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Author Topic: Flaws of Isolation. Not joking.  (Read 7904 times)

The Old One
Jul 21, 2019, 03:40:53 PM
Reply #45 on: Jul 21, 2019, 03:40:53 PM
Q
And it's reminiscent of older games,
so I don't care as much- but the rendered video cutscene framerate? No excuse.


Still Collating...
Jul 21, 2019, 11:22:05 PM
Reply #46 on: Jul 21, 2019, 11:22:05 PM
Q
And they could fix all of that, if only they had a chance to make a sequel...


Kradan
May 18, 2020, 08:05:01 PM
Reply #47 on: May 18, 2020, 08:05:01 PM
Q
It's not really a flaw per se but not being able to jump in Isolation always bother me a bit


OpenMaw
May 19, 2020, 01:45:45 AM
Reply #48 on: May 19, 2020, 01:45:45 AM
Q
Honestly, living in that world... No, Creative Assembly knocked it out of the park.

I can't agree with the notion that "it being Amanda" somehow makes it bad. If it had been done poorly, then yes, but it wasn't Amanda's involvement not only in the story is justified from the character side of things, but also from a story side. It's logical, it's justified, and for me, wanting to know what happened to her mother was more than enough motivation for the character. The Alien films have always had a subtext of maternity.

My gripes though relate to Stompy. They nailed Stompy almost perfectly. Almost. I hate the extra jointed legs, and wish it had been a perfect 1:1 translation of the Giger design. I also wish they had gone into the Fox archives and dug out the vocals done for Alien for the creature sounds. The two shrieks, the cries of pain when it's getting hit with the gas, the drooling, hissing, gurgling noises it makes when its killing Brett and laying in the shuttle. You take all of that and you'd have plenty to work with and expand on. Plus the game already relies heavily on very subtle sweetner sound effects for everything else, including as someone else said, the Alien's tail. You change those two things and you'd have an almost 100% puritan experience with Alien Isolation.

As it stands though, the game is great. It tells a simple story and it does it very well. Does it get a little long in the tooth sometimes? Yes. But i'll take more of something good, than less.


Kradan
May 19, 2020, 07:59:27 AM
Reply #49 on: May 19, 2020, 07:59:27 AM
Q
My gripes though relate to Stompy. They nailed Stompy almost perfectly. Almost. I hate the extra jointed legs, and wish it had been a perfect 1:1 translation of the Giger design. I also wish they had gone into the Fox archives and dug out the vocals done for Alien for the creature sounds. The two shrieks, the cries of pain when it's getting hit with the gas, the drooling, hissing, gurgling noises it makes when its killing Brett and laying in the shuttle. You take all of that and you'd have plenty to work with and expand on. Plus the game already relies heavily on very subtle sweetner sound effects for everything else, including as someone else said, the Alien's tail. You change those two things and you'd have an almost 100% puritan experience with Alien Isolation.

Legs: Devs explained that Xeno just doesn't look right running with these human legs and honestly I can't imagine it too

Noises: I like them, but wouldn't have minded something more authentical


OpenMaw
May 21, 2020, 08:46:30 PM
Reply #50 on: May 21, 2020, 08:46:30 PM
Q
We've had proper bipedal aliens in previous Alien games. AVP and AVP 2 both have standard humanoid drones. It was primarily an artistic choice, and they should have just owned it as such instead of trying to justify it.



Kradan
May 22, 2020, 09:02:15 AM
Reply #51 on: May 22, 2020, 09:02:15 AM
Q
Doesn't xenos run on all fours in previous games though ? IIRC, of course

Also AVP and AVP 2 have less realistic graphics so they can more easily get away with clunky animations. Stompy's movements in Isolation are much smoother, more fluid.

And have we ever seen Xenos running on two legs in any of the movies ? In Alien Big Chap moved pretty calmly, in Aliens they jumped from wall to wall, in Alien 3 Runner ran on all fours, in Resurrection and Covenant they had double jointed legs. In AVP pretty much as in Aliens. In AVPR ... I can't see.

« Last Edit: May 22, 2020, 09:25:46 AM by Kradan »

Immortan Jonesy
May 23, 2020, 10:43:12 AM
Reply #52 on: May 23, 2020, 10:43:12 AM
Q
For once, I'm really glad it's too dark to see what's going on. And yeah, I refuse to buy the Bluray to find out.  :laugh:

And as for Stompy, its movements are much smoother, more fluid but still looks like a velociraptor, and not like Giger's Alien. It's a suvirval horror game, not action one like Colonial Marines. I'll never agree completelly with the staff behind Isolation. In fact, I once read a ridiculous excuse stating that "it looked like a man in a rubber suit with thehuman legs" or something.  :P


Kradan
May 23, 2020, 02:50:00 PM
Reply #53 on: May 23, 2020, 02:50:00 PM
Q
In fact, I once read a ridiculous excuse stating that "it looked like a man in a rubber suit with thehuman legs" or something.  :P

So, you want to argue it didn't look so ? It didn't look so in the movie because of the way Scott shot it not because of the suit's qualities itself.


 

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