Predator: Hunting Grounds Patch History
Posted by Darkness on February 15, 2021 (Updated: 15-Feb-2021)
This section includes a history of all the patches that Ilfonic has released for the 2020 video game Predator: Hunting Grounds.
Patch 2.12 (January 2021)
General
- Fixed an issue where equipping certain weapons would cause the loadout used to not work properly
- Fixed an exploit location on Excavation
- Fixed an issue where the player may become stuck in a certain location on Excavation
- Fixed an issue where the player may sometimes encounter double loading screens
Clash
- Fixed an issue where the options menu would permanently persist after dying in Clash
Fireteam
- General
- Made adjustments to the Fireteam’s hitbox while crouching to accurately represent the player’s crouching state
- Fixed an issue where Dante’s eyepatch was misaligned
- Weapons
- Plasma Rifle Prototype
- Added controller feedback to the Plasma Rifle Prototype
- Plasma Rifle Prototype
- Specializations
- Spotter
- Fixed an issue where the lowered body temperatures while crouched from the Spotter specialization was not working as intended
- Spotter
Predator
- General
- The Predator is no longer able to sprint and charge a weapon at the same time
- Fixed an issue where the Predator would be unable to trigger ADS while sprinting
- Fixed an issue where the Predator was sometimes able to melee attack players through walls
- Fixed an issue where warpaints were sorted inconsistently in the customization menu
- Fixed an issue where the Mimicry Wheel would persist after going into Second Wind
- Fixed an issue where meleeing while transitioning from tree to tree would cause the Predator to fall out of Predkour
- Weapons
- Wrist Launcher
- Fixed an issue where the Predator was unable to sprint after running out of ammo for the Wrist Launcher
- Yautja Bow
- Fixed an issue where the Yautja Bow would sometimes enter a state where it would no longer be able to be charged
- Wrist Launcher
Patch 2.11 (December 2020)
Includes the playable Fireteam character Dante Jefferson.
Paid DLC
New playable Fireteam character – Dante “Beast Mode” Jefferson
Early Access to new Fireteam weapon – B34S-T Rocket Launcher
Free Update
[FREE] Predator’s Battle Axe is now available at Level 85
[FREE] OWLF Operative is a new playable Fireteam character available at Level 40
[FREE] Plasma Rifle Prototype is a new unlockable Fireteam weapon available at Level 135
[FREE] PDL (Proximity Detector Launcher) is a new unlockable Fireteam weapon available at Level 43
[FREE] EMP Mine is a new unlockable Fireteam gear item available at Level 80
General
- Fixed an issue where CrossPlay Linked Accounts that were searching for coming out of a Quickplay match would sometimes become stuck in the “Connecting” state
- Fixed an issue where match can become desynced when host pauses during cinematic
- Fixed an issue where the AI would sometimes have their full head covering display incorrectly
- Fixed a crash that would sometimes occur when using the Field Syrette and another item in a specific way
Clash
- Fixed an issue where the Predator selection countdown would sometimes display an incorrect timer
Fireteam
- General
- Fixed an issue where the Fireteam weapons and perks may sometimes reset after round cycling
- Fixed an issue where the minimap icons would sometimes appear to be inconsistent between teammates
- Fixed an issue where firing an impact grenade from the Hammerhead would cause the ammo functionality to change when playing as the support class
- Gear
- Grenade
- Fixed an issue where the grenade projectile would not deal direct damage
- Fixed an issue where the animation would not play correctly when throwing a grenade while crouched
- Grenade
- Weapons
- General
- Significantly increased max range of all shotguns
- CS-12
- Increased damage of close ranged shots
- Increased ammo pickups
- Significantly increased max ammo
- XDB-12
- Reduced damage
- Hammerhead
- Reduced magazine size for grenade launcher attachment
- Mercenary (‘87)
- Reduced magazine size for grenade launcher attachment
- Grimtech 19
- Increased damage
- Increased ammo pickups
- 1011-12
- Increased ammo pickups
- D34-D
- Increased damage
- Reduced splash damage range
- Reduced ammo pickups
- General
Predator
- General
- Increased armor of all Predators
- Fixed an issue where the “Want some candy?” VO could be heard from anywhere on the map
- Fixed an issue where the dead boar icons were smaller than intended on the minimap
- Fixed an issue where the Predator was not holding weapons correctly in the loadout screen
- Perks
- [NEW] Ironside (Level 80)
- Take reduced damage from behind while moving, healing, claiming, or performing a stealth kill
- Dithered Lens
- Increased cost from 2 to 5
- Modified Reserves
- Significantly increased energy regeneration gained from Modified Reserves
- Impenetrable Resistance
- Significantly increased the amount of damage resistance gained from Impenetrable Resistance
- Increased cost from 5 to 6
- [NEW] Ironside (Level 80)
- Gear
- Audio Decoy
- Added Predator healing sounds
- Added Predator eating sounds
- Removed Predator pouncing sounds
- Audio Decoy
- Weapons
- Plasma Caster
- Reduced energy cost of fully charged Plasma Caster shots
- Plasma Caster
Patch 2.09 (Hotfix) (November 2020)
General
- Optimizations to PS4 performance
- Fixed a crash that would sometimes occur during barrel explosions
- Fixed a crash that would sometimes occur after being parried as the Predator
- Fixed a bug where loadouts may reset after playing a private match
Fireteam
- General
- Fixed an issue where the input would become stuck after swapping quick gear while using it
- Fixed a bug where the muddying up effect would stay on indefinitely while having the Amphibious specialization equipped
- Fixed a bug where the duration of the effect from the Spotter specialization was not falling off properly
Predator
- General
- Fixed an issue where the Jungle Hunter’s stamina was lower than the Hunter
- Added localized subtitles for the “Want some candy?”
- Fixed an issue where the Predator would sometimes be unable to sprint after throwing the Combistick or Smart Disc
- Fixed an issue where the Berserker and Viking Predator were not aligned properly in the main menu diorama
Patch 2.08 (October 2020)
Includes the Viking Predator DLC.
Paid DLC
New Playable Predator – Viking
Early Access to new Predator weapon – Battle Axe
New Unlockable Cosmetics
Listed Below
General
- Various crash fixes
- Implemented bonus XP for low population queues.
- AI now respond to audio decoys and noise makers
- Fixed the sunroof collision issue on Backwater
- Fixed a bug where the health indicator would become stuck flashing after healing
- Fixed a bug where “Leave to Main Menu” dialog would become stuck when traveling from lobby to match
- Fixed a bug with the gamepad mapping not working properly when scrolling through key mappings menu
- Fixed a bug where your gear would not always go back to your last weapon when used
- Added player count to the private match menu
- Fixed an issue where the Voice to Text was not always working as intended
- Backing out of a weapon category now goes to the category view rather than top level customization
- Perks will now always display a locked icon when they can’t be equipped
- Matchmaking status now lists the game mode you’re currently searching for
Clash
- General
- Increased weapon damage for the following weapons in Clash
- Frag grenades +300%
- Grenade launchers (Including Mercenary ‘87 and Hammerhead) +33%
- Shotguns +50%
- Adjusted point timing for the following elements in Clash
- Initial Predator unlocked at 50 points, subsequent unlocks at 25 points
- Reduced Capture Point relocation from 300 points to 150 points
- Fixed a bug where contesting/capturing text was not always updating in Clash
- Idle kick time now properly applies in Clash matches
- Fixed an issue where Clash lobbies were not showing the countdown time
- Loadout selection now automatically opens when spawning as Predator
- Fixed an issue where the player was only able to open the loadout selection once per death
- Fixed an issue where the enemy team was not showing proper class in Clash lobbies
- Fixed a bug where parties would sometimes be split up when searching for a Clash match
- Fixed a bug where friendly outlines would sometimes not have a head
- Fixed an issue where crossplay players and private matches would sometimes not work properly
- Predator Selection widget has been moved to the right side of the screen in Clash
- Increased weapon damage for the following weapons in Clash
Fireteam
- General
- Updated Fireteam class UI stats for accuracy
- Ammo and health packs are now automatically spotted when deployed
- Reduced camera shake for incoming damage
- Fixed an issue where Helmets/Hats were not always displaying correctly in cinematics
- Changing hair style no longer automatically removes hats or full head covers
- Fixed an issue that would allow you to sprint and fire at the same time
- Fireteam members are now able to fire their weapons while in the air after sprinting
- Fixed an issue where the full head covers were being displayed when viewing/selecting face paints
- Fixed a bug where the parry prompt would sometimes become stuck on screen
- Classes
- Added selectable Fireteam specializations
- Assault
- Unleashed
- Increased damage with Explosives
- Reckless
- Gains a temporary damage boost after receiving damage
- Fanatic
- Increased damage and speed while wounded
- Deadly
- Increased assault rifle damage
- Unleashed
- Scout
- Duelist
- Increased damage and higher starting ammo for pistols
- Liberator
- Heals and receives a temporary damage boost after disabling or destroying a camp alarm (No effect in Clash)
- Rushdown
- Gains a short but powerful speed boost upon killing an AI (No effect in Clash)
- Scavenger
- Gathered ammo pickups restore health. Increased damage with weapons found in weapon crates around the map (No effect in Clash)
- Duelist
- Support
- Leader
- Damaged targets are weaker to damage from teammates for a short period of time. This effect does not stack from multiple Leaders
- Comms
- When a teammate dies, the reinforcement timer is reduced. Does not stack with other Comms (No effect in Clash)
- Overseer
- Restores health to the team each time the mission progresses. This effect does not stack with multiple Overseers (No effect in Clash)
- Field Medic
- Increased Revive speed. Revived soldiers have more health (No effect in Clash)
- Leader
- Recon
- Overwatch
- Increased damage when firing from a height advantage
- Amphibious
- Increased movement speed in water. Being in water counts as being fully concealed by mud. (Limited effect in Clash)
- Sniper
- Increased damage to spotted targets
- Spotter
- Lower body temp while crouched. Spotted targets move slower. Does not stack with other Spotters. (Limited effect in Clash)
- Overwatch
- Dutch (1987)
- Leader
- Damaged targets are weaker to damage from teammates for a short period of time. This effect does not stack from multiple Leaders
- Amphibious
- Increased movement speed in water. Being in water counts as being fully concealed by mud. (Limited effect in Clash)
- Fanatic
- Increased damage and speed while wounded
- Reckless
- Gains a temporary damage boost after receiving damage
- Leader
- Dutch (2025)
- Deadly
- Increased assault rifle damage
- Leader
- Damaged targets are weaker to damage from teammates for a short period of time. This effect does not stack from multiple Leaders
- Overseer
- Restores health to the team each time the mission progresses. This effect does not stack with multiple Overseers (No effect in Clash)
- Overwatch
- Increased damage when firing from a height advantage
- Deadly
- Assault
- Changed Class Attributes for the following classes
- Assault
- Added Bullet Weapon Damage
- Removed Secondary Weapon Damage
- Scout
- Added Sprint Damage Resist
- Added Post Sprint Damage Boost
- Removed Weapon Switch Speed
- Removed Teammate Revive Speed
- Support
- Added Team Ammo Reserves
- Added Team Proximity Damage Resist
- Removed Explosive Damage Resist
- Removed Ammo Reserves
- Assault
- Added selectable Fireteam specializations
Predator
- General
- Added a new line to the predator mimic wheel “Want some candy?”
- Updated the Predator class UI stats for accuracy
- Fixed an issue where the Predator was able to enter Predkour while in second wind
- Fixed an issue where the Predator was able to claim exploded bodies
- Fixed a bug where the long claim audio would continue after the long claim was canceled
- Fixed an issue where the leap icon would sometimes incorrectly display as usable (in the Tutorial)
- Weapons
- Combistick
- Fixed a bug where the City Hunter Combistick was not being held in customization menu
- Fixed a bug where the weapon shaders for the City Hunter Combistick were not applying correctly to the thrown Combistick
- Combistick
Patch 2.06 (October 2020)
General
- Fixed an issue where foliage was indestructible for clients
- Fixed an issue where full face covers were sometimes causing issues during cinematics
- Fixed an issue that caused several elements to be missing their proper localized text
- Fixed a stuck spot in Excavation near caves
- Resolved several issues that were causing crashes
Clash
- Fixed an issue where capture points would say “Capture” when they should say “Defend”
- Clash matches now end when an entire team leaves
- Fixed an issue where the countdown timer was not working properly in Clash lobbies
- Fixed an issue where kill notification would appear for non-lethal headshots
- Fixed an issue where XP was not being calculated properly in Clash
- Fixed multiple Clash lobby issues related to players leaving and viewing profiles/reporting
Patch 2.05 (September 2020)
New Map: Excavation
This map still features the iconic jungle –but will force both the Fireteam and Predator to think vertically and spatially as they traverse through an intricate multi-level cave system.
New Mode: Clash
Clash is the ultimate 4v4 PVP that puts players in an all-out, no-holds-barred war. Lasting roughly fifteen minutes, two Fireteams will spawn on one of the four Predator: Hunting Grounds maps with one goal:to capture a location before the next capture area spawns. While each team battles it out to claim territory, every point gained and enemy killed fills up your team’s Predator meter. Once filled, the Predator mode is unlocked and one person on your team will become the extraterrestrial hunter.
Free Update #5
- [FREE] Mercenary (‘87) weapon is now unlockable for all players at Level 90
- New Unlockable Cosmetics listed below
General
- Increased loadouts from 6 to 12
- Fixed melee weapon icons being stretched in some cases.
- Fixed an issue where inputs may sometimes not work properly in the weapon customization screen
- Boars spawns now prioritize being closer to the Predator
- Fixed an issue where the D-pad would become unresponsive when hovering over private match or tutorial and making a party
- Improved d-pad icons for better readability
- Added audio stinger for when connecting to a match
- Crossplay accounts can now invite friends when on the “waiting for players” screen
- Fixed a bug where server blades in the Bug in the System mission could be destroyed without breaking the server door first
- Fixed various bugs with mission interactables and environmental damage sources
- Fixed collision issues with the medical building sunroof in Backwater
- Fixed multiple exploitive locations, stuck spots, and locations prone to unintentional clipping, throughout all maps
- Fixed a bug that would cause the game to sometimes crash
Fireteam
- General
- Fixed an issue where the player could be claimed while standing up from a self revive
- Fixed first person animations not always playing when zoomed in with a scope
- Fixed FT melee icons being shrunken down on customization screens
- Fixed an issue where the Fireteam would sometimes not have a backpack
- Increased amount healed from Medical Kits that appear throughout the map
- Fixed up inconsistency with impact sounds for the local player
- Weapons
- General
- Fixed weapon stat calculations on customization screen
- 2XL
- Reduced damage
- AR-W
- Increased ammo resupply from guerrilla ammo drops
- QR-4
- Increased extended magazine ammo capacity
- General
- Gear
- U.A.V. Scanner
- Fixed not being able to muddy up after using the U.A.V. Scanner
- Fixed sprint animation when holding the U.A.V. Scanner
- Fixed weapon selection not being consistent after using the U.A.V. Scanner
- U.A.V. scan no longer spots Predator blood trails
- Self Revive Syrette
- Reduced Cost
- Medical Kit
- Reduced healing amount
- U.A.V. Scanner
- Classes
- Assault
- Fixed assault having two default outfits
- Assault
- Perks
- Body Armor:
- Reduced cost
- Iron Lungs
- Increased cost
- Double Time
- Reduced movement speed bonus
- Flesh Ripper
- Reduced cost
- Multitasker
- Increased movement speed bonus
- Weapons Training
- Increased recoil reduction.
- Ice Cold
- Increased cost.
- Silent
- Reduced cost.
- Fast Hands
- Reduced cost.
- Gearhead
- Reduced cost
- Fixed an issue where Quick Release sped up the reload animation but did not resupply the clip ammunition any earlier.
- Body Armor:
Predator
- General
- Kills that occur from self destructing will now count properly as kills and give rewards
- Predator will now hold their primary weapon in customization screens with different idle animations
- Cloaked Predators now have reduced visibility when viewed from a longer distance
- Fixed an issue where weapon selection hotkeys not working for Predator when using KBM
- Fixed an issue where the Fireteam head not always disappearing in long claim cinematics
- Fixed an issue where Predator rotation getting wonky in customization screens
- Adjusted medical building (Backwater) sunroof button so Predator can use it
- Adjusted predkour trees to improve branch connections and mounting from the ground, throughout all maps
- Fixed an issue where Predator melee weapons would sometimes not hit world objects (such as health packs)
- Improved Predator melee lock in
- Weapons
- Smart Disc
- Tints now apply to controlled smart disc, not just the one you’re holding
- Increased base flight speed.
- Increased boost flight speed.
- Increased boost duration.
- Reduced return speed.
- War Club
- Increased damage of the second hit in the combo
- Plasma Caster
- Increased AoE radius
- Alpha Sickle
- Increased damage
- Smart Disc
- Gear
- Fixed an issue where armed bear traps would sometimes appear as disarmed
- Perks
- Observant
- Reduced cost.
- Fast Hands
- Reduced cost.
- Medic
- Increased cost.
- Observant
- Classes
- Samurai
- Increased resistance to fireteam melee attacks
- Increased melee damage
- Reduced stamina regen rate while melee attacking
- Increased stamina regen rate
- Increased stamina
- Scout
- Increased Energy.
- Increased predkour speed.
- Increased stamina regen rate while melee attacking.
- Alpha Predator
- Reduced energy.
- Reduced health.
- Increased stamina.
- Increased melee damage.
- Increased perk points.
- Increased speed.
- Elder
- Increased perk points.
- Increased predkour speed.
- Increased energy.
- Reduced stamina.
- Increased health.
- Reduced melee damage.
- Berserker
- Reduced resistance to fireteam melee attacks.
- Reduced stamina regen rate while melee attacking.
- Increased stamina.
- Increased melee damage.
- Increased stamina regen rate.
- City Hunter
- Reduced perk points
- Samurai
New Unlockable Cosmetics
Fireteam Weapon Skins
Hazard Skin – 1011-12
Hazard Skin – 2XL
Hazard Skin – Grim Tech 19
Hazard Skin – ZR-55
Hazard Skin – 7-06
Hazard Skin – PDW-Z
Hazard Skin – CS-12
Hazard Skin – XDB-12
Hazard Skin – DJL-33
Hazard Skin – AR-W
Hazard Skin – QR-4
Hazard Skin – GOSL-R
Hazard Skin – G-ROW
Hazard Skin – 7EN
Hazard Skin – SAWZ-50
Hazard Skin – ABR-Z
Hazard Skin – RP-103
Hazard Skin – S-R3D
Hazard Skin – D34-D
Hazard Skin – Mercenary (’87)
Hazard Skin – Hammerhead
Hazard Skin – O.W.L.F Pitbull
Mercenary (‘87) Weapon skins
Green Skin – Mercenary (’87)
Tan Skin – Mercenary (’87)
Blue Skin – Mercenary (’87)
Brown Skin – Mercenary (’87)
Gray Skin – Mercenary (’87)
Woodland Skin – Mercenary (’87)
Desert Skin – Mercenary (’87)
Green Tiger Skin – Mercenary (’87)
Sandstorm Skin – Mercenary (’87)
Digital Skin Skin – Mercenary (’87)
Green Shatter Skin – Mercenary (’87)
Red Tiger Skin – Mercenary (’87)
Charcoal Skin – Mercenary (’87)
Blue Viper Skin – Mercenary (’87)
Green Hexagon Skin – Mercenary (’87)
Silver Skin – Mercenary (’87)
Golden Skin – Mercenary (’87)
Viridian Skin – Mercenary (’87)
Aurora Skin – Mercenary (’87)
Playstation Skin – Mercenary (’87)
Epic Skin – Mercenary (’87)
Decoy Skin – Mercenary (’87)
Remedy Skin – Mercenary (’87)
Maim Skin – Mercenary (’87)
Coup Skin – Mercenary (’87)
Harm Skin – Mercenary (’87)
Ruin Skin – Mercenary (’87)
Fireteam Outfit Tints
Engage Camo Tint 13- Scout Outfits
Engage Camo Tint 13 – Recon Outfits
Engage Camo Tint 13- Assault Outfits
Engage Camo Tint 13 – Support Outfits
Engage Camo Tint 13 – Dutch’87
Engage Camp Tint 13 – Dutch
Predator Armor Tints
Armor Color Tint Paroxysm – Scout
Armor Color Tint Paroxysm – Hunter
Armor Color Tint Paroxysm – Berzerker
Armor Color Tint Paroxysm – JH87
Armor Color Tint Paroxysm – CH
Armor Color Tint Paroxysm – Alpha
Armor Color Tint Paroxysm – Samurai
Armor Color Tint Tyrant – Alpha
Armor Color Tint Warlord – Alpha
Armor Color Tint Tyrant – Samurai
Armor Color Tint Warlord – Samurai
Predator War Paint
Ire War Paint
Fury War Paint
Predator Skin Pattern Tints
Skin Pattern Mottle Ash – Scout
Skin Pattern Mottle Ash – Hunter
Skin Pattern Mottle Ash – Berserker
Skin Pattern Mottle Ash – Jungle Hunter
Skin Pattern Mottle Ash – City Hunter
Skin Pattern Mottle Ash- Alpha
Skin Pattern Mottle Ash- Elder
Skin Pattern Mottle Ash- Samurai
Skin Pattern Raptor Putrid – Scout
Skin Pattern Raptor Putrid – Hunter
Skin Pattern Raptor Putrid – Berserker
Skin Pattern Raptor Putrid – JH87
Skin Pattern Raptor Putrid – CH
Skin Pattern Raptor Putrid – Alpha
Skin Pattern Raptor Putrid – Elder
Skin Pattern Raptor Putrid – Samurai
Skin Pattern Shatter Bleak – Scout
Skin Pattern Shatter Bleak – Hunter
Skin Pattern Shatter Bleak – Berserker
Skin Pattern Shatter Bleak – JH87
Skin Pattern Shatter Bleak – CH
Skin Pattern Shatter Bleak – Alpha
Skin Pattern Shatter Bleak – Elder
Skin Pattern Shatter Bleak – Samurai
Skin Pattern Shatter Tsunami- Scout
Skin Pattern Shatter Tsunami- Hunter
Skin Pattern Shatter Tsunami- Berserker
Skin Pattern Shatter Tsunami- JH87
Skin Pattern Shatter Tsunami- CH
Skin Pattern Shatter Tsunami- Alphai
Skin Pattern Shatter Tsunami- Elder
Skin Pattern Shatter Tsunami- Samurai
Patch 2.03 (September 2020)
This patch addresses several connectivity issues and crashes that were introduced in our last patch. Also minor bug fixes.
General
- Fixed main menu crash caused by specific saved loadouts.
- An intermittent issue where connecting to a lobby would cause an infinite loading screen has been fixed.
- An issue where some shaders were not updating correctly has been addressed.
- Several crashes have been addressed.
- Several CrossPlay issues have been addressed.
Fireteam
- General
- An issue has been discovered where Class Attributes were not being applied correctly to all Fireteam classes has been fixed.
- Weapons
- An issue where some weapon attachments were not unlocking for the correct player level has been fixed.
Patch 2.02 (August 2020)
Crossplay party invites are now in Predator: Hunting Grounds
This functionality allows friends on PC and PS4 to play the Predator: Hunting Grounds together in Quickplay and Private Matches. If you encounter any issues while having your account linked, please share what you observed over in our Bug Reports forum 57.
To enable crossplay party invites, PS4 players will be required to link their PS4 account to Epic Account Services. PC players require no additional steps.
Patch 2.01 Part 2 (August 2020)
Part 2 of 3 (Part 3 will be Crossplay) of Patch 2.0 is here. This part includes free update content and the Free Trial start.
Free Update #4
- [NEW] O.W.L.F Pitbull Assault Rifle has been released and is unlockable for all players at Level 80
- [NEW] Self-Revive Syrette (Level 25)
- Single use gear item that revives yourself when downed. This gear item cannot be resupplied and is not affected by the “Gearhead” perk
- [NEW] Anti-Cloaking Impact Grenade (A.C.I.G.) (Level 85)
- The Anti Cloaking Impact Grenade is designed to disable and prevent Predator cloaking technology within the area of effect
- [NEW] UAV Scanner (Level 43)
- Handheld display used to call in locational U.A.V. scans. Enemies and Items are automatically spotted within your vicinity
- [FREE] City Hunter Combistick Variant is now unlockable for all players at Level 42
- [FREE] Wrist Launcher is now unlockable for all players at Level 60
New Unlockable Cosmetics
Weapon Skins
- Remedy
- Remedy Skin – 1011-12
- Remedy Skin – 2XL
- Remedy Skin – GrimTech19
- Remedy Skin – ZR-55
- Remedy Skin – 7-06
- Remedy Skin – PDW-Z
- Remedy Skin – CS-12
- Remedy Skin – XDB-12
- Remedy Skin – DJL-33
- Remedy Skin – AR-W
- Remedy Skin – QR-4
- Remedy Skin – GOSL-R
- Remedy Skin – G-ROW
- Remedy Skin – 7EN
- Remedy Skin – SAWZ-50
- Remedy Skin – ABR-Z
- Remedy Skin – RP-103
- Remedy Skin – S-RED
- Remedy Skin – D34-D
- Remedy Skin – HammerHead
- Maim
- Maim Skin – 1011-12
- Maim Skin – 2XL
- Maim Skin – GrimTech19
- Maim Skin – ZR-55
- Maim Skin – 7-06
- Maim Skin – PDW-Z
- Maim Skin – CS-12
- Maim Skin – XDB-12
- Maim Skin – DJL-33
- Maim Skin – AR-W
- Maim Skin – QR-4
- Maim Skin – GOSL-R
- Maim Skin – G-ROW
- Maim Skin – 7EN
- Maim Skin – SAWZ-50
- Maim Skin – ABR-Z
- Maim Skin – RP-103
- Maim Skin – S-RED
- Maim Skin – D34-D
- Maim Skin – HammerHead
- Coup
- Coup Skin – 1011-12
- Coup Skin – 2XL
- Coup Skin – GrimTech19
- Coup Skin – ZR-55
- Coup Skin – 7-06
- Coup Skin – PDW-Z
- Coup Skin – CS-12
- Coup Skin – XDB-12
- Coup Skin – DJL-33
- Coup Skin – AR-W
- Coup Skin – QR-4
- Coup Skin – GOSL-R
- Coup Skin – G-ROW
- Coup Skin – 7EN
- Coup Skin – SAWZ-50
- Coup Skin – ABR-Z
- Coup Skin – RP-103
- Coup Skin – S-RED
- Coup Skin – D34-D
- Coup Skin – HammerHead
- OWLF Pitbull
- Green Skin – OWLF Pitbull
- Tan Skin – OWLF Pitbull
- Blue Skin -OWLF Pitbull
- Brown Skin – OWLF Pitbull
- Gray Skin – OWLF Pitbull
- Woodland Skin -OWLF Pitbull
- Desert Skin – OWLF Pitbull
- Green Tiger Skin – OWLF Pitbull
- Sandstorm Skin – OWLF Pitbull
- Digital Skin Skin – OWLF Pitbull
- Green Shatter Skin – OWLF Pitbull
- Red Tiger Skin – OWLF Pitbull
- Charcoal Skin – OWLF Pitbull
- Blue Viper Skin – OWLF Pitbull
- Neon Skin – OWLF Pitbull
- Green Hexagon Skin – OWLF Pitbull
- Silver Skin – OWLF Pitbull
- Golden Skin – OWLF Pitbull
- Kraken Skin – OWLF Pitbull
- Viridian Skin – OWLF Pitbull
- Aurora Skin – OWLF Pitbull
- Royal Skin – OWLF Pitbull
- Decoy Skin – OWLF Pitbull
- Ruin Skin – OWLF Pitbull
- Harm Skin – OWLF Pitbull
Predator Skin Pattern Tints
- Predator Pattern Class Pattern Tint
- Predator Scout Skin Pattern Grave Tint
- Predator Hunter Skin Pattern Grave Tint
- Predator Berserker Skin Pattern Grave Tint
- Predator Scout Skin Pattern Bruise Tint
- Predator Hunter Skin Pattern Bruise Tint
- Predator Berserker Skin Pattern Bruise Tint
- Predator Scout Skin Pattern Tension Tint
- Predator Hunter Skin Pattern Tension Tint
- Predator Berserker Skin Pattern Tension Tint
- Alpha Skin Pattern Tints
- Alpha Skin Pattern Cell Tint
- Alpha Skin Pattern Grave Tint
- Alpha Skin Pattern Blood Tint
- Alpha Skin Pattern Bruise Tint
- Alpha Skin Pattern Smash Tint
- Alpha Skin Pattern Tension Tint
- Alpha Skin Pattern Buried Tint
- Alpha Skin Pattern Nuke Tint
- Alpha Skin Pattern Menace Tint
- CH90 Skin Pattern Classic
- CH90 Skin Pattern Pebbles Tint
- CH90 Skin Pattern Lavender Tint
- CH90 Skin Pattern Crimson Tint
- CH90 Skin Pattern Swamp Tint
- CH90 Skin Pattern Blood Tint
- CH90 Skin Pattern Bruise Tint
- CH90 Skin Pattern Default
- CH90 Skin Pattern PulseTint
- CH90 Skin Pattern Seafoam Tint
- CH90 Skin Pattern Brush Tint
- CH90 Skin Pattern Ivy Tint
- CH90 Skin Pattern Cell Tint
- CH90 Skin Pattern Grave Tint
- CH90 Skin Pattern Gator
- CH90 Skin Pattern Aquatic Tint
- CH90 Skin Pattern Parched Tint
- CH90 Skin Pattern Moss Tint
- CH90 Skin Pattern Smash Tint
- CH90 Skin Pattern Tension Tint
- CH90 Skin Pattern Mottle
- CH90 Skin Pattern Marsh Tint
- CH90 Skin Pattern Chestnut Tint
- CH90 Skin Pattern Twilight Tint
- CH90 Skin Pattern Buried Tint
- CH90 Skin Pattern Raptor
- CH90 Skin Pattern Sand Tint
- CH90 Skin Pattern Fierce Tint
- CH90 Skin Pattern Algae Tint
- CH90 Skin Pattern Hydra Tint
- CH90 Skin Pattern Nuke Tint
- CH90 Skin Pattern Shatter
- CH90 Skin Pattern Fracture Tint
- CH90 Skin Pattern Lush Tint
- CH90 Skin Pattern Cinnamon Tint
- CH90 Skin Pattern Menace Tint
- JH87 Skin Pattern
- JH87 Skin Pattern Wasteland Tint
- JH87 Skin Pattern Undergrowth Tint
- JH87 Skin Pattern Badland Tint
- JH87 Skin Pattern Quagmire Tint
- JH87 Skin Pattern Classic
- JH87 Skin Pattern Pebbles Tint
- JH87 Skin Pattern Lavender Tint
- JH87 Skin Pattern Crimson Tint
- JH87 Skin Pattern Swamp Tint
- JH87 Skin Pattern Blood Tint
- JH87 Skin Pattern Bruise Tint
- JH87 Skin Pattern Default
- JH87 Skin Pattern PulseTint
- JH87 H90 Skin Pattern Seafoam Tint
- JH87 Skin Pattern Brush Tint
- JH87 Skin Pattern Ivy Tint
- JH87 Skin Pattern Cell Tint
- JH87 Skin Pattern Grave Tint
- JH87 Skin Pattern Gator
- JH87 Skin Pattern Aquatic Tint
- JH87 Skin Pattern Parched Tint
- JH87 Skin Pattern Moss Tint
- JH87 Skin Pattern Smash Tint
- JH87 Skin Pattern Tension Tint
- JH87 Skin Pattern Mottle
- JH87 Skin Pattern Marsh Tint
- JH87 Skin Pattern Chestnut Tint
- JH87 Skin Pattern Twilight Tint
- JH87 Skin Pattern Buried Tint
- JH87 Skin Pattern Raptor
- JH87 Skin Pattern Sand Tint
- JH87 Skin Pattern Fierce Tint
- JH87 Skin Pattern Algae Tint
- JH87 Skin Pattern Hydra Tint
- JH87 Skin Pattern Nuke Tint
- JH87 Skin Pattern Shatter
- JH87 Skin Pattern Fracture Tint
- JH87 Skin Pattern Lush Tint
- JH87 Skin Pattern Cinnamon Tint
- JH87 Skin Pattern Menace Tint
- Elder Skin Pattern
- Elder Skin Pattern Ancient Tint
- Elder Skin Pattern Relic Tint
- Elder Skin Pattern Primeval Tint
- Elder Skin Pattern Stoic Tint
- Elder Skin Pattern Classic
- Elder Skin Pattern Pebbles Tint
- Elder Skin Pattern Lavender Tint
- Elder Skin Pattern Crimson Tint
- Elder Skin Pattern Swamp Tint
- Elder Skin Pattern Blood Tint
- Elder Skin Pattern Bruise Tint
- Elder Skin Pattern Default
- Elder Skin Pattern PulseTint
- Elder H90 Skin Pattern Seafoam Tint
- Elder Skin Pattern Brush Tint
- Elder Skin Pattern Ivy Tint
- Elder Skin Pattern PS Exclusive Tint
- Elder Skin Pattern Epic Exclusive Tint
- Elder Skin Pattern Cell Tint
- Elder Skin Pattern Grave Tint
- Elder Skin Pattern Gator
- Elder Skin Pattern Aquatic Tint
- Elder Skin Pattern Parched Tint
- Elder Skin Pattern Moss Tint
- Elder Skin Pattern Smash Tint
- Elder Skin Pattern Tension Tint
- Elder Skin Pattern Mottle
- Elder Skin Pattern Marsh Tint
- Elder Skin Pattern Chestnut Tint
- Elder Skin Pattern Twilight Tint
- Elder Skin Pattern Buried Tint
- Elder Skin Pattern Raptor
- Elder Skin Pattern Sand Tint
- Elder Skin Pattern Fierce Tint
- Elder Skin Pattern Algae Tint
- Elder Skin Pattern Hydra Tint
- Elder Skin Pattern Nuke Tint
- Elder Skin Pattern Shatter
- Elder Skin Pattern Fracture Tint
- Elder Skin Pattern Lush Tint
- Elder Skin Pattern Cinnamon Tint
- Elder Skin Pattern Menace Tint
- Samurai Skin Patterns
- Samurai Skin Pattern Cell Tint
- Samurai Skin Pattern Blood Tint
- Samurai Skin Pattern Smash Tint
- Samurai Skin Pattern Buried Tint
- Samurai Skin Pattern Nuke Tint
- Samurai Skin Pattern Menace Tint
- Samurai Skin Pattern Grave Tint
- Samurai Skin Pattern Bruise Tint
- Samurai Skin Pattern Tension Tint
Predator Masks and Mask Tints
- Ravager Mask
- Ravager Vanadium Tint
- Ravager Crimson Tint
- Ravager Olive Tint
- Ravager Sage Tint
- Ravager Systemic Tint
- Ravager Apostle Tint
- Ravager Marine Tint
- Ravager Obsidian Tint
- Ravager Platinum Tint
- Ravager Golden Tint
- Ravager Bronze Tint
- Arthos Mask
- Arthos Vanadium Tint
- Arthos Crimson Tint
- Arthos Olive Tint
- Arthos Sage Tint
- Arthos Systemic Tint
- Arthos Apostle Tint
- Arthos Marine Tint
- Arthos Obsidian Tint
- Arthos Platinum Tint
- Arthos Golden Tint
- Arthos Bronze Tint
- Vex Mask
- Vex Vanadium Tint
- Vex Crimson Tint
- Vex Olive Tint
- Vex Sage Tint
- Vex Systemic Tint
- Vex Apostle Tint
- Vex Marine Tint
- Vex Obsidian Tint
- Vex Platinum Tint
- Vex Golden Tint
- Vex Bronze Tint
Fireteam Head Gear and Head Gear tints
- Reaper Ballistic Mask
- Reaper Ballistic Mask Swamp
- Reaper Ballistic Mask Snowblind
- Reaper Ballistic Mask Deepwoods
- Reaper Ballistic Mask Bloodred
Fireteam Facepaint
- Poncho
Patch 2.01 Part 1 (August 2020)
We are so excited that our Free Trial and Patch 2.0 is upon us. In working with all of our partners we learned we have to give you part of Patch 2.0 early in order to make certain the trial starts on time. Here is the first part of Patch 2.0 that addresses some quality of life bug issues. Tomorrow, Friday, you will be getting the rest of 2.0 which includes this month’s Free Update. Happy Hunting!
General
- Implemented PlayGo to allow playing of the tutorial while downloading the rest of the game
- Perks and Gear that cannot be equipped due to weight/point limits are now greyed out
- Added the option to report a player during the After Action Report
- Added tips and tricks to loading screens
- Fixed an issue where certain destructible objects were not showing properly
- Fixed an issue where the minimap would not accurately display the correct self destruction radius and mission search area location
- Fixed some issues with minimap icon sizes
- Fixed an issue where the minimap may not accurately display the correct location of the player
- Fixed an issue where mission icons would not display on the minimap when out of range
- Fixed some highlight color inconsistencies in the customization menu
- Fixed an issue where the main menu would sometimes become stuck partially transparent
- Fixed a rare issue with matchmaking when connecting to a server
- Various crash fixes and stability improvements
Fireteam
- General
- [NEW] Last Man Standing
- Now, the last Fireteam player will enter a Last Man Standing state, which will buff the player’s stats and give them more of a fighting chance. This will last as long as they are the last standing player. While affected by Last Man Standing, the last Fireteam player will also have increased body heat visibility to the Predator player.
- Increased Fireteam damage taken from AI
- The spotting icon’s color is now based on the player’s callsign colors
- Remote interactions now show progress properly
- Spotting icons now clear when the spotted item is depleted
- Lowered damage reduction from equipping a pistol Suppressor
- Fixed an issue where the Fireteam run animation was not playing properly while holding a Medical Kit
- Fixed an issue where different Fireteam classes were receiving slightly different amounts of damage from different damage sources
- [NEW] Last Man Standing
- Weapons
- S-R3D
- Minigun now spins up when holding ADS
- 1011-12
- Increased total ammo
- GrimTech19
- Increased total ammo
- PDW-Z
- Increased close range damage
- Hammerhead
- Lowered close range damage
- Increased recoil
- S-R3D
- Gear
- Flashbang
- Increased blinded duration
- Increased gear weight
- Flashbang
- Perks
- Multitasker
- Increased ADS movement speed
- Increased cost
- Flesh Ripper
- Increased Damage against AI
- Increased cost
- Sludge Blood
- Increased time before you bleed out
- Efficient
- Reduced cost
- Persistent
- Reduced cost
- Action Hero
- Increased cost
- Prepper
- Reduced cost
- Thick Skin
- Increased health
- Increased cost
- Dexterous
- Increased cost
- Double time
- Increased movement speed
- Increased cost
- Pig In Shit
- Reduced cost
- Yautjas Bane
- Increased damage to Yautja
- Tracker
- Increased spot time
- Increased cost
- Ice Cold
- Increased reduction of thermal body temperature
- Body Armor
- Increased damage reduction from AI
- Increased cost
- OWLF Trained
- Increased damage reduction from Predator
- Weapons Training
- Increased reduction of recoil
- Increased cost
- Silent
- Increased reduction of sound bubble size
- Reduced cost
- Sixth Sense
- Increased cost
- Iron Lungs
- Increased Stamina bonus
- Reduced cost
- Multitasker
Predator
- General
- Made improvements to prevent Predkour transition volumes from blocking projectiles
- Fixed an issue that caused the Predator to automatically claim downed enemies
- Fixed an issue that caused some loadouts to load in with two Plasma Casters
- Fixed an issue where the Predator’s weapon would sometimes appear invisible or not fully equipped to clients
- Fixed an issue where the Predator’s footsteps may sometimes not play if they are behind the player
- Fixed an issue that limited the City Hunter to just the roar option on the mimicry wheel.
- Updated City Hunter roar and healing roar sound effects.
- Weapons
- Combistick
- Fixed weapon shaders for the City Hunter Combistick Variant
- Wrist Blades
- Fixed an issue where the City Hunter Wrist Blades were not showing properly during long claim cinematics
- Smart Disc
- Fixed an issue where if the City Hunter Smart Disc was stuck in an object, the player would become stuck in ADS mode
- Fixed an issue where the Smart Disc was not showing up on the City Hunter’s holster
- Yautja Bow
- Lowered headshot damage
- War Club
- Increased damage of final melee swing
- Hand Held Plasma Caster
- Reduced fire rate
- Increased recoil
- Adjusted camera shake
- Net Gun
- Increased recoil
- Adjusted camera shake
- Combistick
- Gear
- Bear Traps
- Bear Traps are now destructible before being activated
- Reduced visibility of Bear Trap proximity field
- Increased the amount of Bear Traps that the Predator has equipped at the start of the match
- Bear Traps
- Perks
- Clotted
- Increased extended blood trail intervals
- Energy Cell
- Increased energy reserves
- Increased cost
- Large Pouch
- Increased cost
- Resourceful
- Increased bonus XP
- Light Bender
- Reduced cost
- Medic
- Increased heal speed
- Large Pouch
- Increased amount of uses for gear items
- Down Range
- Increased cost
- Spectral Awareness
- Increased sound bubble size
- Increased cost
- Dithered Lens
- Increased laser visibility reduction
- Reduced cost
- Cooling Syncs
- Reduced perk cost
- Long Jump
- Increased leap distances
- Height Advantage
- Increased damage reduction
- Impatient
- Increased cooldown reduction of Second Wind
- Increased cost
- Hanging On
- Increased duration of Second Wind
- Observant
- Increased cost
- Adrenal Boost
- Increased bonus to stamina and exhaustion recovery
- Increased cost
- Protection
- Increased mask damage reduction
- Reduced cost
- Trapper
- Increased trap difficulty
- Ascender
- Increased Predkour mounting speed
- Heated
- Reduced cost
- Fast Hands
- Increased weapon/gear swap speed
- Increased cost
- Clotted
Patch 1.16 (July 2020)
Includes City Hunter DLC.
Paid DLC
- New Playable Predator – City Hunter
- Early Access to new Predator gear – Wrist Launcher
- Early Access to new Predator weapon skin variant – [Combistick] City Hunter
General
- Various crash and stability fixes
- Fixed an issue where multiple loading screens would appear if the player rapidly selects their custom loadout multiple times
Fireteam
- General
- Increased stamina parry cost when parrying the Sickle, Katana, Warclub, Combistick, and Elder Sword
- Increased amount of time before reinforcements mission is available after a Fireteam member is downed
- Fixed an issue where the player would not see a downed Fireteam member’s nameplate if the player were sprinting or not in line of sight
- Weapons
- G-ROW
- Fixed an issue that caused the camera to shake excessively when reloading the G-ROW
- G-ROW
Predator
- General
- Reduced second wind cooldown
- Reduced duration of stun after being parried
- Lowered the frequency of Predator clicks when cloaked
- Fixed an issue where the Predator player would not earn XP if the Fireteam member quits while being claimed
- Fixed Predator class previews not resetting when navigating the customization menu
- Weapons
- Alpha Sickle
- Increased damage
- Fixed some animation issues that occurred with Alpha Sickle executions
- Katana
- Fixed an issue where the Katana is not oriented correctly when the Katana skin is unlocked via Field Locker
- Fixed some animation issues that occurred with Katana executions
- Net Gun
- Added slow effect to netted victims
- Lowered requirements to break free from the net
- Fixed an issue where firing the Net Gun at an already netted enemy would not produce any additional feedback
- Smart Disc
- Increased melee damage
- Alpha Sickle
Patch 1.14 (July 2020)
Free Update #3
- Unlockable Predator Katana – Now for all players (Level 75)
- Unlockable Alpha Predator (Level 100)
- New unlockable cosmetics (full list below)
General
- General stability fixes
- Implemented EOS invite support
- Fixed crashes related to executions
- Fixed crash related to swapping weapons
- Fixed an issue where the AI would sometimes not be able to detect crouched players that were right in front of them
Maps
- Backwater
- Improved lighting throughout the map
New Unlockable Cosmetics
- Fireteam Face Paint
- Fireteam “Bones” Face Paint Pattern
- Fireteam Outfit Tints
- Scout Hostile Camo Tint
- Recon Hostile Camo Tint
- Assault Hostile Camo Tint
- Support Hostile Camo Tint
- Dutch2025 Hostile Camo Tint
- Predator Skin Pattern Tints
- Scout Skin Pattern Cell Tint
- Hunter Skin Pattern Cell Tint
- Berserker Skin Pattern Cell Tint
- Scout Skin Pattern Blood Tint
- Hunter Skin Pattern Blood Tint
- Berserker Skin Pattern Blood Tint
- Scout Skin Pattern Smash Tint
- Hunter Skin PatternSmash Tint
- Berserker Skin Pattern Smash Tint
- Predator Scout Classic Skin Pattern Swamp Tint
- Predator Hunter Classic Skin Pattern Swamp Tint
- Predator Berserker Classic Skin Pattern Swamp Tint
- Predator Scout Skin Pattern Buried Tint
- Predator Hunter Skin Pattern Buried Tint
- Predator Berserker Skin Pattern Buried Tint
- Predator Scout Skin Pattern Nuke Tint
- Predator Hunter Skin Pattern Nuke Tint
- Predator Berserker Skin Pattern Nuke Tint
- Predator Scout Skin Pattern Menace Tint
- Predator Hunter Skin Pattern Menace Tint
- Predator Berserker Skin Pattern Menace Tint
- Knife Skins
- Basilisk Knife Sunburst Skin
- Teardrop Knife Sunburst Skin
- Tactical Knife Sunburst Skin
- Combat Knife Sunburst Skin
- Stinger Knife Sunburst Skin
- Weapon Skins
- Decoy Skin – 1011-12
- Decoy Skin – 2XL
- Decoy Skin – Grim Tech 19
- Decoy Skin – ZR-55
- Decoy Skin – 7-06
- Decoy Skin – PDW-Z
- Decoy Skin – CS-12
- Decoy Skin – XDB-12
- Decoy Skin – DJL-33
- Decoy Skin – AR-W
- Decoy Skin – QR-4
- Decoy Skin – GOSL-R
- Decoy Skin – G-ROW
- Decoy Skin – 7EN
- Decoy Skin – SAWZ-50
- Decoy Skin – ABR-Z
- Decoy Skin – RP-103
- Decoy Skin – S-RED
- Decoy Skin – D34-D
- Decoy Skin – Hammer Head
- Ruin Skin – 1011-12
- Ruin Skin – 2XL
- Ruin Skin – Grim Tech 19
- Ruin Skin – ZR-55
- Ruin Skin – 7-06
- Ruin Skin – PDW-Z
- Ruin Skin – CS-12
- Ruin Skin – XDB-12
- Ruin Skin – DJL-33
- Ruin Skin – AR-W
- Ruin Skin – QR-4
- Ruin Skin – GOSL-R
- Ruin Skin – G-ROW
- Ruin Skin – 7EN
- Ruin Skin – SAWZ-50
- Ruin Skin – ABR-Z
- Ruin Skin – RP-103
- RuinSkin – S-RED
- Ruin Skin – D34-D
- Ruin Skin – Hammer Head
- Harm Skin – 1011-12
- Harm Skin – 2XL
- Harm Skin – Grim Tech 19
- Harm Skin – ZR-55
- Harm Skin – 7-06
- Harm Skin – PDW-Z
- Harm Skin – CS-12
- Harm Skin – XDB-12
- Harm Skin – DJL-33
- Harm Skin – AR-W
- Harm Skin – QR-4
- Harm Skin – GOSL-R
- Harm Skin – G-ROW
- Harm Skin – 7EN
- Harm Skin – SAWZ-50
- Harm Skin – ABR-Z
- Harm Skin – RP-103
- Harm Skin – S-RED
- Harm Skin – D34-D
- Harm Skin – Hammer Head
Patch 1.13 (July 2020)
Includes the Samarai Predator DLC skin.
- Paid DLC
- New playable character – Samurai Predator
- Early access to new Predator weapon – Predator Katana
- General
- Mission select count down timer will now only start once all players are loaded into the lobby
- Added a pointer to the weapon wheel to make navigating the weapon wheel easier
- Added a limit to player inputs during minigames (such as breaking free from the Net Gun ensnare effect)
- Fireteam
- General
- Increased downed crawl speed
- Fixed an issue where repeatedly jumping in rapid succession would cause some of the jumps to be shortened
- Fixed an issue where opening weapon lockers would cause some players in the match to experience a momentary dip in performance
- Fixed an issue where the Fireteam had a slight delay before they could start crawling after being downed
- Increased camera effects and feedback when taking large amounts of damage
- Classes
- Scout
- Increased maximum gear weight
- Scout
- Perks
- Shuffler
- Increased crawl speed
- Sixth Sense
- Increased perk cost
- Shuffler
- Weapons
- 7EN
- Reduced maximum ammo capacity
- D34-D
- Reduced hip-fire spread
- Reduced bounce and friction of timed grenades
- Reduced timed grenade trigger after hitting an object
- Increased timed grenade airtime
- SAWZ-50
- Reduced maximum ammo capacity
- S-R3D
- Fixed an issue where the player would not see their weapon if they switched to the S-R3D while crouching
- 7EN
- General
- Predator
- General
- Increased the slow percentage on targets hit by the Predator’s melee attacks
- Fixed an issue where the Predator would sometimes mount a nearby tree when trying to interact with a target
- Fixed an issue where the Predator, while eating a boar, was able to attempt to mount a nearby tree
- Fixed an issue where specific loadouts may cause the player to load in with incorrect weapons
- Weapons
- Alpha Sickle
- Lowered Damage
- Combi Stick
- Fixed an issue where Fireteam members may sometimes see the Combi Stick floating in the air instead of where the Combi Stick is actually located
- War Club
- Added a disorienting status effect
- Final attack in the War Club’s combo is now unparriable
- Smart Disc
- Fixed a bug that caused the Smart Disc HUD and FOV effects to remain on the screen if the Predator threw the Smart Disc as the game ended
- Fixed a bug where recalling the Smart Disc would hide the UI element that shows the Predator that they are cloaked until the Predator recloaks
- Alpha Sickle
- General
Patch 1.10 (Hotfix) (June 2020)
- Fixed a bug where certain weapon skins would cause the equipped loadout to reset to default
- Fixed an issue where the characters in the main menu cinematic would sometimes not appear
- Fixed a crash that could occur while in the customization menu
Patch 1.10 (June 2020)
- Free Update
- Increased max level to 150
- New unlockable Predator – Elder Predator (At Level 150)
- New unlockable cosmetics (Full list at end of Patch Notes)
- Hammerhead now unlockable by leveling up
- Dutch’s Knife now unlockable by leveling up
- General
- Smoke Grenades now appear in low and medium video settings
- Fixed an issue where the perk loadout may be incorrect in the lobby
- Fixed an issue where the Predator’s hand would sometimes be in the Fireteams face in the Main Menu
- Fixed an issue where the chopper was missing during the Fireteam escaped outro cinematic on Backwater
- Fireteam
- General
- Added reinforcement mission timer to Fireteam HUD
- Fixed a bug where Fireteam members would not die from stealth kills if they have the OWLF perk equipped
- Can no longer open the weapon wheel while exchanging weapons with the weapon crates
- Fixed an issue where Fireteam members would be unable to interact with the same item twice in a row unless they look away from the item
- Fixed an issue where Fireteam members continue to have standing collision boxes while they’re downed
- Fixed an issue that caused the animation to not play properly when spam throwing grenades
- Weapons
- S-R3D
- Fixed an issue where Fireteam members would A-pose when the player would equip the S-R3D in certain locations
- S-R3D
- General
- Predator
- General
- The Predator will no longer be marked from spotting if they are completely invisible and haven’t been damaged recently
- Reduced duration that spotting marks predators
- Predator’s leap slam can now destroy foliage
- Reduced leap slam damage through walls and roofs
- The Predator is no longer able to switch weapons during mid leap
- Fixed a bug that caused the Predator to sometimes get stuck in Predkour mode
- Fixed an issue where auto aim was being affected by players behind the Predator
- Fixed a bug where backing out of the customization menu for Predator weapon shaders would bring you to the wrong menu
- Fixed a bug where the Predator Mask would sometimes be missing the glowing eyes
- Fixed a bug where The Predator would sometimes not enter second wind if killed by an explosive barrel
- Weapons
- Smart Disc
- Fixed a bug where Host Fireteam members are able to see a cloaked Predator after the Predator throws a Smart Disc
- Smart Disc
- General
New Unlockable Cosmetics:
- Lvl 100 Platinum tints for Predator
- Lvl 150 Gold tints for Predator
- Lvl 10 Unique Fireteam Weapon skins
Predator Gear Tints
- Net Gun Obsidian Tint
- War Club Obsidian Tint
- Hand Held Plasma Caster Obsidian Tint
- Smart Disc Obsidian Tint
- Elder Blade Obsidian Tint
- Yautja Bow Obsidian Tint
- Combistick Obsidian Tint
Predator Mask Tints
- Default Mask Obsidian Tint
- Journeyman Mask Obsidian Tint
- Eclipse Mask Obsidian Tint
- Prophet Mask Obsidian Tint
- Inferno Mask Obsidian Tint
- Plague Mask Obsidian Tint
- Phoenix Mask Obsidian Tint
- Phalanx Mask Obsidian Tint
- Nocturne Mask Obsidian Tint
- Immortal Mask Obsidian Tint
Predator Armor Tints
- Crimson Scout Armor Tint
- Crimson Hunter Armor Tint
- Crimson Berserker Armor Tint
- Sage Scout Armor Tint
- Sage Hunter Armor Tint
- Sage Berserker Armor Tint
Predator Skin Pattern Tints
- Scout Default Skin Pattern Ivy Tint
- Hunter Default Skin Pattern Ivy Tint
- Berserker Default Skin Pattern Ivy Tint
- Scout Raptor Skin Pattern Hydra Tint
- Hunter Raptor Skin Pattern Hydra Tint
- Berserker Raptor Skin Pattern Hydra Tint
Fireteam Weapon Skins
- Stalker – Dutch’s Knife
- Butcher – Dutch’s Knife
- Rival – Dutch’s Knife
- JunkYardDog Skin – Hammerhead
- Drip Skin – Hammerhead
- Monarch Skin – Hammerhead
- Blue Viper Skin – 2XL
- Blue Viper Skin – Z-06
- Blue Viper Skin – DJL-33
- Blue Viper Skin – SAWZ-50
- Blue Viper Skin – 1011-12
- Blue Viper Skin – PDW-Z
- Blue Viper Skin – D34-D
- Blue Viper Skin – Grim19
- Blue Viper Skin – G-ROW
- Blue Viper Skin – RP-103
- Blue Viper Skin – KR-55
- Blue Viper Skin – AR-W
- Blue Viper Skin – 7EN
- Blue Viper Skin – CS-12
- Blue Viper Skin – GOSL-R
- Blue Viper Skin – S-R3D
- Blue Viper Skin – XDB-12
- Blue Viper Skin – QR-4
- Blue Viper Skin – ABR-Z
- Green Skin – HammerHead
- Tan Skin – HammerHead
- Blue Skin – Hammerhead
- Brown Skin – Hammerhead
- Gray Skin – Hammerhead
- Woodland Skin – Hammerhead
- Desert Skin – Hammerhead
- Green Tiger Skin – Hammerhead
- Sandstorm Skin – Hammerhead
- Digital Skin Skin – Hammerhead
- Green Shatter Skin – Hammerhead
- Red Tiger Skin – Hammerhead
- Charcoal Skin – Hammerhead
- Blue Viper Skin – Hammerhead
- Green Hexagon Skin – Hammerhead
- Silver Skin – Hammerhead
- Golden Skin – Hammerhead
- Viridian Skin – Hammerhead
- Aurora Skin – Hammerhead
Fireteam Outfit Tints
- Fireteam Assault “Digital Camo” Camo Tint
- Fireteam Recon “Digital Camo” Camo Tint
- Fireteam Support “Digital Camo” Camo Tint
- Fireteam Scout “Digital Camo” Camo Tint
Patch 1.09 (June 2020)
- General
- Increased drop rates of Rare, Exotic, and Mythical items
- Fixed an issue where the player card would not immediately visually reflect the reward redeemed from challenges
- Fixed an issue where the perk description would persist on the loadout menu even after selecting “none”
- Fixed an issue where “No Challenges Active” text would display behind redeemed challenges
- Fireteam
- General
- Added more glyph variations to Self Destruct Defusal minigame
- Fixed a bug that caused the third gear slot item to be unequipped if you equipped the Field Syrette, Medical Kit, and Ammo Bag all at the same time
- Fixed an issue where Dutch’s facial hair would remain after being claimed by the Predator
- Fixed an issue that caused the animation to not work as intended when jumping and ADSing at the same time
- Fixed an issue where equipping the Ballistic Mask would remove the Fireteam member’s face when restarting the client
- Fixed a bug that caused the map to not update while spectating
- General
- Predator
- General
- Fixed a bug that allowed the Predator to perform two leap slams consecutively
- Fixed an issue where animation for stealth kills would not work as intended when the target reloads
- Fixed a bug that caused the weapon wheel to persist if opened while meleeing
- Weapons
- Hand Held Plasma Caster
- Increased damage
- Hand Held Plasma Caster
- General
Patch 1.08 (May 2020)
Includes the Dutch character.
- General
- [PAID DLC] New playable character – Dutch
- [Early Access w/ PAID DLC] New unlockable weapon – Hammerhead
- [Early Access w/ PAID DLC] New unlockable weapon – Dutch’s Knife
- New feature – Challenges
- New unlockable tapes – Dutch Tapes
- Performance improvements for all platforms
- Movement controls are now rebindable in the controller mapping menu
- Players can now leave the match during the after action report
- Made improvements to the weapon wheel to make it easier to navigate
- Added a clear all new items notifications button
- Made improvements to AI accuracy
- Reduced damage from Heavy Guerillas
- Increased amount of Veratanium awarded for small and medium pickups
- Increased amount of bonus Veratanium awarded at the end of the match
- Added numeric feedback to many sliders in the settings menu
- Switched from FXAA to TXAA on PS4
- Improved performance on customization screens due to having too many new items
- Improved rotation of weapons when adding attachments in the customization menus
- Numerous crash fixes and stability improvements
- Fixed an issue that was occurring with new item notifications
- Fixed an issue where the default button to activate 2x EXP was the same button used to disband party
- Fixed remapping controls in-game not always applying and not updating widgets
- Fixed a bug where certain items in the customization menu would not have any information shown if you don’t have enough Veritanium to purchase it
- Fireteam
- General
- Decreased maximum ammo for all Fireteam guns
- Updated after action report to include individual player damage to Predator
- Interacting can now interrupt reloading (so you don’t get stuck reloading when trying to get to the chopper)
- Fixed an issue that allowed Fireteam members to fire their guns abnormally fast
- Fixed a bug that caused camera jittering when the player is spectating the last player alive
- Fixed a bug where the wrong player information would sometimes be shown while spectating
- Fixed a bug where the Ammo Bag gear item was supplying too much ammo
- Fixed an issue where the muddying up interaction prompt would become unavailable after cancelling the muddy up action part way through
- Classes
- Assault
- Removed class attribute Teammate Revive Speed
- Added class attribute Secondary Weapon Damage
- Scout
- Removed class attribute Secondary Weapon Damage
- Added class attribute Teammate Revive Speed
- Assault
- General
- Predator
- General
- Increased the cost to equip the perk Impenetrable
- Increased the cost to equip the perk Height Advantage
- Updated VFX for Predator melee weapons
- Predator can no longer leap while ADSing
- Reduced brightness of Second Wind glow on Predator
- Added per-weapon slot selection keybinds for keyboard
- Fixed an issue that caused Second Wind to not activate properly if the Predator is downed by AI when no Fireteam members are nearby
- Fixed an issue that caused the Predator to slide after performing a Leap Slam
- Fixed an issue that allowed you to cancel a slam animation early by leaping again
- Fixed a bug where the Predator could sometimes become permanently cloaked after performing a stealth kill
- Fixed a bug where the HUD would appear during the ending cinematic
- Fixed an issue where the Predator would not appear in the ending cinematic after the player has left the game
- Fixed a bug that caused the Predator’s stamina to regenerate slower than normal if the player swapped to a melee weapon immediately after firing a ranged weapon
- Weapons
- Elder Sword
- Increased damage
- Increased attack range
- Made adjustments to combo timing, attack angles, and melee lock-on
- Smart Disc
- Increased rate of damage for thrown Smart Disc
- Increased melee damage
- Increased projectile health
- Fixed an issue that caused the Smart Disc to move slower than intended when playing on dedicated servers
- Fixed a bug where certain parts of the Predator would not remain cloaked after throwing the Smart Disc
- War Club
- Increased attack range
- Made adjustments to combo timing, attack angles, and melee lock-on
- Elder Sword
- Classes
- Berserker
- Reduced passive melee damage
- Berserker
- General
- Audio
- Updated Predator’s Yautja Bow audio
- Updated Predator’s Net Gun audio
- Updated Predator’s melee weapons audio
- Decreased attenuation falloff distance for cloak/vision mode activation
- Reduced the music volume while playing OWLF tapes
- Decreased Predator clicks and healing SFX falloff radius
- Fixed a bug that caused the Motion Tracker to ping excessively
- Matchmaking
- Players will now show up in the lobby while they’re loading (instead of waiting until after they have loaded in)
Patch 1.06 (May 2020)
- General
- Reduced amount of Veritanium received when obtaining a duplicate item from opening a field locker
- Made some improvements to AI pathing
- Reduced boar health and run speed
- Fixed some issues that were occurring with new item notifications
- Stability improvements regarding loading screens and various gameplay interactions
- Players will now be kicked from the match if they are inactive for over 2 minutes
- Field locker reveal will now wait until objects are fully loaded before appearing
- [PC] Friends list now only shows friends that are currently online on Predator: Hunting Grounds
- Maps/Missions
- General
- Reduced amount of Medical Stations and Ammo Crates in each map
- Reduced amount of AI spawned on missions and defense points
- Fixed an issue where the defense timer missions would sometimes display the incorrect countdown timer
- Reduced defense timer countdowns on several missions
- Fixed collision on some trees that were blocking bullets and projectiles in its leaves
- Increased Health of Destructible Branches
- Fixed an issue where map collectibles that were not being awarded correctly
- Fixed an issue where the collectible interact would get stuck on screen
- Fixed an issue where weapon lockers would prevent weapon switching if an empty weapon was replaced in the locker
- Fixed an issue where weapon crates were not showing the correct weapon on the weapon swap widget
- General
- Fireteam
- General
- Increased amount of time to wait for reinforcements to spawn after radio has been activated
- Can no longer toggle sprinting while mid jump
- Increased stamina required to parry
- Parrying without enough stamina will now cause you to enter an exhausted state
- Jumping without enough stamina will now cause you to enter an exhausted state
- Large Veritanium pickups are now instantly added to your currency instead of taking up an inventory slot
- Fixed an issue where jumping did not cost any stamina
- Fixed an issue where the Fireteam fall damage was not calculating correctly
- Fixed an issue where Fireteam members were not able to move immediately after being downed
- Fixed an issue where certain XP events would not be calculated during Exfil
- Fixed an issue where Fireteam members would see their ammo as a negative amount
- Added line of sight requirement for downed Fireteam widget to appear
- Weapons
- 2XL
- Reduced close range damage
- ABR-Z
- Reduced close range damage
- D34-D
- Removed impact grenade firing mode
- Reduced explosion timer on timed grenades
- RP-103
- Fixed an issue where the RP-103 would receive ammo too early in its reload animation
- 7EN
- Reduced firing rate
- Reduced close range damage
- 2XL
- Gear
- Reduced the amount of Medical Kits and Ammo Bags you can carry to 2 (down from 3)
- Increased gear weight cost of Medical Kits and Ammo Bags
- Reduced Grenade inner damage radius
- Increased Grenade damage falloff speed
- Fixed an issue where Medical Kits and Ammo Bags would sometimes stick to objects when thrown
- General
- Predator
- General
- Increased Predator damage resistance to knives
- Reduced the amount of damage that the Predator receives from taking headshot damage
- Leap Slam now causes nearby Fireteam members to experience a blinding effect
- Second Wind now causes nearby Fireteam members to experience a blinding effect
- Increased health gained from feasting on boars
- Boars will now show up during Target Isolation
- Made changes to the visuals of target isolation markers
- Fixed an issue where some of the Predator weapon reticles were incorrect
- Classes
- Hunter/Jungle Hunter ‘87
- Fixed an issue where the Jungle Hunter ‘87 class did not have the same stats as the Hunter class
- Increased damage resistance to all Fireteam firearms other than the shotgun
- Scout
- Increased damage resistance to all Fireteam firearms other than the shotgun
- Increased Gear weight limit
- Hunter/Jungle Hunter ‘87
- Weapons
- Combistick
- Reduced melee swing damage
- Reduced melee swing speed
- Net Gun
- Increased firing rate
- Net Gun net can no longer be shot out of the air
- Plasma Caster
- Increased damage to uncharged plasma caster shots
- Reduced damage at maximum charge to prevent downing a full health Fireteam member
- Smart Disc
- Fixed an issue that caused the Smart Disc UI to stay on screen if the Predator is damaged while controlling the Smart Disc
- Yautja Bow
- Increased velocity of arrows
- Added ability to hold bow at full charge for an extra 10 seconds before auto release
- Combistick
- General
- Audio
- Fixed flare sounds not triggering when placing flare during exfil
- Matchmaking/Parties
- Fixed an issue where other player pings would appear higher than they should
- Fixed mission planning screen not waiting for the last person to completely finish loading the level before starting the timer
- Removed the P2P Fallback for players after a long period of time when dedicated servers are available, prevents Predator players from creating P2P lobbies that no one can find
- Fixed an issue where matchmaking would reset your position to the end of the line after waiting
- Fixed an issue so that the Predator queue estimates will be more accurate
Patch 1.05 (Hotfix) (April 2020)
- General
- Fixed an issue where some customization items would continue to be marked as new even after the player has interacted with the item
- Fixed an issue where AI would not react to footsteps or gunfire in dedicated server matches
- Fixed an issue where certain objectives would sometimes not spawn the necessary AI causing players to be unable to complete their objective
- Maps
- General
- Fixed some areas that could cause collision issues or stuck spots
- Tutorial
- Fixed some UI issues that would occur when navigating the Tutorial menus
- General
- Predator
- General
- Fixed an issue where, while in thermal vision mode, the Fireteam VOIP sound bubble was visible from any distance
- Fixed an issue where the Target Isolation prompt does not appear after it’s cooldown completes
- General
- Matchmaking/Parties
- Made further optimizations to matchmaking queue times
Patch 1.04 (April 2020)
Happy Launch Day! We hope everyone was able to look at our Patch Notes that went live on Tuesday morning on the forums. Click here to check them out. From then to today, we were able to squeeze in a few more fixes for everyone. Looking forward to seeing you in the hunt today!
- General
- Fixed an issue where an AI’s weapon would sometimes float in the air after their death
- Fireteam
- General
- Parrying the Predator attack with your knife will no longer cause you to automatically switch to your primary weapon
- Reduced amount of stamina required to Parry the Predator
- Fixed an issue where Medical Kits (spawned in the map) were sometimes not interactable
- Fixed an issue where Parrying the Predator would sometimes cause you to be unable to interact with your equipped gear
- Fixed an issue where Fireteam members would sometimes spawn in with an invisible weapon
- Weapons
- 1011-12
- Reduced 1011-12 damage
- Grimtech19
- Reduced Grimtech19 damage
- 1011-12
- General
- Predator
- General
- The Predator will no longer be able to see or interact with Veritanium drops around the map
- Predator Vision Mode will no longer show players as claimed if they have been reinforced
- Weapons
- Smart Disc
- Fixed an issue that could cause the player to have infinite Smart Disc uses
- Net Gun
- Fixed an issue that caused performance issues after repeatedly firing the Net Gun
- Smart Disc
- General
- Sound
- Increased Fireteam and Guerilla footstep attenuation
- Matchmaking/Parties
- [PC] Improved visual and controller support for friends list.
Patch 1.0 (April 2020)
We are sending a huge thank you to the entire community for joining us over Trial Weekend. We loved seeing everyone have a blast in the hunt. And even more, we are so grateful for the feedback we received on our social media channels and in our forums. We read every single comment. Below you will find the patch notes regarding updates we have made since the trial. This is not the end of updates for Predator: Hunting Grounds. You will continue to find updates over the months ahead with details here on the forums and on social media. We look forward to seeing you in the hunt on April 24th!
General:
-
- We are continuing to work on optimizations across all parts of the game, including the areas of AI and UI.
- Made improvements to the movement, positioning, and combat for AI.
- The game now ends if all Fireteam members leave the match.
- Fixed an issue where items may sometimes still appear as locked after being purchased.
- Added markers onto the relic crates when Fireteam members are nearby so that the mission objective is more easily identifiable.
- Reduced the amount of Fireteam “crazy eyes’’ in the menus.
- Improved new item notifications for the customization screen.
- Made improvements and fixed various bugs that would occur in the tutorial.
- Made improvements and bug fixes to all the infil, victory, and defeat cinematic sequences.
- Weapon wheel is now using the same order as the HUD icons.
- Added a sensitivity setting for ADS.
- [PC] Fixed mouse inversion.
- [PC] Added advanced video settings in the options menu.
- [PC] Moved the Keyboard/Mouse Mapping to the Options menu to make it easier to find.
- Maps:
- Overgrowth:
- Made adjustments to some areas that could cause the player to get stuck when jumping in between certain rocks or trees.
- Made adjustments to the collision boxes of various objects around the map.
- Moved some of the interactable items around so they’re easier to interact with.
- Overgrowth:
- Fireteam:
- General:
- Infil locations are now chosen based on the mission.
- Adjusted the amount of times you can spot before you hit a cooldown.
- Scoreboard now only shows you as dead if you’re actually dead, not previously killed in a match.
- Quick gear swapping controls are now shown on the screen.
- Reduced the radius of spotting.
- Reduced the amount of time Predator remains spotted.
- Reduced the amount of interaction speed that you gain from the perk Dexterous.
- Reduced the amount of time the player is required to stay in the reinforcement zone before it is activated.
- Mudding up no longer causes you to put mud INSIDE the scope.
- Increased difficulty in defusing the Self Destruct puzzle.
- Made the defuse button for Predator Self Destruct sequence easier to interact with.
- Fixed a bug where mudding up animation would sometimes not play.
- Weapons:
- Assault Rifles:
- Burst firing mode on the assault rifles is temporarily disabled.
- DJL-33:
- Increased the spread.
- Lowered the damage per pellet.
- CS-12:
- Increased the damage per pellet.
- S-R3D:
- Reduced the close range damage.
- Reduced the amount of time for spin up to finish.
- Lowered the amount of ammo received from ammo bags.
- D34-D:
- Increased the proximity damage to self.
- Reduced the blast damage.
- Reduced the blast radius.
- Reduced the explosion VFX.
- Increased the reload time.
- Fixed an issue where the grenade trails would sometimes not appear.
- Knife:
- Made improvements to the attacking and sprinting animations with the knife.
- Assault Rifles:
- Gear
- Field Syrette:
- Reduced the rate of healing (overall heal amount unchanged).
- Field Syrette:
- General:
- Predator
- General:
- Target Isolation no longer starts at 100% at the start of the match.
- Pounce slam damage raised.
- Self Destruct sequence now takes less time to arm.
- While eating a dead boar, the Predator now has the option to toggle cloak/vision modes or cancel the eating process.
- Can no longer accidentally cancel Target Isolation by double tapping the button.
- Added polish to the animation and movement for the Predator while traversing trees.
- The Predator is now able to switch weapons while transitioning in Predkour.
- Fixed a bug where blood would not apply to the mask when damaged.
- Fixed a bug where Second Wind or Self Destruct would not function as intended if activated while controlling the Smart Disc.
- Fixed a bug where the weapon wheel would continue to stay on the screen if active when the Predator enters Second Wind.
- Weapons:
- Combistick:
- Reduced the damage to the first and third strike combo.
- Smart Disc:
- Smart disc controls are no longer inverted by default.
- General flight of the smart disc feels better.
- Fixed a bug where the Smart Disc would sometimes not fly properly when aiming straight down.
- Fixed a bug where the Smart Disc would sometimes cause the player to be unable to switch their weapon.
- Fixed a bug that caused the Predator to be completely invisible after throwing the Smart Disc while stealthed.
- Combistick:
- Gear:
- Bear Trap:
- Made adjustments to the interaction button on the Bear Trap to prevent Fireteam members from being unable to interact with activated Bear Traps.
- Bear Trap:
- General:
- Sound and VOIP:
- Updated Predator walking/running footstep sound attenuation to make the Predator stealthier.
- Voice Mic Mute is no longer enabled by default.
- Automatic gun sounds are now more consistent.
- Improved music playback inconsistency.
- Fixed a bug where the sound of the Predator leaping nearby was not playing.
- Fixed a bug where the audio of downed Fireteam members calling for help was not playing.
- Matchmaking/Parties:
- Crossplay is now enabled by default.
- Optimized matchmaking queue times, we will continue to monitor.
- Added Matchmaking average time estimates displayed next to each queue.
- Matchmaking status is now visible when navigating different menus.
- Fixed bug with the waiting for player screen not showing connecting players for Fireteam.
- Fixed a rare initial connection timeout bug when experiencing packet loss.
- [PC] Fixed an issue where accepting and sending invites would not work with the controller.
- [PC] Fixed an issue where players would be unable to rejoin the same party after leaving it.
- [PC] Fixed an issue with party members getting into the server together.