around inside the ship at all.
Quote from: Biomechanoid on Dec 30, 2017, 12:13:48 AMQuote from: OpenMaw on Dec 29, 2017, 10:10:42 AMWell that's the impression I got way back when I first saw it. The alien was fused in that cockpit and I wondered if it even had legs. Which means that space jockey is a specialized member of the species. This further leads to the question, then maybe not all of them were the same size? Was the space jockey bio-engineered for that function - requiring size enhancement to commandeer that massive alien vibrator?
Of course, if the Jockey was never intended to leave his chair as was the general idea back when Giger painted, sculpted, and put the thing together... Then it wouldn't need to be moving around inside the ship at all.
Quote from: Corporal Hicks on Dec 30, 2017, 08:03:05 PM
I liked the idea that the Jockey was just a creature specifically bred/created for the purposes of navigating. And there's other specifically engineered creatures in other areas of the ship doing other tasks or etc.
Quote from: Corporal Hicks on Dec 30, 2017, 08:03:05 PM
I liked the idea that the Jockey was just a creature specifically bred/created for the purposes of navigating. And there's other specifically engineered creatures in other areas of the ship doing other tasks or etc.
Quote from: WolfPre on Dec 31, 2017, 01:29:42 AM
Still unable to digest Covenent movie. I still feel that Ridley insulted the fans :(.
Quote from: Mr. Clemens on Dec 30, 2017, 10:21:42 PMQuote from: Corporal Hicks on Dec 30, 2017, 08:03:05 PM
I liked the idea that the Jockey was just a creature specifically bred/created for the purposes of navigating. And there's other specifically engineered creatures in other areas of the ship doing other tasks or etc.
Remember when it was believed that the giant head in Prometheus was flying the ship? THAT's the kinda weird I want outta these movies! ;D
Quote from: WolfPre on Dec 31, 2017, 01:29:42 AM
Still unable to digest Covenent movie. I still feel that Ridley insulted the fans :(.
Quote from: Gash on Dec 31, 2017, 09:30:57 PMQuote from: WolfPre on Dec 31, 2017, 01:29:42 AM
Still unable to digest Covenent movie. I still feel that Ridley insulted the fans :(.
Not me.
Thanks Ridley for giving me a decent Alien film.
Quote from: Mr. Clemens on Dec 30, 2017, 10:21:42 PMQuote from: Corporal Hicks on Dec 30, 2017, 08:03:05 PM
I liked the idea that the Jockey was just a creature specifically bred/created for the purposes of navigating. And there's other specifically engineered creatures in other areas of the ship doing other tasks or etc.
Remember when it was believed that the giant head in Prometheus was flying the ship? THAT's the kinda weird I want outta these movies! ;D
Quote from: Corporal Hicks on Jan 03, 2018, 12:14:17 PMThat third pic down
Which?
Quote from: Crazy Shrimp on Jan 03, 2018, 08:21:52 PMQuote from: Mr. Clemens on Dec 30, 2017, 10:21:42 PMQuote from: Corporal Hicks on Dec 30, 2017, 08:03:05 PM
I liked the idea that the Jockey was just a creature specifically bred/created for the purposes of navigating. And there's other specifically engineered creatures in other areas of the ship doing other tasks or etc.
Remember when it was believed that the giant head in Prometheus was flying the ship? THAT's the kinda weird I want outta these movies! ;D
Speaking of weird sci-fi ;DLa Planète SauvageA.K.A. Fantastic Planet (http://www.imdb.com/title/tt0070544/)"On a faraway planet where blue giants rule, oppressed humanoids rebel against their machine-like leaders."
https://www.youtube.com/watch?v=ZkIAkDsiUoo
Quote from: Mr. Clemens on Jan 04, 2018, 12:40:14 PMQuote from: Crazy Shrimp on Jan 03, 2018, 08:21:52 PMQuote from: Mr. Clemens on Dec 30, 2017, 10:21:42 PMQuote from: Corporal Hicks on Dec 30, 2017, 08:03:05 PM
I liked the idea that the Jockey was just a creature specifically bred/created for the purposes of navigating. And there's other specifically engineered creatures in other areas of the ship doing other tasks or etc.
Remember when it was believed that the giant head in Prometheus was flying the ship? THAT's the kinda weird I want outta these movies! ;D
Speaking of weird sci-fi ;DLa Planète SauvageA.K.A. Fantastic Planet (http://www.imdb.com/title/tt0070544/)"On a faraway planet where blue giants rule, oppressed humanoids rebel against their machine-like leaders."
https://www.youtube.com/watch?v=ZkIAkDsiUoo
I used to see that one at the video store for years, but never gave it a go. Any good?
Quote from: Whiskeybrewer on Jan 04, 2018, 12:31:00 PMQuote from: Corporal Hicks on Jan 03, 2018, 12:14:17 PMThat third pic down
Which?
Quote from: Crazy Shrimp on Jan 05, 2018, 03:19:41 AMQuote from: Mr. Clemens on Jan 04, 2018, 12:40:14 PMQuote from: Crazy Shrimp on Jan 03, 2018, 08:21:52 PMQuote from: Mr. Clemens on Dec 30, 2017, 10:21:42 PMQuote from: Corporal Hicks on Dec 30, 2017, 08:03:05 PM
I liked the idea that the Jockey was just a creature specifically bred/created for the purposes of navigating. And there's other specifically engineered creatures in other areas of the ship doing other tasks or etc.
Remember when it was believed that the giant head in Prometheus was flying the ship? THAT's the kinda weird I want outta these movies! ;D
Speaking of weird sci-fi ;DLa Planète SauvageA.K.A. Fantastic Planet (http://www.imdb.com/title/tt0070544/)"On a faraway planet where blue giants rule, oppressed humanoids rebel against their machine-like leaders."
https://www.youtube.com/watch?v=ZkIAkDsiUoo
I used to see that one at the video store for years, but never gave it a go. Any good?
Well, the artistic style is fantastic. The psychedelic music and the surreal setting brings a truly alien atmosphere to the film. Definitely worth watching. And although the plot is simple, there are interesting things related to the culture of the civilizations that inhabit the bizarre planet: from the strange way of feeding and meditation of the "Draags" (a Zen style civilization of giant blue humanoids) to the hypnotic sexual rituals of the "Oms" (humans brought from Earth, some of them are considered pets while others roam loose like wild animals).
Now back to the plot, the overal story is about a human pet who escapes into the wilderness with headphones that transmit knowledge. A technological device that becomes the key to forge a new and equal relationship between the Oms and the Draags.
So basically similar to a "Native American vs European" scenario. It's actually reminds me of the historic episode (during the colonization and conquest of South America, in Chile) about Lautaro, an araucanian militar lider who after being slave and servant of the Spaniards managed to escape and return to his people. Lautaro learned the military ways and skills of the Spaniards' army by observation, and he proceeded to educate his people with this knowledge to fight them back.
Even the myth of Prometheus seems like an archetype of this story, with this heroic figure stealing a powerful artifact in order to benefit the human race.
There also seems to be an ecological-environmental message, showing how the humans are being treated in the same cruel manner with which they themselves treat animals on Earth. Maybe even a message of peace and freedom as a reaction to the communist dictatorship (the greater part of the production team was Czechoslovakian).
Pluss, the alien creatures (including plants) are amazing. Almost like something designed by Wayne Barlowe (https://waynebarlowe.wordpress.com/artwork/):
Quote from: Corporal Hicks on Jan 14, 2018, 07:50:09 AM
https://www.instagram.com/p/Bd61pKGnebe/
https://www.instagram.com/p/Bd6_LAhnV8O/
QuoteWrking in big budget film, you rarely get to do R rated stuff, so when I saw this after a shoot on @alien_covenant_official My childish heart melted with joy and I had to take a snap.
Quote from: Corporal Hicks on Jan 18, 2018, 08:38:33 AM
<iframe src="https://www.facebook.com/plugins/video.php?href=https%3A%2F%2Fwww.facebook.com%2Foddstudiopl%2Fvideos%2F944185049062203%2F&show_text=0&width=560" width="560" height="315" style="border:none;overflow:hidden" scrolling="no" frameborder="0" allowTransparency="true" allowFullScreen="true"></iframe>
Quote from: Corporal Hicks on Dec 30, 2017, 08:03:05 PM
I liked the idea that the Jockey was just a creature specifically bred/created for the purposes of navigating. And there's other specifically engineered creatures in other areas of the ship doing other tasks or etc.
Quote"A little drawing I'm doing on my phone ..based on Giger's space jockey. Not the film.. i feel strongly that the guy in the chair should have existed as part of the chair only.. never should've been separated. The ship should've been a living thing that was totally Alien to us. If there was a crew they should've been a different being than the one in the chair.. like the time travelers in Dune were separate beings so the pilot in Alien should've been as well"
Quote from: Still Collating... on Feb 05, 2018, 01:20:35 PM
The second one looks so good IMO. I'm still conflicted on the final head design of the Neo, the movie really striped the detail from the head. It is creepy but I do wonder how would the other designs look on screen.
Quote from: Corporal Hicks on Feb 06, 2018, 09:07:13 AMQuote from: Still Collating... on Feb 05, 2018, 01:20:35 PM
The second one looks so good IMO. I'm still conflicted on the final head design of the Neo, the movie really striped the detail from the head. It is creepy but I do wonder how would the other designs look on screen.
Yeah, I dig that second one too. Some of the alternate designs have been genuinely interesting. I liked the final design (it is really creepy) but I think some of the various ones explored in concept would have been more interesting.
Quote from: DorkiDori on Feb 09, 2018, 11:14:48 PM
i still want an explanation as to why Shaw is that deformed and what exactly she was turning into... did david do this to her while she was still alive?
Quote from: DorkiDori on Feb 09, 2018, 11:14:48 PM
i still want an explanation as to why Shaw is that deformed and what exactly she was turning into... did david do this to her while she was still alive?
Quote from: 426Buddy on Feb 17, 2018, 06:12:04 PM
Speaking of queen crest, i still feel like that poster with all the aliens, facehuggers, and engineers was quite misleading.
Quote from: 426Buddy on Feb 17, 2018, 06:12:04 PM
Speaking of queen crest, i still feel like that poster with all the aliens, facehuggers, and engineers was quite misleading.
Quote from: Still Collating... on Feb 17, 2018, 11:35:58 AM
I still wonder what's up with her head? The bones I mean. Is it a mutation, or just David making a weird head carrier? :laugh:
Quote from: BishopShouldGo on Feb 17, 2018, 11:26:23 PMQuote from: 426Buddy on Feb 17, 2018, 06:12:04 PM
Speaking of queen crest, i still feel like that poster with all the aliens, facehuggers, and engineers was quite misleading.
Yeah, what did we end up getting? A mass engineer death, the engineer temple, two classic xenos, two neomorphs, and two facehuggers?
Quote from: Still Collating... on Feb 17, 2018, 11:35:58 AM
I still wonder what's up with her head? The bones I mean. Is it a mutation, or just David making a weird head carrier? :laugh:
Quote from: 426Buddy on Feb 18, 2018, 02:11:53 AMQuote from: BishopShouldGo on Feb 17, 2018, 11:26:23 PMQuote from: 426Buddy on Feb 17, 2018, 06:12:04 PM
Speaking of queen crest, i still feel like that poster with all the aliens, facehuggers, and engineers was quite misleading.
Yeah, what did we end up getting? A mass engineer death, the engineer temple, two classic xenos, two neomorphs, and two facehuggers?
I meant in the way that there were aliens and facehuggers attacking engineers with queen nods sprinkled in. It led me to believe that the engineers would have some sort of history with the aliens. Maybe even some screen time together in the film. Obviously david creates the alien after the engineers are long dead.
I enjoyed AC for the most part and it wasnt a huge deal. But the poster had my imagination going in a different direction.
QuoteI was a part of Conor O'Sullivan's core team from Creatures Inc working on Ridley Scott's alien follow-on from Prometheus. Based at Fox Studios in Sydney, Australia, I worked alongside talented crew members from the UK and Australia, including Odd Studio. I was the primary silicone technician for the Creature Department as well as sculpting, moulding and painting other creature work for the film. I was also involved in prosthetic makeup application for the Engineer sequences both on location in Sydney and in London at Leavesden Studios.
Quote from: Corporal Hicks on Feb 19, 2018, 09:37:30 AM
http://www.suzibattersby.com/work/item/alien_covenantQuoteI was a part of Conor O'Sullivan's core team from Creatures Inc working on Ridley Scott's alien follow-on from Prometheus. Based at Fox Studios in Sydney, Australia, I worked alongside talented crew members from the UK and Australia, including Odd Studio. I was the primary silicone technician for the Creature Department as well as sculpting, moulding and painting other creature work for the film. I was also involved in prosthetic makeup application for the Engineer sequences both on location in Sydney and in London at Leavesden Studios.
http://www.suzibattersby.com/data/alien_covenant/alien_covenant_1511800197914.png
Quote from: The Eighth Passenger on Feb 20, 2018, 04:57:00 PMMost likely, yeah. But it's possible there are other scenes involving engineers.
Probably just alternate takes of the bombing scene.
QuoteFound this one in an old folder today. A Re-jig of exisitng HGR art depicting Shaws demise. This was when the order was given to directly reference and even use Gigers work, a directive that changed (back to being exclusivley original art) a few days later.
Quote from: Corporal Hicks on Feb 22, 2018, 03:11:21 PMQuoteFound this one in an old folder today. A Re-jig of exisitng HGR art depicting Shaws demise. This was when the order was given to directly reference and even use Gigers work, a directive that changed (back to being exclusivley original art) a few days later.
https://www.facebook.com/hallett.dane/photos/a.1443279082389175.1073741840.801247429925680/1716184765098604/?type=3&theater
Quote from: NetworkATTH on Feb 22, 2018, 03:46:02 PM
Imagine Daniels flipping through all these deformed creatures and hitting on Shaw getting the end of a cold dildo in an S&M outfit and that's when she asked David "What did you do to her" "Exactly what I'm about to do to you!"
Quote from: Corporal Hicks on Feb 22, 2018, 03:11:21 PMQuoteFound this one in an old folder today. A Re-jig of exisitng HGR art depicting Shaws demise. This was when the order was given to directly reference and even use Gigers work, a directive that changed (back to being exclusivley original art) a few days later.
https://www.facebook.com/hallett.dane/photos/a.1443279082389175.1073741840.801247429925680/1716184765098604/?type=3&theater
Quote from: Corporal Hicks on Feb 22, 2018, 03:11:21 PMQuoteFound this one in an old folder today. A Re-jig of exisitng HGR art depicting Shaws demise. This was when the order was given to directly reference and even use Gigers work, a directive that changed (back to being exclusivley original art) a few days later.
https://www.facebook.com/hallett.dane/photos/a.1443279082389175.1073741840.801247429925680/1716184765098604/?type=3&theater
QuoteCF: What was the inspiration for the shower scene?
WH: T&A as far as I can tell...
Quote from: ChrisPachi on Feb 28, 2018, 10:18:17 AMT&A?QuoteCF: What was the inspiration for the shower scene?
WH: T&A as far as I can tell...
Burn!
QuoteLead texture spaceship and solar sails
Created procedural textures and mari archive to share for the team to be able to texture the ship fast and on target lookdev wise. Textured 80% of the ship.
Thanks to my amazing team on the ship! Isabelle Mainville, Nesta Smith and Adam Goldstein.
Also thanks to the amazing modelers on the Covenant and the awesome DMP team for breathtaking cloudspaces and space vistas.
EcoSuit Textures by Isabelle Mainville.
Spaceship / Sail and EcoSuit lookdev by Bruno LaFlamme.
Coffin Pod textures by myself and lookdev by Bruno LaFlamme.
Ingestion of MPC's Lander and lifter done by myself on the texture side / redid and repurposed all maps and iso from MPC to fit out pipeline. Lander and Lifter lookdev done for framestore's shots by Bruno LaFlamme.
QuoteFrom deleted scenes
Quote from: The Eighth Passenger on Mar 10, 2018, 04:15:20 PMah
^
That shot is in the film.
Quote from: Corporal Hicks on Mar 12, 2018, 08:18:38 AM
https://www.instagram.com/p/BgNpcS8HYXq/?tagged=aliencovenant
Quote from: Corporal Hicks on Feb 28, 2018, 09:16:07 AM
MU-TH-UR's written interview with Wayne Haag - https://yutani.blog/2018/02/28/creatives-wayne-haag/
Quote from: KiramidHead on Mar 16, 2018, 03:44:42 PM(Space) Jesus Wept
Frank from Hellraiser ain't doing so well.
Quote from: NetworkATTH on Mar 21, 2018, 03:52:34 PM
Raw, early, and fairly rough, renders of the Engineer City's overall layout. From an insider at 20th Century Fox.
The Engineer City is approximately 2 kilometers (1.2 miles) wide. The only things that seem to be missing are the amount of buildings around the City's center, and the Heads carved into the mountains. With a width of 2km (1.2 miles), you would think this would be more of a town, or an outpost, than an actual "city". Than again, our pale friends seem to be practically immortal, so who needs more space right? Just seems pretty small for a city.
I hope this helps anyone who wants to make a basic map of the Engineer's city/town/outpost/general store/bar/tavern/rest stop
Note: I did not obtain this.
QuoteAlso the clickbaiting is getting out of control with these fellas haha: http://www.alien-covenant.com/news/an-exciting-announcement-coming-alien-day-2018
QuoteFull scale adult Neomorph collectible bust coming soon from CoolProps @coolprops_pr .
Lots of fun revisiting this guy a year and a half after the film! Sculpture by Adam Johansen @adman855
#neomorph #aliencovenant #aliens #alien #horror #creaturedesign #creatureeffects #scifi #models #collectables #sculpture
Quote from: SM on Mar 23, 2018, 10:07:32 PMQuoteAlso the clickbaiting is getting out of control with these fellas haha: http://www.alien-covenant.com/news/an-exciting-announcement-coming-alien-day-2018
"getting"? ;D
Quote from: MU-TH-UR 6000 on Mar 23, 2018, 04:31:06 PM
Dane Hallet is prepping something for Alien Day. Would be pretty cool if it was the artbook with all of David's sketches.
Quote from: MU-TH-UR 6000 on Mar 23, 2018, 11:55:50 PMQuote from: SM on Mar 23, 2018, 10:07:32 PMQuoteAlso the clickbaiting is getting out of control with these fellas haha: http://www.alien-covenant.com/news/an-exciting-announcement-coming-alien-day-2018
"getting"? ;D
You mean to tell me it was never in control in the first place? Well, I would never...
Quote Sep.26.17 Soma CG Drives All Screen Visuals On-Set for Ridley Scott's Alien Covenant
QuoteCovenant Radiography. Screen graphics driven by Soma CG's MOTHER
Quote
Ridley Scott on set of Alien Covenant
QuoteAll the 120+ screens you see in Alien Covenant were simultaneously driven on-set by Soma CG's application MOTHER, made entirely in TouchDesigner. This enabled Director Ridley Scott to craft and adapt the timing, sequencing, effects and look of the screen graphics while setting up each shot with the actors, art director and cinematographer. MOTHER was even put to uses that were not originally intended. This is what happens when TouchDesigner is used on-set, on-stage or (virtually) in-orbit. Boris Morris Bagattini (aka Chris Wilson) lays it out here.
Quote"MOTHER" (interface below) was the remarkable (and very beautiful) TouchDesigner application designed for the task by Wilson. The application is based on replicated TouchDesigner Components, each having its own interface with all relevant settings for that screen. Further to the director's brief, the system feeding each screen needed to be able to:
- Composite and control up to 8 layers of screen graphics videos, HUD (heads-up display) overlays and live camera feeds.
- Apply and control several effects to different layers on each screen and adjust to the director's requests.
- Drive precisely-cued playback from producer calls through to then end of the shoot.
- Quickly wrap around screens as per the director's instruction.
- Quickly load and play newly requested content as it was provided.
- Enable the team to rapidly develop director-requested features, and distribute back to the screens.
- Save out entire scenes so they could be recalled and used on request.
- Color and level-adjust all or individual screens independently.
QuoteDerivative: Chris the design brief was daunting and the functionality required extensive! How did you go about building this system?
Chris Wilson: I received a call from Martin Crouch of PXL a motion design studio based in Sydney. He had been engaged to lead the Screen Graphics Department and was looking at options to fulfil the requirements of the software and hardware brief for Alien Covenant. Ridley Scott was unhappy with the level of control he was getting from existing systems he had used on previous productions and had a long wish list of functionality he wanted that wasn't currently offered. Martin had experimented with TouchDesigner on a few smaller productions, and had seen what was possible. Knowing the number of feeds required and the level of control needed, it was Martin's idea that TouchDesigner was going to be the best platform to handle all of the on set playback requirements.
The first obstacle was how to structure the entire system. I began by thinking about each screen as a stack of layers, each layer either being a piece of footage, a live video feed or custom .tox component and that the UI would be simply a method to make choices, provide feedback, but ultimately all processing would be handled by the slave nodes out on the set. I had built an initial sketch in TouchDesigner and then started to focus on the daunting hardware that would be involved. Martin Crouch had already amassed a collection of bare LCD screens of various sizes and types, and was working with a Japanese partner on sourcing driver boards. These would ultimately be assembled by Martin and also Steven Paul, our on-set hardware technician. We initially had a lot of problems with EM (electro-magnetic) interference due to the sea of radio and electrical noise that flows through a set during shooting and it was a battle that continued and only finally eliminated later in the filming schedule. I am sure a film set is the most hostile environment on earth for integrating sensitive electronics!
While I was battling with hardware and signal paths, I handed my initial sketch over to the excellent Peter Walker who began to write a class-based Python framework to unify all control information into a single base component that could be called from anywhere in the network. This was an elegant and efficient structure that worked well, but not without some stressful debugging occurring on our first set. Ultimately from what we learned I decided to rewrite MOTHER from the ground up to maximise its stability and flexibility, and this is the version that went on to finish Alien, then move on to the other films Pacific Rim Uprising and Aquaman.
QuoteMOTHER V2.0
QuoteThe current version of MOTHER is based on replicated Components, each having its own interface with all relevant settings for that screen. The number of screens are set in the master configuration which automatically addresses the slaves based on the remote computers' physical video output and the corresponding TouchDesigner instance running under GPU affinity. Monitors are accessible in groups of eight in the interface and settings can be linked across monitors and cues for arbitrary flexibility.
Ultimately all interface settings are condensed into a single Touch Out DAT that is received by the slaves on an assigned UDP port. The Touch Out DAT dynamically increases and decreases in size to scale additional information such as layer-types and specific .tox settings that may be loaded on the fly for that screen (A "tox" is a TouchDesigner component file that gets loaded on demand into a TouchDesigner session.)
All footage, layer types, effects and tox extensions are automatically copied to the slave computers in the background throughout the network of servers. This ensures any imagery or generative elements are local on the slave computers for minimum latency and direct processing, regardless of the load on the master. All elements across the system are synced through a master clock.
QuoteLander Interior
QuoteD: Can you give us a little background on your work history and how you came to adopt TouchDesigner and have the kind of trust in the software that lead you to using it in such a critical scenario on Alien Covenant?
CW: I come from a visual effects and motion graphics background and started to move into live events. I originally began using Resolume as my main platform but discovered TouchDesigner 077 and it was a revelation. The unique interface and visual feedback was addictive and played into the established node-based creative processes I was familiar with in VFX.
I have been using TouchDesigner since 077 for large-scale theatre, projection mapping and interactive artworks. I'm a bona fide Touch nut. I have toured TouchDesigner-based dance projects in Australia, the UK and Canada. Some of these projects have been very complex and I have always worked in theatre productions with real-time generative graphics and lighting control. I like to keep everything live, being able to react and perform with the on-stage performers so each show is slightly different. To me it makes the whole experience both as an audience member and as an artist more engaging. Theatre is even more critical than film as if something goes wrong you can't go for another take. After doing many shows using TouchDesigner with some crazy set-ups and never having a problem with the stability of the platform or a creative challenge TouchDesigner could help solve, I had a lot of confidence going in. I was totally terrified though as well.
QuoteRidley Scott on set of Alien Covenant
QuoteD: What are some of the functions you designed that makes MOTHER distinctive and original?
CW: MOTHER works as a distributed media server and real-time graphics generator tailored to on-set screen graphics. A unique aspects is that it runs robustly on a variety of standard hardware from multi-Quadro workstations to laptops and Microsoft Surface Pros. The latest version integrates with cheap and small single-board computers, providing flexible hardware installation options. It can mix multiple screen sizes from multiple hardware vendors. Access through a unified EDID process results in no tearing or camera strobing artifacts at any frame-rate that the director wants to shoot at.
It is totally customizable through the tox system and scene/script specific animations.
Procedural or pre-rendered scenes can be built on the fly even during shooting and then loaded transparently without affecting the on-set imagery, even during a take. Master and slave are protected as all updates and control are on-demand, and procedural animations are locally processed.
QuoteLifter Installation
QuoteD: Can you explain why TouchDesigner was an ideal choice for creating the platform.
CW: TouchDesigner was ideal in that it enabled:
- the development of a unified media server platform that could be controlled over a network to media servers, each running 3 instances of the software, with each instance outputting up to 4 screens, each with 8 layers and multiple effects.
- deployment of the same centrally controlled system on floating laptops and Surface Pros that could be moved to any location where floating screens might be requested.
- tailor effects, playback control and generative content, deploying them instantly across the network.
- creation of unique layer types that might within themselves composite, apply effects and generate content.
- customization of a UI and system to reflect the unique needs of the project.
- creation of our own routines to quickly identify the production team's name for the screen and locate them in the server network.
- the resolution and orientation of screens customzable on-the-fly.
- all configurations being centralized back to a master cue player so that a complex scene could be controlled with simple UI interactions.
- multiple instances being deployed in a single machine to keep hardware costs minimized while maintaining performance.
- routing multiple live video feeds to all instances on the network efficiently.
QuoteFirst Tests
QuoteD: What were some of the incentives for creating MOTHER from scratch when there are existing software solutions you could have deployed?
CW: We decided to deploy a TouchDesigner system that used readily available hardware such as gaming motherboards and Quadro cards rather than a turnkey solution with overpriced licensing that was not tailored to our needs and could not be arbitrarily customized for both hardware and features. The need to prototype and deploy fast turnaround requests was the ultimate reason. And TouchDesigner's procedural nature and high efficiency meant we could balance time constraints and loads on the graphics department and enact procedurally generated layers that mixed seamlessly with pre-generated content.
There was also a proportion of directly interactive elements that ran on Surface Pro, plus the need to pipe in Go-Pro and Alexa mini footage directly into the system through Blackmagic capture cards on the fly along with multi-layer overlays and color correction. No other software solution provided such flexibility. Whatever crazy requests came through from the art director or director we were confident we would be able to find a solution in TouchDesigner in a short amount of time!
QuoteTouchDesigner on set
QuoteD: Because we are curious, can you give us an example of a "crazy request" from Ridley Scott?
CW: I remember one incident on the Lifter set. This was a 30 ton spaceship set that was constructed in an old storm-water reservoir. The whole set was on a massive hydraulic gimbal that allowed it to move freely and violently in any way, we had rigged the TouchDesigner servers underneath the ship with umbilical cords and bungee system that ran up through the sets centre of mass to reduce strain on the cabling.
We explored the idea of placing the servers on the ship but the size and violence of the hydraulics made it impossible. We had rigged up a gyroscope to feed into TouchDesigner to give us relative positional and rotational data to drive some of the instrumentation on the ship. It was all working well with me set up at control behind a massive wall of shipping containers that served as a giant blue screen. We had fulfilled the brief for the set but Ridley was not happy with the actors not being able to know what they were supposed to be reacting to, so suddenly we had the camera department, visual effects and GoPro team asking us to coordinate a mocked pre-visualisation of the scene in real-time across the monitors in the ship. We had footage coming in from video assist of Alexa footage that had just been shot of a big stunt where the ship crashes into a statue and Katherine Waterson is thrown over the side of the ship, we had live video feeds of the ship exterior and all this pre-vis footage from VFX of the alien and the ship in this big showdown.
The monitors in the ship went from screen graphics to a kind of live switching studio where we would be cueing segments and sources across various screens and with Ridley calling edits during the take so the actors understood what was going on in the scene and had stuff to react to. I think it was great that the system could actually make it all happen in-between takes and for a completely different purpose than for what it was intended. I think it improved the timing and engagement of the actors, which is why Ridley tries to build as much as possible practically and not in post during his films, he's not a fan of people acting blindly in front of a green screen
QuoteGLSL Monitor Network
QuoteCorridors Control
QuoteD: Can you discuss some of the critical factors that make deploying a system like MOTHER on a major motion picture valuable and cost-effective?
CW: I think scale and the broad mix of hardware used on a film set makes MOTHER unique. We had screens the size of iPhones through to 70 inch 4k monitors all running in sync and off the same unified system. These were spread through complex sets with up to 70+ monitors that integrated thousands of practical LED lighting, SFX such as squibs, sparks and fire, and in the case of the Covenant and many other sets, suspended on a multi-ton hydraulic system to make the whole set move. The pace and cost of shooting also makes robustness critical. With each take costing around 12,000 USD you don't want the system failing mid-take, eliminating a significant portion of the visual impact of the set, disrupting the actors and director and requiring costly delays or screen replacement in VFX.
Flexibility and rapidity of deployment is also the hallmark of the system. On the film Pacific Rim Uprising we had a 72 monitor set to install from scratch in 2 days. Most of this time is purely the installation of the screen hardware, with only a few hours to deploy the software and get everything up and running on all screens with the correct imagery, effects, layering and level controls. Sometimes a director may have a complex new visual idea once he has seen the set and this may need to go from brainstorming a solution to a final cue-able scene within an hour sometimes. While shooting scenes with a single operator, rapid changes to imagery and content over large numbers of screens is where the system shines.
QuoteLayer Network
QuoteD: What advantages do you see in using real-time graphics on film sets vs. pre-rendered VFX or effects added in post-production?
CW:For the purposes of screen graphics real-time, in-camera is superior to VFX. It simplifies post production enormously reducing the need to track and rotoscope large portions of a film set and burn in imagery, especially with high depth of field and lots of actors occluding portions of the screens. It also provides realistic ambient light from the screens which is always a concern for the director of photography who needs to balance very subtle light levels, and with many scenes in modern movies driven by screen-based plot points where actors are looking at a screen and reacting to its content, it helps enormously for that to be a real thing happening in front of them rather than a green square.
I think other areas of VFX such as set extension, realistic creatures and destructive elements are a while off, but there are great advantage in utilizing real-time techniques on set to pre-visualise post-produced environments or characters, allowing the director and the actors to better understand the virtual aspects of the scene.
QuoteMonitor Network
QuoteD: What is your prediction in terms of real-time effects becoming more common in the film industry? What do you see as 'the path'?
CW: I think technically we are not there yet, despite the enormous advances being made in game engine development. I think technically we will come ever closer, however I still see films using non real-time techniques as primary for a long-time to come. I do think that more and more cameras will integrate hardware and software solutions that will capture many aspects of the filming process that were traditionally post-based to being in-camera and real-time, eliminating the need for green screen, rotoscoping, lightfield capture and tracking. All the information needed will be captured by the camera itself, this will speed up both shooting and post-production enormously.
QuoteNetwork
QuoteRoot A
QuoteMassive thanks to Chris Wilson for taking the time to talk to us and for congratulations on this great achievement. We look forward to your next endeavors!
Quote from: NetworkATTH on Mar 27, 2018, 07:49:42 AM
Quote from: Corporal Hicks on Apr 04, 2018, 05:16:20 PMInteresting he mentions that the Engineers might have a Base-7 system (rather than our own Base-10) and tried to incorporate that into the design. That doesn't really make sense though, as Engineer's were trying to teach us at the point of our growth linguistics, mathematics etc, and even 3,0000 years ago the two dominating systems were either Base-10 or Base-5, even through isolated cultures. There are a few exceptions to the rule, but maybe it's my fault for reading too much into it.
https://yutani.blog/2018/03/31/creatives-ev-shipard/
Interview from MU-TH-UR with Ev Shipard.
Quote from: Corporal Hicks on Apr 04, 2018, 05:16:20 PM
https://yutani.blog/2018/03/31/creatives-ev-shipard/
Interview from MU-TH-UR with Ev Shipard.
Quote from: Corporal Hicks on Apr 09, 2018, 11:44:46 AM
This the one?
Quote from: SM on Mar 14, 2018, 01:45:58 AMQuote from: Corporal Hicks on Feb 28, 2018, 09:16:07 AM
MU-TH-UR's written interview with Wayne Haag - https://yutani.blog/2018/02/28/creatives-wayne-haag/
Good site that.
Quote from: skhellter on Apr 24, 2018, 08:22:09 PM
Stephane Levallois has some extra Covenant concept art stuff up on his facebook page
(private page but the Covenant images are set to public)
Might be worth to send him a message and ask permition before posting here. :)
(It's extra storyboards and creature design)
https://www.facebook.com/stephane.levallois/photos
Quote from: skhellter on Apr 24, 2018, 08:22:09 PMDo I need a facebook to actually view the photos?
Stephane Levallois has some extra Covenant concept art stuff up on his facebook page
(private page but the Covenant images are set to public)
Might be worth to send him a message and ask permition before posting here. :)
(It's extra storyboards and creature design)
https://www.facebook.com/stephane.levallois/photos
Quote from: MU-TH-UR 6000 on Apr 26, 2018, 12:18:22 PM
https://www.instagram.com/p/BiB07HNHxFT/?taken-by=matthatt0n (https://www.instagram.com/p/BiB07HNHxFT/?taken-by=matthatt0n)
It's happening, boys and girls!!
Quote from: SiL on May 10, 2018, 01:09:36 PM
Suit looks fine.
So yesterday I spent the day in the company of this awesome screen used costume.
— Greg Draven (@GregDraven) May 15, 2018
How cool is this! #Prometheus #Alien #Aliens #Xenomorph #Facehugger #RidleyScott pic.twitter.com/oanuaTNKdK
Quote from: Evanus on May 08, 2018, 08:57:55 PM
To be honest, I think the CGI version looks much better in this case.
Quote from: SM on Jun 18, 2018, 11:42:11 PM
Found this while looking for something else. Tony Drew - set designer (http://jeremylove.com/?portfolio=coming-soon).
Quote from: The Old One on Jun 20, 2018, 04:07:58 PM
Can't say I'm a fan of the head shape or colouration
Quote from: The Old One on Jun 20, 2018, 04:07:58 PM
Can't say I'm a fan of the head shape or colouration but I adore Huante's other work on the Alien, which unfortunately was substantiated with more bestial versions in the final product. I'd love to see- any of his work make it uncompromised to film. The closest I feel we've got so far is the Covenant Chestburster.
Quote from: MU-TH-UR 6000 on Jun 20, 2018, 03:53:37 PMCan you imagine how creepy it would be to see it smiling that hideous smile at you while those chest nostrils flare with its breathing...?
Not exactly from Prometheus or Covenant but boy do I like the feminine shapes on this bad girl. This is probably what I'd like to see on the next one.
https://www.instagram.com/p/BkPXgeHH1tw/?taken-by=carlos_huante (https://www.instagram.com/p/BkPXgeHH1tw/?taken-by=carlos_huante)
Quote from: 426Buddy on Jun 21, 2018, 12:40:20 AM
I like it.. wonder how it lays/spreads spore pods.
Quote from: Corporal Hicks on Jun 22, 2018, 05:28:47 AM
https://www.instagram.com/p/BkRlpvJnm5p/?utm_source=ig_share_sheet&igshid=1en1mdnt5jkz2
Quote from: Corporal Hicks on Jun 25, 2018, 07:44:03 AM
I think Ridley actually refers to them as caskets in the audio commentary.
Quote from: Perfect-Organism on Jun 25, 2018, 02:03:08 AM
Before you fall asleep, there is still that moment when you are awake inside that pod which is sealed shut. I think I would go mental.
Quote from: The Old One on Jun 25, 2018, 10:40:32 PM
https://doc-00-9s-docs.googleusercontent.com/docs/securesc/ha0ro937gcuc7l7deffksulhg5h7mbp1/pigfrqj209dehtjf4p9j0j6khnm99fie/1529964000000/04358047378726336446/*/1Bco7zdFfJ4zwunzmO6sAiJEJm8lNRQ-a
Haven't seen anyone mention this before, the real Neomorph.
Quote from: Local Trouble on Jun 25, 2018, 11:55:49 PM
Looks more like Biggs.
Quote from: Local Trouble on Jun 25, 2018, 11:55:49 PM
Looks more like Biggs.
Quote from: The Old One on Jun 25, 2018, 11:33:02 PM
Makes me wonder why, if that's the practical head and essentially always what the Neomorph was intended to look like, even in it's digital iteration-
Why then would NECA use this inferior (And inaccurate) model for a basis?
Personally I find it extremely irritating.
Because this is such a fantastic looking creature that deserved a better representation.
Quote from: MU-TH-UR 6000 on Jun 26, 2018, 10:49:10 AM
Kanestache looking lit! Wouldn't get prego with that beautiful protection on his face, I'll tell you that.
Quote from: Corporal Hicks on Jun 26, 2018, 10:52:10 AMIt'd tickle the facehugger right off.
Quote from: Local Trouble on Jun 25, 2018, 11:11:02 PMIndeed! Hey, Local... waft me some narco, wouldya? ;DQuote from: Perfect-Organism on Jun 25, 2018, 02:03:08 AM
Before you fall asleep, there is still that moment when you are awake inside that pod which is sealed shut. I think I would go mental.
I imagine you'd get healthy dose of sedatives first.
Quote from: SM on Jun 25, 2018, 11:43:59 PMThat 'stache needs a freezerino of its own!
https://www.sideshowtoy.com/mas_assets/jpg/6385_press03-001.jpg
"Kane"
Quote from: Local Trouble on Jun 25, 2018, 11:11:02 PMQuote from: Perfect-Organism on Jun 25, 2018, 02:03:08 AM
Before you fall asleep, there is still that moment when you are awake inside that pod which is sealed shut. I think I would go mental.
I imagine you'd get healthy dose of sedatives first.
Quote from: ChrisPachi on Jun 26, 2018, 11:38:03 AMQuote from: Corporal Hicks on Jun 26, 2018, 10:52:10 AMIt'd tickle the facehugger right off.
I lol'd, then realised; I can't recall ever seeing a moustache get hugged. Then I lol'd way harder.
Quote from: ChrisPachi on Jun 26, 2018, 11:38:03 AMQuote from: Corporal Hicks on Jun 26, 2018, 10:52:10 AMIt'd tickle the facehugger right off.
I lol'd, then realised; I can't recall ever seeing a moustache get hugged. Then I lol'd way harder.
Quote from: MU-TH-UR 6000 on Jun 26, 2018, 10:49:10 AM
Kanestache looking lit! Wouldn't get prego with that beautiful protection on his face, I'll tell you that.
Quote from: The Eighth Passenger on Jun 26, 2018, 03:49:13 PMQuote from: Local Trouble on Jun 25, 2018, 11:11:02 PMQuote from: Perfect-Organism on Jun 25, 2018, 02:03:08 AM
Before you fall asleep, there is still that moment when you are awake inside that pod which is sealed shut. I think I would go mental.
I imagine you'd get healthy dose of sedatives first.
Why do you think they had all that pot aboard the Covenant?
Quote from: Huggs on Jun 26, 2018, 10:38:38 PMQuote from: The Eighth Passenger on Jun 26, 2018, 03:49:13 PMQuote from: Local Trouble on Jun 25, 2018, 11:11:02 PMQuote from: Perfect-Organism on Jun 25, 2018, 02:03:08 AM
Before you fall asleep, there is still that moment when you are awake inside that pod which is sealed shut. I think I would go mental.
I imagine you'd get healthy dose of sedatives first.
Why do you think they had all that pot aboard the Covenant?
Pop tarts man.
Best way to get back at a joker in cryo, slip some Narcan in their mid-trip dosage before bed-time. Hooeeey!
Quote from: Baron Von Marlon on Jun 28, 2018, 03:59:39 AM
Found this. My mind is having problems processing it.
https://cdn.drawception.com/images/panels/2013/2-14/Eb5aqGWnke-2.png
Quote from: MU-TH-UR 6000 on Jun 28, 2018, 09:34:47 AMIndeed! He's got quite the collection around him for inspiration.
https://www.facebook.com/hallett.dane/videos/1858675870849492/ (https://www.facebook.com/hallett.dane/videos/1858675870849492/)
Dane Hallet unboxing his David's Drawings book. Tight.
Quote from: Huggs on Jun 28, 2018, 04:03:32 AMQuote from: Baron Von Marlon on Jun 28, 2018, 03:59:39 AM
Found this. My mind is having problems processing it.
https://cdn.drawception.com/images/panels/2013/2-14/Eb5aqGWnke-2.png
Just imagine it tying Ripley to some railroad tracks.
Quote from: Baron Von Marlon on Jul 02, 2018, 02:43:29 PMQuote from: Huggs on Jun 28, 2018, 04:03:32 AMQuote from: Baron Von Marlon on Jun 28, 2018, 03:59:39 AM
Found this. My mind is having problems processing it.
https://cdn.drawception.com/images/panels/2013/2-14/Eb5aqGWnke-2.png
Just imagine it tying Ripley to some railroad tracks.
:D
Quote from: MU-TH-UR 6000 on Jul 03, 2018, 10:01:51 AM
https://www.instagram.com/p/Bkw4wJwnesc/ (https://www.instagram.com/p/Bkw4wJwnesc/)
Noodles.
QuoteI recently reached out to Luke Bubb to find out more about his role in creating the concepts for the Orrery in Prometheus and the other Engineer special effects as part of our Creatives series on Yutani.
Quote from: MU-TH-UR 6000 on Jun 28, 2018, 09:34:47 AM
https://www.facebook.com/hallett.dane/videos/1858675870849492/ (https://www.facebook.com/hallett.dane/videos/1858675870849492/)
Dane Hallet unboxing his David's Drawings book. Tight.
Quote from: Corporal Hicks on Jul 03, 2018, 12:12:33 PM
Creatives: Luke Bubb (https://yutani.blog/2018/06/30/creatives-luke-bubb/)QuoteI recently reached out to Luke Bubb to find out more about his role in creating the concepts for the Orrery in Prometheus and the other Engineer special effects as part of our Creatives series on Yutani.
Quote from: Corporal Hicks on Jul 05, 2018, 10:32:45 AM
https://www.avpgalaxy.net/website/interviews/alien-covenant-engineers/
Here's a Q&A I did with some of the Engineer actors from the massacre scene.
Quote from: Corporal Hicks on Jul 05, 2018, 10:32:45 AM
https://www.avpgalaxy.net/website/interviews/alien-covenant-engineers/
Here's a Q&A I did with some of the Engineer actors from the massacre scene.
Quote from: The Eighth Passenger on Jul 08, 2018, 04:01:20 PM
Some new bts photographs from Alien: Covenant:
Quote from: The Eighth Passenger on Jul 08, 2018, 05:19:05 PM
Those were taken by Matthew Thorne.
You can also see a few more on his Instagram: https://www.instagram.com/matthewjjthorne/?hl=en (https://www.instagram.com/matthewjjthorne/?hl=en)
Quote from: Evanus on Jul 10, 2018, 03:01:34 AM
Is that Noomi in the Space Jockey chair? Interesting!
Quote from: Corporal Hicks on Jul 10, 2018, 07:43:32 AMQuote from: Evanus on Jul 10, 2018, 03:01:34 AM
Is that Noomi in the Space Jockey chair? Interesting!
Certainly looks like! Some fantastic behind the scene shots here! Thanks for the proper link, muthur.
Quote from: muthur9000 on Jul 10, 2018, 11:35:21 AM
Yay I can share this now...
https://www.instagram.com/p/BlDAm7LndNQ/
Quote from: muthur9000 on Jul 10, 2018, 11:35:21 AM
Yay I can share this now...
https://www.instagram.com/p/BlDAm7LndNQ/Quote from: Corporal Hicks on Jul 10, 2018, 07:43:32 AMQuote from: Evanus on Jul 10, 2018, 03:01:34 AM
Is that Noomi in the Space Jockey chair? Interesting!
Certainly looks like! Some fantastic behind the scene shots here! Thanks for the proper link, muthur.
My pleasure Corporal.
Wow she is in the jockey chair, I think in the Crossing we only see her at the control panel.
Quote from: Corporal Hicks on Jul 10, 2018, 11:40:23 AM
I've uploaded the better quality pictures of all those into our gallery now. Some fantastic shots in there.
Quote from: Corporal Hicks on Jul 10, 2018, 01:29:56 PMRight. I was looking in the galleries for Matt's take on the Big Chap you posted...
https://www.avpgalaxy.net/gallery/thumbnails.php?album=352 (https://www.avpgalaxy.net/gallery/thumbnails.php?album=352)
Quote from: Corporal Hicks on Jul 10, 2018, 03:15:15 PM
Ah, no, I didn't do that. But here -
Quote from: Ingwar on Jul 10, 2018, 09:39:32 PM
I would love to see black & white Alien movie.
https://static1.squarespace.com/static/542b7964e4b0a87901dcfa72/58eb1a3b725e2551822222ae/5afa467bf950b7f4da27292e/1530069628113/_MG_0600.JPG?format=500w
Quote from: Ingwar on Jul 10, 2018, 11:43:43 PM
I meant decent black & white movie :) Something like this:
Quote from: muthur9000 on Jul 10, 2018, 12:41:05 AM
Here's the rest
http://matthewjjthorne.com/alien-covenant/ (http://matthewjjthorne.com/alien-covenant/)
http://matthewjjthorne.com/audi-alien-covenant-x-lunar-quattro/ (http://matthewjjthorne.com/audi-alien-covenant-x-lunar-quattro/)
Quote from: FenGiddel on Jul 10, 2018, 03:33:28 PM
You are golden. Don't ever change... ;D
Quote from: SM on Jul 11, 2018, 10:34:16 PMWe finally hit "winter" and it's still f**king 15+ degrees.
You got a problem with that, gringo?
Cos I do. It's farkin freezing this morning.
Quote from: 426Buddy on Jul 11, 2018, 11:26:40 PM
Oddly the summer here in northern michigan has been consistantly in the 90's and very dry. Very strange for these parts.
Quote from: SM on Jul 11, 2018, 08:48:44 PMShades of David Lynch's Fremen stillsuits...
TO: All Crew
FROM: Scott Free
SUBJECT: Crew photo
All crew are invited to have their picture taken in the main stage at 3:30.
Black puffer jackets are mandatory.
Quote from: The Eighth Passenger on Jul 14, 2018, 04:17:51 PM
Covenant cast & director at Milford Sound, Fiordland National Park, NZ - April 2016.
Quote from: The Eighth Passenger on Jul 14, 2018, 04:56:06 PM
A great place to spend some time especially if you like rain. The annual average rainfall in Milford Sound is more than seven times that of England. No need to pull the fish out of the water when they're already swimming around in the sky.
Quote from: The Eighth Passenger on Jul 14, 2018, 04:17:51 PM
Covenant cast & director at Milford Sound, Fiordland National Park, NZ - April 2016.
Quote from: The Eighth Passenger on Jul 14, 2018, 04:17:51 PM
Covenant cast & director at Milford Sound, Fiordland National Park, NZ - April 2016.
Quote from: The Old One on Jul 15, 2018, 09:24:55 AM
Oooh, good to hear if true.
Quote from: Corporal Hicks on Jul 15, 2018, 09:15:52 AM
No idea if it's a Scott Free page, though.
Quote from: Corporal Hicks on Jul 15, 2018, 09:15:52 AMQuote from: The Eighth Passenger on Jul 14, 2018, 04:17:51 PM
Covenant cast & director at Milford Sound, Fiordland National Park, NZ - April 2016.
That Ridley Scott page is getting a bit active. They just said this too -
<iframe src="https://www.facebook.com/plugins/post.php?href=https%3A%2F%2Fwww.facebook.com%2FRidleyScottFree%2Fposts%2F669577593409730&width=500" width="500" height="199" style="border:none;overflow:hidden" scrolling="no" frameborder="0" allowTransparency="true" allow="encrypted-media"></iframe>
No idea if it's a Scott Free page, though.
Quote from: Corporal Hicks on Jul 15, 2018, 09:15:52 AMQuote from: The Eighth Passenger on Jul 14, 2018, 04:17:51 PM
Covenant cast & director at Milford Sound, Fiordland National Park, NZ - April 2016.
That Ridley Scott page is getting a bit active. They just said this too -
<iframe src="https://www.facebook.com/plugins/post.php?href=https%3A%2F%2Fwww.facebook.com%2FRidleyScottFree%2Fposts%2F669577593409730&width=500" width="500" height="199" style="border:none;overflow:hidden" scrolling="no" frameborder="0" allowTransparency="true" allow="encrypted-media"></iframe>
No idea if it's a Scott Free page, though.
Quote from: skhellter on Jul 15, 2018, 11:12:57 AMQuote from: Corporal Hicks on Jul 15, 2018, 09:15:52 AM
No idea if it's a Scott Free page, though.
Isn't.
This is the official one:
https://twitter.com/RidleyScottCG
https://twitter.com/rsafilms/status/1006539482055577600
http://www.rsafilms.com/category/news/scott-free/
Official links are at the top of this page ^
Quote from: Still Collating... on Jul 16, 2018, 01:09:18 PMI was so busy unfollowing the other ones that weren't official...
Damn, I must be blind. Thanks.
Quote from: Corporal Hicks on Jul 15, 2018, 12:17:22 PM
Thanks, skhellter.
Quote from: Corporal Hicks on Aug 03, 2018, 07:59:52 AM
That and the other one look very much human.
The first one on the page looks more alien though -
Thanks blacklabel.
Quote from: Baron Von Marlon on Oct 15, 2018, 02:38:03 AM
In the David's Drawings accompanying book, Danet Hallett and Matt Hatton mention work that got rejected for being too gruesome. I think it was the Shaw stuff. Hope we get to see it some day.
Quote from: muthur9000 on Nov 16, 2018, 08:43:32 AMQuote from: Baron Von Marlon on Oct 15, 2018, 02:38:03 AM
In the David's Drawings accompanying book, Danet Hallett and Matt Hatton mention work that got rejected for being too gruesome. I think it was the Shaw stuff. Hope we get to see it some day.
The drawing was in the book, the one with tumours growing out of Shaw's back.
Quote from: Baron Von Marlon on Nov 17, 2018, 05:19:19 AMQuote from: muthur9000 on Nov 16, 2018, 08:43:32 AMQuote from: Baron Von Marlon on Oct 15, 2018, 02:38:03 AM
In the David's Drawings accompanying book, Danet Hallett and Matt Hatton mention work that got rejected for being too gruesome. I think it was the Shaw stuff. Hope we get to see it some day.
The drawing was in the book, the one with tumours growing out of Shaw's back.
Could be wrong but I think it was several drawings.
I have to read the book again but I think he said something in the lines of "The first batch we did was considered too brutal/gruesome. So we had to dial it back a little."
Quote from: Corporal Hicks on Nov 22, 2018, 09:03:52 AM
I'm an hour in and Clara asked a lot of the questions we often see some up. In particular, How can a Neutrino burst damage the ship (it doesn't, it's the following shockwave) and how can a planet be hidden. Definitely worth a listen if you were curious about those kind of things!
Quote from: Still Collating... on Nov 24, 2018, 03:29:07 PM
muthur9000, you mentioned in the interview that you talked to a biologist about the spores on Planet 4, so where did you post that talk? Because I can't find it on your site and I'd really like to read what a biologist has to say about that stuff. ;D
Quote from: Corporal Hicks on Nov 24, 2018, 08:04:44 PMQuote from: Still Collating... on Nov 24, 2018, 03:29:07 PM
muthur9000, you mentioned in the interview that you talked to a biologist about the spores on Planet 4, so where did you post that talk? Because I can't find it on your site and I'd really like to read what a biologist has to say about that stuff. ;D
It was at the bottom of the post with Brad's interview -
We had a question about the Biology of Planet 4, unfortunately, it is outside of Brad's expertise but our friend XenoPark, a Discord and Patreon supporter, is a Biologist and was able to answer these questions.
If Planet 4 was completely ridden of all lifeforms how could there be trees, don't they need carbon dioxide to grow?
So in the flashback, we see that there is flora on planet 4, and from David's diary we see the fauna as well, beetles, molluscs. David says that the accelerant goes after meat (maybe it seeks out special proteins, etc.), kills, mutates, or creates parasites which can kill the engineers, and we suppose the complete fauna on the planet. When the Covenant crew arrives we see the planet is empty, and there are big forest, trees, moss.
So could there be trees?
Yes, if the accelerant truly does not harm plant life, and what we see is the original flora before David. Secondly, if the plants and trees are pollinated by wind/water like many species here on Earth. These kind of species are not dependent on animal pollinators (invertebrates, birds, bats), and could thrive. If there were other pollinating strategies, for example with beetles, in that case, those species went extinct. Thirdly there are no plant-eating animals present.
We see that possibly the atmosphere on planet 4 is like on Earth, the Covenant crew can breathe without difficulty, and we saw in Prometheus that the engineers need the same type of gases. So what happened here on Earth is that plants were the first organisms that colonised land, because their efficient strategy to exploit the carbon dioxide filled atmosphere (and there were no other opponents present) After that plant radiation started, slowly the atmosphere filled with oxygen as a by-product, which helped invertebrates to radiate to land (because the not so efficient breathing prevented previously), and later amphibians as well. If we pull out the animals from the ecosystem, I don't think plant life would be thriving after 10 years, a bunch of the species would die out. After a while, those species would step into this empty place, which is not dependent on animals. Or it is thriving because the level of animal dependence was very low, before the bombing. So there is plenty of carbon dioxide naturally in the atmosphere.
How did the moss in the juggernaut grow in the dark?
Basically, it can't. Moss is not entirely a plant, but it needs high humidity to reproduce (spores are carried by water drops), and light. Maybe, it is not a moss, something else, and it can live without direct sunlight. Or it's in a relationship with that green slime found by David on the control panel in Prometheus. There are unicellular organisms which can switch from photosynthesis when there is light, to predation at night. Maybe sometimes the juggernaut boots up and emits some light. Moss can lie dormant, and with a single drop of water, it can turn into green in a couple of seconds.
Quote from: Still Collating... on Nov 24, 2018, 03:29:07 PM
Just finished the interview. Really appreciated some of those fan questions being answered. Thanks for asking them and a good interview overall.
For me the neutrino part was the only thing that stuck out to me as a bit weird, but now I've learned something new as well about supernova which is is awesome cause I'm a astronomy geek.
I thought the beginning third of Covenant was beautiful and a lot of those nitpicks we've heard before were too much and a sometimes even ridiculous. I'm really glad the beginning got that much attention and because of the effort put into it and the accuracy, I honestly appreciate the movie a bit more now.
I love when movies have qualified consultants and they actually listen to them.
muthur9000, you mentioned in the interview that you talked to a biologist about the spores on Planet 4, so where did you post that talk? Because I can't find it on your site and I'd really like to read what a biologist has to say about that stuff. ;D
Quote from: Baron Von Marlon on Nov 29, 2018, 01:35:15 AM
Thanks Hicks and muthur for you work.
I wish this would all end up in some encyclopedia about the series.
One part with all the facts and research. Another part with all the best possible theories.
Quote from: muthur9000 on Dec 03, 2018, 02:13:44 AMQuote from: Baron Von Marlon on Nov 29, 2018, 01:35:15 AM
Thanks Hicks and muthur for you work.
I wish this would all end up in some encyclopedia about the series.
One part with all the facts and research. Another part with all the best possible theories.
That would be something wouldn't it, I'd definitely buy a book on Alien lore and history of the Alien Universe.
Quote from: Corporal Hicks on Jan 03, 2019, 05:03:00 AM
https://www.instagram.com/p/BsH2qcrlo4t/?utm_source=ig_share_sheet&igshid=741exfx2ncd9
Quote from: Corporal Hicks on Nov 05, 2018, 05:54:22 PMis there any pictures of the actualy cgi model used in the movie? They changed the feet and shoulders for the film.
https://www.instagram.com/p/Bpy9BoKlw3y/?utm_source=ig_share_sheet&igshid=1229isl1k655d
QuotePrometheus: from the archives, jumping back to the winter of 2010, working for Costume Designer Janty Yates, this was an emergency space helmet from the climax of the film that was approved and then cut due to budget. All drawn in photoshop, I'd most likely model it in 3D now.
Quote from: Perfect-Organism on Feb 22, 2019, 03:26:02 AM
After looking at this photo I eventually noticed a neomorph. That girl is cute!
Quote from: The Old One on Feb 22, 2019, 04:18:45 AM
Her hand's in front of her face, are you guys really that thirsty?
Quote from: SM on Feb 22, 2019, 04:20:54 AM
srsly
Quote from: SM on Feb 22, 2019, 04:30:16 AM
Nevermind the quality of the work - SHE HAWT!!!
Quote from: Whos_Nick on Feb 23, 2019, 01:06:13 AM
Finished a 2 hour interview with Carlos Huante just a bit ago and he revealed a lot of juicy details on Prometheus and Covenant. Especially the early stuff for Paradise aka Prometheus 2. Will be posting parts from it soon at HN Entertainment
Quote from: Whos_Nick on Feb 23, 2019, 01:06:13 AM
Finished a 2 hour interview with Carlos Huante just a bit ago and he revealed a lot of juicy details on Prometheus and Covenant. Especially the early stuff for Paradise aka Prometheus 2. Will be posting parts from it soon at HN Entertainment
Quote from: Corporal Hicks on Feb 25, 2019, 09:39:58 AM
https://www.instagram.com/p/BuNl1l5Fg9v/
Quote from: Baron Von Marlon on Mar 11, 2019, 01:35:34 PM
Yeah.
I was going a bit "Huh?" because of the image. But in hindsight, it's probably the sacrificial Engineer with a tear added.
Quote from: skhellter on Apr 03, 2019, 09:53:55 AM
https://www.instagram.com/p/BeInE-RHYNt/
QuoteNewborn Concept Art for Ridley Scott's Alien Covenant.These Concepts were produced for an earlier version of the Newborn Protomorph. The direction changed & these designs got shelved.
Quote from: skhellter on Apr 03, 2019, 09:53:55 AM
Concept Maquette's for Covenant:
https://www.instagram.com/p/BeInE-RHYNt/
https://www.instagram.com/p/Bvwe8U4j5c7/
2nd one is very Fifield Mutant-ish.
Quote from: Corporal Hicks on Apr 28, 2019, 06:37:23 PM
https://www.instagram.com/p/BwtzKiUA0Ui/
Quote from: The Old One on May 04, 2019, 11:18:56 PM
So is every Pathogen creation, it's intentional.
Quote from: Corporal Hicks on May 03, 2019, 08:01:05 AMI want that rod puppet. I wish collector companies would produce more scale props and puppets.
<iframe src="https://www.facebook.com/plugins/video.php?href=https%3A%2F%2Fwww.facebook.com%2Foddstudiopl%2Fvideos%2F369240783935133%2F&show_text=0&width=560" width="560" height="315" style="border:none;overflow:hidden" scrolling="no" frameborder="0" allowTransparency="true" allowFullScreen="true"></iframe>
Quote from: The Eighth Passenger on Jun 13, 2019, 05:33:57 PM
https://www.instagram.com/p/Byo6K8qokgQ/ (https://www.instagram.com/p/Byo6K8qokgQ/)
Quote from: Ingwar on Jun 14, 2019, 09:28:44 PM
He looks like a wizard on the last picture.
Quote from: The Eighth Passenger on Jun 15, 2019, 05:06:50 PMQuote from: Ingwar on Jun 14, 2019, 09:28:44 PM
He looks like a wizard on the last picture.
He should do a cameo as the elder Merlin in his next movie. Don't think he's ever done a cameo in one of his owns films before?
Quote from: The Eighth Passenger on Jun 15, 2019, 05:06:50 PMQuote from: Ingwar on Jun 14, 2019, 09:28:44 PM
He looks like a wizard on the last picture.
He should do a cameo as the elder Merlin in his next movie.
Quote from: Kradan on Jun 24, 2019, 05:18:30 AM
What is going on?
Quote from: Samhain13 on Jun 24, 2019, 06:24:59 PM
David can hide stuff inside his ass.
Quote from: Huggs on Jun 24, 2019, 04:55:57 PMQuote from: Kradan on Jun 24, 2019, 05:18:30 AM
What is going on?
I'd tell you, butt it might scare you.
Quote from: Still Collating... on Jun 24, 2019, 07:50:49 PMQuote from: Huggs on Jun 24, 2019, 04:55:57 PMQuote from: Kradan on Jun 24, 2019, 05:18:30 AM
What is going on?
I'd tell you, butt it might scare you.
Really? :laugh:
Quote from: Perfect-Organism on Jun 25, 2019, 03:16:14 PM
Good Lord!
Quote from: Corporal Hicks on Jun 26, 2019, 07:36:36 AM
I'll have you know I don't yell. I ask sternly, yet politely, and get ignored.
Tbt to 2016 on Alien:Covenant getting my hands dirty on a sculpt for the scale set models. I got to see the design through from roughs, paintings, traditional sculpts and hi-res digital sculpts to final, milled and finished set pieces. #alienCovenant #alien #artdepartment pic.twitter.com/icOx4CBORP
— ev shipard (@_ev) August 24, 2019
Quote from: Corporal Hicks on Aug 27, 2019, 07:27:43 AM
<blockquote class="twitter-tweet"><p lang="en" dir="ltr">Tbt to 2016 on Alien:Covenant getting my hands dirty on a sculpt for the scale set models. I got to see the design through from roughs, paintings, traditional sculpts and hi-res digital sculpts to final, milled and finished set pieces. <a href="https://twitter.com/hashtag/alienCovenant?src=hash&ref_src=twsrc%5Etfw">#alienCovenant</a> <a href="https://twitter.com/hashtag/alien?src=hash&ref_src=twsrc%5Etfw">#alien</a> <a href="https://twitter.com/hashtag/artdepartment?src=hash&ref_src=twsrc%5Etfw">#artdepartment</a> <a href="https://t.co/icOx4CBORP">pic.twitter.com/icOx4CBORP</a></p>— ev shipard (@_ev) <a href="https://twitter.com/_ev/status/1165187966735536128?ref_src=twsrc%5Etfw">August 24, 2019</a></blockquote> <script async src="https://platform.twitter.com/widgets.js" charset="utf-8"></script>
Quote from: Baron Von Marlon on Aug 29, 2019, 04:13:54 AMQuote from: Corporal Hicks on Aug 27, 2019, 07:27:43 AM
<blockquote class="twitter-tweet"><p lang="en" dir="ltr">Tbt to 2016 on Alien:Covenant getting my hands dirty on a sculpt for the scale set models. I got to see the design through from roughs, paintings, traditional sculpts and hi-res digital sculpts to final, milled and finished set pieces. <a href="https://twitter.com/hashtag/alienCovenant?src=hash&ref_src=twsrc%5Etfw">#alienCovenant</a> <a href="https://twitter.com/hashtag/alien?src=hash&ref_src=twsrc%5Etfw">#alien</a> <a href="https://twitter.com/hashtag/artdepartment?src=hash&ref_src=twsrc%5Etfw">#artdepartment</a> <a href="https://t.co/icOx4CBORP">pic.twitter.com/icOx4CBORP</a></p>— ev shipard (@_ev) <a href="https://twitter.com/_ev/status/1165187966735536128?ref_src=twsrc%5Etfw">August 24, 2019</a></blockquote> <script async src="https://platform.twitter.com/widgets.js" charset="utf-8"></script>
Cool!
I'd love to own something like that. Or an authentic Engineer or David prop.
Quote from: Corporal Hicks on Aug 27, 2019, 07:27:43 AM
<blockquote class="twitter-tweet"><p lang="en" dir="ltr">Tbt to 2016 on Alien:Covenant getting my hands dirty on a sculpt for the scale set models. I got to see the design through from roughs, paintings, traditional sculpts and hi-res digital sculpts to final, milled and finished set pieces. <a href="https://twitter.com/hashtag/alienCovenant?src=hash&ref_src=twsrc%5Etfw">#alienCovenant</a> <a href="https://twitter.com/hashtag/alien?src=hash&ref_src=twsrc%5Etfw">#alien</a> <a href="https://twitter.com/hashtag/artdepartment?src=hash&ref_src=twsrc%5Etfw">#artdepartment</a> <a href="https://t.co/icOx4CBORP">pic.twitter.com/icOx4CBORP</a></p>— ev shipard (@_ev) <a href="https://twitter.com/_ev/status/1165187966735536128?ref_src=twsrc%5Etfw">August 24, 2019</a></blockquote> <script async src="https://platform.twitter.com/widgets.js" charset="utf-8"></script>
QuoteAlien Covenant - MPC Art dept - 2015. Concept based on one of the "ridleygrams". Art director - Ravi Bansal #conceptart #vfx #filmart #aliencovenant #ridleyscott
QuoteAlien Covenant - Juggernaut crash site. Loved working on this movie, because of how familiar the visual language felt. MPC Art Dept - 2015, Art director - Ravi Bansal. #conceptart #vfx #alien #scifi #filmart #ridleyscott #hrgiger
QuoteAlien Covenant - concept for the landing sequence done back in 2015 at MPC art dept. Art director - Ravi Bansal #conceptart #ridleyscott #vfx #hrgiger #alien
Quote from: Immortan Jonesy on Feb 07, 2020, 09:53:59 PM
Some movie props look big enough. :laugh:
Quote from: Baron Von Marlon on Feb 08, 2020, 12:24:16 AMQuote from: Immortan Jonesy on Feb 07, 2020, 09:53:59 PM
Some movie props look big enough. :laugh:
Not big enough ;D
They should be twice the size.
Quote from: Baron Von Marlon on Feb 08, 2020, 01:53:09 AM
I'd love something like this in a sequel or even an unrelated movie.
One isolated building on a whole planet with ancient alien stuff inside, like in the original script.
QuotePossibly one of the best jobs I've worked on. Here is a small collection of some of my favourite things I got to make for Davids Lab. Some made it and some did not, regardless, I had a blast designing for this set. All of these props were designed for 3d print and most got manufactured.
Quote from: [cancerblack] on Feb 03, 2021, 07:00:18 PM
Love the wink to the old Kenner logo/pyramid.
Quote from: SiL on Feb 04, 2021, 12:11:55 PM
I think they're both derived from one of Giger's pyramid concepts
https://encrypted-tbn0.gstatic.com/images?q=tbn:ANd9GcRigzMgNXQFpMj4VTdvYPzSezS31oMszvMN3w&usqp=CAU
Quote from: KiramidHead on Feb 04, 2021, 08:42:57 PM
Neither that Giger drawing nor what got in Prometheus are pyramids.
Quote from: Corporal Hicks on Feb 03, 2021, 12:37:29 PM
Some interesting stuff here!
https://www.artstation.com/artwork/ZGBl2NQuotePossibly one of the best jobs I've worked on. Here is a small collection of some of my favourite things I got to make for Davids Lab. Some made it and some did not, regardless, I had a blast designing for this set. All of these props were designed for 3d print and most got manufactured.
The Cradle
The Dream Extractor
Ampule Rack
Fluid Extractor
Motes
Quote from: KiramidHead on Feb 04, 2021, 08:42:57 PM
Neither that Giger drawing nor what got in Prometheus are pyramids.
Quote from: SM on Apr 23, 2021, 05:36:42 AM
Mmmm... pork bun...
Quote from: Nightmare Asylum on Apr 14, 2021, 06:46:44 PM
https://twitter.com/ankaris/status/1382294538438418438
Quote from: Corporal Hicks on Apr 26, 2021, 04:54:10 PM
<iframe id="reddit-embed" src="https://www.redditmedia.com/r/LV426/comments/myrh26/happy_alien_day_got_to_go_on_set_for_alien/?ref_source=embed&ref=share&embed=true" sandbox="allow-scripts allow-same-origin allow-popups" scrolling="no" width="640" height="140"></iframe>
Quote from: The Eighth Passenger on May 24, 2021, 05:36:49 PM
Quote from: Stolen on May 27, 2021, 08:05:59 PMNice. I miss that creepy old android.
My boy.
https://pbs.twimg.com/media/E2Z9I1_WQAkGXfY?format=jpg&name=medium
Quote from: Stolen on May 27, 2021, 08:05:59 PM
My boy.
Quote from: Immortan Jonesy on May 28, 2021, 02:09:11 AM
Nice shot :o I dig the Assassin's creed vibe ~ 8)
Quote from: The Eighth Passenger on May 28, 2021, 04:52:46 PMQuote from: Immortan Jonesy on May 28, 2021, 02:09:11 AM
Nice shot :o I dig the Assassin's creed vibe ~ 8)
Ironically, Fassbender was just hot off filming Assassin's creed when he started on Alien Covenant.
Quote from: Stolen on May 27, 2021, 08:05:59 PM
My boy.
Quote from: Ingwar on Jun 03, 2021, 05:21:07 PM
I love Star Trek so I completely don't mind suits issue.
Quote from: SiL on Jun 03, 2021, 10:22:43 PM
I'd love it if the Alien didn't feel like a tacked on, indignant afterthought.
Don't mind it otherwise.
Quote from: SiL on Jun 03, 2021, 10:22:43 PM
I'd love it if the Alien didn't feel like a tacked on, indignant afterthought.
Don't mind it otherwise.
Quote from: Trash Queen on Jun 03, 2021, 05:18:04 PM
Mine's just a love relationship personally, even with "the issue" of wearing no suits, as soon as I recognised it's more Dracula in genre than realistic science fiction that fell by the wayside completely.
Quote from: Baron Von Marlon on Jun 04, 2021, 05:10:14 AMQuote from: Trash Queen on Jun 03, 2021, 05:18:04 PM
Mine's just a love relationship personally, even with "the issue" of wearing no suits, as soon as I recognised it's more Dracula in genre than realistic science fiction that fell by the wayside completely.
The no wearing suits is because of the visual aspects, which I can fully agree on after watching Prospect (2018) with Pedro Pascal.
When wearing suits/helmets you have to deal with light reflection, other lighting related stuff and the damp from breathing.
In the original there's rain falling down at some point, without any reason behind it besides the fact that it looks cool.
Think that's it's mentioned in a docu, that Riddles goes for the visual at the benefit of logic.
Quote from: Ingwar on Jun 03, 2021, 05:02:13 PM
Is it love and hate relationship? :)
Quote from: Nightmare Asylum on Jun 04, 2021, 12:13:59 AM
I think a lot (though not all) of that could have been ironed out if there was only ever one capital-A Alien, the one birthed from Oram, that survived the crane encounter and made it onto the Covenant. Forget the Lope-birthed Alien. Having one born moments after the first dies kind of throws the whole thing out of whack.
Quote from: Trash Queen on Jun 04, 2021, 10:42:09 AM
I agree but I mean their actions in general within that genre, not just pertaining to the suits, but also people wandering for example.
Quote from: Corporal Hicks on Jun 04, 2021, 12:01:30 PM
...
Well, actually, I don't like the Alien's involvement in it. So I guess I love the first 2 thirds of the film. lol
...
Quote from: Evanus on Jun 04, 2021, 03:46:32 PM
I don't recall Ridley ever mentioning Isolation.
Quote from: Evanus on Jun 04, 2021, 05:10:53 PM
I'm pretty sure it's just that Fox was under the impression that people missed the Xenos in Prometheus, and asked Scott to include them in Covenant. Don't remember Isolation having anything to do with it specifically.
Quote from: Voodoo Magic on Jun 04, 2021, 01:51:27 PM
Not a fan unfortunately. I found the casting to be weak, less the wonderful Fassbender and can I include James Franco? 🤔 The story opens lofty but transforms into pretentiousness when the eyerollingly dumb events begin to stack up. The evil twin swap trope? Really? Is this high school fiction? And the Alien conclusion feels like a lesser director that doesn't really know how to create suspense or suspenseful action who's attempting but failing to do Ridley Scott and James Cameron... yet it's Ridley Scott?
I don't mean to rag on it. I know it has it's fans, but I left the theater incredibly disappointed with it.
Quote from: BigDaddyJohn on Jun 05, 2021, 08:47:01 AMQuote from: Voodoo Magic on Jun 04, 2021, 01:51:27 PM
Not a fan unfortunately. I found the casting to be weak, less the wonderful Fassbender and can I include James Franco? 🤔 The story opens lofty but transforms into pretentiousness when the eyerollingly dumb events begin to stack up. The evil twin swap trope? Really? Is this high school fiction? And the Alien conclusion feels like a lesser director that doesn't really know how to create suspense or suspenseful action who's attempting but failing to do Ridley Scott and James Cameron... yet it's Ridley Scott?
I don't mean to rag on it. I know it has it's fans, but I left the theater incredibly disappointed with it.
That's my thoughts exactly ! Oram getting face-hugged, the worst dumbest scene of the movie and one of the worst in the whole franchise. I don't understand how it seem to somewhat get a silent pass quite a lot of times.
Quote from: Trash Queen on Jun 05, 2021, 03:14:42 PM
Do we criticise Jonathan Harker for the things he does in Dracula's castle including entering it?
Quote from: Voodoo Magic on Jun 05, 2021, 02:13:03 PM
Yep, work its way into the suit, eat through a filter perhaps! Simple logic fixes like this across the film could have helped temper all the check-your-brain-at-the-door criticism it received... which would be fine if it was just a light popcorn film, but Covenant treats itself so much more seriously.
Quote from: The Necronoir on Jun 04, 2021, 05:03:08 PMQuote from: Evanus on Jun 04, 2021, 03:46:32 PM
I don't recall Ridley ever mentioning Isolation.
That was cited as the decisive factor in his switch from "the beast is cooked" to guiding to give it another crack. Whether that means he had some direct experience of the game or was persuaded by the studio after it was resoundingly well received I don't know. Hopefully someone can bring up the relevant quotes.
Quote from: Voodoo Magic on Jun 05, 2021, 02:13:03 PM
Yep, work its way into the suit, eat through a filter perhaps! Simple logic fixes like this across the film could have helped temper all the check-your-brain-at-the-door criticism it received... which would be fine if it was just a light popcorn film, but Covenant treats itself so much more seriously.
Quote from: The Eighth Passenger on Jun 05, 2021, 04:19:50 PMYeah. Ridley still doesn't seem too interested in revisiting the Aliens, which is why I'm doubtful he'll direct another capital-A-Alien movie. If they'd even let him do a third prequel, they'd undoubtedly want the Alien to be a primary focus and I'm not sure Ridley would be down with that unless they give him enough room to explore other things. But who knows, maybe he'll budge.Quote from: The Necronoir on Jun 04, 2021, 05:03:08 PMQuote from: Evanus on Jun 04, 2021, 03:46:32 PM
I don't recall Ridley ever mentioning Isolation.
That was cited as the decisive factor in his switch from "the beast is cooked" to guiding to give it another crack. Whether that means he had some direct experience of the game or was persuaded by the studio after it was resoundingly well received I don't know. Hopefully someone can bring up the relevant quotes.
Creative Assembly confirmed that Ridley Scott had never played the game. Not surprising considering that octogenarians generally aren't really into vidja games. Might be that Sir has seen a YouTube vid but he has most certainly never commented on it.
What he did say was that he (or perhaps more likely the studio) looked at "social media" comments and concluded that the only issue with Prometheus was that it didn't have any Aliens.
It's very clear however that Scott was not interested in bringing back the Aliens, it was a studio directive.
Quote from: Trash Queen on Jun 05, 2021, 04:34:16 PM
I'm not arguing it's not an issue but I do find it more palatable when I stop viewing it as a realistic science fiction like the original film, and more as a gothic romantic horror story that uses space as the backdrop.
Quote from: BigDaddyJohn on Jun 05, 2021, 04:24:18 PMQuote from: Voodoo Magic on Jun 05, 2021, 02:13:03 PM
Yep, work its way into the suit, eat through a filter perhaps! Simple logic fixes like this across the film could have helped temper all the check-your-brain-at-the-door criticism it received... which would be fine if it was just a light popcorn film, but Covenant treats itself so much more seriously.
Yeah I think treating itself as if it was some deeply philosophical work of the highest caliber when it's full of goofy dumbness is the heart of the problem for me.
If the movie was at least more entertaining and less deja-vu a 1000 times elsewhere, it would have been slighlty less of a problem. But even that it does not.
Quote from: The Necronoir on Jun 05, 2021, 03:56:57 PMQuote from: Voodoo Magic on Jun 05, 2021, 02:13:03 PM
Yep, work its way into the suit, eat through a filter perhaps! Simple logic fixes like this across the film could have helped temper all the check-your-brain-at-the-door criticism it received... which would be fine if it was just a light popcorn film, but Covenant treats itself so much more seriously.
Carlos Huante actually goes over his own take on this in one of his YouTube videos exploring his work on Prometheus and Covenant. His idea was that the spores were tiny-organisms, resembling gnats, that would cover the explorers' visors like a fine powder. When they brush their hands across the visor to clear their vision they unwittingly crush them, releasing their acid blood, which slowly eats through the helmet and allows other spores to get in and infect them.
That sounds like an infinitely preferable idea to me.
Quote from: TC on Jun 05, 2021, 05:34:18 PMQuote from: Trash Queen on Jun 05, 2021, 04:34:16 PM
I'm not arguing it's not an issue but I do find it more palatable when I stop viewing it as a realistic science fiction like the original film, and more as a gothic romantic horror story that uses space as the backdrop.
This is my point when I said I enjoyed Raised by Wolves so much.
If Scott had freed himself of obligations to the Alien story-world (obligations such as a serious attempt at realism), by rewriting Prometheus/Covenant so they had nothing to do with Alien, then he could have put that unique aesthetic that we saw in Raised by Wolves into Prometheus/Covenant instead.
This disconnected version of Prometheus/Covenant would have naturally created its own storytelling style (what Trash Queen describes in genre terms as "gothic romantic horror") and if that entailed a bit of the bizarre and irrational, then so be it. It would have been a feature, not a bug.
TC
Quote from: Kradan on May 19, 2022, 08:35:36 PMWish I was there for Twin Peaks
Quote from: skhellter on Aug 01, 2022, 09:33:12 AMhttps://www.artstation.com/colinshulver-art
Colin has been posting more Covenant concept art.
https://www.artstation.com/artwork/4XVL2Y
https://www.artstation.com/artwork/Arned5
https://www.artstation.com/artwork/g8v1wZ
https://cdnb.artstation.com/p/assets/images/images/051/851/101/4k/colin-shulver-neo05.jpg?1658326500
Quote from: The Eighth Passenger on Aug 01, 2022, 02:23:56 PMLocal wants a dislike button.