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Poll

Do you agree with the current look of a female Predator? (breasts, narrower body)

No, they shouldn't have breasts or any other female human like body proportions.
12 (24.5%)
Yes.
15 (30.6%)
Meh, not bothered.
21 (42.9%)
I don't know.
1 (2%)

Total Members Voted: 48

Author Topic: Female Predator in Predator hunting grounds  (Read 3862 times)

Le Celticant
Apr 04, 2020, 07:53:16 AM
Reply #120 on: Apr 04, 2020, 07:53:16 AM
Q
Also, a 3d modeler isn't doing advanced programming. I doubt much resources were affected by modelers modeling. At least there is variety, which is also important.

It takes a lot of time to do, it's digital sculpture after all, getting the proportion right is never fast and involves a lot of iterations.
And it involves many other department in the pipeline like rigging for armatures systems with bones specific for each model and animations which are dependent from the Armature. Make a different armature, make a new animation set.

Making a digital model is not the hardest thing in the world to do.

The parts that make the process long is the conceptual stage and approvals especially if the product is a licence I.P. The approval stage on that level is pretty much where developers get stuck for a bit. But what the character, item, or location ultimately looks like is approved at the conceptual stage and if an I.P is involved it's going to involve the I.P holders. The model may have some tweaks after seeing it in a 3D space, but this isn't nearly as time consuming as a physical piece.

The male and female Predator very likely share the same armature. I don't know why they wouldn't the models are not so radically different that it seems like it would.

Of course it's not the hardest, I'll even say veteran finds it easy.
But it's never the fastest either.
And of course you can't get stuck at modeling because at that point you start leaving Pre-Prod and have to move on.

I'm pretty sure it's not a displacement map doing the changes, which mean each model had to be weight painted.
(Still waiting for an automation one day to actually work without having to do manually. I know it's likely a dream but who knows !)
I'm pretty sure you know what I talk about and how "fast and fun" the process is.
I've also rarely seen animations retarget works correctly everytime without involving some manual adjustment.
That's precious time for a character having hundreds of animations.


SuperiorIronman
Apr 04, 2020, 12:08:08 PM
Reply #121 on: Apr 04, 2020, 12:08:08 PM
Q
The male and female Predator near as I can tell have the same animations.I'm not under the impression the male or female have unique animations to the other whatsoever.


Voodoo Magic
Apr 04, 2020, 12:30:34 PM
Reply #122 on: Apr 04, 2020, 12:30:34 PM
Q
I invested hours and played both male and female and I concur, the model changes, but the animation appears to remain the same. And I'm glad it did.


Le Celticant
Apr 04, 2020, 02:24:00 PM
Reply #123 on: Apr 04, 2020, 02:24:00 PM
Q
Of course it does, why would you even want to try to make different animations?
That would make you late behind the schedule.
Still doesn't change the fact you need to pour work.
If my work was always that automatic, I wouldn't have these many unpaid overtime ::) (also called the 20%-80% rule)



Voodoo Magic
Apr 04, 2020, 07:04:17 PM
Reply #125 on: Apr 04, 2020, 07:04:17 PM
Q
Of course it does, why would you even want to try to make different animations?
That would make you late behind the schedule.
Still doesn't change the fact you need to pour work.
If my work was always that automatic, I wouldn't have these many unpaid overtime ::) (also called the 20%-80% rule)



 

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