Patch Thread

Started by Corporal Hicks, Sep 23, 2021, 06:40:02 PM

Author
Patch Thread (Read 797 times)

Corporal Hicks

Corporal Hicks

Patch 1.0.1.89542

QuoteKITS

    Doc:
        The "Trauma Station" Ability now regains energy when any player picks up an Aid Kit, instead of only granting energy to the specific Doc player that picks it up. If there is more than one Doc in the team, the energy is split between them.
        The "Trauma Station" Ability Replacers (Painkiller Station and Suppression Station) can now be placed down even when out of energy.
        Change to the HUD so that it now displays a notification showing the amount of energy replenished when picking up an Aid Kit, making it easier to tell when the "Trauma Station" Ability has been recharged.

PERKS

    The Doc's "Field Medic" Perk and its related Perks have had their range increased to 7m (previously 6m.)
    The Demolisher's "Rampage" Perk should now work correctly with flamethrowers.
    The Demolisher's "Assault & Battery" Perk now only grants up to 50% cooldown reduction (previously 100%.) This Perk has also had its tooltip updated to reflect this change.

WEAPONS

    Fixed an issue with Special Ammo Consumables where they could be erroneously applied to the N79 EVA Laser Pistol. Attempting to do so will now display a message informing you that Special Ammo is not available for this weapon.

CHALLENGE CARDS

    The "Stuck Magazines" Challenge Card should no longer affect AI companions.
    The "Tactical Cam" Challenge Card should now correctly affect all players in a party.

ENVIRONMENT

    Fixed a number of places in the game where players could get stuck in the world geometry.
    Fixed a number of places in the game where players could traverse, but enemies could not reach them.

UI

    Fixed a situation where the Doc's UI for the "Trauma Station" Ability's energy bar could display an inaccurate value.

GENERAL

    Fixed a situation where kills with flamethrowers would not be counted towards the progress of a Tactical Opportunity.
    Intel items should now be able to be properly pinged with the correct message.
    Fixed a number of situations where more players than intended were able to group up.

RidgeTop

RidgeTop

#1
Patch 1.0.1.90218

QuoteNow that we have a month of data and feedback, we're making our first pass at some improvements to the guns in the game. We'll continue to evaluate the performance of all weapons, so keep that feedback coming!

We have implemented the following changes.

PC


WEAPON BALANCING AND IMPROVEMENTS
Kramer Short-Barrel:
Base Spread was higher than intended, and has been adjusted down ~20%.
Base Max Ammo increased to 80, up from 60.
Time to Reload per-shell has been decreased to 0.3s, down from 0.4s.
M10 Auto Pistol: Base Max Ammo increased to 600, up from 520.
N79 EVA Laser: Decreased charge time to 0.2s, down from 0.3s. Post-shot cooldown decreased to 0.3s, down from 0.4s. Heat generated per shot decreased by ~20%.
L36 Halberd: Weak Point Multiplier increased to 225%, up from 200%.
M41A3 Burst Rifle: Damage increased ~10%. Mid-burst Recoil reduced ~25%.
AM-16 Gruppa: Now properly gets 0.5% damage per stack of the Rank 4 perk, instead of 5%. Base Max Ammo increases to 360, up from 300. Damage increased ~5%. Mid-burst Recoil reduced ~25%.
LEM MP11 Stormsurge: Damage increased ~5%. Post-burst cooldown decreased to 0.135s, down from 0.15s. Mid-burst Recoil reduced ~25%.
Type 21 Tactical Shotgun: Damage increased ~5%. Reload time decreased to 2.1s, down from 2.4s.
L59 Minigun: Damage increased ~5%. Base Fire Rate increased ~10%. Magazine Size increased to 120, up from 100. Base Max Ammo increased to 360, up from 300.
ACHIEVEMENTS
Fixed various instances of Achievements not being awarded when they should have been.
COMBAT
Emotes should no longer incorrectly interrupt certain Kit Abilities.
Fixed an issue where meleeing during a reload could make the character appear to be in a broken state until the reloading completed. Melee will now interrupt reloading properly.
Hoenikker should no longer be instantly killed by grapples in higher difficulties.
UI
Made some UI improvements that should improve performance on lower end systems.
GENERAL
Improved stability.


PLAYSTATION


WEAPON BALANCING AND IMPROVEMENTS
Kramer Short-Barrel:
Base Spread was higher than intended, and has been adjusted down ~20%.
Base Max Ammo increased to 80, up from 60.
Time to Reload per-shell has been decreased to 0.3s, down from 0.4s.
M10 Auto Pistol: Base Max Ammo increased to 600, up from 520.
N79 EVA Laser: Decreased charge time to 0.2s, down from 0.3s. Post-shot cooldown decreased to 0.3s, down from 0.4s. Heat generated per shot decreased by ~20%.
L36 Halberd: Weak Point Multiplier increased to 225%, up from 200%.
M41A3 Burst Rifle: Damage increased ~10%. Mid-burst Recoil reduced ~25%.
AM-16 Gruppa: Now properly gets 0.5% damage per stack of the Rank 4 perk, instead of 5%. Base Max Ammo increases to 360, up from 300. Damage increased ~5%. Mid-burst Recoil reduced ~25%.
LEM MP11 Stormsurge: Damage increased ~5%. Post-burst cooldown decreased to 0.135s, down from 0.15s. Mid-burst Recoil reduced ~25%.
Type 21 Tactical Shotgun: Damage increased ~5%. Reload time decreased to 2.1s, down from 2.4s.
L59 Minigun: Damage increased ~5%. Base Fire Rate increased ~10%. Magazine Size increased to 120, up from 100. Base Max Ammo increased to 360, up from 300.
ACHIEVEMENTS
Fixed various instances of Trophies not being awarded when they should have been.
COMBAT
Emotes should no longer incorrectly interrupt certain Kit Abilities.
Fixed an issue where meleeing during a reload could make the character appear to be in a broken state until the reloading completed. Melee will now interrupt reloading properly.
Hoenikker should no longer be instantly killed by grapples in higher difficulties.
UI
Made some UI improvements that should improve performance on lower end systems.


XBOX


WEAPON BALANCING AND IMPROVEMENTS
Kramer Short-Barrel:
Base Spread was higher than intended, and has been adjusted down ~20%.
Base Max Ammo increased to 80, up from 60.
Time to Reload per-shell has been decreased to 0.3s, down from 0.4s.
M10 Auto Pistol: Base Max Ammo increased to 600, up from 520.
N79 EVA Laser: Decreased charge time to 0.2s, down from 0.3s. Post-shot cooldown decreased to 0.3s, down from 0.4s. Heat generated per shot decreased by ~20%.
L36 Halberd: Weak Point Multiplier increased to 225%, up from 200%.
M41A3 Burst Rifle: Damage increased ~10%. Mid-burst Recoil reduced ~25%.
AM-16 Gruppa: Now properly gets 0.5% damage per stack of the Rank 4 perk, instead of 5%. Base Max Ammo increases to 360, up from 300. Damage increased ~5%. Mid-burst Recoil reduced ~25%.
LEM MP11 Stormsurge: Damage increased ~5%. Post-burst cooldown decreased to 0.135s, down from 0.15s. Mid-burst Recoil reduced ~25%.
Type 21 Tactical Shotgun: Damage increased ~5%. Reload time decreased to 2.1s, down from 2.4s.
L59 Minigun: Damage increased ~5%. Base Fire Rate increased ~10%. Magazine Size increased to 120, up from 100. Base Max Ammo increased to 360, up from 300.
ACHIEVEMENTS
Fixed various instances of Achievements not being awarded when they should have been.
COMBAT
Emotes should no longer incorrectly interrupt certain Kit Abilities.
Fixed an issue where meleeing during a reload could make the character appear to be in a broken state until the reloading completed. Melee will now interrupt reloading properly.
Hoenikker should no longer be instantly killed by grapples in higher difficulties.
UI
Made some UI improvements that should improve performance on lower end systems.
VISUAL
Made some improvements that may help prevent some instances of unintended white flashes on the screen.
GENERAL
Improved stability.

https://www.aliensfireteamelite.com/en/releasenotes/

Corporal Hicks

Corporal Hicks

#2
PATCH NOTES 1.0.2.94214

QuoteWEAPONS & ATTACHMENTS
Fixed a bug where the OCAP-91 Volcan wouldn't stumble enemies after the first hit stumble.
Fixed an issue with Gun Perk procs that would sometimes cause them to trigger twice (granting 2 stacks of their buff) per proc. They should now only trigger once per proc.
Fixed a bug with timing discrepancies that resulted in players dealing less damage due to a single-frame delay in the firing of some Weapons.
Fixed a bug where ammo limitations were not correctly applied to client players, resulting in client players having a higher ammo capacity than the host.
Fixed a bug where machine gun reticles pulse once the Weapon has reached its max spread reduction.
Perks and Attachments associated with firing burst Weapons will now trigger with their first shot.
Fixed the fire rate display for Burst Weapons, so now the proper fire rate will be displayed.
Guns: M41A3 Burst Rifle: Fixed a bug that caused the 4 star perk to decrease Stability on Hit while in ADS. The 4 star perk now properly increases Stability on Hit while in Aim Down Sight.
Fixed an issue with the Type 99 Incinerator that could cause a progression blocker in The Only Way to Be Sure: Breach mission.

ANIMATION

Holstered guns are now visible when switching to a sidearm if the holster slot is not already filled.
Fixed a bug where some doors in the Giants of the Earth and The Gift of Fire campaigns would behave strangely after being opened.
Fixed a bug that caused idle animations to break on the matchmaking screen after changing handgun muzzle Attachments.
Fixed a bug that caused Xenos to appear to fall through the floor after vaulting.

AUDIO

Fixed a bug where a weapon's audio could repeat after a player was stumbled or otherwise incapacitated, until they fired the Weapon again.
Fixed a bug that caused a burst of audio prior to mission start.

CAMPAIGN

Fixed a bug so that Synths now spawn properly in the first encounter of The Only Way to Be Sure: Breach Mission.
Fixed a bug where players could get sent on Missions they didn't have downloaded when playing as a client.

CHALLENGE CARDS

Fixed a bug with the Main Weaponry Only Challenge Card that caused VFX and Audio to go missing until swapping to the sidearm weapon.

CONSUMABLES

Players now receive a message to alert them when a Vulnerability Assessment Drone is already in use by another team member.
Fixed a bug that caused Vulnerability Assessment Drones to sometimes refresh when the timer ran out.

ENEMIES

Maintenance Synths now have the appropriate amount of health for each difficulty level.

ENVIRONMENT

Made visual improvements to moss textures in the game.

KITS

Demolisher: The Fire & Forget Perk now deals increased Area of Effect damage, as expected.
Doc: Fixed a bug where players wouldn't heal if they placed a Suppression or Painkiller Station while it was out of energy, and then refilled it by picking up a med kit.
Doc: Fixed a bug where the buff icon for Trauma, Painkiller, and Suppression Stations sometimes wouldn't appear.
Gunner: The Mobility Perk now properly increases the duration of the Stay on Target Passive Ability.
Gunner: The Short, Controlled Bursts and Let's Rock Perks now properly apply to the first shot of each burst, in addition to the 2nd, 3rd, and 4th shots of the burst. Additionally, they now provide non-automatic guns with the benefits stated in the tooltip. Previously, most non-automatic guns were getting no benefit from this Perk.
Recon: The Recon class will no longer be able to fire their weapon when placing a Support Drone, and will need to let go and re-press the input to fire again.
Recon: The Eye On the Prize Perk now provides 15 Combat Rating as expected.
Recon: The Blood Hound Ability will now only display the "No Valid Target" notification for the player that is activating the Ability.
Technician: Fixed an issue with Charged Coils that allowed it to recharge in half the time, and caused the UI recharge timer to become out of sync.
Technician: Fixed a bug where the Charged Coils Ability's Area of Effect would not trigger the Disruptive Technology Perk.
UI
Fixed a bug where some waypoints in Priority One: Rescue would sometimes not appear on the Motion Tracker.
Fixed an issue where there was inconsistency between the distance values of waypoints in the game with what showed on the Motion Tracker.
The center dot no longer turns off when loading into a Mission if the option is enabled.
Enemy outlines are now turned on by default for Standard mode.
Fixed a bug that caused Character Appearance changes to save even after choosing to exit the menu without saving.
The HUD will now indicate which member of the fireteam is holding a Mission item, such as a Power Cell.
Fixed a bug that could prevent a notification from displaying to inform a player when their ammo and Aid Kits capacity is full.
Fixed a bug with hidden caches that sometimes caused the notification to incorrectly repeat the name of the first team member who opened it when subsequent players opened it.
Added a message to Spectator Mode, so that team members know who they are spectating.
Fixed an issue where the Patch Into Network marker was not appearing on the Motion Tracker in the Priority One: Rescue Mission.

GENERAL

Fixed a bug so that the Technician's Charged Coils Ability will no longer stick to Ko in the Endeavor.
Fixed a bug so that Santos stays in the frame during conversations with him on the Endeavor.
Fixed a bug where a Xeno would sometimes get stuck in the ceiling during Wave 9 in Horde Mode.
Fixed a crash that could occur when deploying Doc's Suppression Station Ability while using the Combat Stims Ability and Beneficial Side Effects Perk.
Fixed a bug where players could occasionally interact with Intel they had already obtained.
Fixed a bug where pinging would not work properly when holding a Mission item like a Power Cell.
Fixed a bug on Xbox that could prevent a player from joining a game if the host disconnected from and then re-connected to the Internet after sending out an invite.
Fixed a bug that sometimes caused the level to unload when spectating another player.
Players now start with Thumbs Up, Point, and No Way emotes equipped by default.
Players can no longer join sessions with players on a different patch or update of the game.
Players can no longer ping for help after getting killed in action.
Field effects created from explosions now properly scale their radius based on Perk Modifiers.
Players must first load into the Endeavor before they can join a queue.
Players can no longer ping while emoting with a controller.
Fixed a crash resulting from switching profiles with Windows Game Pass.
Fixed a crash that could occur when a player tried to spectate another player while near an interactable object.
Maintenance Synths that are in their docking stations will now spawn at the appropriate difficulty level.

BlueMarsalis79

BlueMarsalis79

#3

BlueMarsalis79

BlueMarsalis79

#4

Facebook Twitter Instagram YouTube RSS Feed