Predator: Hunting Grounds Patch History
Posted by Darkness on February 15, 2021 (Updated: 15-Feb-2025)
This section includes a history of all the patches that Ilfonic has released for the 2020 video game Predator: Hunting Grounds.
Patch Notes 3.20 (February 2025)
Anubis Predator
Whispered through the ages and etched into the annals of Yautja history, Anubis is not merely a god of death; he is death personified, the relentless predator who foresees every final breath. As the forebearer of Cleo, his legacy casts a shadow that even eternity cannot escape.
This DLC pack includes the Anubis Predator premium class, as well as early access to the new Eye of Ra Predator weapon.
Eye of Ra
As if harnessing its power from the sun itself, this gleaming variant of the Handheld Plasma Caster fires powerful, concentrated projectiles with less arc and faster traveling speed. However, it has a slower firing rate and a smaller clip capacity.
General
- Addressed an issue that was causing Fireteam players to crash during the Mission Planning screen
- Fixed an issue where Fireteam Bots and enemy NPCs would sometimes have their weapons appearing at their feet
- Fixed an issue where the Predator’s player card could become stuck on the Mission Planning screen if a player leaves the match during the final seconds of the countdown
- Fixed an issue where certain weapons were not displaying properly on the Main Menu diorama
- Addressed various localization issues
Maps
- Fixed an issue where certain rocks were missing collision on Backwater
- Improved Predkour navigation for specific areas on Backwater, Excavation and Headquarters
Fireteam
- Adjusted the size of Medical Kit icons on the Minimap
Predator
- Fixed an issue where activating Cloak while in Vision mode could cause the Predator Cloak’s transition animation to continually repeat
Patch Notes 3.11 (December 2024)
Fixed an issue where the Alpha Predator was not accessible for players that already had the Predator unlocked
Patch Notes 3.10 (December 2024)
Known Issue
Alpha Predator temporarily unavailable while we are investigating the issue.
Feral Predator equipment is now available for FREE
The Crossbolt Gun fires a fast moving, guided Crossbolt Arrow that pierces through targets, causing massive damage.
The expandable Shield is worn on the left arm and, when employed, soaks up any incoming damage to avoid heavy barrages of gunfire or other attacks. But use tact, as if the Shield absorbs too much damage, it can overload your energy.
The Feral Spear is a specially designed Combistick wielded by the Feral Predator. The asymmetrical design has a blunt backside and barbed frontside, built for aggressive two-handed combat.
General
- Added language support for Traditional Chinese
- Added team colors to the UI of the Button Mapping menus to help quickly identify which team’s inputs are being adjusted
- Various crash fixes
- Various audio fixes related to missing VO
- Fixed an issue where the AI may periodically have their movement speed be much higher than intended
- Fixed an issue where entering and exiting the Pause menu may cause certain SFX to not trigger for the rest of the match
- Fixed an issue where VO would not play during a match if the system language was set to certain non-English languages
- Fixed an issue where Xbox Series S|X players without an active Game Pass subscription could not access the Tutorial or an offline Private Match
- Fixed an issue for Steam players where in-game text would appear in English even though their system language was set to a non-English language
- Fixed an issue in Private Matches where the random team preference would always assign the Host to play as the Predator
- Fixed an issue in Clash that was causing incorrect music cues to play
- Fixed an issue where the Veritanium reward would not display after completing a Daily/Weekly Challenge
- Fixed an issue where the resolution value would not refresh after switching the Display Mode from ‘Windowed Fullscreen’ to ‘Windowed’
Maps/Missions
- Fixed an issue where the mission objective would not appear during the ”Initialize Satellite Uplink” mission on Overgrowth
- Fixed an issue where the mission objective would not appear during the ‘‘Suspicious Cargo’’ mission on Airstrip
- Fixed an issue where the mission objective would not appear during the ‘‘Start the Unlock Process’’ mission on Headquarters
- Fixed a missing waypoint in the “The Cache” mission on Headquarters
- Fixed an issue where certain objects were not being properly cleaned up during the ‘‘Halted Shipment’’ mission on Backwater
- Fixed an issue where the mission objective could be inaccessible during the ‘‘Substation Sabotage’’ mission on Backwater
- Fixed an issue with floating environmental elements appearing on Backwater (Night)
- Adjusted certain camera angles for specific locations on Backwater
- Fixed an issue with a door that was missing collision on Backwater
Fireteam
- Fixed an issue where the subtitles for certain Fireteam dialogue would not be display
- Fixed an issue where the Team Ammo Reserves attribute for the Support Specialization would not increase the ammunition amount for teammates
- Fixed an issue where Fireteam members could not change their loadout after dying during a Clash mode
- Fixed an issue where a camp alarm could be retriggered after a Fireteam member exits and reenters range of a camp
- Fixed an issue where Fireteam members could fire weapons while trapped by the Net Gun
- Fixed an issue where a Fireteam bot’s weapons and equipment could appear at their feet
- Fixed various spots where Fireteam members can interact with mission interacts through walls
Predator
- Fixed an issue where the Feral Predlocks would sometimes not appear in the customization menu
- Fixed an issue where the Predator could appear to spin when performing a Leap immediately after executing a Stealth Kill
- Fixed an issue where the Smart Disc would appear invisible in the Predators’ hand after throwing a Smart Disc
- Fixed an issue where the Shield would appear invisible if the Shield was activated directly after attacking
- Fixed an issue that allowed Predator players to place gear such as Bear Traps on the elevators in Headquarters
- Fixed an issue that was causing inconsistencies with executing a Stealth Kill when the target is on uneven terrain
- Fixed an issue that was causing Masks to sometimes not highlight the equipped shader when re-entering the Mask customization menu
Patch Notes 3.03 (October 2024)
Bug Fixes
General
- Various Crash Fixes
- Fixed an issue where a Steam user could be kicked with an Anti-Cheat error when joining a Private Match hosted by another Steam user
- Fixed an issue where a PS4 user could be kicked with an Anti-Cheat error when joining a Private Match hosted by an EGS user
- Fixed an issue for PS4 & PS5 users without an active PS+ subscription would be stuck in an infinite loading screen after accepting a party invite then canceling the PS+ purchase
- Update messaging for PS4 & PS5 users when attempting to join a match while game was still downloading after being in ‘Ready To Play’
- Fixed an issue where an incorrect platform icon could appear when receiving a party invite via crossplay
- Fixed an issue where a Private Match in Hunt Mode could be started with more than 5 players
- Addressed an issue causing an additional player slot to sometimes appear in the Mission Planning screen after a Player had left and rejoined the lobby
- Fixed an issue where a player could not be selected on the Mission Planning screen in Clash Mode
- Fixed an issue where KBM users could intermittently not ADS or Fire weapons after rapid inputs
- Fixed an issue where modifier options would not appear after leaving a hosted Private Match then starting a new Private Match
- Fixed an issue where decreasing Left Stick Sensitivity settings would slow movement speed
- Fixed an issue where the Video Options settings menu could not be scrolled down completely with a controller
- Fixed an issue where players and certain map elements could appear black under certain lighting conditions on Overgrowth
- Fixed an issue where the light from a lamp on Headquarters (Night) could appear as a big ball of light
- Fixed an issue where various SFX could play during Tutorial after volume settings were set to 0
- Fixed an issue where menu selection SFX would not play in the Private Match Modifiers menu when using a controller
- Fixed an issue where menu selection SFX would not play in the Edit Custom Controls menu
Fireteam
- Fixed an issue where NPC Soldiers could float into the air when in a close group
- Fixed an issue where NPC Soldiers could appear to move erratically when in a close group
- Fixed an issue where NPC Soldiers would rotate and follow the Fireteam member after being stunned by a Flashbang
- Fixed an issue where the reload SFX would not play for the XDB-12
- Fixed an issue where the Fireteam Class Attributes window would not display in the Customization menu before selecting a class
- Fixed an issue where incorrect Fireteam Class Attributes could display in the Customization menu after selecting a class
- Fixed an issue where the Reckless specialization was incorrectly causing Fireteam members to deal additional damage on top of the base damage increase
Predator
- Fixed an issue where Predator Loadouts with an empty gear slot could be cleared and reset to default after leaving a lobby
- Fixed an issue where the Predator’s click SFX would not play during Quick Play matches
- Fixed an issue where the Predator’s roar SFX would not play during the opening cinematic in a Private Match
- Fixed an issue where the Predator’s landing SFX would not play after jumping or leaping when a primary or secondary weapon is equipped
- Fixed an issue where the Feral Predator’s roar SFX would not play and mandibles would not move after performing the Roar emote multiple times
- Fixed an issue where the Predator could not walk under a certain location on the Derailed map
- Fixed an issue where the Predator could not walk under certain doorways across various maps
- Fixed an issue for Xbox Series S|X users where the Early Bird achievement could not unlock
- Fixed an issue where the Predator Class Attributes window would not display in the Customization menu
- Fixed an issue where the Predator model could briefly stutter after switching shaders in the Customization menu
- Fixed an issue where the Alpha Predator’s head color would not change after selecting a Shader or Skin pattern and then selecting another option
- Fixed an issue where the Elder and Feral Predator classes had access to platform specific Armor Style shaders
- Fixed an issue where the Viking Mask would not correctly display the “Scar 5” cosmetic
Patch Notes 3.02 (October 2024)
Bug Fixes
General
- Various Crash Fixes
- Addressed a matchmaking issue that was occurring on the PS4
Fireteam
- Fixed an issue where Spectator Mode audio could sound muffled
Predator
- Fixed an issue where the Predator could become stuck ADSing after firing the Crossbolt Gun and then ADSing with the Plasma Caster
- Fixed an issue that was preventing the Mr. Black Mask from unlocking for players that own the Mr. Black Predator
- Fixed an issue that was preventing the Feral Spear from unlocking for players that own the Feral Predator
- Fixed an issue where certain head cosmetics for the Predator may behave incorrectly on the Main Menu and Customization Menu
Patch Notes 3.0 (October 2024)
Predator: Hunting Grounds is now available for PS5 and Xbox Series X|S with a new patch featuring a ton of bug fixes and improvements across several areas including UI, movement, AI bots, and more!
HD Engine & Graphics Upgrade
Experience the jungle like never before with enhanced VFX across foliage, caves, and watery environments. Make way through your missions with refined lighting across all maps– both night and day variations. Immerse yourself in the hunt with upgraded movement and physics.
Cross-Platform
Players getting the Ninth Generation Update will be able to play with their friends across Nextgen platforms, without being limited to a single ecosystem. So party up and let the hunt begin!
Feral Predator
Also featured in the Ninth Generation Update, the Feral Predator is here! The Feral Predator is a titan of hunting down the most challenging and brutal prey on any planet it discovers. This Predator has fashioned a unique set of armor and weaponry to become a truly elite hunter.
The Crossbolt Gun fires fast moving, guided Crossbolt Arrows that pierce through targets, causing massive damage.
An expandable Shield that is worn on the left arm. Upon expanding, soaks up any incoming damage to avoid heavy barrages of gunfire or other attacks. If the Shield absorbs too much damage, it can overload your energy.
The Feral Spear is a specially designed Combistick wielded by the Feral Predator. The asymmetrical design has a blunt backside and barbed frontside, built for aggressive two-handed combat.
Changes and Improvements
General
- Added haptic feedback and adaptive triggers for PS5 controllers
- Player level will now be displayed in parties
- Made improvements and adjustments across player cards in the pre-match lobby
- Adjusted and Improved HUD during Clash mode for better readability
- Added stick sensitivity and dead zone settings in the Controller Options Menu
- Added and improved keybinding icons in the Controller Mapping settings
- Added a ‘Push To Talk’ keybinding to the Controller Mapping settings
- Improved Controller Mapping settings by removing inputs that could not be rebound
- Added messaging in the Customization Menu when there is not enough Veritanium to purchase an item
- Added additional Dioramas to the Main Menu
- Adjusted and polished the Field Locker opening animation
Gameplay
- Increased health of Ammo Crates and Medical Stations
- Made improvements to the collision on various destructible mission objects
- Adjusted and improved the timing and interactions for NPC Soldiers activating camp alarms
Fireteam
- Adjusted and polished animations that occur while the player is simultaneously walking, ADSing, and toggling crouch
- The “Primary Objectives” window will now display the current mission name
- Added and improved SFX across various weapon impacts and destroyed objects
- Adjusted UI elements to improve clarity for Secondary Objective alerts
- Adjusted objective highlights for mission objectives to improve visual clarity
Weapons
- General
- Decreased maximum ammo capacity across all Pistols and Shotguns
- Increased range of camera shake from Frag Grenade explosions
- 7EN
- Increased recoil
- SAWZ-50
- Increased recoil
- 2XL
- Decreased hip-fire accuracy
Predator
- Added and improved roar SFX across various Predator Classes
- Added SFX that occurs during energy regeneration
- Adjusted and improved the SFX that occur while ADSing with the Plasma Caster
- Adjusted and improved the SFX that occur while recharging the Hand Held Plasma Caster
- Adjusted and polished animations that occur while switching between running and sprinting
Weapons
- General
- Made improvements to Predator weapon/ammo pickup colliders to prevent them from being unretrievable
- Norse Hammer
- Decreased damage
- Plasma Caster
- Decreased accuracy penalty after losing the biomask
Bug Fixes
General
- Fixed an issue where PS4 users were crashing if their console’s memory storage was near full
- Fixed an issue where various option menus would not scroll down when navigating with a controller
- Fixed an issue where bots could spawn without heads and textures when starting a Private Match
- Fixed an issue where Veritanium amounts would not update across various menus after spending currency
- Fixed an issue where Veritanium amount could display as “-1”
- Fixed an issue where certain Lore Tapes would not play in the Extras Menu
- Fixed an issue where party members could not be kicked from the lobby in Private Matches
- Fixed an issue where the ESC key could not be used to exit Menu options
- Fixed an issue where players would sometimes not join the party after accepting the invite
- Fixed an issue where the Party Leader could crash when leaving a match and selecting “Leave With Party”
- Fixed an issue where interaction widgets would not display the correct button if the interact button had been remapped
- Fixed an issue where restoring defaults in Controller Mapping would not properly restore the default icons
- Fixed an issue where invalid keyboard multimedia buttons could be assigned to Custom Controls
- Fixed an issue where profile pictures could not display on the Friends List
- Fixed an issue where Control Points could not be captured in Clash
- Fixed an issue where interaction widgets could remain on-screen after respawning in Clash
- Fixed an issue where in a Clash game, the Pause Menu could not be navigated when the ”Become Predator” widget was being displayed
- Fixed an issue where when remapping buttons, the default button would stay bound along with the newly mapped button
- Fixed an issue where in-game audio could not play after starting a second Private Match
- Fixed an issue where icons on the Objective Window would not match the icons in-world
- Fixed an issue where Display and Resolution settings could not be changed via keyboard
- Fixed an issue where loadout names would not display when changing loadouts in the pre-match lobby
- Fixed an issue where applying Controller Mapping Presets would not save
- Fixed an issue where the ”Edit Custom Controls” button could disappear after changing Controller Mapping Presets
- Fixed an issue where the “Control Point Capture Score” and “Control Point Claim Score” Modifier settings were reversed
- Fixed an issue where keybinding icons would not appear when assigned to mouse side buttons in the Custom Controls Menu
- Fixed an issue where a player slot could disappear after a player leaves a Quickplay lobby
- Fixed an issue where the Veritanium cost would not display in the Customization Menu
Fireteam
- Fixed an issue where the Reckless specialization was incorrectly causing Fireteam members to deal additional damage on top of the base damage increase
- Fixed an issue where Fireteam’s automatic weapons could get stuck firing
- Fixed an issue where Fireteam animations during Spectator Mode could appear jittery for the host player
- Fixed an issue where the Cameras would not spawn during the “Destroy Spy Cameras” objective on Backwater
- Fixed an issue where the flashing lights on Jammers could persist after destroying them during the “Destroy Jammers” objective on Headquarters
- Fixed an issue where the Spectator Mode camera could appear off-center
- Fixed an issue where Fireteam Bots would not appear on the scoreboard in Hunt
- Fixed an issue where Fireteam members’ weapons would not appear in a private match
- Fixed an issue where Fireteam skulls could remain in the air after being claimed by a Predator
- Fixed an issue if the player had been revived while on fire, the fire would persist
- Adjusted and improved in-game chatter from Fireteam members
- Fixed an issue where SFX would not play while interacting with mission objectives
- Fixed an issue where Fireteam player icons would not appear on the minimap
- Fixed an issue where “Facepaint” customizations would not apply across various Fireteam heads
- Fixed an issue where team preference could not be set while in a solo party
- Addressed an issue where Fireteam Bots could clip inside of objects
- Fixed an issue where hitmarkers would not display when an enemy is damaged by an exploding barrel
- Fixed an issue where Fireteam members could not interact with Bear Traps while trapped in a location where they could mud up
- Fixed an issue where Fireteam members could continue to sprint after exhausting all stamina
- Fixed an exploit where Ammo Bags and Medical Kits could be duplicated
- Fixed an issue where matches would not end after the Fireteam escaped the blast radius of the Predator’s Self-Destruct Device
Predator
- Fixed an issue where the Cloak icon would not be grayed out during a Private Match after disabling “Cloak Mode” in Modifiers
- Fixed an issue where the Predator’s Leap would not land at the targeted location
- Fixed an issue where the Predator’s movement speed was increased while simultaneously Predkouring on a tree andA DSing with the Plasma Caster
- Fixed an issue where the “Vision Mode” and “Leap” prompts would display even while their respective Private Match modifiers are disabled
- Fixed an issue where the Predators “Claim” and “Eat Boar” prompts would not appear
- Fixed an issue where the collision SFX would not play after the Smart Disc hits a surface
- Fixed an issue where the Predator’s aiming animation would persist while using the Yautja Bow
- Fixed an issue where Predkour branches would sometimes not be highlighted while in Vision Mode
- Fixed an issue where the player’s empty weapon slots would display the weapon name of a previously equipped weapon while in Hunt Preparation
- Fixed an issue where “Warpaint” and “Scar” customizations would not apply across various Predator masks
- Fixed an issue where the Scar Mask would not display certain “Scar” cosmetics
- Fixed an issue where the Jungle Hunter (’87) Mask would not correctly display the “Scar 1” cosmetic
- Fixed several coloration issues on various Predator skin and armor tints
Weapons/Gear
- Fixed an issue where the Combistick icon in the Loadout Screen would not display the correct variant icon
- Fixed an issue where the Wrist Launcher’s reticle ammo bar would display the current energy bar level instead
Patch Notes 2.50 (April 2024)
Thank you. Thank you for loving this game as much as we do. This community is enthusiastic, vocal, and full of passion. You’ve mastered this game so much that even some of the Devs are wary of matchmaking against you all. This is what every dev team hopes for. We love seeing your tournaments, fashion shows, cosplay, and gameplay! Because of this, IllFonic knew we needed to get our Predator community more. When we make a game, we want it to live and evolve. We want to continue to challenge players.
Now that IllFonic is publishing games, we had to get Predator: Hunting Grounds back. We knew we had more game left to make. We needed to get back to the Chopper! With advancing tech and what we have learned in recent years, there was so much more to be done for Predator: Hunting Grounds. So, I’m thrilled to announce the team has been working hard to bring you new content this year. Here is just a quick preview of what you will start to see from the team:
- We are releasing a considerably sized patch this April. The focus is on player movement, Fireteam weapon rework and balance, Predator weapon balance, and UX/playability improvements.
- In the fall of 2024, not only are we coming to Nextgen – PS5, but we plan to release Predator to Xbox! This release is focused on all things next-gen running on Unreal 4.27, Vivox, and Wwise, with a Standard Edition and a Digital Deluxe Edition offered.
- In the Winter of 2024, Fans will get not one but two new Predators.
- In the Spring of 2025, we are rolling out more Predators.
We really are excited to rejoin our community in the jungle. Get ready… we can already hear the bongos.
Cheers, and happy Gaming.
Charles Brungardt, CEO, IllFonic Inc.
General
- Fixed an issue where PS4 users were crashing if their console’s memory storage was near full
- Fixed an issue where Dutch’s Tapes would appear out of order when viewed in the Collectibles Menu
- Fixed an issue where in Spectator mode, moving the camera could cause the camera to get stuck
- Fixed an issue where the Smart Disc flight path could sometimes appear erratic to Fireteam members
- Fixed an issue where NPC soldiers idle animations could appear jittery
- Fixed an issue where NPC soldiers could appear on the ground in the standing pose after being killed
- Fixed an issue where the ‘CAMP ALARM TRIGGERED’ and ‘INSIDE SEARCH AREA’ text would overlap on the HUD
- Fixed an issue where the Field Locker would be misaligned on the table
- Fixed an issue where in Field Lockers, the ‘Sunburst’ skins on the Combat, Tactical, and Scimitar knives would appear misaligned and smaller than intended
- Fixed an issue where re-assigning the “Toggle Night Vision Goggles” key binding would not work on controllers
- Fixed an issue where the Team Preference logo would sometimes disappear when navigating through menus
Predator
- Fixed an issue where kills done with the Smart Disc would not count on the AAR
- Fixed an issue where parrying with the Brute Specialization equipped would not apply the bonus damage buff
- Fixed an issue where the Battle Axe would sometimes deal additional damage when using the heavy attack
- Fixed an issue where the ‘Savage Specialization’ was not restoring health when claiming dead Fireteam members or certain NPCs
- Fixed an issue in Private Matches where the Predator Gear Amount modifier was not working properly
- Fixed an issue in Private Matches where the Predator Starting Ammo modifier was not working properly
- Fixed an issue where equipping the Pirate mask would continue to allow players to access the Warpaint and Scar menus
- Fixed an issue where having certain masks equipped could cause the Predator’s mask to respawn even after being destroyed
- Fixed an issue where sometimes the Predator’s aiming reticle would disappear after throwing and catching the Smart Disc
- Fixed an issue where the Predator’s Smart Disc camera mode would be canceled if an existing smart disc is destroyed at the same time
- Fixed an issue where Predators could get stuck in ADS mode if the player is holding down the ADS button right before climbing a tree
- Fixed an issue where a Predator’s Vision Mode would stay active while piloting a Smart Disc
- Fixed an issue where if a Cloaked Predator used a Smart Disc, the Predator’s Cloaking VFX would not display properly
- Fixed an issue where opening the chat while the weapon wheel is open could cause the weapon wheel to become stuck on the screen
Fireteam
- Fixed an issue where the Fanatic specialization was incorrectly causing Fireteam members to deal additional damage on top of the base damage increase
- Fixed an issue where med-kits would appear as invisible or unusable in certain locations
- Fixed an issue where Fireteam members could pick up ammo even when maxed out on ammo and gear
- Fixed an issue where the gear count would not appear correctly in the Customization menu when either the ‘Large Pouch’ or ‘Gear Head’ perk are equipped
- Fixed an issue where Reinforcements would not work properly on any Fireteam member that was in the process of being Long Claimed when reinforced
- Fixed an issue where users were able to equip gear in the Secondary Weapon slot
- Added a cooldown to “Alert Team” ping for when reinforcement missions are available
- Fixed an issue where after parrying an attack, the followup melee attacks would apply damage twice
- Fixed an issue where Fireteam camera would not shake after healing
- Fixed an issue where semi-automatic weapons/fire mode could cause the weapons to misfire when performing certain actions
- Fixed an issue where spinning up the S-R3D would not activate the PS4 controller rumble
Adjustments and Balance Changes
For a more comprehensive and detailed list of adjustments and balance changes, please refer to the section below
General
- Increased interaction time and health on Camp Alarms
- Player profiles may now be viewed on Steam
- Users may now use Right Mouse Button to back out of menus
- Made adjustments to the damage and blast radius of explosives barrels depending on source
- Added access to the Options Menu to pre-game lobbies and private match lobbies
- Added a confirmation check before entering the tutorial
- HUD Modifiers and removing Bots from matches no longer reduce XP in custom matches
- Increased camp alarm health
- Increased time to disarm camp alarm
- NPC soldiers will now activate camp alarms more consistently
- Fireteam’s Infiltration location now stays on screen after the voting ends
- Added background blur to the control rebinding menu
- ‘Disabled alarm’ XP is now also awarded when destroying an alarm
- Made improvements and adjustments to the Fireteam and Predator camera systems
Player Movement
- Various movement adjustments
- Predator Movement tuning and polish pass
- Adjusted weight, acceleration, and jump velocity to give the Predator more weight
- Fireteam Movement tuning and polish pass
- Increased Fireteam camera shake when landing from a jump, and for nearby Predator footsteps
- Slightly decreased Fireteam movement speed when wounded
- Slightly decreased Fireteam movement speed while using Syrette
- Reduced Fireteam jump stamina usage
- Reduced Fireteam exhaustion duration
- Adjusted Fireteam sliding to allow for longer and cooler slides
Predator
- Sped up Second Wind healing process for Predator
- Added a low health alert to Predator’s HUD
- Increased direct hit damage for Plasma Caster projectile
- Slightly increased minimum amount of damage dealt by a charged Plasma Caster projectile
- Decreased direct and AOE damage of Handheld Plasma Caster projectiles
- Decreased Predator interaction delay on trophy claim and boar kills
- Added highlights and decreased interaction time for Predkour entries
- Increased intensity of flashing on health bar when at low health
- Decreased AOE on Plasma Caster to better match VFX
- Gear is now throwable without aiming
- Adjusted the combo timings on several Predator Melee weapons to tighten feel and pacing
- Made improvements to Predkour tree UI feedback
- Made adjustments to increase visibility of the low health indicators and damage taken indicators for Predator players
- Made adjustments to the attack timings for all Predator Melee Weapons
Fireteam
- Added distance highlights for ammo, health, and weapon lockers
- Several improvements and fixes made to the Fireteam mission objective window
- Several changes made to individual Fireteam weapons listed further below
- Added camera shake and vignetting after healing as Fireteam
- Lowered ammo reserves and ammo pickups for several Fireteam weapons
- Various adjustments made to recoil on all Fireteam weapons
- Adjusted the Fireteam interact widget to better highlight inputs
- UAV Scanner no longer shows Veritanium or items you’ve already picked up
- Updated and clarified UI for when Reinforcement Missions are available
- Can now cancel the weapon equip/unequip animation for a quicker weapon swap
- Collectibles will now be instant pickups, except for the large stores of Veritanium
- Dante’s Field Medic Specialization has been replaced with the Comms Specialization
Adjustments and Balance Changes Notes
Welcome back to the Hunting Grounds! My name is Jordan Mathewson, I’m the Design Director here at IllFonic. Today, I’m extremely excited to be writing these patch notes, as it’s one of my favorite projects and the first game I was a part of from the very beginning. Recently, part of our community and development teams here at IllFonic have been out gathering issues and tackling them in preparation for this return. When I got wind we were able to finally work on a patch for Predator: Hunting Grounds, I spent some time evaluating things we could additionally improve on to make this a really substantial update.
Returning to previous work is always interesting, especially when it’s a project earlier in your career. Now that I’ve worked on several other titles here at IllFonic, I’ve gained more perspective from more years of development experience. As I dove back in and reviewed the mechanics, features, and balance of Predator: Hunting Grounds, I found areas where we could improve gameplay in ways we didn’t expect.
Growing up as a gamer, I was always interested in becoming a developer, though I really wished I was exposed to someone explaining the game development process more, so I want to take this time to walk through our approach to this patch. There are always so many decisions to be made when approaching situations like this, so we want to give you a glimpse into what we’re thinking when it comes to the development process.
Player Movement
Player movement is something that stood out to me instantly as needing some attention. For these changes, we wanted there to be more finesse in the player movement on both sides of the playing field. There are so many things that contribute to this feature, including the fact that we have two completely different movement styles between Fireteam and Predator.
- Predator Movement – I noticed right away that something the Predator movement needed was more “weight”. These creatures are supposed to be massive and powerful, yet they felt floaty when leaping through the air. That floatiness led to the Predator being much more vulnerable while in the air than they should be. We tuned the Predator’s gravity, movement acceleration, and jump velocity to achieve the Predator’s updated movement feel. There were no direct changes made to the Leap, however all the changes mentioned above have both directly and indirectly affected the Leap. Predator players should now feel they can reliably get where they want to go faster and more consistently, which should also give them a more viable escape tool during heavy combat and Second Wind.
- Fireteam Movement Updates – While Fireteam control and style of movement differs from Predators, they still lacked weight to fully ground them throughout gameplay. There was also a plethora of other things I felt would benefit from a stamina rebalance pass.
- Fireteam stamina rebalance pass – To help push Fireteam members to be more careful of their stamina usage, I evaluated and re-tuned several stamina variables. Keep in mind, the “stamina” stat will not look different in the customization menu. All values were kept within the range of the existing class structure.
- Reduced Stamina regeneration speed
- Increased stamina totals, focused benefit to scout and recon classes
- Reduced Fireteam jump stamina cost
- Reduced Fireteam exhaustion duration
- Added very slight movement debuff to Fireteam when wounded – There was originally a slight movement speed reduction below a certain health threshold, but I felt it was barely noticeable for being “wounded”. This value has been tuned, so Fireteam members will be a bit slower when wounded.
- Adjustments and tweaks to Fireteam sliding – We wanted to make slides feel better, so we increased the amount of distance and time Fireteam members can slide for.
- Updated intensity of Fireteam landing and Predator footstep camera shakes for Fireteam – We wanted you, the player, to feel the weight of a fully geared up soldier. To that point, we also wanted you to feel the weight of nearby Predators stomping around. To give you that feel, we increased the intensity of these camera shakes to help better immerse the player.
- Updating fall time on First Person arms animation logic to tighten falling feel for Fireteam – We think visual feedback is really important to connecting you, the player, to your character. In my movement investigations, I noticed a sluggish feeling in first-person when Fireteam members walked off of ledges. The game will now react faster to the feedback of jumping, falling, and landing across different heights.
- Slowed Fireteam member a smidge when using heal syrette – We slightly increased the movement penalty while injecting yourself with a health syringe. The syringe gives a massive health increase in such a short amount of time. Such a benefit should have more of a cost. Fireteam players should have to take the movement penalty into consideration while being chased.
- Fireteam stamina rebalance pass – To help push Fireteam members to be more careful of their stamina usage, I evaluated and re-tuned several stamina variables. Keep in mind, the “stamina” stat will not look different in the customization menu. All values were kept within the range of the existing class structure.
Fireteam Weapon Rework and Balance
This is something I’ve been eyeing for a while! The engineering team and I teamed up to revisit some of the FPS features that felt like they needed the most attention. Then, based on playtesting, community feedback, and personal observations, I updated some balance to some of these Fireteam weapons.
- Fireteam Weapon Recoil Rework – Recoil should now feel like it more realistically matches a weapon’s power. The way recoil was being calculated between shots caused recoil to look more jarring on heavy weapons. We reworked this calculation to help create a much more realistic feeling kick to all guns.
- Full Weapon recoil pass – With the recoil system rework in place, this allowed me to do a full rebalance of recoil across all the standard fireteam weapons. We mostly increased recoil on powerful weapons and made some more unique recoil patterns to better portray the “kick” differences between weapons you are wielding. I am loving the way these weapons are feeling now and hope you all agree!
- Minigun Buff – The minigun seemed like it didn’t quite have the oomph it needed. I made some adjustments to make this a much more viable option for Fireteam members that want to whip out Ole Painless and dish out the hurt. Tightened the Minigun’s accuracy, but also increased recoil. I also increased the magazine and ammo counts so Fireteam members can fire the minigun for a sustained period of time to provide threatening suppressing fire.
- Added more ammo to minigun mag, increased starting ammo reserve
- Increased speed of walking with minigun
- Lowered close range damage on ARs and LMGs – ARs and LMGs were doing a bit too much damage at close range. This was taking away from where SMGs and Shotguns were supposed to shine.
- Increased close range damage on SMGs – To go in tandem with the AR/LMG change, we are buffing the close range damage of SMGs to give them more power and viability in specifically close quarters combat. We felt shotguns were fine in the state they were in.
- Ammo reserve and ammo pickup amount pass across all guns – I want the Fireteam to be more conscious of how they manage their resources, and encourage teamwork between Fireteam members. I felt there was a bit too much firepower on the field with how many resupply opportunities there are between ammo crates, Fireteam ammo bags, enemy ammo drops. To tone down this firepower, we reduced the starting ammo for the standard Fireteam weapons. Also, some weapons were receiving more ammo from pickups than others. We adjusted those ammo pickup numbers to balance overall firepower and resource management.
- Other Updates
- Toned down muzzle flash for Hammerhead – There was an intense light blowing out the iron sight of the Hammerhead. I reduced the light intensity which helps improve this visual.
- Slowed use of RP103, 7EN, and SAWZ – Heavy weapons are powerful and should feel powerful, but they should also feel like they have weight as a trade-off for that power. To help balance and reinforce the feel of these heavy weapons, I slowed down several stats and animation speeds to offset their powerful nature.
- Lowered movement speed on all scoped weapons
- Slowed scoping in and out speed of the 10x scope
- Slowed reload on 7en and RP103
- Reduced overall damage of ZR55 slightly – While the ZR55 still received a close range damage buff, I did slightly decrease the ZR55’s overall Damage, as this SMG was outperforming most other weapons with its combination of high damage and high rate of fire.
Predator Weapon Balance
Based on personal observations, as well as feedback from the community and the IllFonic team, I made some updates to some Predator Weaponry balance. The Predator remains powerful, but there were some features that needed some specific adjustments to improve the experience.
- Plasma Caster Radius Nerf – The radius on the plasma caster was much too wide, so the radius has been reduced. This will make it much more difficult to spam around corners and will require Predator players to be more precise with their aim.
- Tuned plasma caster AOE to better fit the represented VFX (tightened)
- Slightly increased lower end damage of a charged plasma caster projectile
- Slightly increased direct hit damage for plasma caster projectile
- Handheld Plasma Caster Nerf – After looking at feedback and stats, we saw that the HHPC was a bit too powerful. We’re lowering the damage and reducing the magazine size of the HHPC, but to keep it feeling viable, we’re increasing the rate of fire.
- Lowered direct and AOE damage of handheld plasma caster projectiles
- Reduced mag of HHPC to 6, slightly increased rate of fire
- Cleaned up and adjusted Predator melee weapon attack timings – After auditing through many melee attack animations, I noticed a few spots where there were some incorrect “combo threshold timings”. This is a variable that tells the game when it can allow you to perform the next attack in the melee combo. These are small tweaks, but will improve the timing and feeling of melee attacks and combos across the board.
- Fine tuning and re-adjusting placement of parry end notification to make more sense across all pred melee attacks – I found there were some misplacements in parry timing that were making parries far easier than they should be. I adjusted the timings to make sure parries are only possible right before the Predator’s melee weapon is about to strike a Fireteam member. Fireteam will have to better anticipate attacks instead of mashing to get a successful parry. I also found a spot where some parry notifiers were happening incorrectly on multistrike melee animations. This is a delicate balance, so we are going to keep a close eye on parries overall!
UX/Playability Improvements
We always want to focus on the user experience and overall playability while we play our games. As I’ve been playing P:HG, certain small things started to jump out to me that needed some attention. While not all of these changes are huge, we understand these small things can add up to a frustrating game experience. The changes listed here should help make the overall gameplay experience clearer. Enjoy!
Fireteam
- Adjusted interact widget for Fireteam to better highlight input – UI widgets that players see on in-world interactions had a very small button image that was rather tough to see when on screen, especially in chaos. Increasing the size and visual of this button image has helped make it much more clear that a button needs to be held down for an interaction to occur.
- Made non-selected gear items grayed out – In your in-match gear inventory, I felt it was very difficult to quickly see which gear item you currently have selected for use. To address this, we grayed out the gear that you do not have selected so that your selected item stands out more clearly.
- Added distance highlights for ammo, health, and weapon lockers – I saw that players couldn’t tell if something was interactable or not when it was far away. We’ve updated interactable objects so Fireteam members can clearly identify what is interactable from farther away.
- Cleaned up and fixed some issues with the Fireteam mission widget – There were several issues with the Fireteam objective window in the top right of the screen. After digging into it, I fixed up some random bugs and increased the visibility of the current objectives icon. This should help inform what objective icon you are looking for while in a match.
Predator
- Added some urgency to the second wind widget – We felt beginner Predators had a hard time noticing when their health was dropping. We wanted this visual feedback to be more clear.
- Increased visual flashing and intensity of visual flashing of iconography and text on the HUD to help players better understand they are in second wind.
- Tightening delay on Predator Interactions to make holds like trophy claim and boars snappier. To improve on some sluggish interactions on pivotal gameplay, we decreased the amount of time Predator players have to hold the interaction key for long claiming and consuming boar interactions to begin progressing. Every second counts. These decisions and interactions can change the course of a hunt, and this tune should give a more responsive feel.
- Improvements to Predkour entry – We’ve observed that entering into Predkour trees from the ground can sometimes happen in situations you are not trying to do so. To help alleviate this, I made some adjustments to improve the overall experience of Predkour by adding a highlight to the entry interaction, which allowed me to tighten the interaction distance itself. Players now need to be closer to enter, and will have better UI feedback to explain this.
- Increased size of visual flare for health on Predator – To better help Predator players keep track of their health with peripheral vision rather than needing to take your eyes off the action in a firefight, I increased the size of the visual flare element that extends vertically when taking damage. This is a vertical UI image that aligns with the current health amount, and will now extend high enough to catch players attention when damage is being taken, especially in quick succession.
- Increased intensity of health bar flashing on low health for Predator – To help players better understand they are at a low health, we added a more noticeable flashing animation to the Predator’s health bar. This increased flashing intensity combined with the other low health visual indicators should clearly communicate to the Predator player the danger that they’re in.
- Sped up the Second Wind healing process for Predator – This is a buff to the second wind heal, making it happen faster so the Predator can get back into the hunt.
General
- Full Fireteam and Predator Camera update and polish pass – I caught and managed to track down several dynamic FOV adjustments that were happening with movement states which weren’t feeling quite right. I found where these were triggered and removed them, which got the cameras feeling much more responsive to input. As you play with either side, the camera experience should feel much more connected to your controls and movement of your player.
- Updated damage and radius of explosive barrels to be less/varied depending on source – I noticed that explosive barrels were a rather punishing aspect of the game that should be toned back. In order to get this in a good spot, I lowered the overall damage and radius, and then tuned some lower numbers for the gas can, since that explosion should be much less impactful than a propane tank.
- Tweaked explosive damage type to add a bit more impulse at high damage – I observed that some explosions weren’t quite giving that full 80’s movie oomph when killing bad guys. So, I increased the impulse velocity done to NPCs killed by explosive damage sources. This should work with any explosion in the game, which gets more intense the closer to the epicenter
We are beyond excited to be back in the Hunting Grounds! I hope that everyone is excited as us that this is happening, and we here at IllFonic appreciate the passion and dedication this community has shown throughout the life of this game. We understand that this patch will have a large, refreshing impact on gameplay and balance, so we’ll be closely observing. As we gather more feedback and witness the results of the update, we will continue making the changes necessary to make everything really sing. Good luck out there Fireteam :)
Patch Notes 2.49 (January 2023)
General
- Fixed an issue where certain Predators did not have their specializations working properly
- Fixed an issue where the Scar Predator was not displaying the correct head model
- Fixed an issue where the Scar Predator skin tints were not displaying properly.
Patch Notes 2.47 (December 2022)
Hunting Party Pack 3
Celtic
One of three Young Blood Yautja brothers sent to hunt Xenomorphs on Earth as part of an initiation ritual. The largest and oldest of the brothers, Celtic was looked upon as the leader, but he unfortunately met an untimely end when his overconfidence got the better of him, and he never became Blooded.
Chopper
One of three Young Blood Yautja brothers sent to hunt Xenomorphs on Earth as part of an initiation ritual. The middle of the three, Chopper was eager for the hunt yet easily distracted by human prey, which ultimately led to him being ambushed and killed by a Xenomorph.
Scar
One of three Young Blood Yautja brothers sent to hunt Xenomorphs on Earth as part of an initiation ritual. Scar was the youngest, but showed the most restraint when it came to strategy and patience. He was able to kill a Xenomorph, thus being the only one to become Blooded, and with human assistance he even went on to destroy a Xenomorph Queen. During the battle he was mortally wounded, but before expiring he was impregnated by a Facehugger, making way for a new hybrid breed dubbed “Predalien.”
Paid DLC
- New Playable Predator – Celtic
- New Playable Predator – Chopper
- New Playable Predator – Scar
Patch Notes 2.44/2.45 (November 2022)
HUNTING PARTY DLC PACK 2
Amazon Predator
An incredibly prolific hunter first observed operating deep in the jungles of Brazil. She’s notable for her number of confirmed non-human kills, indicating she has either a resolute hunting code or is easily bored.
Pirate Predator
A rare, perhaps unique, Predator, she eschews the protection of the jungle for the challenge of the open sea. A scourge of great ocean hunters, she’s inspired more than one seafarer’s tale of monsters from the deep.
11/22/22
- Fixed an issue where the Amazon Predator and Pirate Predator were missing their specializations
- Fixed an issue where the Amazon Predator and Pirate Predator would not redirect players to the store page when trying to make the purchase from in game
Patch Notes 2.42 (August 2022)
Despite sustaining serious injuries in the field, this Predator’s will to live fueled its return to the field. Now, you can become an evolved hunter as the new Bionic Predator.
This DLC pack includes the Bionic Predator premium class.
Paid DLC
- New Playable Predator – Bionic
Free Content
- New Predator mask “Bone” is now available
- Available at level 1
- Nearly all the available tints are also unlocked by default
Patch Notes 2.40 (June 2022)
Free Content
- New Predator mask “Tank” is now available at Level 87
General
- Fixed various issues where certain items may be displayed incorrectly when opening Field Lockers
- Fixed various collision issues on the Headquarters map
Fireteam
- General
- Fixed an issue where the Nolan mask was not positioned correctly on several Fireteam classes
Predator
- General
- Reduced the requirements for the Tank Predlocks to Level 150
- Improved the Wolf Predator model to be more accurate
- Emissary Predator description is now localized in Portuguese, Arabian, Russian, and Traditional Chinese
- Fixed an issue with Mr Black’s Predlocks not behaving properly in the customization menu
- Fixed an issue where claimed skulls may sometimes overlap over the Predator’s trophies
- Fixed an issue where trophies were not positioned correctly on the Mr. Black Predator
- Fixed an issue where trophies were not positioned correctly on the Emissary Predator
- Fixed an issue where a part of the Eclipse mask was clipping into the Cleopatra Predator’s face
- Fixed an issue where the vision mode activation and deactivation effect was not displaying properly on the City Hunter Predator’s mask
- Weapons
- Battle Axe
- Fixed an issue where Battle Axe was not properly held by the Predator
- Plasma Caster
- Fixed an issue where the Plasma Caster would not reflect the shader changes when customizing the Emissary Predator armor styles
- Battle Axe
Patch Notes 2.39 (April 2022)
This Yautja chose to remain hidden and watch the modern human warriors, studying their tech and practices over the years. Gradually, this Predator stole and constructed armor and gear similar to that of a modern military combatant. With a slight resemblance, this Predator found he was able to elicit additional confusion and fear from human warriors perplexed with his unique but familiar armor.
This DLC pack includes the Emissary Predator premium class.
Paid DLC
New Playable Predator – Emissary
Free Content
- New unlockable Predlocks – Tank (Level 500)
- New unlockable Predator Skin patterns – Aurora (Level 500)
- New unlockable ‘Dutch’s Knife’ shaders
- Green Viper (Level 155)
- Damascus Steel (Level 160)
- Shard (Level 165)
- Sunburst (Level 170)
- Violet (Level 175)
- New ‘Exiled Predator’ Predlocks Tint
General
- Backwater (Day Variant) has been reenabled and will once again show up in the map rotation
- Fixed an issue where certain cinematics were too dark in several maps
- Fixed an issue on Headquarters where a certain ammo crate could not be interactable
Predator
- General
- Fixed an issue with the Wolf Predator mask appearing too dark in certain locations
- Fixed an issue where the Wolf Predator’s skin pattern shaders would display incorrectly when previewing in the customization menu
- Fixed an issue where the Falconer Predator’s face was not displaying the intended pattern
- Fixed an issue where the Exiled Predator’s Platinum and Steam exclusive armor had the same swatch in the customization menu
- Gear
- Wrist Launcher
- Lowered gear cost from 2 to 1
- Reduced total ammo from 10 to 8
- Wrist Launcher
Patch Notes 2.37 (Hotfix) (March 2022)
Free Update
The following warpaints are now available
- Waves
- Sun
- Erode
- Cortex
- Retch
- Attend
Predator
- General
- Fixed an issue where EGS users were unable to access Wolf Predator
- Weapons
- Wrist Blades
- Fixed an issue where the Wolf Predator Wrist Blades were not working as intended
- Wrist Blades
Patch Notes 2.36 (March 2022)
With a track record of bringing down multiple Xenomorphs, and even a Predalien, this Predator has proved to be one of the most lethal foes your enemies will face in combat. Now, you can become a master hunter with the new Wolf Predator DLC pack.
This DLC pack includes the Wolf Predator premium class.
Paid DLC
- New Playable Predator – Wolf
Free Update
- New Fireteam mask “Nolan” is now available at Level 250
General
- Various Crash Fixes
- Backwater (Night Variant) has been reenabled and will once again show up in the map rotation
- Fixed an issue on the Excavation Mission “Compromise of Safety” where objective markers were appearing at the wrong time/out of order
Fireteam
- General
- Fixed an issue with Dante’s death cry not playing during Long Claim cinematics
- Last Man Standing now properly plays a sound when activated
Predator
- General
- Fixed an issue where the “Scars” customization option was not working properly with the Captured mask
- Fixed an issue where the Falconer Predator’s Plasma Caster would clip through the shoulder
- Fixed an issue where Mr. Black’s predlocks were behaving erratically in the Customization menu
- Fixed an issue where Exiled Predator Armor Styles “Requiem” and “Nova” were using the same swatch
- Fixed an issue where the Steam exclusive Exiled Armor skin was displaying the incorrect pattern
- Fixed an issue where the Falconer Predator and Mr. Black’s predlocks were not displaying properly
- Fixed an issue that allowed the Predator to equip the War Club variant Hook while in Predkour
- Weapons
- Hand Held Plasma Caster
- Increased Base Damage
- Increase Splash Damage
- Increased Magazine Size
- Hand Held Plasma Caster
Patch Notes 2.33 (Hotfix) (December 2021)
General
- Fixed an issue where some players were crashing when Exiled Predator was set to their default loadout
- Fixed an issue where users could not access Hunting Party DLC on Steam
Patch Notes 2.32 (December 2021)
Paid DLC
- Hunting Party DLC Pack
- New Playable Predator – Captured
- New Playable Predator – Falconer
- New Playable Predator – Mr. Black
- Includes the unlockable “Mr. Black” Predator Mask
Free Update
- Predator Weapon Skin – Hook (War Club) is now available at Level 95
- New unlockable customization option for Predators – Scar
- Now you can customize your Predator masks to show off your battle scars you’ve obtained from fighting the Fireteam!
General
- Various crash fixes
- Rearranged the Main Menu to prevent the Matchmaking text from overlapping over the Challenges
- Fixed an issue where players would sometimes be unable to accept an invite to a private match or lobby
- Fixed an issue where certain optional objectives would sometimes spawn under the map
- Fixed an issue where the helicopter exfil ropes would spawn under the map in Backwater
- Fixed an issue with the mission “Boat Tracking” in Backwater where the kill markers were not working as intended
- Fixed a low ceiling in the Headquarters Night map that was preventing the Predator from leaping and accessing Predkour in certain areas
- Fixed an issue where certain explosive barrels were not being cleaned up after exploding
- Fixed an exploit spot in Airstrip (Night)
Fireteam
- General
- Fixed and issue where Fireteam players that switched weapons or used their gear after muddying up would immediately become more visible to the Predator
Predator
- General
- Adjusted the brightness when Vision Mode/Target Isolation in Night Maps
- Added text to show the unlock level for Predator Trophies in the Customization Menu
- Fixed an issue where custom key bindings could cause the Predator’s “Self Destruct” prompt to show the incorrect key binding while the Predator is downed
- Weapons
- Plasma Caster
- Fixed an issue that occurred with the camera when repeatedly firing the Plasma Caster
- Plasma Caster
Known Issue
If you are experiencing crashing upon startup, please delete your Predator: Hunting Grounds save data as there may be an issue with your loadout that is clashing with the latest patch. If this does not resolve the issue, please let us know!
(Deleting your save data will not remove any progress that you have made in game)
Save data can be found under:
PC
%localappdata%\SpaceFish\Saved\SaveGames\
PS4
[Application Saved Data Management]
Patch Notes 2.30 (Hotfix) (November 2021)
General
- Fixed several issues causing crashes
- Made optimizations related to players loading into match lobbies
- Fixed an issue where the Backwater infil selection was not working properly
- Fixed an issue where sometimes the Helicopter would not disappear after the infil sequence
- Fixed an issue where Playstation Player avatars were not consistently being displayed
Predator
- General
- Fixed an issue where the Predator’s cloak was not always working properly
- Classes
- Valkyrie
- Fixed an issue where the Valkyrie Predator stats were being displayed incorrectly
- Fixed an issue where the Valkyrie Predator had too many perk points
- Valkyrie
Patch Notes 2.29 (Hotfix) (October 2021)
General
- Overgrowth (Day) and Headquarters (Day/Night) are now back in the map rotation
- Fixed an issue where the optional objectives were not spawning in properly in Night Mode maps
- Players may still encounter this issue on Derailed
- Fixed an issue where certain guerilla AI were doing too much damage
- Fixed an issue where the lighting was too bright during the Excavation map infil cinematics
- Fixed an issue where players in the lobby would sometimes see an empty “Waiting” player card instead of Bots/other users.
- Fixed an issue where the lobby countdown timer was not working properly when a user would join
Fireteam
- Fireteam Bots
- Fixed an issue when Fireteam Bots replaced a disconnected party member, the Fireteam Bot would be invisible
- Weapons
- Knife
- Fixed an issue where the Sunburst (Skull Cleaver) shader was not displaying properly
- Knife
Predator
- General
- Fixed an issue where the Predator’s cloak was not working properly
- Fixed an issue where the City Hunter (‘97) mask was defaulting to the wrong color
- Weapons
- Smart Disc
- Made improvements to the feedback when collecting the Smart Disc
- Plasma Caster
- Made improvements to the feedback when firing the Plasma Caster
- Smart Disc
Patch Notes 2.28 (October 2021)
The following maps are temporarily out of rotation
- Overgrowth (Day)
- Headquarters (Day)/(Night)
Optional Objectives in Night Maps are currently not spawning in properly and will be addressed in the next hotfix patch
Paid DLC
- New playable Predator – Exiled
- Early Access to the new Predator weapon Skin – Hook (War Club)
Free Update
- Max level has now been increased to level 999
- Players will now receive a predator trophy every 50 levels post level 100.
- Players who are already level 150 will already have trophies unlocked retroactively.
- Players will now receive a predator trophy every 50 levels post level 100.
- Night map variants are now available!
- The Fireteam must now navigate through dark jungles and light filled camps to complete their missions. To help visibility in the night maps, the Fireteam will be able to toggle Night Vision when needed. The Predator can now use the cover of darkness to stalk their prey, so make sure you don’t get your biomask knocked off by the Fireteam.
- Three new obtainable Predator Masks
- Salamander
- Mors
- Foxtrot
- The Obsidian shader is now available for the Battle Axe and Norse Hammer
- Ancient Disc is now available at level 27
General
- Added Audio feedback when picking Veritanium
- Items on the weapon wheel will now display as a different color when unselectable
- Improved overall input sensitivity for held inputs
- Improved UI in mission briefing lobby
- Grenade icons no longer appear on the mini-map for both Predator and Fireteam
- Fixed several localization issues on Airstrip
- Fixed an issue where a UI element was not visible, using low graphics settings, when selecting to play as Fireteam or Predator
- Fixed an issue where the amount of remaining field lockers was not displaying correctly
- Fixed an issue where your current loadout would incorrectly display your previous loadout setup
- Fixed an issue where an error message was not displaying when sending invites from a crossplay linked account to a non-crossplay linked lobby or party
- Fixed an issue where push to talk, when bound to the mouse buttons, would not function correctly in lobbies
- Fixed an issue in the mission “Smooth Talk” where an objective could be completed through a wall
- Fixed an issue where Guerrilla Mercenaries were not being cleaned up properly after being killed
Fireteam
- General
- The U.A.V Scanner now has an idle noise when being held in a Fireteam member’s hand
- Made several improvements to Search Area missions for better player clarity
- Improved UI to primary objective markers for better player clarity
- Fireteam gear will now display larger icons on the mini-map
- Spotting the Smart Disc as the Fireteam will now display the proper icon
- Added a maximum range to the “Kill” marker that appears when a guerilla NPC goes to pull the alarm
- Fixed an issue that would reset the “Waiting for Player” countdown when a player would join a lobby and replace a friendly bot
- Fixed an issue where looking at the countdown timer of an objective,while ADSing, would result in a graphical error
- Fixed an issue where the Isabelle Steam Exclusive Skin was not displaying properly
- Fixed several audio issues where long claiming Female Fireteam members would result in an incorrect VO
- Fixed an issue where two voices would play when long claiming Dante
- Fixed an issue where the burning sound would never go away after dying by fire in a Clash match
- Fixed several Zeus VO issues in Headquarters
- Fixed issue where Dutch’s hair would sometimes disappear
- Fixed an issue where the exfil ropes would not appear for client-sided Fireteam members
- Fixed an issue where a Fireteam member may not spawn in the correct location if the player joined the lobby right before the game starts
- Fixed several Veritanium spawn locations that the Fireteam was unable to interact with
- Fixed an issue where the Poncho face paint would not appear properly when obtained from a field locker
- Fixed an issue where UI elements would overlap when picking up O.W.L.F. collectables and Veritanium
- Fixed an issue where “Inside the Search Area” displayed when Fireteam members were not inside the search area
- Fireteam Bots
- “Classic Hunt Without Fireteam Bots” Game Mode added to custom Private Matches
- Fireteam Bots will now chase after the Predator if the Predator is the only player in the match
- Fireteam Bots will now move out of the player’s way when the player is too close
- Fireteam Bots will now attempt to avoid or move away from activated explosives
- Fireteam Bots will now use their gear more frequently
- Fireteam Bots will now teleport to a player if they get too far away
- Fireteam Bots are now better at reviving downed Fireteam members
- Fixed an issue where Fireteam Bots would not mud up correctly
- Fixed an issue where Fireteam Bots remained perpetually on fire under certain conditions
- Fixed an issue where reinforcing a Fireteam Bot would result in that bot having double the speed
- Fixed an issue where, in private match lobbies, bots would be placed into a waiting for player slot even when an actual player was present
- Fixed an issue where Fireteam Bots did not display correctly in the Mission Planning Screen
- Weapons
- S-R3D
- Added SFX for the S-R3D reloading
- S-R3D
Predator
- General
- The Predator is now able to cancel the boar eating animation
- Made several improvements to Predator melee combat
- Adjusted UI location for Predator HP
- Added a hit indicator for the Predator when damaging Fireteam supplies
- Added several visual improvements to the Predator stamina bar
- Improved Mission Planning Screen when a Predator Player is joining a lobby
- Fixed an issue that prevented the Predator from equipping the City Hunter Rebreather Mask
- If the issue persists after patching, try deleting your save data to resolve the problem
- Fixed an issue where the war paint selection menu was available while equipping the City Hunter Rebreather Mask
- Fixed an issue where mask shaders were not displayed in the same location across all masks
- Fixed an issued with war paints not aligning correctly with the Prophet Predator Mask
- Fixed an issue where the Eclipse and Journeyman Mask were applying War Paint incorrectly
- Fixed an issue where the Mr. Black Mask did not have the Olive Shader
- Fixed several Predator Skins not showing up correctly when obtained from a field locker
- Fixed an issue with the Predator hitmarker not displaying correctly when destroying Fireteam gear
- Weapons
- Smart Disc
- Fixed an issue where the Ancient Disc would not properly return control to the Predator Player under certain conditions
- Handheld Plasma Pistol
- Added SFX for the Handheld Plasma Pistol reloading
- Battleaxe
- Rebalanced several aspects of the Battleaxe
- Norse Hammer
- Rebalanced several aspects Norse Hammer
- Smart Disc
- Classes
- Cleopatra
- Increased run speed
- Cleopatra
- Perks
- Spectral Awareness
- Text is now properly situated in the Perk box.
- Spectral Awareness
Patch 2.26 (Hotfix) (September 2021)
PC & Console Crossplay will be temporarily unavailable until Patch 2.26 is out on all platforms
- Fixed several bugs related to the new Fireteam bots
- Resolved an issue with Cleopatra DLC not unlocking correctly
Patch Notes 2.25 (August 2021)
Paid DLC
- New playable Predator – Cleopatra
- Early Access to the new Predator weapon Skin – Ancient Disc
Free Update
- Fireteam bots are now available in Hunt!
- Support role throwing ammo and health packs.
- Revive downed players
- Players have the ability to take over Fireteam bots if killed.
- New Collectibles – Isabelle Tapes (Unlock at level 1, 10, 20, 40)
- NRV-E (Sniper Rifle) is now available at Level 100
- Added Platinum & Golden Armor Styles for the Elder Predator, Jungle Hunter 87 and Alpha Predator
- Added PS and Epic exclusive tints for Valkyrie
General
- Fixed an exploit spot on Headquarters map.
- Fixed several collision issues in the Headquarter map.
- Updated audio for the Headquarters map.
- Fixed cosmetics not displaying correctly when being granted from a field locker.
- Guerrilla Mercenaries will now use Flashbang grenades.
- Several cosmetics issues have been fixed.
Clash
- Fixed a stamina issue for Host on private Clash matches.
- Fixed floating spawns and added additional respawn points in Headquarters clash map.
- Fixed missing audio for the Airstrip map.
Fireteam
- General
- Fixed an issue where Fireteam members continue to go through the muddy up animation even after cancelling the interaction
- Fixed an issue where Isabelle head would not appear incorrectly in big head mode.
- Fixed an issue with Comms specialization not behaving as intended.
Predator
- General
- Fixed an issue with the Requiem and Paroxysm armor styles for the Hunter Predator that caused the armor styles to be level locked instead of purchasable.
Patch Notes 2.23 (July 2021)
Free Update
- Four new obtainable Predator trophies
- Broken Ancient Sword
- Indonesian Kris Dagger
- Gold Medal
- Unidentified Alien Skull
- Platinum (Level 100) and Golden (Level 150) Shaders now unlockable for the Elder and Alpha Predator
- City Hunter Rebreather Mask now unlockable (was previously early access)
General
- Fixed several exploit locations on the Headquarters map
- Fixed an issue with one of the intro cinematics on the Headquarters map
- Fixed an issue where certain O.W.L.F. tapes were unable to be played in certain languages
Fireteam
- General
- Isabelle’s downed limit increased to 3 (from 2)
- Fixed an issue with Isabelle’s VO while falling
- Isabelle’s head is now the proper size when playing in Big Head Mode
- Isabelle’s stats are now displayed properly in the customization menu
- Fixed an issue where the incorrect subtitles were being displayed for Isabelle
- Fixed an issue where Last Man Standing would not trigger if the other Fireteam members are kicked from being idled
- Weapons
- NRV-E
- Fixed an issue where the NRV-E sniper rifle had shaders that were incorrectly locked
- Plasma Rifle Prototype
- Fixed an issue where several shader’s for the Plasma Rifle Prototype were missing
- NRV-E
Predator
- General
- Fixed an issue where the Viking and Valkyrie Predator exclusive armor and skin tints were not being granted properly
- Fixed an issue where the City Hunter Predator was not properly playing certain audio
- Fixed an issue where the Predlocks would behave incorrectly when turning the Frame Cap option off
- Weapons
- Combistick
- Fixed an issue where the Combistick could sometimes become permanently stuck in a tree
- Katana
- Fixed an issue where a Predator could stack damage with the Katana by alternating between attack types
- Smart Disc
- Fixed an issue where the Smart Disc would sometimes cause the Predator player to lose input
- Combistick
Patch Notes 2.22 (June 2021)
Paid DLC
- New playable Fireteam member – Isabelle
- Early Access to new Fireteam weapon – NRV-E (Sniper Rifle)
Free Update
- New Map – Headquarters
- New Collectibles – OWLF Tape series 2
General
- Addressed an exploit spot in Airstrip
- Fixed an issue in Airstrip where certain parts of the map did not have the proper lighting
- Fixed an issue in Airstrip where the downed helicopter not always showing up during certain missions
- Fixed an issue in Airstrip where the reinforcements may sometimes spawn Fireteam members in the incorrect location
Fireteam
- General
- Fireteam members can no longer muddy up in Clash mode
- Fixed an issue where Dutch 1987 was not working properly in custom private matches, ‘Big Head Mode’
- Fixed an issue where certain cosmetics were not properly displaying on Dutch 2025
- Fixed an issue where Dutch’s beard was floating over his body during certain cinematics
Predator
- Weapons
- Battle Axe
- Fixed an issue where the Battle Axe was not properly being sheathed when entering Predkour
- Plasma Caster
- Fixed an issue where the Plasma Caster reticle was not properly focusing while charging
- Battle Axe
Patch Notes 2.20 (Hotfix) (May 2021)
Free Update
- Mr Black Mask now unlockable (was previously early access)
- Elite weapon skin now unlockable at Weapon level 10 for the following weapons
- Mercenary (‘87)
- Plasma Rife Prototype
- B34S-T
General
- Various crash fixes
- Fixed an issue where Steam users incorrectly had all DLC unlocked without purchasing them
- Fixed an area in Airstrip that was causing players to become stuck
- Fixed an exploit spot in Airstrip
- Fixed an issue where the reinforcement radio’s sound would play even when the radio hasn’t spawned in
- Addressed several items that were causing certain models and descriptions to load incorrectly when opening field lockers
- Fixed an issue where the new Predator trophies were not appearing in field lockers
- Massacre Machete
- Russian Pernach
- Lorena’s Amorcito
Predator
- General
- Fixed an issue where Audio Decoys were causing inconsistent sound bubbles for the Predator in vision mode
- Gear
- Bear Trap
- Fixed an issue where Bear Traps that have been destroyed while deploying are still able to trap Fireteam members
- Bear Trap
- Specializations
- Fixed an issue where Jungle Hunter (‘87) was able to equip the Disciplined specialization
- Fixed an issue where the Vicious specialization was not properly increasing the revive time on the target
Patch Notes 2.19 (April 2021)
Predator: Hunting Grounds now available on Steam
- We are on Steam! Order Predator: Hunting Grounds on Steam today, April 29, 2021. To get all Steam players caught up, we will be offering a DLC Predator Package – all four Predator DLC skins and abilities: Viking, Samurai, Valkyrie, and City Hunter; plus early access to 3 additional masks and 6 war paints. (*This DLC package is available on all platforms this month as well, if you have been waiting to add to your Predator collection.) Lastly, good news, Steam players do not fret; our game is crossplay friendly and allows for crossplay invites. One thing to note, all progress in-game is stored on a per-platform basis and is non-transferable.
Paid DLC
- Predator Year 1 Bundle
- Predator DLC Bundle Includes:
- Early Access to
- 3 New Masks
- Mr Black
- City Hunter Rebreather
- Saber (Dutch’s Shoulder Pauldron)
- 6 New Warpaints
- Waves
- Sun
- Erode
- Cortex
- Retch
- Attend
- 3 New Masks
Free Update
- New Map – Airstrip
- Norse Hammer is now available at Level 28
- New Predator Specializations (more info below)
- New Custom Private Match modifiers (more info below)
- New Unlockable Cosmetics (listed below)
General
- Various fixes for optimization
- Various crash fixes
- Reinforcements radio now only appears once the reinforcements mission is available
- Specializations are now default equipped
- Removed the option to have no specialization
- Added images for mouse thumb buttons when using custom key bindings
- Jumping in water now properly displays water effects instead of mud
- Fixed an issue where audio got too loud when loading into a map
- Fixed being able to shoot through tents on Excavation
Custom Private Matches
- Big Head Mode now affects boars
- Big Head Mode now affects cinematics
- New Modifiers
- Split movement speed modifier between Fireteam/Predator
- Split starting ammo modifier between Fireteam/Predator
- Split gear count modifier between Fireteam/Predator
- Added jump height modifier
- Added air control modifier
- Added fall damage modifier
- Added biomask health modifier
- Added Predator scanning speed modifier
- Added boar count modifier
- Added weapon locker count modifier
- Added ammo crate count modifier
- Added secondary objective modifier
Fireteam
- General
- Last Man Standing will now begin when all your other teammates are downed/dead instead of only applying once your teammates are dead
- Fixed an issue where Fireteam members would not get idle kicked if they are in a bear trap
- Fixed an issue where the HUD hide everything option was not working properly with the 10x scope
- Fixed an issue where firing at the Smart Disc would not produce hit markers
- Fireteam members no longer attempt to reload right after breaking out of a net
- Fixed an issue where full head covers were not displaying properly in certain cinematics
Predator
- General
- Fixed an issue where the Viking Predator’s model was behaving erratically in the main menu
- Fixed an issue where the Valkyrie Predator’s Gold and Platinum tints were not unlocking correctly
- Classes
- Valkyrie
- Reduced Perk points from 14 to 12
- Reduced health
- Increased stamina regeneration while attacking
- Valkyrie
- Weapons
- Smart Disc
- Increased disc count from 1 to 3
- Lowered audio from Smart Disc while not boosted
- Reduced default speed
- Increased maximum speed
- Increased control time
- Yautja Bow
- Fixed an issue where arrows that have been fired at an explosive barrel were not affected by the explosion
- Smart Disc
- Perks
- Impenetrable
- Fixed an issue where the Impenetrable perk was not reducing hip fire damage
- Impenetrable
- Specializations (NEW!)
- Fervent (Hunter, Jungle Hunter ‘87, Samurai, Valkyrie)
- Increased damage while all fireteam are alive and standing
- Tactician (City Hunter ‘97, Hunter, Jungle Hunter ‘87)
- Increased damage versus enemies that are trapped, netted, or interacting
- Tracker (Hunter, Jungle Hunter ‘87)
- Target isolation ignores mud (No effect in Clash)
- Enraged (Berserker, Viking)
- Increased speed and stamina regeneration while at low health
- Vicious (Elder, Viking)
- Opponents you down bleed out faster and take longer to revive (No effect in Clash)
- Wrathful (Alpha Predator, Viking)
- After receiving enemy fireteam damage from behind, your next melee attack deals increased damage
- Ghost (Samurai, Scout, Valkyrie)
- Attacking with melee from cloak deals additional damage
- Warrior (Alpha Predator, Samurai)
- Reduced parry stun duration
- Savage (Berserker, Valkyrie)
- Claiming restores health (No effect in Clash)
- Assassin (Alpha Predator)
- Increase all damage when attacking from behind
- Brute (Berserker)
- Increased damage inflicted when an attack is parried
- Stalker (Elder)
- Increased damage while at full stamina
- Analytic (City Hunter ‘97, Scout)
- Increased damage to fully scanned targets (Limited effect in Clash)
- Focused (City Hunter ‘97, Elder)
- Gain movement speed and energy regeneration after activating target isolation (No effect in Clash)
- Disciplined (Scout)
- Removes clicking noises while cloaked
- Fervent (Hunter, Jungle Hunter ‘87, Samurai, Valkyrie)
Patch Notes 2.16 (Hotfix) (March 2021)
General
- Various crash fixes
- Changes made to Field Lockers during Patch 2.14 and Patch 2.16
- Increased chance of higher rarity drops in Field Lockers
- Less chance of duplicates at higher rarities in Field Lockers
- Reduced amount of Veritanium gained when obtaining a duplicate from Field Lockers to offset the increased higher rarity drops
- Increased amount of Weekly Challenges from 1 to 2
- Fixed an issue where Custom Loadouts would sometimes become inaccessible
Custom Private Matches
- Hardcore Hunt – Nameplates are now only visible up to 50 meters away (instead of always visible)
- Fixed an issue where the Bottomless Magazine option caused the Predator Plasma Caster to become unusable
- Unsaved modifiers are no longer reset after completing a match
- Setting the Match Duration modifier to “0” now properly causes the match to have no time limit instead of ending the match immediately
- Fixed an issue where Custom Private Matches was inaccessible after backing out of any Custom Private Matches categories while using a controller
- Fixed an issue where setting the Gear Amount Multiplier modifier to “0” would cause players the have a negative amount of Gear equipped
- Fixed an issue where the Gear Amount Multiplier modifier was not affecting the Field Syrette
Fireteam
- General
- Fixed an issue where certain types of grenades were not properly cooking
- Fixed an issue where changing the Body Type would also reset your specialization
- Fixed an issue where only the reloading SFX would play when using the noisemaker with the Mercenary ‘87 equipped
- Weapons
- B34S-T Rocket Launcher
- Added new skins for the B34S-T
- TECH
- HEAT
- B34ST
- Added new skins for the B34S-T
- B34S-T Rocket Launcher
Predator
- General
- Entering Predkour will now cause the player to automatically swap to their primary ranged weapon
- Alpha and Elder Predator Hair is now equippable with Body Type 2
Patch 2.14 (February 2021)
Paid DLC
- New playable Predator – Valkyrie
- Early Access to the new Predator weapon – Norse Hammer
Free Update
- Custom Private Matches are now available! More info below
- B34S-T Rocket Launcher is now available at Level 24
- New Unlockable Predator masks available
- Wretch
- Haze
- Rival
General
- Fixed an issue where the host would always be chosen as predator in private matches when everyone selects the team “?”
- Added an option to disable the HUD while in game via the options menu (Video)
- Fixed an exploit spot in Overgrowth
- Reduced amount of the dead AI bodies that persist on the map (dependant on quality settings and platform)
Fireteam
- General
- Fixed an issue where Fireteam members were unable to spot Veritanium
- Cycling through gear will now skip the gear that no longer has any uses left
- Fixed an issue where the player would sometimes be unable to sprint with their knife out if both their primary and secondary weapons were empty
- Fixed an issue where Reinforcements would appear to be available when there are no uses left
- Fixed an issue where the Overseer specialization would sometimes cause downed Fireteam members to incorrectly exit the downed state
- Fixed an issue where the O.W.L.F. Operative head would stretch across the map when quick claimed by the Predator
- Weapons
- Plasma Rifle Prototype
- Added 3 new shaders for the Plasma Rifle Prototype
- Schism
- Breakdown
- Force
- Fixed an issue where the 6x scope would sometimes disappear while ADSing
- Fixed an issue where the Plasma Rifle Prototype’s force feedback was not always working
- Added 3 new shaders for the Plasma Rifle Prototype
- B34S-T Rocket Launcher
- Fixed an issue where the 6x scope rangefinder numbers are sideways while ADSing with the B34S-T Rocket Launcher
- O.W.L.F. Pit Bull
- Fixed an issue where the magazine was not being removed during the reload animation
- Plasma Rifle Prototype
- Specializations
- Field Medic
- Reduced the amount of health that the specialization Field Medic provides to revived players
- Field Medic
Predator
- General
- Increased armor of all Predators
- Fixed an issue where activating ADS was not overriding melee attacks
- Fixed an issue where the Predator would sometimes lose input if the player claims while sprinting
- Fixed an issue where skin patterns for the Elder Predator were only applying to the head
- Fixed an issue where equipping the Samurai mask shader “Azure” would cause warpaints to not apply
- Fixed an issue with the Vanadium shader not applying properly to the Immortal mask
- Weapons
- Battle Axe
- Added a bleed effect to the alternative attack
- Combistick
- Fixed an issue where throwing the Combistick while crouched would cause two Combisticks to appear
- Net Gun
- Fixed an issue where the Net Gun could cause a Fireteam member to be unable to break out of their own net if they are netted the moment they are reinforced
- Battle Axe
- Gear
- Bear Trap
- Fixed an issue where the Bear Trap would not disappear after being disarmed if the Bear Trap downs the player
- Bear Trap
- Perks
- Trapper
- Fixed an issue where the Trapper perk would only apply to the first time you net a Fireteam player
- Trapper
Custom Private Matches
Custom Private Matches are now available! Select the “Modifiers” button while in the Private Match menu to access the new options for Private Matches (Hunt and Clash). Listed below are the categories that can be modified as well as some of the preset custom modes that are available.
- Clash
- Change settings specific to Clash
- Hunt
- Change settings specific to Hunt
- AI
- Modify abilities and power specific to AI characters
- Fireteam
- Modify abilities and power specific to Fireteam characters
- Fun
- Fun modifiers making for a less serious experience
- General
- General match modifiers
- HUD
- Hide or restrict use of various HUD elements
- Predator
- Modify abilities and power specific to Predator characters
- Weapons/Gear
- Modify weapons and gear usage
- Custom Modes (Clash)
- Classic Clash
- The Classic 4 on 4 versus match
- Stabbers Only
- Will’s Way: Knives out
- Classic Clash
- Custom Modes (Hunt)
- Classic Hunt
- The classic Predator vs Fireteam match
- Hardcore Hunt
- A more intense version for the experienced hunters
- Lunar Shooter
- The chopper must have taken us a lot higher up than we thought, it almost feels like we’re on the moon
- The Floor Is Lava
- Predators like to hunt in the heat, but sometimes things can get a little too hot!
- Classic Hunt
Patch 2.12 (January 2021)
General
- Fixed an issue where equipping certain weapons would cause the loadout used to not work properly
- Fixed an exploit location on Excavation
- Fixed an issue where the player may become stuck in a certain location on Excavation
- Fixed an issue where the player may sometimes encounter double loading screens
Clash
- Fixed an issue where the options menu would permanently persist after dying in Clash
Fireteam
- General
- Made adjustments to the Fireteam’s hitbox while crouching to accurately represent the player’s crouching state
- Fixed an issue where Dante’s eyepatch was misaligned
- Weapons
- Plasma Rifle Prototype
- Added controller feedback to the Plasma Rifle Prototype
- Plasma Rifle Prototype
- Specializations
- Spotter
- Fixed an issue where the lowered body temperatures while crouched from the Spotter specialization was not working as intended
- Spotter
Predator
- General
- The Predator is no longer able to sprint and charge a weapon at the same time
- Fixed an issue where the Predator would be unable to trigger ADS while sprinting
- Fixed an issue where the Predator was sometimes able to melee attack players through walls
- Fixed an issue where warpaints were sorted inconsistently in the customization menu
- Fixed an issue where the Mimicry Wheel would persist after going into Second Wind
- Fixed an issue where meleeing while transitioning from tree to tree would cause the Predator to fall out of Predkour
- Weapons
- Wrist Launcher
- Fixed an issue where the Predator was unable to sprint after running out of ammo for the Wrist Launcher
- Yautja Bow
- Fixed an issue where the Yautja Bow would sometimes enter a state where it would no longer be able to be charged
- Wrist Launcher
Patch 2.11 (December 2020)
Includes the playable Fireteam character Dante Jefferson.
Paid DLC
New playable Fireteam character – Dante “Beast Mode” Jefferson
Early Access to new Fireteam weapon – B34S-T Rocket Launcher
Free Update
[FREE] Predator’s Battle Axe is now available at Level 85
[FREE] OWLF Operative is a new playable Fireteam character available at Level 40
[FREE] Plasma Rifle Prototype is a new unlockable Fireteam weapon available at Level 135
[FREE] PDL (Proximity Detector Launcher) is a new unlockable Fireteam weapon available at Level 43
[FREE] EMP Mine is a new unlockable Fireteam gear item available at Level 80
General
- Fixed an issue where CrossPlay Linked Accounts that were searching for coming out of a Quickplay match would sometimes become stuck in the “Connecting” state
- Fixed an issue where match can become desynced when host pauses during cinematic
- Fixed an issue where the AI would sometimes have their full head covering display incorrectly
- Fixed a crash that would sometimes occur when using the Field Syrette and another item in a specific way
Clash
- Fixed an issue where the Predator selection countdown would sometimes display an incorrect timer
Fireteam
- General
- Fixed an issue where the Fireteam weapons and perks may sometimes reset after round cycling
- Fixed an issue where the minimap icons would sometimes appear to be inconsistent between teammates
- Fixed an issue where firing an impact grenade from the Hammerhead would cause the ammo functionality to change when playing as the support class
- Gear
- Grenade
- Fixed an issue where the grenade projectile would not deal direct damage
- Fixed an issue where the animation would not play correctly when throwing a grenade while crouched
- Grenade
- Weapons
- General
- Significantly increased max range of all shotguns
- CS-12
- Increased damage of close ranged shots
- Increased ammo pickups
- Significantly increased max ammo
- XDB-12
- Reduced damage
- Hammerhead
- Reduced magazine size for grenade launcher attachment
- Mercenary (‘87)
- Reduced magazine size for grenade launcher attachment
- Grimtech 19
- Increased damage
- Increased ammo pickups
- 1011-12
- Increased ammo pickups
- D34-D
- Increased damage
- Reduced splash damage range
- Reduced ammo pickups
- General
Predator
- General
- Increased armor of all Predators
- Fixed an issue where the “Want some candy?” VO could be heard from anywhere on the map
- Fixed an issue where the dead boar icons were smaller than intended on the minimap
- Fixed an issue where the Predator was not holding weapons correctly in the loadout screen
- Perks
- [NEW] Ironside (Level 80)
- Take reduced damage from behind while moving, healing, claiming, or performing a stealth kill
- Dithered Lens
- Increased cost from 2 to 5
- Modified Reserves
- Significantly increased energy regeneration gained from Modified Reserves
- Impenetrable Resistance
- Significantly increased the amount of damage resistance gained from Impenetrable Resistance
- Increased cost from 5 to 6
- [NEW] Ironside (Level 80)
- Gear
- Audio Decoy
- Added Predator healing sounds
- Added Predator eating sounds
- Removed Predator pouncing sounds
- Audio Decoy
- Weapons
- Plasma Caster
- Reduced energy cost of fully charged Plasma Caster shots
- Plasma Caster
Patch 2.09 (Hotfix) (November 2020)
General
- Optimizations to PS4 performance
- Fixed a crash that would sometimes occur during barrel explosions
- Fixed a crash that would sometimes occur after being parried as the Predator
- Fixed a bug where loadouts may reset after playing a private match
Fireteam
- General
- Fixed an issue where the input would become stuck after swapping quick gear while using it
- Fixed a bug where the muddying up effect would stay on indefinitely while having the Amphibious specialization equipped
- Fixed a bug where the duration of the effect from the Spotter specialization was not falling off properly
Predator
- General
- Fixed an issue where the Jungle Hunter’s stamina was lower than the Hunter
- Added localized subtitles for the “Want some candy?”
- Fixed an issue where the Predator would sometimes be unable to sprint after throwing the Combistick or Smart Disc
- Fixed an issue where the Berserker and Viking Predator were not aligned properly in the main menu diorama
Patch 2.08 (October 2020)
Includes the Viking Predator DLC.
Paid DLC
New Playable Predator – Viking
Early Access to new Predator weapon – Battle Axe
New Unlockable Cosmetics
Listed Below
General
- Various crash fixes
- Implemented bonus XP for low population queues.
- AI now respond to audio decoys and noise makers
- Fixed the sunroof collision issue on Backwater
- Fixed a bug where the health indicator would become stuck flashing after healing
- Fixed a bug where “Leave to Main Menu” dialog would become stuck when traveling from lobby to match
- Fixed a bug with the gamepad mapping not working properly when scrolling through key mappings menu
- Fixed a bug where your gear would not always go back to your last weapon when used
- Added player count to the private match menu
- Fixed an issue where the Voice to Text was not always working as intended
- Backing out of a weapon category now goes to the category view rather than top level customization
- Perks will now always display a locked icon when they can’t be equipped
- Matchmaking status now lists the game mode you’re currently searching for
Clash
- General
- Increased weapon damage for the following weapons in Clash
- Frag grenades +300%
- Grenade launchers (Including Mercenary ‘87 and Hammerhead) +33%
- Shotguns +50%
- Adjusted point timing for the following elements in Clash
- Initial Predator unlocked at 50 points, subsequent unlocks at 25 points
- Reduced Capture Point relocation from 300 points to 150 points
- Fixed a bug where contesting/capturing text was not always updating in Clash
- Idle kick time now properly applies in Clash matches
- Fixed an issue where Clash lobbies were not showing the countdown time
- Loadout selection now automatically opens when spawning as Predator
- Fixed an issue where the player was only able to open the loadout selection once per death
- Fixed an issue where the enemy team was not showing proper class in Clash lobbies
- Fixed a bug where parties would sometimes be split up when searching for a Clash match
- Fixed a bug where friendly outlines would sometimes not have a head
- Fixed an issue where crossplay players and private matches would sometimes not work properly
- Predator Selection widget has been moved to the right side of the screen in Clash
- Increased weapon damage for the following weapons in Clash
Fireteam
- General
- Updated Fireteam class UI stats for accuracy
- Ammo and health packs are now automatically spotted when deployed
- Reduced camera shake for incoming damage
- Fixed an issue where Helmets/Hats were not always displaying correctly in cinematics
- Changing hair style no longer automatically removes hats or full head covers
- Fixed an issue that would allow you to sprint and fire at the same time
- Fireteam members are now able to fire their weapons while in the air after sprinting
- Fixed an issue where the full head covers were being displayed when viewing/selecting face paints
- Fixed a bug where the parry prompt would sometimes become stuck on screen
- Classes
- Added selectable Fireteam specializations
- Assault
- Unleashed
- Increased damage with Explosives
- Reckless
- Gains a temporary damage boost after receiving damage
- Fanatic
- Increased damage and speed while wounded
- Deadly
- Increased assault rifle damage
- Unleashed
- Scout
- Duelist
- Increased damage and higher starting ammo for pistols
- Liberator
- Heals and receives a temporary damage boost after disabling or destroying a camp alarm (No effect in Clash)
- Rushdown
- Gains a short but powerful speed boost upon killing an AI (No effect in Clash)
- Scavenger
- Gathered ammo pickups restore health. Increased damage with weapons found in weapon crates around the map (No effect in Clash)
- Duelist
- Support
- Leader
- Damaged targets are weaker to damage from teammates for a short period of time. This effect does not stack from multiple Leaders
- Comms
- When a teammate dies, the reinforcement timer is reduced. Does not stack with other Comms (No effect in Clash)
- Overseer
- Restores health to the team each time the mission progresses. This effect does not stack with multiple Overseers (No effect in Clash)
- Field Medic
- Increased Revive speed. Revived soldiers have more health (No effect in Clash)
- Leader
- Recon
- Overwatch
- Increased damage when firing from a height advantage
- Amphibious
- Increased movement speed in water. Being in water counts as being fully concealed by mud. (Limited effect in Clash)
- Sniper
- Increased damage to spotted targets
- Spotter
- Lower body temp while crouched. Spotted targets move slower. Does not stack with other Spotters. (Limited effect in Clash)
- Overwatch
- Dutch (1987)
- Leader
- Damaged targets are weaker to damage from teammates for a short period of time. This effect does not stack from multiple Leaders
- Amphibious
- Increased movement speed in water. Being in water counts as being fully concealed by mud. (Limited effect in Clash)
- Fanatic
- Increased damage and speed while wounded
- Reckless
- Gains a temporary damage boost after receiving damage
- Leader
- Dutch (2025)
- Deadly
- Increased assault rifle damage
- Leader
- Damaged targets are weaker to damage from teammates for a short period of time. This effect does not stack from multiple Leaders
- Overseer
- Restores health to the team each time the mission progresses. This effect does not stack with multiple Overseers (No effect in Clash)
- Overwatch
- Increased damage when firing from a height advantage
- Deadly
- Assault
- Changed Class Attributes for the following classes
- Assault
- Added Bullet Weapon Damage
- Removed Secondary Weapon Damage
- Scout
- Added Sprint Damage Resist
- Added Post Sprint Damage Boost
- Removed Weapon Switch Speed
- Removed Teammate Revive Speed
- Support
- Added Team Ammo Reserves
- Added Team Proximity Damage Resist
- Removed Explosive Damage Resist
- Removed Ammo Reserves
- Assault
- Added selectable Fireteam specializations
Predator
- General
- Added a new line to the predator mimic wheel “Want some candy?”
- Updated the Predator class UI stats for accuracy
- Fixed an issue where the Predator was able to enter Predkour while in second wind
- Fixed an issue where the Predator was able to claim exploded bodies
- Fixed a bug where the long claim audio would continue after the long claim was canceled
- Fixed an issue where the leap icon would sometimes incorrectly display as usable (in the Tutorial)
- Weapons
- Combistick
- Fixed a bug where the City Hunter Combistick was not being held in customization menu
- Fixed a bug where the weapon shaders for the City Hunter Combistick were not applying correctly to the thrown Combistick
- Combistick
Patch 2.06 (October 2020)
General
- Fixed an issue where foliage was indestructible for clients
- Fixed an issue where full face covers were sometimes causing issues during cinematics
- Fixed an issue that caused several elements to be missing their proper localized text
- Fixed a stuck spot in Excavation near caves
- Resolved several issues that were causing crashes
Clash
- Fixed an issue where capture points would say “Capture” when they should say “Defend”
- Clash matches now end when an entire team leaves
- Fixed an issue where the countdown timer was not working properly in Clash lobbies
- Fixed an issue where kill notification would appear for non-lethal headshots
- Fixed an issue where XP was not being calculated properly in Clash
- Fixed multiple Clash lobby issues related to players leaving and viewing profiles/reporting
Patch 2.05 (September 2020)
New Map: Excavation
This map still features the iconic jungle –but will force both the Fireteam and Predator to think vertically and spatially as they traverse through an intricate multi-level cave system.
New Mode: Clash
Clash is the ultimate 4v4 PVP that puts players in an all-out, no-holds-barred war. Lasting roughly fifteen minutes, two Fireteams will spawn on one of the four Predator: Hunting Grounds maps with one goal:to capture a location before the next capture area spawns. While each team battles it out to claim territory, every point gained and enemy killed fills up your team’s Predator meter. Once filled, the Predator mode is unlocked and one person on your team will become the extraterrestrial hunter.
Free Update #5
- [FREE] Mercenary (‘87) weapon is now unlockable for all players at Level 90
- New Unlockable Cosmetics listed below
General
- Increased loadouts from 6 to 12
- Fixed melee weapon icons being stretched in some cases.
- Fixed an issue where inputs may sometimes not work properly in the weapon customization screen
- Boars spawns now prioritize being closer to the Predator
- Fixed an issue where the D-pad would become unresponsive when hovering over private match or tutorial and making a party
- Improved d-pad icons for better readability
- Added audio stinger for when connecting to a match
- Crossplay accounts can now invite friends when on the “waiting for players” screen
- Fixed a bug where server blades in the Bug in the System mission could be destroyed without breaking the server door first
- Fixed various bugs with mission interactables and environmental damage sources
- Fixed collision issues with the medical building sunroof in Backwater
- Fixed multiple exploitive locations, stuck spots, and locations prone to unintentional clipping, throughout all maps
- Fixed a bug that would cause the game to sometimes crash
Fireteam
- General
- Fixed an issue where the player could be claimed while standing up from a self revive
- Fixed first person animations not always playing when zoomed in with a scope
- Fixed FT melee icons being shrunken down on customization screens
- Fixed an issue where the Fireteam would sometimes not have a backpack
- Increased amount healed from Medical Kits that appear throughout the map
- Fixed up inconsistency with impact sounds for the local player
- Weapons
- General
- Fixed weapon stat calculations on customization screen
- 2XL
- Reduced damage
- AR-W
- Increased ammo resupply from guerrilla ammo drops
- QR-4
- Increased extended magazine ammo capacity
- General
- Gear
- U.A.V. Scanner
- Fixed not being able to muddy up after using the U.A.V. Scanner
- Fixed sprint animation when holding the U.A.V. Scanner
- Fixed weapon selection not being consistent after using the U.A.V. Scanner
- U.A.V. scan no longer spots Predator blood trails
- Self Revive Syrette
- Reduced Cost
- Medical Kit
- Reduced healing amount
- U.A.V. Scanner
- Classes
- Assault
- Fixed assault having two default outfits
- Assault
- Perks
- Body Armor:
- Reduced cost
- Iron Lungs
- Increased cost
- Double Time
- Reduced movement speed bonus
- Flesh Ripper
- Reduced cost
- Multitasker
- Increased movement speed bonus
- Weapons Training
- Increased recoil reduction.
- Ice Cold
- Increased cost.
- Silent
- Reduced cost.
- Fast Hands
- Reduced cost.
- Gearhead
- Reduced cost
- Fixed an issue where Quick Release sped up the reload animation but did not resupply the clip ammunition any earlier.
- Body Armor:
Predator
- General
- Kills that occur from self destructing will now count properly as kills and give rewards
- Predator will now hold their primary weapon in customization screens with different idle animations
- Cloaked Predators now have reduced visibility when viewed from a longer distance
- Fixed an issue where weapon selection hotkeys not working for Predator when using KBM
- Fixed an issue where the Fireteam head not always disappearing in long claim cinematics
- Fixed an issue where Predator rotation getting wonky in customization screens
- Adjusted medical building (Backwater) sunroof button so Predator can use it
- Adjusted predkour trees to improve branch connections and mounting from the ground, throughout all maps
- Fixed an issue where Predator melee weapons would sometimes not hit world objects (such as health packs)
- Improved Predator melee lock in
- Weapons
- Smart Disc
- Tints now apply to controlled smart disc, not just the one you’re holding
- Increased base flight speed.
- Increased boost flight speed.
- Increased boost duration.
- Reduced return speed.
- War Club
- Increased damage of the second hit in the combo
- Plasma Caster
- Increased AoE radius
- Alpha Sickle
- Increased damage
- Smart Disc
- Gear
- Fixed an issue where armed bear traps would sometimes appear as disarmed
- Perks
- Observant
- Reduced cost.
- Fast Hands
- Reduced cost.
- Medic
- Increased cost.
- Observant
- Classes
- Samurai
- Increased resistance to fireteam melee attacks
- Increased melee damage
- Reduced stamina regen rate while melee attacking
- Increased stamina regen rate
- Increased stamina
- Scout
- Increased Energy.
- Increased predkour speed.
- Increased stamina regen rate while melee attacking.
- Alpha Predator
- Reduced energy.
- Reduced health.
- Increased stamina.
- Increased melee damage.
- Increased perk points.
- Increased speed.
- Elder
- Increased perk points.
- Increased predkour speed.
- Increased energy.
- Reduced stamina.
- Increased health.
- Reduced melee damage.
- Berserker
- Reduced resistance to fireteam melee attacks.
- Reduced stamina regen rate while melee attacking.
- Increased stamina.
- Increased melee damage.
- Increased stamina regen rate.
- City Hunter
- Reduced perk points
- Samurai
New Unlockable Cosmetics
Fireteam Weapon Skins
Hazard Skin – 1011-12
Hazard Skin – 2XL
Hazard Skin – Grim Tech 19
Hazard Skin – ZR-55
Hazard Skin – 7-06
Hazard Skin – PDW-Z
Hazard Skin – CS-12
Hazard Skin – XDB-12
Hazard Skin – DJL-33
Hazard Skin – AR-W
Hazard Skin – QR-4
Hazard Skin – GOSL-R
Hazard Skin – G-ROW
Hazard Skin – 7EN
Hazard Skin – SAWZ-50
Hazard Skin – ABR-Z
Hazard Skin – RP-103
Hazard Skin – S-R3D
Hazard Skin – D34-D
Hazard Skin – Mercenary (’87)
Hazard Skin – Hammerhead
Hazard Skin – O.W.L.F Pitbull
Mercenary (‘87) Weapon skins
Green Skin – Mercenary (’87)
Tan Skin – Mercenary (’87)
Blue Skin – Mercenary (’87)
Brown Skin – Mercenary (’87)
Gray Skin – Mercenary (’87)
Woodland Skin – Mercenary (’87)
Desert Skin – Mercenary (’87)
Green Tiger Skin – Mercenary (’87)
Sandstorm Skin – Mercenary (’87)
Digital Skin Skin – Mercenary (’87)
Green Shatter Skin – Mercenary (’87)
Red Tiger Skin – Mercenary (’87)
Charcoal Skin – Mercenary (’87)
Blue Viper Skin – Mercenary (’87)
Green Hexagon Skin – Mercenary (’87)
Silver Skin – Mercenary (’87)
Golden Skin – Mercenary (’87)
Viridian Skin – Mercenary (’87)
Aurora Skin – Mercenary (’87)
Playstation Skin – Mercenary (’87)
Epic Skin – Mercenary (’87)
Decoy Skin – Mercenary (’87)
Remedy Skin – Mercenary (’87)
Maim Skin – Mercenary (’87)
Coup Skin – Mercenary (’87)
Harm Skin – Mercenary (’87)
Ruin Skin – Mercenary (’87)
Fireteam Outfit Tints
Engage Camo Tint 13- Scout Outfits
Engage Camo Tint 13 – Recon Outfits
Engage Camo Tint 13- Assault Outfits
Engage Camo Tint 13 – Support Outfits
Engage Camo Tint 13 – Dutch’87
Engage Camp Tint 13 – Dutch
Predator Armor Tints
Armor Color Tint Paroxysm – Scout
Armor Color Tint Paroxysm – Hunter
Armor Color Tint Paroxysm – Berzerker
Armor Color Tint Paroxysm – JH87
Armor Color Tint Paroxysm – CH
Armor Color Tint Paroxysm – Alpha
Armor Color Tint Paroxysm – Samurai
Armor Color Tint Tyrant – Alpha
Armor Color Tint Warlord – Alpha
Armor Color Tint Tyrant – Samurai
Armor Color Tint Warlord – Samurai
Predator War Paint
Ire War Paint
Fury War Paint
Predator Skin Pattern Tints
Skin Pattern Mottle Ash – Scout
Skin Pattern Mottle Ash – Hunter
Skin Pattern Mottle Ash – Berserker
Skin Pattern Mottle Ash – Jungle Hunter
Skin Pattern Mottle Ash – City Hunter
Skin Pattern Mottle Ash- Alpha
Skin Pattern Mottle Ash- Elder
Skin Pattern Mottle Ash- Samurai
Skin Pattern Raptor Putrid – Scout
Skin Pattern Raptor Putrid – Hunter
Skin Pattern Raptor Putrid – Berserker
Skin Pattern Raptor Putrid – JH87
Skin Pattern Raptor Putrid – CH
Skin Pattern Raptor Putrid – Alpha
Skin Pattern Raptor Putrid – Elder
Skin Pattern Raptor Putrid – Samurai
Skin Pattern Shatter Bleak – Scout
Skin Pattern Shatter Bleak – Hunter
Skin Pattern Shatter Bleak – Berserker
Skin Pattern Shatter Bleak – JH87
Skin Pattern Shatter Bleak – CH
Skin Pattern Shatter Bleak – Alpha
Skin Pattern Shatter Bleak – Elder
Skin Pattern Shatter Bleak – Samurai
Skin Pattern Shatter Tsunami- Scout
Skin Pattern Shatter Tsunami- Hunter
Skin Pattern Shatter Tsunami- Berserker
Skin Pattern Shatter Tsunami- JH87
Skin Pattern Shatter Tsunami- CH
Skin Pattern Shatter Tsunami- Alphai
Skin Pattern Shatter Tsunami- Elder
Skin Pattern Shatter Tsunami- Samurai
Patch 2.03 (September 2020)
This patch addresses several connectivity issues and crashes that were introduced in our last patch. Also minor bug fixes.
General
- Fixed main menu crash caused by specific saved loadouts.
- An intermittent issue where connecting to a lobby would cause an infinite loading screen has been fixed.
- An issue where some shaders were not updating correctly has been addressed.
- Several crashes have been addressed.
- Several CrossPlay issues have been addressed.
Fireteam
- General
- An issue has been discovered where Class Attributes were not being applied correctly to all Fireteam classes has been fixed.
- Weapons
- An issue where some weapon attachments were not unlocking for the correct player level has been fixed.
Patch 2.02 (August 2020)
Crossplay party invites are now in Predator: Hunting Grounds
This functionality allows friends on PC and PS4 to play the Predator: Hunting Grounds together in Quickplay and Private Matches. If you encounter any issues while having your account linked, please share what you observed over in our Bug Reports forum 57.
To enable crossplay party invites, PS4 players will be required to link their PS4 account to Epic Account Services. PC players require no additional steps.
Patch 2.01 Part 2 (August 2020)
Part 2 of 3 (Part 3 will be Crossplay) of Patch 2.0 is here. This part includes free update content and the Free Trial start.
Free Update #4
- [NEW] O.W.L.F Pitbull Assault Rifle has been released and is unlockable for all players at Level 80
- [NEW] Self-Revive Syrette (Level 25)
- Single use gear item that revives yourself when downed. This gear item cannot be resupplied and is not affected by the “Gearhead” perk
- [NEW] Anti-Cloaking Impact Grenade (A.C.I.G.) (Level 85)
- The Anti Cloaking Impact Grenade is designed to disable and prevent Predator cloaking technology within the area of effect
- [NEW] UAV Scanner (Level 43)
- Handheld display used to call in locational U.A.V. scans. Enemies and Items are automatically spotted within your vicinity
- [FREE] City Hunter Combistick Variant is now unlockable for all players at Level 42
- [FREE] Wrist Launcher is now unlockable for all players at Level 60
New Unlockable Cosmetics
Weapon Skins
- Remedy
- Remedy Skin – 1011-12
- Remedy Skin – 2XL
- Remedy Skin – GrimTech19
- Remedy Skin – ZR-55
- Remedy Skin – 7-06
- Remedy Skin – PDW-Z
- Remedy Skin – CS-12
- Remedy Skin – XDB-12
- Remedy Skin – DJL-33
- Remedy Skin – AR-W
- Remedy Skin – QR-4
- Remedy Skin – GOSL-R
- Remedy Skin – G-ROW
- Remedy Skin – 7EN
- Remedy Skin – SAWZ-50
- Remedy Skin – ABR-Z
- Remedy Skin – RP-103
- Remedy Skin – S-RED
- Remedy Skin – D34-D
- Remedy Skin – HammerHead
- Maim
- Maim Skin – 1011-12
- Maim Skin – 2XL
- Maim Skin – GrimTech19
- Maim Skin – ZR-55
- Maim Skin – 7-06
- Maim Skin – PDW-Z
- Maim Skin – CS-12
- Maim Skin – XDB-12
- Maim Skin – DJL-33
- Maim Skin – AR-W
- Maim Skin – QR-4
- Maim Skin – GOSL-R
- Maim Skin – G-ROW
- Maim Skin – 7EN
- Maim Skin – SAWZ-50
- Maim Skin – ABR-Z
- Maim Skin – RP-103
- Maim Skin – S-RED
- Maim Skin – D34-D
- Maim Skin – HammerHead
- Coup
- Coup Skin – 1011-12
- Coup Skin – 2XL
- Coup Skin – GrimTech19
- Coup Skin – ZR-55
- Coup Skin – 7-06
- Coup Skin – PDW-Z
- Coup Skin – CS-12
- Coup Skin – XDB-12
- Coup Skin – DJL-33
- Coup Skin – AR-W
- Coup Skin – QR-4
- Coup Skin – GOSL-R
- Coup Skin – G-ROW
- Coup Skin – 7EN
- Coup Skin – SAWZ-50
- Coup Skin – ABR-Z
- Coup Skin – RP-103
- Coup Skin – S-RED
- Coup Skin – D34-D
- Coup Skin – HammerHead
- OWLF Pitbull
- Green Skin – OWLF Pitbull
- Tan Skin – OWLF Pitbull
- Blue Skin -OWLF Pitbull
- Brown Skin – OWLF Pitbull
- Gray Skin – OWLF Pitbull
- Woodland Skin -OWLF Pitbull
- Desert Skin – OWLF Pitbull
- Green Tiger Skin – OWLF Pitbull
- Sandstorm Skin – OWLF Pitbull
- Digital Skin Skin – OWLF Pitbull
- Green Shatter Skin – OWLF Pitbull
- Red Tiger Skin – OWLF Pitbull
- Charcoal Skin – OWLF Pitbull
- Blue Viper Skin – OWLF Pitbull
- Neon Skin – OWLF Pitbull
- Green Hexagon Skin – OWLF Pitbull
- Silver Skin – OWLF Pitbull
- Golden Skin – OWLF Pitbull
- Kraken Skin – OWLF Pitbull
- Viridian Skin – OWLF Pitbull
- Aurora Skin – OWLF Pitbull
- Royal Skin – OWLF Pitbull
- Decoy Skin – OWLF Pitbull
- Ruin Skin – OWLF Pitbull
- Harm Skin – OWLF Pitbull
Predator Skin Pattern Tints
- Predator Pattern Class Pattern Tint
- Predator Scout Skin Pattern Grave Tint
- Predator Hunter Skin Pattern Grave Tint
- Predator Berserker Skin Pattern Grave Tint
- Predator Scout Skin Pattern Bruise Tint
- Predator Hunter Skin Pattern Bruise Tint
- Predator Berserker Skin Pattern Bruise Tint
- Predator Scout Skin Pattern Tension Tint
- Predator Hunter Skin Pattern Tension Tint
- Predator Berserker Skin Pattern Tension Tint
- Alpha Skin Pattern Tints
- Alpha Skin Pattern Cell Tint
- Alpha Skin Pattern Grave Tint
- Alpha Skin Pattern Blood Tint
- Alpha Skin Pattern Bruise Tint
- Alpha Skin Pattern Smash Tint
- Alpha Skin Pattern Tension Tint
- Alpha Skin Pattern Buried Tint
- Alpha Skin Pattern Nuke Tint
- Alpha Skin Pattern Menace Tint
- CH90 Skin Pattern Classic
- CH90 Skin Pattern Pebbles Tint
- CH90 Skin Pattern Lavender Tint
- CH90 Skin Pattern Crimson Tint
- CH90 Skin Pattern Swamp Tint
- CH90 Skin Pattern Blood Tint
- CH90 Skin Pattern Bruise Tint
- CH90 Skin Pattern Default
- CH90 Skin Pattern PulseTint
- CH90 Skin Pattern Seafoam Tint
- CH90 Skin Pattern Brush Tint
- CH90 Skin Pattern Ivy Tint
- CH90 Skin Pattern Cell Tint
- CH90 Skin Pattern Grave Tint
- CH90 Skin Pattern Gator
- CH90 Skin Pattern Aquatic Tint
- CH90 Skin Pattern Parched Tint
- CH90 Skin Pattern Moss Tint
- CH90 Skin Pattern Smash Tint
- CH90 Skin Pattern Tension Tint
- CH90 Skin Pattern Mottle
- CH90 Skin Pattern Marsh Tint
- CH90 Skin Pattern Chestnut Tint
- CH90 Skin Pattern Twilight Tint
- CH90 Skin Pattern Buried Tint
- CH90 Skin Pattern Raptor
- CH90 Skin Pattern Sand Tint
- CH90 Skin Pattern Fierce Tint
- CH90 Skin Pattern Algae Tint
- CH90 Skin Pattern Hydra Tint
- CH90 Skin Pattern Nuke Tint
- CH90 Skin Pattern Shatter
- CH90 Skin Pattern Fracture Tint
- CH90 Skin Pattern Lush Tint
- CH90 Skin Pattern Cinnamon Tint
- CH90 Skin Pattern Menace Tint
- JH87 Skin Pattern
- JH87 Skin Pattern Wasteland Tint
- JH87 Skin Pattern Undergrowth Tint
- JH87 Skin Pattern Badland Tint
- JH87 Skin Pattern Quagmire Tint
- JH87 Skin Pattern Classic
- JH87 Skin Pattern Pebbles Tint
- JH87 Skin Pattern Lavender Tint
- JH87 Skin Pattern Crimson Tint
- JH87 Skin Pattern Swamp Tint
- JH87 Skin Pattern Blood Tint
- JH87 Skin Pattern Bruise Tint
- JH87 Skin Pattern Default
- JH87 Skin Pattern PulseTint
- JH87 H90 Skin Pattern Seafoam Tint
- JH87 Skin Pattern Brush Tint
- JH87 Skin Pattern Ivy Tint
- JH87 Skin Pattern Cell Tint
- JH87 Skin Pattern Grave Tint
- JH87 Skin Pattern Gator
- JH87 Skin Pattern Aquatic Tint
- JH87 Skin Pattern Parched Tint
- JH87 Skin Pattern Moss Tint
- JH87 Skin Pattern Smash Tint
- JH87 Skin Pattern Tension Tint
- JH87 Skin Pattern Mottle
- JH87 Skin Pattern Marsh Tint
- JH87 Skin Pattern Chestnut Tint
- JH87 Skin Pattern Twilight Tint
- JH87 Skin Pattern Buried Tint
- JH87 Skin Pattern Raptor
- JH87 Skin Pattern Sand Tint
- JH87 Skin Pattern Fierce Tint
- JH87 Skin Pattern Algae Tint
- JH87 Skin Pattern Hydra Tint
- JH87 Skin Pattern Nuke Tint
- JH87 Skin Pattern Shatter
- JH87 Skin Pattern Fracture Tint
- JH87 Skin Pattern Lush Tint
- JH87 Skin Pattern Cinnamon Tint
- JH87 Skin Pattern Menace Tint
- Elder Skin Pattern
- Elder Skin Pattern Ancient Tint
- Elder Skin Pattern Relic Tint
- Elder Skin Pattern Primeval Tint
- Elder Skin Pattern Stoic Tint
- Elder Skin Pattern Classic
- Elder Skin Pattern Pebbles Tint
- Elder Skin Pattern Lavender Tint
- Elder Skin Pattern Crimson Tint
- Elder Skin Pattern Swamp Tint
- Elder Skin Pattern Blood Tint
- Elder Skin Pattern Bruise Tint
- Elder Skin Pattern Default
- Elder Skin Pattern PulseTint
- Elder H90 Skin Pattern Seafoam Tint
- Elder Skin Pattern Brush Tint
- Elder Skin Pattern Ivy Tint
- Elder Skin Pattern PS Exclusive Tint
- Elder Skin Pattern Epic Exclusive Tint
- Elder Skin Pattern Cell Tint
- Elder Skin Pattern Grave Tint
- Elder Skin Pattern Gator
- Elder Skin Pattern Aquatic Tint
- Elder Skin Pattern Parched Tint
- Elder Skin Pattern Moss Tint
- Elder Skin Pattern Smash Tint
- Elder Skin Pattern Tension Tint
- Elder Skin Pattern Mottle
- Elder Skin Pattern Marsh Tint
- Elder Skin Pattern Chestnut Tint
- Elder Skin Pattern Twilight Tint
- Elder Skin Pattern Buried Tint
- Elder Skin Pattern Raptor
- Elder Skin Pattern Sand Tint
- Elder Skin Pattern Fierce Tint
- Elder Skin Pattern Algae Tint
- Elder Skin Pattern Hydra Tint
- Elder Skin Pattern Nuke Tint
- Elder Skin Pattern Shatter
- Elder Skin Pattern Fracture Tint
- Elder Skin Pattern Lush Tint
- Elder Skin Pattern Cinnamon Tint
- Elder Skin Pattern Menace Tint
- Samurai Skin Patterns
- Samurai Skin Pattern Cell Tint
- Samurai Skin Pattern Blood Tint
- Samurai Skin Pattern Smash Tint
- Samurai Skin Pattern Buried Tint
- Samurai Skin Pattern Nuke Tint
- Samurai Skin Pattern Menace Tint
- Samurai Skin Pattern Grave Tint
- Samurai Skin Pattern Bruise Tint
- Samurai Skin Pattern Tension Tint
Predator Masks and Mask Tints
- Ravager Mask
- Ravager Vanadium Tint
- Ravager Crimson Tint
- Ravager Olive Tint
- Ravager Sage Tint
- Ravager Systemic Tint
- Ravager Apostle Tint
- Ravager Marine Tint
- Ravager Obsidian Tint
- Ravager Platinum Tint
- Ravager Golden Tint
- Ravager Bronze Tint
- Arthos Mask
- Arthos Vanadium Tint
- Arthos Crimson Tint
- Arthos Olive Tint
- Arthos Sage Tint
- Arthos Systemic Tint
- Arthos Apostle Tint
- Arthos Marine Tint
- Arthos Obsidian Tint
- Arthos Platinum Tint
- Arthos Golden Tint
- Arthos Bronze Tint
- Vex Mask
- Vex Vanadium Tint
- Vex Crimson Tint
- Vex Olive Tint
- Vex Sage Tint
- Vex Systemic Tint
- Vex Apostle Tint
- Vex Marine Tint
- Vex Obsidian Tint
- Vex Platinum Tint
- Vex Golden Tint
- Vex Bronze Tint
Fireteam Head Gear and Head Gear tints
- Reaper Ballistic Mask
- Reaper Ballistic Mask Swamp
- Reaper Ballistic Mask Snowblind
- Reaper Ballistic Mask Deepwoods
- Reaper Ballistic Mask Bloodred
Fireteam Facepaint
- Poncho
Patch 2.01 Part 1 (August 2020)
We are so excited that our Free Trial and Patch 2.0 is upon us. In working with all of our partners we learned we have to give you part of Patch 2.0 early in order to make certain the trial starts on time. Here is the first part of Patch 2.0 that addresses some quality of life bug issues. Tomorrow, Friday, you will be getting the rest of 2.0 which includes this month’s Free Update. Happy Hunting!
General
- Implemented PlayGo to allow playing of the tutorial while downloading the rest of the game
- Perks and Gear that cannot be equipped due to weight/point limits are now greyed out
- Added the option to report a player during the After Action Report
- Added tips and tricks to loading screens
- Fixed an issue where certain destructible objects were not showing properly
- Fixed an issue where the minimap would not accurately display the correct self destruction radius and mission search area location
- Fixed some issues with minimap icon sizes
- Fixed an issue where the minimap may not accurately display the correct location of the player
- Fixed an issue where mission icons would not display on the minimap when out of range
- Fixed some highlight color inconsistencies in the customization menu
- Fixed an issue where the main menu would sometimes become stuck partially transparent
- Fixed a rare issue with matchmaking when connecting to a server
- Various crash fixes and stability improvements
Fireteam
- General
- [NEW] Last Man Standing
- Now, the last Fireteam player will enter a Last Man Standing state, which will buff the player’s stats and give them more of a fighting chance. This will last as long as they are the last standing player. While affected by Last Man Standing, the last Fireteam player will also have increased body heat visibility to the Predator player.
- Increased Fireteam damage taken from AI
- The spotting icon’s color is now based on the player’s callsign colors
- Remote interactions now show progress properly
- Spotting icons now clear when the spotted item is depleted
- Lowered damage reduction from equipping a pistol Suppressor
- Fixed an issue where the Fireteam run animation was not playing properly while holding a Medical Kit
- Fixed an issue where different Fireteam classes were receiving slightly different amounts of damage from different damage sources
- [NEW] Last Man Standing
- Weapons
- S-R3D
- Minigun now spins up when holding ADS
- 1011-12
- Increased total ammo
- GrimTech19
- Increased total ammo
- PDW-Z
- Increased close range damage
- Hammerhead
- Lowered close range damage
- Increased recoil
- S-R3D
- Gear
- Flashbang
- Increased blinded duration
- Increased gear weight
- Flashbang
- Perks
- Multitasker
- Increased ADS movement speed
- Increased cost
- Flesh Ripper
- Increased Damage against AI
- Increased cost
- Sludge Blood
- Increased time before you bleed out
- Efficient
- Reduced cost
- Persistent
- Reduced cost
- Action Hero
- Increased cost
- Prepper
- Reduced cost
- Thick Skin
- Increased health
- Increased cost
- Dexterous
- Increased cost
- Double time
- Increased movement speed
- Increased cost
- Pig In Shit
- Reduced cost
- Yautjas Bane
- Increased damage to Yautja
- Tracker
- Increased spot time
- Increased cost
- Ice Cold
- Increased reduction of thermal body temperature
- Body Armor
- Increased damage reduction from AI
- Increased cost
- OWLF Trained
- Increased damage reduction from Predator
- Weapons Training
- Increased reduction of recoil
- Increased cost
- Silent
- Increased reduction of sound bubble size
- Reduced cost
- Sixth Sense
- Increased cost
- Iron Lungs
- Increased Stamina bonus
- Reduced cost
- Multitasker
Predator
- General
- Made improvements to prevent Predkour transition volumes from blocking projectiles
- Fixed an issue that caused the Predator to automatically claim downed enemies
- Fixed an issue that caused some loadouts to load in with two Plasma Casters
- Fixed an issue where the Predator’s weapon would sometimes appear invisible or not fully equipped to clients
- Fixed an issue where the Predator’s footsteps may sometimes not play if they are behind the player
- Fixed an issue that limited the City Hunter to just the roar option on the mimicry wheel.
- Updated City Hunter roar and healing roar sound effects.
- Weapons
- Combistick
- Fixed weapon shaders for the City Hunter Combistick Variant
- Wrist Blades
- Fixed an issue where the City Hunter Wrist Blades were not showing properly during long claim cinematics
- Smart Disc
- Fixed an issue where if the City Hunter Smart Disc was stuck in an object, the player would become stuck in ADS mode
- Fixed an issue where the Smart Disc was not showing up on the City Hunter’s holster
- Yautja Bow
- Lowered headshot damage
- War Club
- Increased damage of final melee swing
- Hand Held Plasma Caster
- Reduced fire rate
- Increased recoil
- Adjusted camera shake
- Net Gun
- Increased recoil
- Adjusted camera shake
- Combistick
- Gear
- Bear Traps
- Bear Traps are now destructible before being activated
- Reduced visibility of Bear Trap proximity field
- Increased the amount of Bear Traps that the Predator has equipped at the start of the match
- Bear Traps
- Perks
- Clotted
- Increased extended blood trail intervals
- Energy Cell
- Increased energy reserves
- Increased cost
- Large Pouch
- Increased cost
- Resourceful
- Increased bonus XP
- Light Bender
- Reduced cost
- Medic
- Increased heal speed
- Large Pouch
- Increased amount of uses for gear items
- Down Range
- Increased cost
- Spectral Awareness
- Increased sound bubble size
- Increased cost
- Dithered Lens
- Increased laser visibility reduction
- Reduced cost
- Cooling Syncs
- Reduced perk cost
- Long Jump
- Increased leap distances
- Height Advantage
- Increased damage reduction
- Impatient
- Increased cooldown reduction of Second Wind
- Increased cost
- Hanging On
- Increased duration of Second Wind
- Observant
- Increased cost
- Adrenal Boost
- Increased bonus to stamina and exhaustion recovery
- Increased cost
- Protection
- Increased mask damage reduction
- Reduced cost
- Trapper
- Increased trap difficulty
- Ascender
- Increased Predkour mounting speed
- Heated
- Reduced cost
- Fast Hands
- Increased weapon/gear swap speed
- Increased cost
- Clotted
Patch 1.16 (July 2020)
Includes City Hunter DLC.
Paid DLC
- New Playable Predator – City Hunter
- Early Access to new Predator gear – Wrist Launcher
- Early Access to new Predator weapon skin variant – [Combistick] City Hunter
General
- Various crash and stability fixes
- Fixed an issue where multiple loading screens would appear if the player rapidly selects their custom loadout multiple times
Fireteam
- General
- Increased stamina parry cost when parrying the Sickle, Katana, Warclub, Combistick, and Elder Sword
- Increased amount of time before reinforcements mission is available after a Fireteam member is downed
- Fixed an issue where the player would not see a downed Fireteam member’s nameplate if the player were sprinting or not in line of sight
- Weapons
- G-ROW
- Fixed an issue that caused the camera to shake excessively when reloading the G-ROW
- G-ROW
Predator
- General
- Reduced second wind cooldown
- Reduced duration of stun after being parried
- Lowered the frequency of Predator clicks when cloaked
- Fixed an issue where the Predator player would not earn XP if the Fireteam member quits while being claimed
- Fixed Predator class previews not resetting when navigating the customization menu
- Weapons
- Alpha Sickle
- Increased damage
- Fixed some animation issues that occurred with Alpha Sickle executions
- Katana
- Fixed an issue where the Katana is not oriented correctly when the Katana skin is unlocked via Field Locker
- Fixed some animation issues that occurred with Katana executions
- Net Gun
- Added slow effect to netted victims
- Lowered requirements to break free from the net
- Fixed an issue where firing the Net Gun at an already netted enemy would not produce any additional feedback
- Smart Disc
- Increased melee damage
- Alpha Sickle
Patch 1.14 (July 2020)
Free Update #3
- Unlockable Predator Katana – Now for all players (Level 75)
- Unlockable Alpha Predator (Level 100)
- New unlockable cosmetics (full list below)
General
- General stability fixes
- Implemented EOS invite support
- Fixed crashes related to executions
- Fixed crash related to swapping weapons
- Fixed an issue where the AI would sometimes not be able to detect crouched players that were right in front of them
Maps
- Backwater
- Improved lighting throughout the map
New Unlockable Cosmetics
- Fireteam Face Paint
- Fireteam “Bones” Face Paint Pattern
- Fireteam Outfit Tints
- Scout Hostile Camo Tint
- Recon Hostile Camo Tint
- Assault Hostile Camo Tint
- Support Hostile Camo Tint
- Dutch2025 Hostile Camo Tint
- Predator Skin Pattern Tints
- Scout Skin Pattern Cell Tint
- Hunter Skin Pattern Cell Tint
- Berserker Skin Pattern Cell Tint
- Scout Skin Pattern Blood Tint
- Hunter Skin Pattern Blood Tint
- Berserker Skin Pattern Blood Tint
- Scout Skin Pattern Smash Tint
- Hunter Skin PatternSmash Tint
- Berserker Skin Pattern Smash Tint
- Predator Scout Classic Skin Pattern Swamp Tint
- Predator Hunter Classic Skin Pattern Swamp Tint
- Predator Berserker Classic Skin Pattern Swamp Tint
- Predator Scout Skin Pattern Buried Tint
- Predator Hunter Skin Pattern Buried Tint
- Predator Berserker Skin Pattern Buried Tint
- Predator Scout Skin Pattern Nuke Tint
- Predator Hunter Skin Pattern Nuke Tint
- Predator Berserker Skin Pattern Nuke Tint
- Predator Scout Skin Pattern Menace Tint
- Predator Hunter Skin Pattern Menace Tint
- Predator Berserker Skin Pattern Menace Tint
- Knife Skins
- Basilisk Knife Sunburst Skin
- Teardrop Knife Sunburst Skin
- Tactical Knife Sunburst Skin
- Combat Knife Sunburst Skin
- Stinger Knife Sunburst Skin
- Weapon Skins
- Decoy Skin – 1011-12
- Decoy Skin – 2XL
- Decoy Skin – Grim Tech 19
- Decoy Skin – ZR-55
- Decoy Skin – 7-06
- Decoy Skin – PDW-Z
- Decoy Skin – CS-12
- Decoy Skin – XDB-12
- Decoy Skin – DJL-33
- Decoy Skin – AR-W
- Decoy Skin – QR-4
- Decoy Skin – GOSL-R
- Decoy Skin – G-ROW
- Decoy Skin – 7EN
- Decoy Skin – SAWZ-50
- Decoy Skin – ABR-Z
- Decoy Skin – RP-103
- Decoy Skin – S-RED
- Decoy Skin – D34-D
- Decoy Skin – Hammer Head
- Ruin Skin – 1011-12
- Ruin Skin – 2XL
- Ruin Skin – Grim Tech 19
- Ruin Skin – ZR-55
- Ruin Skin – 7-06
- Ruin Skin – PDW-Z
- Ruin Skin – CS-12
- Ruin Skin – XDB-12
- Ruin Skin – DJL-33
- Ruin Skin – AR-W
- Ruin Skin – QR-4
- Ruin Skin – GOSL-R
- Ruin Skin – G-ROW
- Ruin Skin – 7EN
- Ruin Skin – SAWZ-50
- Ruin Skin – ABR-Z
- Ruin Skin – RP-103
- RuinSkin – S-RED
- Ruin Skin – D34-D
- Ruin Skin – Hammer Head
- Harm Skin – 1011-12
- Harm Skin – 2XL
- Harm Skin – Grim Tech 19
- Harm Skin – ZR-55
- Harm Skin – 7-06
- Harm Skin – PDW-Z
- Harm Skin – CS-12
- Harm Skin – XDB-12
- Harm Skin – DJL-33
- Harm Skin – AR-W
- Harm Skin – QR-4
- Harm Skin – GOSL-R
- Harm Skin – G-ROW
- Harm Skin – 7EN
- Harm Skin – SAWZ-50
- Harm Skin – ABR-Z
- Harm Skin – RP-103
- Harm Skin – S-RED
- Harm Skin – D34-D
- Harm Skin – Hammer Head
Patch 1.13 (July 2020)
Includes the Samarai Predator DLC skin.
- Paid DLC
- New playable character – Samurai Predator
- Early access to new Predator weapon – Predator Katana
- General
- Mission select count down timer will now only start once all players are loaded into the lobby
- Added a pointer to the weapon wheel to make navigating the weapon wheel easier
- Added a limit to player inputs during minigames (such as breaking free from the Net Gun ensnare effect)
- Fireteam
- General
- Increased downed crawl speed
- Fixed an issue where repeatedly jumping in rapid succession would cause some of the jumps to be shortened
- Fixed an issue where opening weapon lockers would cause some players in the match to experience a momentary dip in performance
- Fixed an issue where the Fireteam had a slight delay before they could start crawling after being downed
- Increased camera effects and feedback when taking large amounts of damage
- Classes
- Scout
- Increased maximum gear weight
- Scout
- Perks
- Shuffler
- Increased crawl speed
- Sixth Sense
- Increased perk cost
- Shuffler
- Weapons
- 7EN
- Reduced maximum ammo capacity
- D34-D
- Reduced hip-fire spread
- Reduced bounce and friction of timed grenades
- Reduced timed grenade trigger after hitting an object
- Increased timed grenade airtime
- SAWZ-50
- Reduced maximum ammo capacity
- S-R3D
- Fixed an issue where the player would not see their weapon if they switched to the S-R3D while crouching
- 7EN
- General
- Predator
- General
- Increased the slow percentage on targets hit by the Predator’s melee attacks
- Fixed an issue where the Predator would sometimes mount a nearby tree when trying to interact with a target
- Fixed an issue where the Predator, while eating a boar, was able to attempt to mount a nearby tree
- Fixed an issue where specific loadouts may cause the player to load in with incorrect weapons
- Weapons
- Alpha Sickle
- Lowered Damage
- Combi Stick
- Fixed an issue where Fireteam members may sometimes see the Combi Stick floating in the air instead of where the Combi Stick is actually located
- War Club
- Added a disorienting status effect
- Final attack in the War Club’s combo is now unparriable
- Smart Disc
- Fixed a bug that caused the Smart Disc HUD and FOV effects to remain on the screen if the Predator threw the Smart Disc as the game ended
- Fixed a bug where recalling the Smart Disc would hide the UI element that shows the Predator that they are cloaked until the Predator recloaks
- Alpha Sickle
- General
Patch 1.10 (Hotfix) (June 2020)
- Fixed a bug where certain weapon skins would cause the equipped loadout to reset to default
- Fixed an issue where the characters in the main menu cinematic would sometimes not appear
- Fixed a crash that could occur while in the customization menu
Patch 1.10 (June 2020)
- Free Update
- Increased max level to 150
- New unlockable Predator – Elder Predator (At Level 150)
- New unlockable cosmetics (Full list at end of Patch Notes)
- Hammerhead now unlockable by leveling up
- Dutch’s Knife now unlockable by leveling up
- General
- Smoke Grenades now appear in low and medium video settings
- Fixed an issue where the perk loadout may be incorrect in the lobby
- Fixed an issue where the Predator’s hand would sometimes be in the Fireteams face in the Main Menu
- Fixed an issue where the chopper was missing during the Fireteam escaped outro cinematic on Backwater
- Fireteam
- General
- Added reinforcement mission timer to Fireteam HUD
- Fixed a bug where Fireteam members would not die from stealth kills if they have the OWLF perk equipped
- Can no longer open the weapon wheel while exchanging weapons with the weapon crates
- Fixed an issue where Fireteam members would be unable to interact with the same item twice in a row unless they look away from the item
- Fixed an issue where Fireteam members continue to have standing collision boxes while they’re downed
- Fixed an issue that caused the animation to not play properly when spam throwing grenades
- Weapons
- S-R3D
- Fixed an issue where Fireteam members would A-pose when the player would equip the S-R3D in certain locations
- S-R3D
- General
- Predator
- General
- The Predator will no longer be marked from spotting if they are completely invisible and haven’t been damaged recently
- Reduced duration that spotting marks predators
- Predator’s leap slam can now destroy foliage
- Reduced leap slam damage through walls and roofs
- The Predator is no longer able to switch weapons during mid leap
- Fixed a bug that caused the Predator to sometimes get stuck in Predkour mode
- Fixed an issue where auto aim was being affected by players behind the Predator
- Fixed a bug where backing out of the customization menu for Predator weapon shaders would bring you to the wrong menu
- Fixed a bug where the Predator Mask would sometimes be missing the glowing eyes
- Fixed a bug where The Predator would sometimes not enter second wind if killed by an explosive barrel
- Weapons
- Smart Disc
- Fixed a bug where Host Fireteam members are able to see a cloaked Predator after the Predator throws a Smart Disc
- Smart Disc
- General
New Unlockable Cosmetics:
- Lvl 100 Platinum tints for Predator
- Lvl 150 Gold tints for Predator
- Lvl 10 Unique Fireteam Weapon skins
Predator Gear Tints
- Net Gun Obsidian Tint
- War Club Obsidian Tint
- Hand Held Plasma Caster Obsidian Tint
- Smart Disc Obsidian Tint
- Elder Blade Obsidian Tint
- Yautja Bow Obsidian Tint
- Combistick Obsidian Tint
Predator Mask Tints
- Default Mask Obsidian Tint
- Journeyman Mask Obsidian Tint
- Eclipse Mask Obsidian Tint
- Prophet Mask Obsidian Tint
- Inferno Mask Obsidian Tint
- Plague Mask Obsidian Tint
- Phoenix Mask Obsidian Tint
- Phalanx Mask Obsidian Tint
- Nocturne Mask Obsidian Tint
- Immortal Mask Obsidian Tint
Predator Armor Tints
- Crimson Scout Armor Tint
- Crimson Hunter Armor Tint
- Crimson Berserker Armor Tint
- Sage Scout Armor Tint
- Sage Hunter Armor Tint
- Sage Berserker Armor Tint
Predator Skin Pattern Tints
- Scout Default Skin Pattern Ivy Tint
- Hunter Default Skin Pattern Ivy Tint
- Berserker Default Skin Pattern Ivy Tint
- Scout Raptor Skin Pattern Hydra Tint
- Hunter Raptor Skin Pattern Hydra Tint
- Berserker Raptor Skin Pattern Hydra Tint
Fireteam Weapon Skins
- Stalker – Dutch’s Knife
- Butcher – Dutch’s Knife
- Rival – Dutch’s Knife
- JunkYardDog Skin – Hammerhead
- Drip Skin – Hammerhead
- Monarch Skin – Hammerhead
- Blue Viper Skin – 2XL
- Blue Viper Skin – Z-06
- Blue Viper Skin – DJL-33
- Blue Viper Skin – SAWZ-50
- Blue Viper Skin – 1011-12
- Blue Viper Skin – PDW-Z
- Blue Viper Skin – D34-D
- Blue Viper Skin – Grim19
- Blue Viper Skin – G-ROW
- Blue Viper Skin – RP-103
- Blue Viper Skin – KR-55
- Blue Viper Skin – AR-W
- Blue Viper Skin – 7EN
- Blue Viper Skin – CS-12
- Blue Viper Skin – GOSL-R
- Blue Viper Skin – S-R3D
- Blue Viper Skin – XDB-12
- Blue Viper Skin – QR-4
- Blue Viper Skin – ABR-Z
- Green Skin – HammerHead
- Tan Skin – HammerHead
- Blue Skin – Hammerhead
- Brown Skin – Hammerhead
- Gray Skin – Hammerhead
- Woodland Skin – Hammerhead
- Desert Skin – Hammerhead
- Green Tiger Skin – Hammerhead
- Sandstorm Skin – Hammerhead
- Digital Skin Skin – Hammerhead
- Green Shatter Skin – Hammerhead
- Red Tiger Skin – Hammerhead
- Charcoal Skin – Hammerhead
- Blue Viper Skin – Hammerhead
- Green Hexagon Skin – Hammerhead
- Silver Skin – Hammerhead
- Golden Skin – Hammerhead
- Viridian Skin – Hammerhead
- Aurora Skin – Hammerhead
Fireteam Outfit Tints
- Fireteam Assault “Digital Camo” Camo Tint
- Fireteam Recon “Digital Camo” Camo Tint
- Fireteam Support “Digital Camo” Camo Tint
- Fireteam Scout “Digital Camo” Camo Tint
Patch 1.09 (June 2020)
- General
- Increased drop rates of Rare, Exotic, and Mythical items
- Fixed an issue where the player card would not immediately visually reflect the reward redeemed from challenges
- Fixed an issue where the perk description would persist on the loadout menu even after selecting “none”
- Fixed an issue where “No Challenges Active” text would display behind redeemed challenges
- Fireteam
- General
- Added more glyph variations to Self Destruct Defusal minigame
- Fixed a bug that caused the third gear slot item to be unequipped if you equipped the Field Syrette, Medical Kit, and Ammo Bag all at the same time
- Fixed an issue where Dutch’s facial hair would remain after being claimed by the Predator
- Fixed an issue that caused the animation to not work as intended when jumping and ADSing at the same time
- Fixed an issue where equipping the Ballistic Mask would remove the Fireteam member’s face when restarting the client
- Fixed a bug that caused the map to not update while spectating
- General
- Predator
- General
- Fixed a bug that allowed the Predator to perform two leap slams consecutively
- Fixed an issue where animation for stealth kills would not work as intended when the target reloads
- Fixed a bug that caused the weapon wheel to persist if opened while meleeing
- Weapons
- Hand Held Plasma Caster
- Increased damage
- Hand Held Plasma Caster
- General
Patch 1.08 (May 2020)
Includes the Dutch character.
- General
- [PAID DLC] New playable character – Dutch
- [Early Access w/ PAID DLC] New unlockable weapon – Hammerhead
- [Early Access w/ PAID DLC] New unlockable weapon – Dutch’s Knife
- New feature – Challenges
- New unlockable tapes – Dutch Tapes
- Performance improvements for all platforms
- Movement controls are now rebindable in the controller mapping menu
- Players can now leave the match during the after action report
- Made improvements to the weapon wheel to make it easier to navigate
- Added a clear all new items notifications button
- Made improvements to AI accuracy
- Reduced damage from Heavy Guerillas
- Increased amount of Veratanium awarded for small and medium pickups
- Increased amount of bonus Veratanium awarded at the end of the match
- Added numeric feedback to many sliders in the settings menu
- Switched from FXAA to TXAA on PS4
- Improved performance on customization screens due to having too many new items
- Improved rotation of weapons when adding attachments in the customization menus
- Numerous crash fixes and stability improvements
- Fixed an issue that was occurring with new item notifications
- Fixed an issue where the default button to activate 2x EXP was the same button used to disband party
- Fixed remapping controls in-game not always applying and not updating widgets
- Fixed a bug where certain items in the customization menu would not have any information shown if you don’t have enough Veritanium to purchase it
- Fireteam
- General
- Decreased maximum ammo for all Fireteam guns
- Updated after action report to include individual player damage to Predator
- Interacting can now interrupt reloading (so you don’t get stuck reloading when trying to get to the chopper)
- Fixed an issue that allowed Fireteam members to fire their guns abnormally fast
- Fixed a bug that caused camera jittering when the player is spectating the last player alive
- Fixed a bug where the wrong player information would sometimes be shown while spectating
- Fixed a bug where the Ammo Bag gear item was supplying too much ammo
- Fixed an issue where the muddying up interaction prompt would become unavailable after cancelling the muddy up action part way through
- Classes
- Assault
- Removed class attribute Teammate Revive Speed
- Added class attribute Secondary Weapon Damage
- Scout
- Removed class attribute Secondary Weapon Damage
- Added class attribute Teammate Revive Speed
- Assault
- General
- Predator
- General
- Increased the cost to equip the perk Impenetrable
- Increased the cost to equip the perk Height Advantage
- Updated VFX for Predator melee weapons
- Predator can no longer leap while ADSing
- Reduced brightness of Second Wind glow on Predator
- Added per-weapon slot selection keybinds for keyboard
- Fixed an issue that caused Second Wind to not activate properly if the Predator is downed by AI when no Fireteam members are nearby
- Fixed an issue that caused the Predator to slide after performing a Leap Slam
- Fixed an issue that allowed you to cancel a slam animation early by leaping again
- Fixed a bug where the Predator could sometimes become permanently cloaked after performing a stealth kill
- Fixed a bug where the HUD would appear during the ending cinematic
- Fixed an issue where the Predator would not appear in the ending cinematic after the player has left the game
- Fixed a bug that caused the Predator’s stamina to regenerate slower than normal if the player swapped to a melee weapon immediately after firing a ranged weapon
- Weapons
- Elder Sword
- Increased damage
- Increased attack range
- Made adjustments to combo timing, attack angles, and melee lock-on
- Smart Disc
- Increased rate of damage for thrown Smart Disc
- Increased melee damage
- Increased projectile health
- Fixed an issue that caused the Smart Disc to move slower than intended when playing on dedicated servers
- Fixed a bug where certain parts of the Predator would not remain cloaked after throwing the Smart Disc
- War Club
- Increased attack range
- Made adjustments to combo timing, attack angles, and melee lock-on
- Elder Sword
- Classes
- Berserker
- Reduced passive melee damage
- Berserker
- General
- Audio
- Updated Predator’s Yautja Bow audio
- Updated Predator’s Net Gun audio
- Updated Predator’s melee weapons audio
- Decreased attenuation falloff distance for cloak/vision mode activation
- Reduced the music volume while playing OWLF tapes
- Decreased Predator clicks and healing SFX falloff radius
- Fixed a bug that caused the Motion Tracker to ping excessively
- Matchmaking
- Players will now show up in the lobby while they’re loading (instead of waiting until after they have loaded in)
Patch 1.06 (May 2020)
- General
- Reduced amount of Veritanium received when obtaining a duplicate item from opening a field locker
- Made some improvements to AI pathing
- Reduced boar health and run speed
- Fixed some issues that were occurring with new item notifications
- Stability improvements regarding loading screens and various gameplay interactions
- Players will now be kicked from the match if they are inactive for over 2 minutes
- Field locker reveal will now wait until objects are fully loaded before appearing
- [PC] Friends list now only shows friends that are currently online on Predator: Hunting Grounds
- Maps/Missions
- General
- Reduced amount of Medical Stations and Ammo Crates in each map
- Reduced amount of AI spawned on missions and defense points
- Fixed an issue where the defense timer missions would sometimes display the incorrect countdown timer
- Reduced defense timer countdowns on several missions
- Fixed collision on some trees that were blocking bullets and projectiles in its leaves
- Increased Health of Destructible Branches
- Fixed an issue where map collectibles that were not being awarded correctly
- Fixed an issue where the collectible interact would get stuck on screen
- Fixed an issue where weapon lockers would prevent weapon switching if an empty weapon was replaced in the locker
- Fixed an issue where weapon crates were not showing the correct weapon on the weapon swap widget
- General
- Fireteam
- General
- Increased amount of time to wait for reinforcements to spawn after radio has been activated
- Can no longer toggle sprinting while mid jump
- Increased stamina required to parry
- Parrying without enough stamina will now cause you to enter an exhausted state
- Jumping without enough stamina will now cause you to enter an exhausted state
- Large Veritanium pickups are now instantly added to your currency instead of taking up an inventory slot
- Fixed an issue where jumping did not cost any stamina
- Fixed an issue where the Fireteam fall damage was not calculating correctly
- Fixed an issue where Fireteam members were not able to move immediately after being downed
- Fixed an issue where certain XP events would not be calculated during Exfil
- Fixed an issue where Fireteam members would see their ammo as a negative amount
- Added line of sight requirement for downed Fireteam widget to appear
- Weapons
- 2XL
- Reduced close range damage
- ABR-Z
- Reduced close range damage
- D34-D
- Removed impact grenade firing mode
- Reduced explosion timer on timed grenades
- RP-103
- Fixed an issue where the RP-103 would receive ammo too early in its reload animation
- 7EN
- Reduced firing rate
- Reduced close range damage
- 2XL
- Gear
- Reduced the amount of Medical Kits and Ammo Bags you can carry to 2 (down from 3)
- Increased gear weight cost of Medical Kits and Ammo Bags
- Reduced Grenade inner damage radius
- Increased Grenade damage falloff speed
- Fixed an issue where Medical Kits and Ammo Bags would sometimes stick to objects when thrown
- General
- Predator
- General
- Increased Predator damage resistance to knives
- Reduced the amount of damage that the Predator receives from taking headshot damage
- Leap Slam now causes nearby Fireteam members to experience a blinding effect
- Second Wind now causes nearby Fireteam members to experience a blinding effect
- Increased health gained from feasting on boars
- Boars will now show up during Target Isolation
- Made changes to the visuals of target isolation markers
- Fixed an issue where some of the Predator weapon reticles were incorrect
- Classes
- Hunter/Jungle Hunter ‘87
- Fixed an issue where the Jungle Hunter ‘87 class did not have the same stats as the Hunter class
- Increased damage resistance to all Fireteam firearms other than the shotgun
- Scout
- Increased damage resistance to all Fireteam firearms other than the shotgun
- Increased Gear weight limit
- Hunter/Jungle Hunter ‘87
- Weapons
- Combistick
- Reduced melee swing damage
- Reduced melee swing speed
- Net Gun
- Increased firing rate
- Net Gun net can no longer be shot out of the air
- Plasma Caster
- Increased damage to uncharged plasma caster shots
- Reduced damage at maximum charge to prevent downing a full health Fireteam member
- Smart Disc
- Fixed an issue that caused the Smart Disc UI to stay on screen if the Predator is damaged while controlling the Smart Disc
- Yautja Bow
- Increased velocity of arrows
- Added ability to hold bow at full charge for an extra 10 seconds before auto release
- Combistick
- General
- Audio
- Fixed flare sounds not triggering when placing flare during exfil
- Matchmaking/Parties
- Fixed an issue where other player pings would appear higher than they should
- Fixed mission planning screen not waiting for the last person to completely finish loading the level before starting the timer
- Removed the P2P Fallback for players after a long period of time when dedicated servers are available, prevents Predator players from creating P2P lobbies that no one can find
- Fixed an issue where matchmaking would reset your position to the end of the line after waiting
- Fixed an issue so that the Predator queue estimates will be more accurate
Patch 1.05 (Hotfix) (April 2020)
- General
- Fixed an issue where some customization items would continue to be marked as new even after the player has interacted with the item
- Fixed an issue where AI would not react to footsteps or gunfire in dedicated server matches
- Fixed an issue where certain objectives would sometimes not spawn the necessary AI causing players to be unable to complete their objective
- Maps
- General
- Fixed some areas that could cause collision issues or stuck spots
- Tutorial
- Fixed some UI issues that would occur when navigating the Tutorial menus
- General
- Predator
- General
- Fixed an issue where, while in thermal vision mode, the Fireteam VOIP sound bubble was visible from any distance
- Fixed an issue where the Target Isolation prompt does not appear after it’s cooldown completes
- General
- Matchmaking/Parties
- Made further optimizations to matchmaking queue times
Patch 1.04 (April 2020)
Happy Launch Day! We hope everyone was able to look at our Patch Notes that went live on Tuesday morning on the forums. Click here to check them out. From then to today, we were able to squeeze in a few more fixes for everyone. Looking forward to seeing you in the hunt today!
- General
- Fixed an issue where an AI’s weapon would sometimes float in the air after their death
- Fireteam
- General
- Parrying the Predator attack with your knife will no longer cause you to automatically switch to your primary weapon
- Reduced amount of stamina required to Parry the Predator
- Fixed an issue where Medical Kits (spawned in the map) were sometimes not interactable
- Fixed an issue where Parrying the Predator would sometimes cause you to be unable to interact with your equipped gear
- Fixed an issue where Fireteam members would sometimes spawn in with an invisible weapon
- Weapons
- 1011-12
- Reduced 1011-12 damage
- Grimtech19
- Reduced Grimtech19 damage
- 1011-12
- General
- Predator
- General
- The Predator will no longer be able to see or interact with Veritanium drops around the map
- Predator Vision Mode will no longer show players as claimed if they have been reinforced
- Weapons
- Smart Disc
- Fixed an issue that could cause the player to have infinite Smart Disc uses
- Net Gun
- Fixed an issue that caused performance issues after repeatedly firing the Net Gun
- Smart Disc
- General
- Sound
- Increased Fireteam and Guerilla footstep attenuation
- Matchmaking/Parties
- [PC] Improved visual and controller support for friends list.
Patch 1.0 (April 2020)
We are sending a huge thank you to the entire community for joining us over Trial Weekend. We loved seeing everyone have a blast in the hunt. And even more, we are so grateful for the feedback we received on our social media channels and in our forums. We read every single comment. Below you will find the patch notes regarding updates we have made since the trial. This is not the end of updates for Predator: Hunting Grounds. You will continue to find updates over the months ahead with details here on the forums and on social media. We look forward to seeing you in the hunt on April 24th!
General:
-
- We are continuing to work on optimizations across all parts of the game, including the areas of AI and UI.
- Made improvements to the movement, positioning, and combat for AI.
- The game now ends if all Fireteam members leave the match.
- Fixed an issue where items may sometimes still appear as locked after being purchased.
- Added markers onto the relic crates when Fireteam members are nearby so that the mission objective is more easily identifiable.
- Reduced the amount of Fireteam “crazy eyes’’ in the menus.
- Improved new item notifications for the customization screen.
- Made improvements and fixed various bugs that would occur in the tutorial.
- Made improvements and bug fixes to all the infil, victory, and defeat cinematic sequences.
- Weapon wheel is now using the same order as the HUD icons.
- Added a sensitivity setting for ADS.
- [PC] Fixed mouse inversion.
- [PC] Added advanced video settings in the options menu.
- [PC] Moved the Keyboard/Mouse Mapping to the Options menu to make it easier to find.
- Maps:
- Overgrowth:
- Made adjustments to some areas that could cause the player to get stuck when jumping in between certain rocks or trees.
- Made adjustments to the collision boxes of various objects around the map.
- Moved some of the interactable items around so they’re easier to interact with.
- Overgrowth:
- Fireteam:
- General:
- Infil locations are now chosen based on the mission.
- Adjusted the amount of times you can spot before you hit a cooldown.
- Scoreboard now only shows you as dead if you’re actually dead, not previously killed in a match.
- Quick gear swapping controls are now shown on the screen.
- Reduced the radius of spotting.
- Reduced the amount of time Predator remains spotted.
- Reduced the amount of interaction speed that you gain from the perk Dexterous.
- Reduced the amount of time the player is required to stay in the reinforcement zone before it is activated.
- Mudding up no longer causes you to put mud INSIDE the scope.
- Increased difficulty in defusing the Self Destruct puzzle.
- Made the defuse button for Predator Self Destruct sequence easier to interact with.
- Fixed a bug where mudding up animation would sometimes not play.
- Weapons:
- Assault Rifles:
- Burst firing mode on the assault rifles is temporarily disabled.
- DJL-33:
- Increased the spread.
- Lowered the damage per pellet.
- CS-12:
- Increased the damage per pellet.
- S-R3D:
- Reduced the close range damage.
- Reduced the amount of time for spin up to finish.
- Lowered the amount of ammo received from ammo bags.
- D34-D:
- Increased the proximity damage to self.
- Reduced the blast damage.
- Reduced the blast radius.
- Reduced the explosion VFX.
- Increased the reload time.
- Fixed an issue where the grenade trails would sometimes not appear.
- Knife:
- Made improvements to the attacking and sprinting animations with the knife.
- Assault Rifles:
- Gear
- Field Syrette:
- Reduced the rate of healing (overall heal amount unchanged).
- Field Syrette:
- General:
- Predator
- General:
- Target Isolation no longer starts at 100% at the start of the match.
- Pounce slam damage raised.
- Self Destruct sequence now takes less time to arm.
- While eating a dead boar, the Predator now has the option to toggle cloak/vision modes or cancel the eating process.
- Can no longer accidentally cancel Target Isolation by double tapping the button.
- Added polish to the animation and movement for the Predator while traversing trees.
- The Predator is now able to switch weapons while transitioning in Predkour.
- Fixed a bug where blood would not apply to the mask when damaged.
- Fixed a bug where Second Wind or Self Destruct would not function as intended if activated while controlling the Smart Disc.
- Fixed a bug where the weapon wheel would continue to stay on the screen if active when the Predator enters Second Wind.
- Weapons:
- Combistick:
- Reduced the damage to the first and third strike combo.
- Smart Disc:
- Smart disc controls are no longer inverted by default.
- General flight of the smart disc feels better.
- Fixed a bug where the Smart Disc would sometimes not fly properly when aiming straight down.
- Fixed a bug where the Smart Disc would sometimes cause the player to be unable to switch their weapon.
- Fixed a bug that caused the Predator to be completely invisible after throwing the Smart Disc while stealthed.
- Combistick:
- Gear:
- Bear Trap:
- Made adjustments to the interaction button on the Bear Trap to prevent Fireteam members from being unable to interact with activated Bear Traps.
- Bear Trap:
- General:
- Sound and VOIP:
- Updated Predator walking/running footstep sound attenuation to make the Predator stealthier.
- Voice Mic Mute is no longer enabled by default.
- Automatic gun sounds are now more consistent.
- Improved music playback inconsistency.
- Fixed a bug where the sound of the Predator leaping nearby was not playing.
- Fixed a bug where the audio of downed Fireteam members calling for help was not playing.
- Matchmaking/Parties:
- Crossplay is now enabled by default.
- Optimized matchmaking queue times, we will continue to monitor.
- Added Matchmaking average time estimates displayed next to each queue.
- Matchmaking status is now visible when navigating different menus.
- Fixed bug with the waiting for player screen not showing connecting players for Fireteam.
- Fixed a rare initial connection timeout bug when experiencing packet loss.
- [PC] Fixed an issue where accepting and sending invites would not work with the controller.
- [PC] Fixed an issue where players would be unable to rejoin the same party after leaving it.
- [PC] Fixed an issue with party members getting into the server together.