Platform: Amstrad CPC, Commodore 16, Commodore 64, ZX Spectrum, MSX
Release Date: 1987
Publisher: Electric Dreams Software
Developer: Software Studios (Amstrad, Commodore 64, Spectrum), Mr. Micro (MSX & Commodore 16)
Aliens: The Computer Game is a 1987 video game based on James Cameron’s Aliens that was developed by Software Studios and published by Electric Dreams. It was released for Amstrad CPC, Commodore 64 and ZX Spectrum. It was ported to the Commodore 16 and MSX by Mr Micro.
Not to be confused with Activision’s Aliens: The Computer Game which was released in 1986. That one was published by Activision in America, but published in Europe by Electric Dreams too. That one was known in the UK as Aliens US Version.
This game is played from a first-person view and takes place inside of a atmosphere processing plant on LV-426. This is a huge maze containing 255 rooms and the player must avoid xenomorphs, acid which spawns faceuhuggers, while you make your way to the Queen Alien. The player can control Ripley, Hicks, Vasquez, Gorman, Burke and Bishop at any time and guide them to a safe location before you can switch to the next character. or you can issue orders to them via the Mobile Tactical Operations Bay. You can view what the team are doing via cameras on the Marines’ helmets just like in the film.
Ammunition is in short supply and characters may need to return to the Armory to stock up. Getting your character to a medical bay also replenishes health. There is also a stamina level which is used every time a character moves. You must guide them to a safe spot so they can replenish their stamina level.
Commodore 64 (UK Front Cover)
Commodore 64 (UK Back Cover)
MSX (UK Front Cover)
MSX (UK Back Cover)
ZX Spectrum (UK Front Cover)
ZX Spectrum (UK Back Cover)
ZX Spectrum Budget Rerelease (UK Front Cover)
ZX Spectrum Budget Rerelease (UK BackCover)
Commodore 64 Budget Rerelease (UK Front Cover)
Commodore 64 Budget Rerelease (UK Back Cover)
From the Amstrad version:
Amstrad Computer User (December 1986)
Computer Gamer (February 1987)
Commodore User (April 1987)
Zzap (April 1987)
Commodore Force (Autumn 1993)
Aliens: The Computer Game received extremely positive reviews upon its release, far better than what Activision’s version got. Zzap gave it 81% saying it was extremely faithful to the film: “The best film tie-in to date, and a good game to boot.” Commodore User scored it 8/10 saying: “Effective graphics, uncomplicated gameplay, superb atmosphere… Aliens is good, solid, unpretentious entertainment.” The only criticism was the lack of music. Computer Gamer magazine gave it a positive review of 80%, praising how the gamplay captures the tension of the film: “An excellent game of a superby film, both are highly recommended.”