LOL, you do not even know what Michael Bay type of game is. This one is not. It is not trying to bring anything bigger than first two Predator films did. No bigger monster, no more than one Predator, no bigger explosions, etc.
Well the way I see it, a monster, big explosion and no subtlety. But it's my opinion.
No reason to blame you or me.
P:HG actually offers subtle approach and sophisticated gameplay letting you explore many possibilities. If you think it does not then give me examples of games that do it?
Any game that fully develop its concept even as minimalist it can be.
So what is the loophole of this game? BTW, I do not have any problem with criticism, but it has to be constructive.
People gonna mass leave game and it's going to be funny to come back here when I PM you one year from now and you won't be able to find matchmaking unless calling your friend and even then you'll remember how the gameplay is broken and no sequel is planned because the game... sold badly.
The future of it depends on its customers but no matter what it is a very niche game. So it is hard to expect something on a level of free to play games i.e. Apex, Fortnite, CoD:Warzone, etc.
It's really not trying to be niche.
The game so far looks like it's trying to appeal to all audience which as usual will end up to appeal to no one.
What about AvP2010 and A:CM? Anything special about them when they were released?
Everything was pointing out that they were going to suck.
They did and are in a lot of aspects worse than their predecessor.
Are you kidding me about A:Isolation not being repetitive? It does not even have pleasant gameplay which is its main problem. It is seen more like a cinematic walking simulator pandering to Alien 1979 fans. Once you finish it there is really no need to play it again when a new shiny thing is on the horizon.
No you're kidding yourself, I have no idea how you manage to fill ideas I don't think.
I guess (it's a trend) your ultimate aim is to be right just for the sake of it. I don't care.
A:I is super repetitive, gameplay wise it barely breaks anything good mostly due to the way the AI becomes soon enough very unchallenging (and the whole concept is to hide from a big monster). What partially save the game is the attention to details that still has you on your toes because of how creepy it is. But yes, the gameplay is a half finished affair in this game and quickly vanish.
I'll also point that it lacks narrative elements in a game that's Single player only. A lot happens in the radio which disconnect the player to the objective.
Again P:HG is not a cinematic experience. I do not know why you think it is trying to be? Also you loved Capcom's AvP- the comic book style game but you have an issue with this one which is not even in this style made and has a great care for details too. Just watch Predator 1987 again and see for yourself and make a real comparison.
A game IS a cinematic experience, you are watching a screen broadcasting images.
Then you either commit to have it the best looking possible on every aspect or you don't and throw lootboxes.
I have childhood memories of this game, if I was going to play it again, I'm sure I wouldn't like it.
Part of it is I remember more my friends at the arcade than the game itself.
I think P:HG looks like a comic book, period. Your opinion differ, it's fine.
It would change a lot. How you can even know how does its gameplay feel like without playing it if it is not a reskinned game you are already familiar with?
I suppose it goes with the feeling that it's not just a reskinned but sometimes a standalone by itself.
Just look at the list of standalone game born from a mod. And you can't say these mods are reskinned of the original with how much they don't have in common.
If P:HG is not a game that can be played over and over again with a Predator, then which one is it? To me it is this one and Capcom's AvP only.
Maybe none, there's no shame to admit there's no good Predator game yet.
Did AvP2010 set some high standard for Predator games? I do not remember it being special.
I thought it was bad. Super bad, even a step back compared to previous titles.
The Predator is overpowered (only class capable of instantly being Melee and Range and can block and counter every opponent).
It got slightly adjusted with patches but it's still a billion lightyears from being somewhat balanced.
The game was bad, the SP was bad, the maps were bad, the graphics with Aztec ruins taking from the AVP movie (just like H:G) was bad.
What are those twenty years old games with a few mods applied and have a billion more possibilities and replayability (they hold the test of time) and in some aspect looks even better gameplay and graphic wise? I somehow missed them or something? You must be joking here big time.
I suggest you download AVP2, install AJL Mod and see for yourself. It's 20 years old and there are still games going around with many players.
While AVP2 was a bad fast pace doom like game, the mod translated the whole thing to an actual Alien / Predator game.
And what are those games that bring better experience? I guess I missed something again since the early 80s.
You've played different things.
Different path different life.
It's not an ego war for who's going to be ultimately right.
If you're satisfied with the game it's ok. I'm not.
Are you kidding me thinking that L4D games concept or gameplay is something special. It never dethroned the classic Resident Evil games and it has not attracted people who hate running zombies.
It's not special it's efficient and works.
RE is single player, can't even compare or maybe you should take these RE that are multiplayer based like RE6
You have not played P:HG that is why you do not know that there is a brief given for randomly chosen mission on each map before the match is started. Also depending on the situation there can be additional objectives to do. Everything is logical there setting up the mood.
Even if people still play L4D2, it does not attract me at all.
I need more than a 2 line text at the loading screen and an arrow on the map to be involved in the game. Yup I've seen it and I've no idea how you can feel this setup a mood. You could literally write "Drug Dealer are selling Unicorn to the Zombie Mutant Giant Space Ant, you have to hack them" and it wouldn't change a bit the game. This is why I have a problem because if you can replace anything by anything else and in makes no difference at all then why make the game in the first place? Try changing zombies in L4D with Donuts and see if this work the same. Or have a text at the beginning saying "4 People go on a Vacation, find the boat to go to your trip" would make a totally different impact. And the great thing that I'm talking about in gameplay is that they don't even need to write it down because it's organic, it's part of the gameplay and this is a feeling I don't have on the human side with Predator Hunting Ground. Cool if you do.
Wrong again. It is not linear. You can choose one of the four infiltration zones on a map to be dropped off as the fireteam and there is a mission brief pointing out objectives. And it is not always the same mission. So I do not know what is not clear about it for you.
For example you can approach enemy facilities guns blazing or do it silently like in Metal Gear Solid V from whatever side you choose but still having a Predator after you. Also there is a lot of tension because some objectives need to be found in a search area, or you need to prevent stuff to be damaged by enemies, or you need to wait for some stuff to happen. There is more to it than you think. Have you noticed that a hurt Predator bleeds if it does not heal itself leaving traces. This way can be tracked.
Three maps given in a demo are different enough to each other. They definitively do not feel like each other copies.
The fact everything is interchangeable and has little consequences is what is not clear from me.
Text based in a briefing or over a radio and plays on a shuffle is what's completely killing it for me.
It requires no involvement from me whatsoever but have me chase a cursor, press a command and wait for new instruction (why am I doing that again? oh yeah that text during the lobby screen!)
I saw the blood and I'm glad of it, would have been a step back compared to previous game if you couldn't track them after damaging them.
All I can say is that they work as intended and they can kill you too. They make a difference and can affect a fight between the fireteam and a Predator.
Then we had different impression.
I still do not see any problem with it and I have seen players dying from it even them knowing how to prevent it. So it all depends on a situation. It is actually the first time I like this mechanics in a Predator game.
It's also the first time there's this mechanic in a Predator game so it's not hard to love.
Different impression again.
Yes, and there is a gap between knowing what works in video games and what does not. Not every developer is good at it.
Looking at Illfonic history, I know none of their video game development is in my top 100
Your video game preferences can tell me a lot about you as a gamer.
Well I like Resident Evil, Mass Effect and SW KOTOR I-II strictly for their SP.
I could add Age of Empire series
Some Nintendo classic, especially Metroid and Zelda but with variations between each entries.
There are some I don't like and some I like more.
Had good time with Warcraft III.
Portal I-II was entertaining and the right length too I thought.
Got a thing for Mirror's Edge I can't explain. Probably my parkour years.
The only football game I liked was Fifa 98.
I had good time with L4D2.
Oh and Star Wars racer on N64. Probably just cos it's childhood memories but damn I loved that game !
N64 Goldeneye was kickass. The hours I spent on MP with friends on weekend is over the roof.
Battlefield 1942 and Battlefront 2 (2005)
Jedi Outcast and Jedi Academy with mod, I'm just impressed at how much some changed the core of the game. Felt like new and fresh games that I wish was a real released game. They are still very active even today.
Never said no to a Call of Duty MP when a friend invites me to his house but I've never actually owned one.
F.E.A.R 1 (I liked the MP too)
Antichamber was nice
AVP2 (especially the overhaul modded MP)
That's just a few I remember well.
Now go, read my future and do your facebook personality test magic with strong judgment over me! XD