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Author Topic: Disney & Fox Confirm Alien Series Remains In Devel...  (Read 43028 times)

razeak
Sep 13, 2019, 04:05:34 PM
Reply #675 on: Sep 13, 2019, 04:05:34 PM
Q
I think im going to have to try A:I on PC with some of these mods. It had me very tense during my time with it. I had to turn it off to relax lol.


Xiggz456
Sep 13, 2019, 04:31:25 PM
Reply #676 on: Sep 13, 2019, 04:31:25 PM
Q
All entirely possible.  However my point is it's not really relevant to use Isolation as an argument against 'the beast is cooked', when it was really just re-heating the original beast.

I've got to disagree there. While sales wise, it disappointed Sega, it still proved that the Alien itself was an effective tool, even if it wasn't a massive departure from Alien. Unless the argument is "beast is cooked" = doesn't sell as well, opposed to not effective.

It's effective because it copied the first film.  If Ridley had done that, people would be complaining about that instead.

Sales is just an aside.

Isolation is effective because of its atmosphere, tension, and presentation which are traits that it obviously shares with the original film; but this same combination is missing from the prequels. Sure the presentation is there but there’s very little tension and the atmosphere isn’t exactly consistent with the previous films. Isolation showcased what works with the franchise and therefore is absolutely relevant to “the beast is cooked” argument, let alone that it made the alien scary again. It’s one of the few entries that the fandom can actually agree on favorably unlike Ridley’s last two entries.

Isolation was scary because it copied the first film.

I don't really agree with Riddles' 'beast if cooked' thing; but using a game that copied the movie that he made as an example has no merit.  I'll wait for when someone actually does something different and its scary as Alien.

That’s fair enough but I think “copied” is a bit of an exaggeration. There’s a term in art school known as “repetition and variation” and it’s how artists come to create a signature style. For example Giger’s artwork uses many of the same elements, characters, shading etc. in his work but there’s still variations in each piece to both distinguish the individual works while still remaining completely Giger-Esque. Aliens, A3, and Isolation are all examples of repetition and variation of the first film so I don’t see any issue with it as long as it works (which in reality is the really tricky part).


Evanus
Sep 13, 2019, 04:57:04 PM
Reply #677 on: Sep 13, 2019, 04:57:04 PM
Q
Isolation totally copied the first film, and I loved it. It worked really well, because it's a game, I suppose. But would that work for a movie?

Either way I feel like the Alien itself can definitely be scary, they just need to, well..
Spoiler (click to show/hide)


The Old One
Sep 13, 2019, 05:22:16 PM
Reply #678 on: Sep 13, 2019, 05:22:16 PM
Q
Indeed, that's the trick then. The Cold Forge is the only one do something new completely successfully since the main three IMO.


SM
Sep 13, 2019, 09:37:10 PM
Reply #679 on: Sep 13, 2019, 09:37:10 PM
Q
All entirely possible.  However my point is it's not really relevant to use Isolation as an argument against 'the beast is cooked', when it was really just re-heating the original beast.

I've got to disagree there. While sales wise, it disappointed Sega, it still proved that the Alien itself was an effective tool, even if it wasn't a massive departure from Alien. Unless the argument is "beast is cooked" = doesn't sell as well, opposed to not effective.

It's effective because it copied the first film.  If Ridley had done that, people would be complaining about that instead.

Sales is just an aside.

Isolation is effective because of its atmosphere, tension, and presentation which are traits that it obviously shares with the original film; but this same combination is missing from the prequels. Sure the presentation is there but there’s very little tension and the atmosphere isn’t exactly consistent with the previous films. Isolation showcased what works with the franchise and therefore is absolutely relevant to “the beast is cooked” argument, let alone that it made the alien scary again. It’s one of the few entries that the fandom can actually agree on favorably unlike Ridley’s last two entries.

Isolation was scary because it copied the first film.

I don't really agree with Riddles' 'beast if cooked' thing; but using a game that copied the movie that he made as an example has no merit.  I'll wait for when someone actually does something different and its scary as Alien.

That’s fair enough but I think “copied” is a bit of an exaggeration. There’s a term in art school known as “repetition and variation” and it’s how artists come to create a signature style. For example Giger’s artwork uses many of the same elements, characters, shading etc. in his work but there’s still variations in each piece to both distinguish the individual works while still remaining completely Giger-Esque. Aliens, A3, and Isolation are all examples of repetition and variation of the first film so I don’t see any issue with it as long as it works (which in reality is the really tricky part).

I thought it was a very deliberate copy, and that was part of the appeal after so many games focused on colonial marines.  It's the second half of Alien but on a space station and with more varied opportunities to take on the monster.  The station looks the same as the Nostromo, it's lit the same, the music has the same tone, the costumes are the same, etc.


Local Trouble
Sep 13, 2019, 10:48:06 PM
Reply #680 on: Sep 13, 2019, 10:48:06 PM
Q
Now we need a game that copies the bait and chase stuff from Alien 3.



Xiggz456
Sep 14, 2019, 12:53:42 PM
Reply #682 on: Sep 14, 2019, 12:53:42 PM
Q
All entirely possible.  However my point is it's not really relevant to use Isolation as an argument against 'the beast is cooked', when it was really just re-heating the original beast.

I've got to disagree there. While sales wise, it disappointed Sega, it still proved that the Alien itself was an effective tool, even if it wasn't a massive departure from Alien. Unless the argument is "beast is cooked" = doesn't sell as well, opposed to not effective.

It's effective because it copied the first film.  If Ridley had done that, people would be complaining about that instead.

Sales is just an aside.

Isolation is effective because of its atmosphere, tension, and presentation which are traits that it obviously shares with the original film; but this same combination is missing from the prequels. Sure the presentation is there but there’s very little tension and the atmosphere isn’t exactly consistent with the previous films. Isolation showcased what works with the franchise and therefore is absolutely relevant to “the beast is cooked” argument, let alone that it made the alien scary again. It’s one of the few entries that the fandom can actually agree on favorably unlike Ridley’s last two entries.

Isolation was scary because it copied the first film.

I don't really agree with Riddles' 'beast if cooked' thing; but using a game that copied the movie that he made as an example has no merit.  I'll wait for when someone actually does something different and its scary as Alien.

That’s fair enough but I think “copied” is a bit of an exaggeration. There’s a term in art school known as “repetition and variation” and it’s how artists come to create a signature style. For example Giger’s artwork uses many of the same elements, characters, shading etc. in his work but there’s still variations in each piece to both distinguish the individual works while still remaining completely Giger-Esque. Aliens, A3, and Isolation are all examples of repetition and variation of the first film so I don’t see any issue with it as long as it works (which in reality is the really tricky part).

I thought it was a very deliberate copy, and that was part of the appeal after so many games focused on colonial marines.  It's the second half of Alien but on a space station and with more varied opportunities to take on the monster.  The station looks the same as the Nostromo, it's lit the same, the music has the same tone, the costumes are the same, etc.

I agree with what you’re saying to an extent but the elements you’ve mentioned that are the same don’t necessarily guarantee a successful entry. Isolation laid the nostalgia on thick but that wasn’t the only reason why it was good. But I’m with you on wanting to see something more original.


Dingbat
Sep 14, 2019, 02:10:50 PM
Reply #683 on: Sep 14, 2019, 02:10:50 PM
Q
What I regret the most is thinking it wasn't on Xbox 360, only Xbox One; so I watched the playthrough done by Markiplier, it still scared me when I finally bought it but I'd have liked to have been less in the know than I was.


SM
Sep 14, 2019, 09:36:56 PM
Reply #684 on: Sep 14, 2019, 09:36:56 PM
Q
Quote
I agree with what you’re saying to an extent but the elements you’ve mentioned that are the same don’t necessarily guarantee a successful entry.

Indeed.  But all the things I mentioned coupled with the gameplay seem to have done the job.



SM
Sep 14, 2019, 10:15:28 PM
Reply #686 on: Sep 14, 2019, 10:15:28 PM
Q
I'd get it on 360 if I could be really bothered hunting it down.

When I played it on my old PC, I had to shrink the screen down to the size of a postage stamp for it to run properly.



SM
Sep 14, 2019, 11:03:11 PM
Reply #688 on: Sep 14, 2019, 11:03:11 PM
Q
 :o

$70 AUD for an old game during a time when stores almost giving away 360 games - except Isolation of course.

Think I'll try elsewhere.


Local Trouble
Sep 15, 2019, 12:24:12 AM
Reply #689 on: Sep 15, 2019, 12:24:12 AM
Q
The downloadable version goes on sale fairly often.  I'll let you know when it does.


 

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