Greetenings!
I am Krev, and I am also what some of you might call a complete amateur.
A month ago, this amateur decided that he wanted to take up modding - learn how to throw models into an actual game, animate them, and get things a bit killy - and in particular I decided to take up modding a little indev indie game called
Ravenfield.Given it's lowpoly nature, low price, accessible engine
(Unity), and a number of guides as well as a minimal reliance on textures in addition to sandbox battle-sim gameplay, I figured it'd be a solid choice for me to start out on.
I released a small mod containing a Pulse Rifle and a smaller carbine variant, and I've since grown into what I feel is something of a big chap I've taken to calling
Mercs & Marines.Spoiler
Taking inspiration from fan art, the tech manual, and a good amount of concept art, I've updated it almost non-stop to
sixteen weapons
(of which there are enough variants to kick it to 21), six vehicles, and
four skins, and yesterday I released the base of a rough Xenomorph expansion, featuring three more skins and a couple alien-specific weapons.
Spoiler
Everything i"ve modeled myself, animated myself, though I've had to yoink audio because I'm not going to be able to recreate Cameron's screaming pig-elephant-robot for the Pulse Rifle - though I think that's pretty okay.
Weapons included at this time feature:
- The M41A Pulse Rifle, with pump-action grenade launcher
- M41C Pulse Carbine
- M4RA DMR and shotgun
- M37 Shotgun (trench and stakeout configs)
- VP70 Combat Pistol (single and dual)
- Spearhead .357 from Alien Isolation (with HE for that extra kick)
- M39 SMG (Stock and sight, stockless and sightless)
- TA01 Assault SMG (Dual only, based on some Prometheus concept art of a particular replicant)
- M56A2 Smartgun (smart targeting not yet a feature)
- M5 RPG (a sort of hybrid of that horrific ACM design and the simpler techmanual design)
- M83A2 SADAR
- The M44 Sledgehammer (based on AvP 2 railgun concept art)
- The M6B Rocket Launcher
- The M78 PIG
- The M42A Scoped Rifle
- And the humble M40 grenade
Vehicles include the Dropship, M577 APC, M22 Jackson, a fanmade jumpjet to play attack VTOL, and a Battlestar-y take on the AD17 - as well as AvP 2's
Alice.Spoiler
The Dropship features a copilot-operated nose MG, and a number of pilot-operated rockets including the 70mm Zeus, the 150mm Banshee, the Air-to-Air Headlock, Hellhound AGM, and a lighter AGM known as the SGW - as well as around 33 seats, to compensate for the fact that I haven't figured out how to lift APCs around with it yet.
The APC, meanwhile, features around 13 passenger seats, a cramped interior, gunner/Gorman-operated plasma turret, and the driver's front MG and a horn for honking at xenomorphs angrily!
The M22 features more common fare, and is due for an update, as is the AD17 and potentially the V62.
Spoiler
As far as skins go, the four main ones I've got right now include the
Colonial Marine, AvP 2 Sniper, and two variants of the ACM Mercs - and as a bonus, because I generally deliver what I say I'll deliver, there's also some penguin marines called the Vietnoots!
Spoiler
I plan on plenty more, and I plan on overhauling a lot as I learn, but generally I hope that at least some of you enjoy the mod!
Oh, and I mentioned that yesterday I released the Aliens!
Spoiler
You can check out the steam page for
Mercs & Marines by clicking that link, and for the
Xenomorphs by this one!
If you want to try Ravenfield, I think there's an old beta missing some of the new features
here.