Unfortunately it’s been a quiet year on the gaming front. We had the announce of Cold Iron Studios’ Aliens game but we’ve had no information since. What better way to help tide us over in this quiet period than to look back to the late 90s/early 00’s at Rebellion’s amazing Aliens vs. Predator!
As part of their War Stories series where they talk to game developers about “gameplay design elements that almost broke their brains,” Ars Technica have uploaded a new interview with Tim Jones, the lead artist and producer on Aliens vs. Predator (Classic/2000), in which he talks about the development of the game!
Tim, who also worked on Rebellion’s later AvP Requiem and Aliens vs. Predator (2010), talks about the difficulty they faced deciding to ensure all the single player levels worked across all three species (presumably for the Gold Edition), the dynamic lighting, censoring the cut-scenes, the technical limitations of the technology at the time and plenty more!
Tim also talks about adding narrative into the game and those infamous and changing video logs scattered throughout the game. There’s even some cool photos of the Rebellion crew at work putting the videos together!
Back in January of 2010, just prior to the release of Aliens vs. Predator (2010) in February, Rebellion updated and re-released their 1999/2000 incarnation of Aliens vs. Predator. It is still available to pick-up for next to nothing on Steam and GOG. As well as running well on modern machines, it also features cross-platform play.
Keep a close eye on Alien vs. Predator Galaxy for the latest on Alien and Predator gaming! You can follow us on Facebook, Twitter, Instagram and YouTube to get the latest on your social media walls. You can also join in with fellow Alien and Predator fans on our forums!
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