Predator (Amiga, Amstrad CPC, Commodore 64, ZX Spectrum, Atari)
Platform: Amiga, Amstrad CPC, Commodore 64, ZX Spectrum, Atari
Release Date: 1987
Developer: Source the Software House
In this third-person side-scrolling game, the player is Maj. Dutch Schaefer who must battle his way through a jungle haunted by the Predator, guerrilla soldiers, and deadly birds. There are five levels, and the player starts with one rifle and three grenades.
The player can pick up new weapons from his fallen comrades including Blain’s Minigun, but the player can only carry one gun at a time. The weapons are not very impressive at all except Poncho’s Six-shooter Grenade Launcher. At certain times, the screen will switch to the Predator’s infrared vision, and the Predator will try to target Dutch with its Lasersight and kill him.
From Amiga version:
Release Date: 1988
Publisher: Pack-In-Video Co. Ltd
Players take on the role of Alan “Dutch” Schaefer as he fights rebels in a Guatemalan jungle. Of course, there is something even more terrifying than the rebels out there that Dutch will have to contend with.
Dutch is armed with a machine gun, grenades and mines Use of these weapons will consume them, but defeated enemies will occasionally drop ammo refills. Dutch has a health meter so he can take a couple of hits from enemies before he forfeits his life. Dutch starts with six lives and can find extra lives throughout the game.
Release Date: April 1989
The NES version of Predator was ported over to the NES in 1989 by Pack-In-Video and is more or less similar to the MSX version, using its graphics and sound effects. There are some key differences, however. It’s a side-scroller action platformer game where you play as Dutch Shaefer. You start off with no weapons but along the levels, you can pick up the machine gun, laser gun and frag grenades. The MSX version has a limited amount of ammo for each weapon but can carry multiple weapons at the same time whereas for the NES, it’s infinite and you can only carry one weapon.
Also, any weapons you pick up in the NES version can’t be carried over to the next level. At the end of every few levels, a Predator appears and you have to deal with him before you can progress. The NES version of Predator includes an exclusive mode called “Big Mode” where the game has auto-scrolling and Dutch must shoot blue and red spheres to collect weapon powerups. At the end of each level, a Predator appears and Dutch must drain its energy bar to progress onwards.
The Japanese NES version of Predator is different to the international versions whereby the level design is quite different and some are in a completely different order.
The NES version was panned by critics at the time due to various issues with the graphics like Dutch wearing a pink outfit instead of blue in the MSX version, the enemies, gameplay and poor controls.