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Author Topic: Graphical Differences between PS4 and PC  (Read 469 times)

acrediblesource
Mar 29, 2020, 10:09:28 PM
Topic on: Mar 29, 2020, 10:09:28 PM
Q
Hi,
Anyon notice the transparency effect and antialiasing are profoundly different between console and PC?
I found PS4 Pro to have this grainy pattern with transparency effects placed on materials like grass.PS4 had Antialiasing on distant objects in my honest opinion look 1080p upscaled. In recent PC videos, ive seen 4k captures look incredibly crisp and there being no transparent effects. The same look I can only compare to is RDR2 on PS4 pro.
Its not a make or break but its the type of thing I can't seem to unsee. I think it is just the reality of the ps4 pro and we can't do anything about it unless we see a port in the next 2 years to PS5.



shadowedge
Apr 02, 2020, 03:11:28 AM
Reply #2 on: Apr 02, 2020, 03:11:28 AM
Q
I think the PC version looked great! From what I hear the regular PS4 version doesn't look or run that good compared to the PC and PS4 Pro? Can anyone confirm or deny this if you have played both?


molasar
Apr 02, 2020, 04:09:03 AM
Reply #3 on: Apr 02, 2020, 04:09:03 AM
Q
I think the PC version looked great! From what I hear the regular PS4 version doesn't look or run that good compared to the PC and PS4 Pro? Can anyone confirm or deny this if you have played both?

Yes, there are differences in resolution, frame rate, popping up objects. A lot of gamers say it is unplayable for them on OG PS4 and Pro still has issues but is playable.

Sadly the game is so much geometrically dense (foliage) that it is too much for the old hardware. Not to mention other stuff like fast moving player characters, physics, etc. That is why I was so skeptical when the game was announced because I did not believe they can pull it off.

Anyway for what it does, it really looks great. However a lot of people think that it should have better graphics not knowing that it will require the next gen hardware.

« Last Edit: Apr 02, 2020, 04:10:51 AM by molasar »

Le Celticant
Apr 02, 2020, 07:00:40 AM
Reply #4 on: Apr 02, 2020, 07:00:40 AM
Q
I think the PC version looked great! From what I hear the regular PS4 version doesn't look or run that good compared to the PC and PS4 Pro? Can anyone confirm or deny this if you have played both?

Yes, there are differences in resolution, frame rate, popping up objects. A lot of gamers say it is unplayable for them on OG PS4 and Pro still has issues but is playable.

Sadly the game is so much geometrically dense (foliage) that it is too much for the old hardware. Not to mention other stuff like fast moving player characters, physics, etc. That is why I was so skeptical when the game was announced because I did not believe they can pull it off.

Anyway for what it does, it really looks great. However a lot of people think that it should have better graphics not knowing that it will require the next gen hardware.

You don't need next gen hardware to have better looking particles.
AVP2, a 20 years old game has the same if not better particles/sprites.

There are small post-processing FX which could really addd wonder to the game.
Like god-rays for example and these use to work even on PS3.

The Color tone is off, too warm, too saturated, doesn't remotely look close to a gun driven narrative like the Predators movies are which are closer to a de-saturated very monotonic.
Spoiler (click to show/hide)

Right now I have the feeling of playing a Comic Book, Comedy or Adventure video game.
Graphically speaking, all Predator game that have tried the Comic Book approach have failed monumentally visually IMO.
I can't remember AVP2 or Predator Concrete Jungle having strong visuals and in both I remember the Protagonist Predator for the comedy not the thrill. AVP2010 has that to some extent, the double mega size writblades hasn't aged well in my opinion.

I also hope there are night time maps.
Would be quite anti climatic to have a game showcasing a monster only in day light environment.

I always believed you don't need a billion repetitive objects in an environment to make it look complexe.
Careful modeling / Texturing coupled with great Shadders + FX with strong motivated lighting to create a mood is all you need.
You can compensate a lot more with careful lighting and good shading rather than filling empty places with crates and foliage.

I think the game is also trying too much too: Aztec Ruins, Futuristic Enemy Village and dense Jungle. I've no idea you thought this was going to work coherently.
I also have big problems with map having objects copy/pasted a billion times making every location so empty despite being filled with stuff.


molasar
Apr 02, 2020, 03:15:32 PM
Reply #5 on: Apr 02, 2020, 03:15:32 PM
Q
I think the PC version looked great! From what I hear the regular PS4 version doesn't look or run that good compared to the PC and PS4 Pro? Can anyone confirm or deny this if you have played both?

Yes, there are differences in resolution, frame rate, popping up objects. A lot of gamers say it is unplayable for them on OG PS4 and Pro still has issues but is playable.

Sadly the game is so much geometrically dense (foliage) that it is too much for the old hardware. Not to mention other stuff like fast moving player characters, physics, etc. That is why I was so skeptical when the game was announced because I did not believe they can pull it off.

Anyway for what it does, it really looks great. However a lot of people think that it should have better graphics not knowing that it will require the next gen hardware.

You don't need next gen hardware to have better looking particles.
AVP2, a 20 years old game has the same if not better particles/sprites.

There are small post-processing FX which could really addd wonder to the game.
Like god-rays for example and these use to work even on PS3.

The Color tone is off, too warm, too saturated, doesn't remotely look close to a gun driven narrative like the Predators movies are which are closer to a de-saturated very monotonic.
Spoiler (click to show/hide)

Right now I have the feeling of playing a Comic Book, Comedy or Adventure video game.
Graphically speaking, all Predator game that have tried the Comic Book approach have failed monumentally visually IMO.
I can't remember AVP2 or Predator Concrete Jungle having strong visuals and in both I remember the Protagonist Predator for the comedy not the thrill. AVP2010 has that to some extent, the double mega size writblades hasn't aged well in my opinion.

I also hope there are night time maps.
Would be quite anti climatic to have a game showcasing a monster only in day light environment.

I always believed you don't need a billion repetitive objects in an environment to make it look complexe.
Careful modeling / Texturing coupled with great Shadders + FX with strong motivated lighting to create a mood is all you need.
You can compensate a lot more with careful lighting and good shading rather than filling empty places with crates and foliage.

I think the game is also trying too much too: Aztec Ruins, Futuristic Enemy Village and dense Jungle. I've no idea you thought this was going to work coherently.
I also have big problems with map having objects copy/pasted a billion times making every location so empty despite being filled with stuff.

It just seems that you want a cinematic experience instead of great gameplay one. Something like The Last of Us Part II I guess.

You can't just add more post-processing FX if there is no more power resources left for it.

Also color tone must be properly contrasted for gameplay sake otherwise you are forced to add too much augmented reality stuff to a game.

Honestly I do not see any issues with the game's design besides it being too much for PS4 to handle.


Voodoo Magic
Apr 02, 2020, 03:19:51 PM
Reply #6 on: Apr 02, 2020, 03:19:51 PM
Q
In regards to FPS, I didn't have quite the framerate issues on the PS4 Pro that PS4 players were experiencing.


molasar
Apr 02, 2020, 04:19:57 PM
Reply #7 on: Apr 02, 2020, 04:19:57 PM
Q
In regards to FPS, I didn't have quite the framerate issues on the PS4 Pro that PS4 players were experiencing.

I watched some PS4 Pro macthes on YT and it did dropped frames even freezing like for a second in particular situations, but it was still playable and those guys had fun with it.


Voodoo Magic
Apr 02, 2020, 04:42:32 PM
Reply #8 on: Apr 02, 2020, 04:42:32 PM
Q
In regards to FPS, I didn't have quite the framerate issues on the PS4 Pro that PS4 players were experiencing.

I watched some PS4 Pro macthes on YT and it did dropped frames even freezing like for a second in particular situations, but it was still playable and those guys had fun with it.

Freezing even?  Huh...


Le Celticant
Apr 02, 2020, 05:57:20 PM
Reply #9 on: Apr 02, 2020, 05:57:20 PM
Q
It just seems that you want a cinematic experience instead of great gameplay one. Something like The Last of Us Part II I guess.

You can't just add more post-processing FX if there is no more power resources left for it.

Also color tone must be properly contrasted for gameplay sake otherwise you are forced to add too much augmented reality stuff to a game.

Honestly I do not see any issues with the game's design besides it being too much for PS4 to handle.

*I hardly see what makes this game special gameplay-wise from a hundred other title to be honest.
The human side is very generic. It has this kind of futuristic Apex vibe to it but never commit fully (environment, sounds, design)
Weapons impact seems weak, controls are looking a bit clunky (which is surprising considering the Predator is that smooth).
Objectives are poor compared to other 4vX games (I'm just gonna throw Left 4 Dead there).
There's no linearity, no sense of progression. It is as poor as a gameplay can be "find the thing, hack it." / "Find the thing, destroy it" / "Go to extraction Zone". The world never makes you feel you're in some sort of special location (like you have to go down a River, then in a Cave, then in a drug-lord village). It's very repetitive and never present a new challenge location wise to uplift the gameplay since, you're always in this kind of open jungle with the same copy/pasted trees and a few structures that have multiple access and are also "very open".
Humans AI are... well  :D I wouldn't showcase them on Gameplay AI of the year, they add nothing but distraction gameplay related.
Neither the decade.

The Predator nuke is laughable and has nothing unique to it nor is really threatening. It's easy to counter and "gameplay" related, watching from afar waiting for an explosion to happen is very very very very boring.
It would have been a thousands time more interesting to not have the "Run Away" message and instead listen to the sound to guess what is happening.
Also, it would have been more interesting to have this event in some special case, like you have wiped out 3 people and the game stand as 1v1, you are beaten but you can save your honor by ending the game neutrally with a Nuke.

The gameplay is barely immersive, it's fun at first cos you're a fan and then it quickly fades away.
it reminds me a lot of A:CM minus the marketing handle and price tag.
Sure there's the monster... only there you won't be able to play it everytime.

*You can have less foliage, more better-thought maps and better FX.
The openness of the world is what makes it very intensive (and boring) creating a sense of generic copy / pasted asset with little progression or world development that unfold as your gameplay progress. Yeah I'm really caring about gameplay actually and gameplay is a whole. You may be surprised how little details can create big things ! Just try to change the lighting in Alien: Isolation to make it super bright and enlarge every room. I'm pretty sure you wouldn't react the same and would be less cautious.

*It's not contrast (Luma) related but Color (Chroma) really. The green is way too saturated and the warm tint is over present. There's no feeling of dredd as a Marine. You may think it's good to feel that kind of "empower / adventure" as a Predator but gameplay-related, it's useless since you're most likely to use Heat Vision to hunt your prey. To me it kills a little more the gameplay, because this is clearly oriented towards the Marine and seeing the Predator even better and making it look "cool" instead of terrifying is a miss-opportunity. You play against a monster that hunts you and take your skull. I don't see how it was logical to come up with this kind of colors to accentuate the gameplay.

« Last Edit: Apr 02, 2020, 06:04:12 PM by Le Celticant »

molasar
Apr 02, 2020, 06:41:26 PM
Reply #10 on: Apr 02, 2020, 06:41:26 PM
Q
It just seems that you want a cinematic experience instead of great gameplay one. Something like The Last of Us Part II I guess.

You can't just add more post-processing FX if there is no more power resources left for it.

Also color tone must be properly contrasted for gameplay sake otherwise you are forced to add too much augmented reality stuff to a game.

Honestly I do not see any issues with the game's design besides it being too much for PS4 to handle.

*I hardly see what makes this game special gameplay-wise from a hundred other title to be honest.
The human side is very generic. It has this kind of futuristic Apex vibe to it but never commit fully (environment, sounds, design)
Weapons impact seems weak, controls are looking a bit clunky (which is surprising considering the Predator is that smooth).
Objectives are poor compared to other 4vX games (I'm just gonna throw Left 4 Dead there).
There's no linearity, no sense of progression. It is as poor as a gameplay can be "find the thing, hack it." / "Find the thing, destroy it" / "Go to extraction Zone". The world never makes you feel you're in some sort of special location (like you have to go down a River, then in a Cave, then in a drug-lord village). It's very repetitive and never present a new challenge location wise to uplift the gameplay since, you're always in this kind of open jungle with the same copy/pasted trees and a few structures that have multiple access and are also "very open".
Humans AI are... well  :D I wouldn't showcase them on Gameplay AI of the year, they add nothing but distraction gameplay related.
Neither the decade.

The Predator nuke is laughable and has nothing unique to it nor is really threatening. It's easy to counter and "gameplay" related, watching from afar waiting for an explosion to happen is very very very very boring.
It would have been a thousands time more interesting to not have the "Run Away" message and instead listen to the sound to guess what is happening.
Also, it would have been more interesting to have this event in some special case, like you have wiped out 3 people and the game stand as 1v1, you are beaten but you can save your honor by ending the game neutrally with a Nuke.

The gameplay is barely immersive, it's fun at first cos you're a fan and then it quickly fades away.
it reminds me a lot of A:CM minus the marketing handle and price tag.
Sure there's the monster... only there you won't be able to play it everytime.

*You can have less foliage, more better-thought maps and better FX.
The openness of the world is what makes it very intensive (and boring) creating a sense of generic copy / pasted asset with little progression or world development that unfold as your gameplay progress. Yeah I'm really caring about gameplay actually and gameplay is a whole. You may be surprised how little details can create big things ! Just try to change the lighting in Alien: Isolation to make it super bright and enlarge every room. I'm pretty sure you wouldn't react the same and would be less cautious.

*It's not contrast (Luma) related but Color (Chroma) really. The green is way too saturated and the warm tint is over present. There's no feeling of dredd as a Marine. You may think it's good to feel that kind of "empower / adventure" as a Predator but gameplay-related, it's useless since you're most likely to use Heat Vision to hunt your prey. To me it kills a little more the gameplay, because this is clearly oriented towards the Marine and seeing the Predator even better and making it look "cool" instead of terrifying is a miss-opportunity. You play against a monster that hunts you and take your skull. I don't see how it was logical to come up with this kind of colors to accentuate the gameplay.

Just admit that you do not like arcade type of games. I guess you do not like Capcom's AvP either. If it is not some SP campaign Michael Bay style cinematic linear game, then simply you are not on the board.

Have you even played P:HG or you just watched its gameplays on YT?

LOL, dealing with Predator on human side is generic.

LOL, Left 4 Dead. This is the best example? What missions in it are great?

Also what clunky controls?

It seems you do not understand what this game is trying to do.

This is the first time I hear that a lack of linearity is a bad thing. What type of progression you want to have in an arcade game? Missions are there to give reasons for the fireteam just to stick around and as another way to win the match. Otherwise it would have been hunter vs hunters type of match. And what special location do you expect in it? Something with a rainbow and unicorns? Films did not have anything special too. So you say it is more repetitive than any over game out there? Nothing with open locations and those maps are smartly designed.

And you are laughing at AI enemies like they supposed to be on a level of human players instead of just an annoyance as designed. Are you serious?

There is nothing wrong with the Predator nuke as well. You can just ran away from it or take your chance and finish the Predator then try to defuse its self-destruction mechanism. And an event you described is exactly possible in the game.

And you are wrong again. I am not just a fan of the Predator franchise (mainly the first two films only) but I am a fan of video games since the early 80s. So it is hard to fool me about it.

Give me a list of your five favorite games of all times. I doubt that there are any on it with great gameplay.


Le Celticant
Apr 02, 2020, 08:25:59 PM
Reply #11 on: Apr 02, 2020, 08:25:59 PM
Q

Just admit that you do not like arcade type of games. I guess you do not like Capcom's AvP either. If it is not some SP campaign Michael Bay style cinematic linear game, then simply you are not on the board.

Hey ! I loved that game. Lots of great memory.
Honestly, the current status of the game is Michael Bay style.
I prefer the Subtle approach and sophisticated gameplay letting you explore many possibilities than the blank empty canvas they've made.
I'm afraid the game present more loophole that will be a struggle for the future of this multiplayer game which is why I care to criticize.
I've been there already with AVP2010 and A:CM. Even Isolation to some extent which compensate the repetitiveness because it's not trying to have the creature in day light with a comic book looking style for once and has a great care for details which is all the game is about.

Quote
Have you even played P:HG or you just watched its gameplays on YT?
What would that change when we're talking about gameplay?
Especially considering today's medium of streaming. You can watch someone play for an ENTIRE DAY, isn't that crazy?
Or you can play an entire day these days with confinement.
But we are talking Gameplay and replay-ability. As you could say "You've only watch videos" some could say "You've only played a few days". What's clear to me are what I consider flaws that will impact negatively the life expectancy of the game.
I'd love to find a game that I can play over and over again with a Predator.
But you know what, I knew it wasn't going to be AVP2010 and I know pretty much this won't be it either simply because some games that are twenty years old and a few mods applied have a billion more possibilities and replayability (they hold the test of time) and in some aspect looks even better gameplay and graphic wise.
So yeah it worries me.

Quote
LOL, dealing with Predator on human side is generic.
If it only stands on "because the model is a predator" then I'm afraid this doesn't make a very singular experience.
There are many other games with humans fighting a Predator or a Predator-like creature.

Quote
LOL, Left 4 Dead. This is the best example? What missions in it are great?
The concept from the start: You need to leave. Why? Because you're in the middle of an infestation zone and you'll die if you stay.
You don't need much more as you see to create an entire mood that will drive your player and where your gameplay reflects the plot.
Here I'm having hard time to understand what the game is about. Hack illegal activity? Investigate Alien lifeform? Kill the Predator? And why would you even do that?
Let me also remind you than L4D2 is still very active, has a lots of mods and a community that hold the test of time.

Quote
It seems you do not understand what this game is trying to do.
It seems we have different point of view, it's okay, you'll survive, I promise.


Quote
This is the first time I hear that a lack of linearity is a bad thing. What type of progression you want to have in an arcade game? Missions are there to give reasons for the fireteam just to stick around and as another way to win the match. Otherwise it would have been hunter vs hunters type of match. And what special location do you expect in it? Something with a rainbow and unicorns? Films did not have anything special too. So you say it is more repetitive than any over game out there? Nothing with open locations and those maps are smartly designed.
I'm afraid I haven't developed properly for you to understand clearly my thoughts on the matter:
Yes, it's a linear game based objective but lacking any thought to break the linearity (repetitiveness). You're drop on a site, have to progress through a map to complete objectives (which are quite unclear I must say as humans). Each objective is equally challenging. There's no rising tensions. Singular elements that would let you re-think the entire path and approach you and your team have taken.
I guess the Predator is the most satisfying to play because his objectives are very clear and well defined: Kill all humans. It doesn't matter if the space is big or small, where opponents could or could not be constraint to a close or open world, it doesn't matter at all. It doesn't make a difference since your objective is to kill and you aren't bound to the linearity beside > Kill One Player > Kill a Second Player > Kill a Third Player > Kill the last Player. Only the Clock and your health plays against you but you have very minimal thoughts to put in it because everything is logical (you're a hunter, it sounds stupid but as a narrative it works very well) and you are offered a variety of path and arsenal to complete your mission. It works.
The problem come to the Human side which is very linear but so vague and repetitive (a jungle, some objectives in some random base and some progression along a map that I'm glad there's at least a bit of water to change from these villages in the jungle surrounded by these aztec ruins).
The difference is the rather lack of variety in the environment, which is a problem from a gameplay perspective.
If all your areas look just like your spawn point then I'm afraid you won't have anything to discover along the game.
I have no problem with Open space, I have problem with games having ONLY open space with assets copy / pasted a thousands time.
I will even say I have a problem with game being Linear in one large Open Space.

Quote
And you are laughing at AI enemies like they supposed to be on a level of human players instead of just an annoyance as designed. Are you serious?
I think the problem is "annoyance" you see, they serve very little purpose beside annoying you.
They don't create a challenge since most of the time they even won't affect a fight between a Player and the Predator.
I'm even tempted to say that this is bad because, they should really make a huge difference yet they don't.
You can charge in the field with bots as a Predator with no problem at all as long as you aren't overwhelmed.
It would have been much more interested to have the Predator with lower health and higher damages.
High risk, high reward. Right now you can tank things out and leave pretty safely and bot are likely to help since they distract the marines (which is anything but Predator vibe).

Quote
There is nothing wrong with the Predator nuke as well. You can just ran away from it or take your chance and finish the Predator then try to defuse its self-destruction mechanism. And an event you described is exactly possible in the game.
Again this is not right or wrong, just a feeling I have.
First time I thought "ow it looks cool" (until I saw the blast. I really laugh at the particles, AVP2 had better Nuke in mods).
But after a couple of nuke I was just having pure brain-dead mechanical reaction. Defuse if it just happened and I miss the head kill OR leave quickly (and I never saw anyone die once after the second nuke).
The fact I saw it many many many time also made the event quite forgettable.
Just to give you a taste of an idea done about 16 years ago on AVP2:
When you kill and take a human head you collect trophy which stores a +1 every time.
Once you reach X (default was 7) killstreak with trophy collected, you could activate a Nuke that would wipe out the entire map.
It was really rare to have yet super impressive and memorable eveyrtime.
You could hear EVERY players in the map converging to where the Predator was because there was a delay before the activation and you had a chance to stop it. If you didn't, then the whole map went BOOM !
It was rare but when it happened, people talked about for days. Impressive, Scary, unforgivable (it's a nuke).
I really don't like the idea of hacking the nuke.
As a gameplay mechanic it offers a third option to the human which is very confusing. Should you shoot it (WIN) or hack it (WIN) or run away (WIN)? It's almost as if beside the xp it makes very little consequences to what you choose to do.

Quote
And you are wrong again. I am not just a fan of the Predator franchise (mainly the first two films only) but I am a fan of video games since the early 80s. So it is hard to fool me about it.
There's a gap between playing them and developing them.

Quote
Give me a list of your five favorite games of all times. I doubt that there are any on it with great gameplay.
So what? You gonna bark at how Spaghetti are so much better than Linguine?  ::)


molasar
Apr 02, 2020, 11:02:45 PM
Reply #12 on: Apr 02, 2020, 11:02:45 PM
Q
Hey ! I loved that game. Lots of great memory.
Honestly, the current status of the game is Michael Bay style.
I prefer the Subtle approach and sophisticated gameplay letting you explore many possibilities than the blank empty canvas they've made.
I'm afraid the game present more loophole that will be a struggle for the future of this multiplayer game which is why I care to criticize.
I've been there already with AVP2010 and A:CM. Even Isolation to some extent which compensate the repetitiveness because it's not trying to have the creature in day light with a comic book looking style for once and has a great care for details which is all the game is about.

LOL, you do not even know what Michael Bay type of game is. This one is not. It is not trying to bring anything bigger than first two Predator films did. No bigger monster, no more than one Predator, no bigger explosions, etc.

P:HG actually offers subtle approach and sophisticated gameplay letting you explore many possibilities. If you think it does not then give me examples of games that do it?

So what is the loophole of this game? BTW, I do not have any problem with criticism, but it has to be constructive.

The future of it depends on its customers but no matter what it is a very niche game. So it is hard to expect something on a level of free to play games i.e. Apex, Fortnite, CoD:Warzone, etc.

What about AvP2010 and A:CM? Anything special about them when they were released?

Are you kidding me about A:Isolation not being repetitive? It does not even have pleasant gameplay which is its main problem. It is seen more like a cinematic walking simulator pandering to Alien 1979 fans. Once you finish it there is really no need to play it again when a new shiny thing is on the horizon.

Again P:HG is not a cinematic experience. I do not know why you think it is trying to be? Also you loved Capcom's AvP- the comic book style game but you have an issue with this one which is not even in this style made and has a great care for details too. Just watch Predator 1987 again and see for yourself and make a real comparison.

What would that change when we're talking about gameplay?
Especially considering today's medium of streaming. You can watch someone play for an ENTIRE DAY, isn't that crazy?
Or you can play an entire day these days with confinement.
But we are talking Gameplay and replay-ability. As you could say "You've only watch videos" some could say "You've only played a few days". What's clear to me are what I consider flaws that will impact negatively the life expectancy of the game.
I'd love to find a game that I can play over and over again with a Predator.
But you know what, I knew it wasn't going to be AVP2010 and I know pretty much this won't be it either simply because some games that are twenty years old and a few mods applied have a billion more possibilities and replayability (they hold the test of time) and in some aspect looks even better gameplay and graphic wise.
So yeah it worries me.

It would change a lot. How you can even know how does its gameplay feel like without playing it if it is not a reskinned game you are already familiar with?

If P:HG is not a game that can be played over and over again with a Predator, then which one is it? To me it is this one and Capcom's AvP only.

Did AvP2010 set some high standard for Predator games? I do not remember it being special.

What are those  twenty years old games with a few mods applied and have a billion more possibilities and replayability (they hold the test of time) and in some aspect looks even better gameplay and graphic wise? I somehow missed them or something? You must be joking here big time.

If it only stands on "because the model is a predator" then I'm afraid this doesn't make a very singular experience.
There are many other games with humans fighting a Predator or a Predator-like creature.

And what are those games that bring better experience? I guess I missed something again since the early 80s.

The concept from the start: You need to leave. Why? Because you're in the middle of an infestation zone and you'll die if you stay.
You don't need much more as you see to create an entire mood that will drive your player and where your gameplay reflects the plot.
Here I'm having hard time to understand what the game is about. Hack illegal activity? Investigate Alien lifeform? Kill the Predator? And why would you even do that?
Let me also remind you than L4D2 is still very active, has a lots of mods and a community that hold the test of time.

Are you kidding me thinking that L4D games concept or gameplay is something special. It never dethroned the classic Resident Evil games and it has not attracted people who hate running zombies.
You have not played P:HG that is why you do not know that there is a brief given for randomly chosen mission on each map before the match is started. Also depending on the situation there can be additional objectives to do. Everything is logical there setting up the mood.
Even if people still play L4D2, it does not attract me at all.

It seems we have different point of view, it's okay, you'll survive, I promise.

Yes, we have and yes, it is ok. Survive what? I am not even anxious.

I'm afraid I haven't developed properly for you to understand clearly my thoughts on the matter:
Yes, it's a linear game based objective but lacking any thought to break the linearity (repetitiveness). You're drop on a site, have to progress through a map to complete objectives (which are quite unclear I must say as humans). Each objective is equally challenging. There's no rising tensions. Singular elements that would let you re-think the entire path and approach you and your team have taken.
I guess the Predator is the most satisfying to play because his objectives are very clear and well defined: Kill all humans. It doesn't matter if the space is big or small, where opponents could or could not be constraint to a close or open world, it doesn't matter at all. It doesn't make a difference since your objective is to kill and you aren't bound to the linearity beside > Kill One Player > Kill a Second Player > Kill a Third Player > Kill the last Player. Only the Clock and your health plays against you but you have very minimal thoughts to put in it because everything is logical (you're a hunter, it sounds stupid but as a narrative it works very well) and you are offered a variety of path and arsenal to complete your mission. It works.
The problem come to the Human side which is very linear but so vague and repetitive (a jungle, some objectives in some random base and some progression along a map that I'm glad there's at least a bit of water to change from these villages in the jungle surrounded by these aztec ruins).
The difference is the rather lack of variety in the environment, which is a problem from a gameplay perspective.
If all your areas look just like your spawn point then I'm afraid you won't have anything to discover along the game.
I have no problem with Open space, I have problem with games having ONLY open space with assets copy / pasted a thousands time.
I will even say I have a problem with game being Linear in one large Open Space.

Wrong again. It is not linear. You can choose one of the four infiltration zones on a map to be dropped off as the fireteam and there is a mission brief pointing out objectives. And it is not always the same mission. So I do not know what is not clear about it for you.
For example you can approach enemy facilities guns blazing or do it silently like in Metal Gear Solid V from whatever side you choose but still having a Predator after you. Also there is a lot of tension because some objectives need to be found in a search area, or you need to prevent stuff to be damaged by enemies, or you need to wait for some stuff to happen. There is more to it than you think. Have you noticed that a hurt Predator bleeds if it does not heal itself leaving traces. This way can be tracked.
Three maps given in a demo are different enough to each other. They definitively do not feel like each other copies.

I think the problem is "annoyance" you see, they serve very little purpose beside annoying you.
They don't create a challenge since most of the time they even won't affect a fight between a Player and the Predator.
I'm even tempted to say that this is bad because, they should really make a huge difference yet they don't.
You can charge in the field with bots as a Predator with no problem at all as long as you aren't overwhelmed.
It would have been much more interested to have the Predator with lower health and higher damages.
High risk, high reward. Right now you can tank things out and leave pretty safely and bot are likely to help since they distract the marines (which is anything but Predator vibe).

All I can say is that they work as intended and they can kill you too. They make a difference and can affect a fight between the fireteam and a Predator.

Again this is not right or wrong, just a feeling I have.
First time I thought "ow it looks cool" (until I saw the blast. I really laugh at the particles, AVP2 had better Nuke in mods).
But after a couple of nuke I was just having pure brain-dead mechanical reaction. Defuse if it just happened and I miss the head kill OR leave quickly (and I never saw anyone die once after the second nuke).
The fact I saw it many many many time also made the event quite forgettable.
Just to give you a taste of an idea done about 16 years ago on AVP2:
When you kill and take a human head you collect trophy which stores a +1 every time.
Once you reach X (default was 7) killstreak with trophy collected, you could activate a Nuke that would wipe out the entire map.
It was really rare to have yet super impressive and memorable eveyrtime.
You could hear EVERY players in the map converging to where the Predator was because there was a delay before the activation and you had a chance to stop it. If you didn't, then the whole map went BOOM !
It was rare but when it happened, people talked about for days. Impressive, Scary, unforgivable (it's a nuke).
I really don't like the idea of hacking the nuke.
As a gameplay mechanic it offers a third option to the human which is very confusing. Should you shoot it (WIN) or hack it (WIN) or run away (WIN)? It's almost as if beside the xp it makes very little consequences to what you choose to do.

I still do not see any problem with it and I have seen players dying from it even them knowing how to prevent it. So it all depends on a situation. It is actually the first time I like this mechanics in a Predator game.

There's a gap between playing them and developing them.

Yes, and there is a gap between knowing what works in video games and what does not. Not every developer is good at it.

So what? You gonna bark at how Spaghetti are so much better than Linguine?  ::)

Your video game preferences can tell me a lot about you as a gamer.

« Last Edit: Apr 02, 2020, 11:54:31 PM by molasar »

Le Celticant
Apr 03, 2020, 11:22:00 AM
Reply #13 on: Apr 03, 2020, 11:22:00 AM
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LOL, you do not even know what Michael Bay type of game is. This one is not. It is not trying to bring anything bigger than first two Predator films did. No bigger monster, no more than one Predator, no bigger explosions, etc.
Well the way I see it, a monster, big explosion and no subtlety. But it's my opinion.
No reason to blame you or me.

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P:HG actually offers subtle approach and sophisticated gameplay letting you explore many possibilities. If you think it does not then give me examples of games that do it?
Any game that fully develop its concept even as minimalist it can be.
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So what is the loophole of this game? BTW, I do not have any problem with criticism, but it has to be constructive.
People gonna mass leave game and it's going to be funny to come back here when I PM you one year from now and you won't be able to find matchmaking unless calling your friend and even then you'll remember how the gameplay is broken and no sequel is planned because the game... sold badly.

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The future of it depends on its customers but no matter what it is a very niche game. So it is hard to expect something on a level of free to play games i.e. Apex, Fortnite, CoD:Warzone, etc.
It's really not trying to be niche.
The game so far looks like it's trying to appeal to all audience which as usual will end up to appeal to no one.

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What about AvP2010 and A:CM? Anything special about them when they were released?
Everything was pointing out that they were going to suck.
They did and are in a lot of aspects worse than their predecessor.

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Are you kidding me about A:Isolation not being repetitive? It does not even have pleasant gameplay which is its main problem. It is seen more like a cinematic walking simulator pandering to Alien 1979 fans. Once you finish it there is really no need to play it again when a new shiny thing is on the horizon.
No you're kidding yourself, I have no idea how you manage to fill ideas I don't think.
I guess (it's a trend) your ultimate aim is to be right just for the sake of it. I don't care.
A:I is super repetitive, gameplay wise it barely breaks anything good mostly due to the way the AI becomes soon enough very unchallenging (and the whole concept is to hide from a big monster). What partially save the game is the attention to details that still has you on your toes because of how creepy it is. But yes, the gameplay is a half finished affair in this game and quickly vanish.
I'll also point that it lacks narrative elements in a game that's Single player only. A lot happens in the radio which disconnect the player to the objective.

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Again P:HG is not a cinematic experience. I do not know why you think it is trying to be? Also you loved Capcom's AvP- the comic book style game but you have an issue with this one which is not even in this style made and has a great care for details too. Just watch Predator 1987 again and see for yourself and make a real comparison.
A game IS a cinematic experience, you are watching a screen broadcasting images.
Then you either commit to have it the best looking possible on every aspect or you don't and throw lootboxes.
I have childhood memories of this game, if I was going to play it again, I'm sure I wouldn't like it.
Part of it is I remember more my friends at the arcade than the game itself.
I think P:HG looks like a comic book, period. Your opinion differ, it's fine.

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It would change a lot. How you can even know how does its gameplay feel like without playing it if it is not a reskinned game you are already familiar with?
I suppose it goes with the feeling that it's not just a reskinned but sometimes a standalone by itself.
Just look at the list of standalone game born from a mod. And you can't say these mods are reskinned of the original with how much they don't have in common.

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If P:HG is not a game that can be played over and over again with a Predator, then which one is it? To me it is this one and Capcom's AvP only.
Maybe none, there's no shame to admit there's no good Predator game yet.

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Did AvP2010 set some high standard for Predator games? I do not remember it being special.
I thought it was bad. Super bad, even a step back compared to previous titles.
The Predator is overpowered (only class capable of instantly being Melee and Range and can block and counter every opponent).
It got slightly adjusted with patches but it's still a billion lightyears from being somewhat balanced.
The game was bad, the SP was bad, the maps were bad, the graphics with Aztec ruins taking from the AVP movie (just like H:G) was bad.

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What are those  twenty years old games with a few mods applied and have a billion more possibilities and replayability (they hold the test of time) and in some aspect looks even better gameplay and graphic wise? I somehow missed them or something? You must be joking here big time.
I suggest you download AVP2, install AJL Mod and see for yourself. It's 20 years old and there are still games going around with many players.
While AVP2 was a bad fast pace doom like game, the mod translated the whole thing to an actual Alien / Predator game.

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And what are those games that bring better experience? I guess I missed something again since the early 80s.
You've played different things.
Different path different life.
It's not an ego war for who's going to be ultimately right.
If you're satisfied with the game it's ok. I'm not.

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Are you kidding me thinking that L4D games concept or gameplay is something special. It never dethroned the classic Resident Evil games and it has not attracted people who hate running zombies.
It's not special it's efficient and works.
RE is single player, can't even compare or maybe you should take these RE that are multiplayer based like RE6 :D

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You have not played P:HG that is why you do not know that there is a brief given for randomly chosen mission on each map before the match is started. Also depending on the situation there can be additional objectives to do. Everything is logical there setting up the mood.
Even if people still play L4D2, it does not attract me at all.
I need more than a 2 line text at the loading screen and an arrow on the map to be involved in the game. Yup I've seen it and I've no idea how you can feel this setup a mood. You could literally write "Drug Dealer are selling Unicorn to the Zombie Mutant Giant Space Ant, you have to hack them" and it wouldn't change a bit the game. This is why I have a problem because if you can replace anything by anything else and in makes no difference at all then why make the game in the first place? Try changing zombies in L4D with Donuts and see if this work the same. Or have a text at the beginning saying "4 People go on a Vacation, find the boat to go to your trip" would make a totally different impact. And the great thing that I'm talking about in gameplay is that they don't even need to write it down because it's organic, it's part of the gameplay and this is a feeling I don't have on the human side with Predator Hunting Ground. Cool if you do.

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Wrong again. It is not linear. You can choose one of the four infiltration zones on a map to be dropped off as the fireteam and there is a mission brief pointing out objectives. And it is not always the same mission. So I do not know what is not clear about it for you.
For example you can approach enemy facilities guns blazing or do it silently like in Metal Gear Solid V from whatever side you choose but still having a Predator after you. Also there is a lot of tension because some objectives need to be found in a search area, or you need to prevent stuff to be damaged by enemies, or you need to wait for some stuff to happen. There is more to it than you think. Have you noticed that a hurt Predator bleeds if it does not heal itself leaving traces. This way can be tracked.
Three maps given in a demo are different enough to each other. They definitively do not feel like each other copies.
The fact everything is interchangeable and has little consequences is what is not clear from me.
Text based in a briefing or over a radio and plays on a shuffle is what's completely killing it for me.
It requires no involvement from me whatsoever but have me chase a cursor, press a command and wait for new instruction (why am I doing that again? oh yeah that text during the lobby screen!)
I saw the blood and I'm glad of it, would have been a step back compared to previous game if you couldn't track them after damaging them.

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All I can say is that they work as intended and they can kill you too. They make a difference and can affect a fight between the fireteam and a Predator.
Then we had different impression.

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I still do not see any problem with it and I have seen players dying from it even them knowing how to prevent it. So it all depends on a situation. It is actually the first time I like this mechanics in a Predator game.
It's also the first time there's this mechanic in a Predator game so it's not hard to love.
Different impression again.

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Yes, and there is a gap between knowing what works in video games and what does not. Not every developer is good at it.
Looking at Illfonic history, I know none of their video game development is in my top 100 :D

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Your video game preferences can tell me a lot about you as a gamer.

Well I like Resident Evil, Mass Effect and SW KOTOR I-II strictly for their SP.
I could add Age of Empire series
Some Nintendo classic, especially Metroid and Zelda but with variations between each entries.
There are some I don't like and some I like more.
Had good time with Warcraft III.
Portal I-II was entertaining and the right length too I thought.
Got a thing for Mirror's Edge I can't explain. Probably my parkour years.
The only football game I liked was Fifa 98.
I had good time with L4D2.
Oh and Star Wars racer on N64. Probably just cos it's childhood memories but damn I loved that game !
N64 Goldeneye was kickass. The hours I spent on MP with friends on weekend is over the roof.
Battlefield 1942 and Battlefront 2 (2005)
Jedi Outcast and Jedi Academy with mod, I'm just impressed at how much some changed the core of the game. Felt like new and fresh games that I wish was a real released game. They are still very active even today.
Never said no to a Call of Duty MP when a friend invites me to his house but I've never actually owned one.
F.E.A.R 1 (I liked the MP too)
Antichamber was nice
AVP2 (especially the overhaul modded MP)

That's just a few I remember well.

Now go, read my future and do your facebook personality test magic with strong judgment over me! XD


Voodoo Magic
Apr 03, 2020, 01:42:31 PM
Reply #14 on: Apr 03, 2020, 01:42:31 PM
Q
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So what is the loophole of this game? BTW, I do not have any problem with criticism, but it has to be constructive.
People gonna mass leave game and it's going to be funny to come back here when I PM you one year from now and you won't be able to find matchmaking unless calling your friend and even then you'll remember how the gameplay is broken and no sequel is planned because the game... sold badly.

It's going to be funny?  Are you sure you're a Predator fan? 


 

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