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Author Topic: anyway to get avp2 into virtual reality?  (Read 550 times)

piff
Nov 28, 2017, 04:19:00 AM
Topic on: Nov 28, 2017, 04:19:00 AM
Q
I have an HTC vive and I played the alien isolation in vr mod but the graphics looked horrible. I have been playing boom 3 BGF in virtual reality and its amazing!!! You can move around and duck and it gets dark and the flash light lights up the dark areas nice and it looks incredible, I heard they also made half life into virtual reality, I think the old games work better for some reason

is there any possible way to bring avp2 to virtual reality?


x-M-x
Nov 28, 2017, 10:01:26 AM
Reply #1 on: Nov 28, 2017, 10:01:26 AM
Q
Hmmm

Not a bad idea, but probs not possible (and if it is? shit ton of work has to be involved)

Don't games that support VR have special permissions/coding built into them?



piff
Nov 28, 2017, 02:22:17 PM
Reply #2 on: Nov 28, 2017, 02:22:17 PM
Q
Hmmm

Not a bad idea, but probs not possible (and if it is? shit ton of work has to be involved)

Don't games that support VR have special permissions/coding built into them?


no half lie 2 is only  2 years older then avp2 and its VR

https://www.youtube.com/watch?v=-RehCTRrWM0

it can be done!! And let me tell you who ever did doom 3 as vr mod did an amazing job. older games work better for some reason


Le Celticant
Nov 28, 2017, 09:56:25 PM
Reply #3 on: Nov 28, 2017, 09:56:25 PM
Q
Considering AVP2 support 3D (stereoscopic camera), what should be coded is the camera system to get motion capture from the helmet.
I doubt it requires Lithtech engine to do so, the source code could simply do it.

But then the code is so old and so badly documented and rare are the people who ever touched it or who possess it.
It's supposed illegal, you won't find it anywhere and even if you manage in the dark web to retrieve it, the doc is so unexistent that it may take years to do it unlike Half Life which has a huge fan base and which code has been studied for decade and not a single line is unknown to any modder.

Another thing to take account is the game was not made with VR in mind.
You don't even see the characters leg and the field of view of each character match perfectly the limit of every model / mesh.
Add wider field of view or the possibility to turn the head and it just looks terrible like this:



There's very little margin to move the viewer from the axe without revealing that the weapon / hands only exist partially.
It would require an entire new mesh / rig system
And AVP2 wasn't made for a smooth workflow with 3D app of nowadays in mind. There are only a few versions of Maya, 3DS and lightwave with which the import/export system work and redoing all the anims would be a pain in the ass even for a trained animator.


piff
Nov 29, 2017, 03:44:31 AM
Reply #4 on: Nov 29, 2017, 03:44:31 AM
Q
Considering AVP2 support 3D (stereoscopic camera), what should be coded is the camera system to get motion capture from the helmet.
I doubt it requires Lithtech engine to do so, the source code could simply do it.

But then the code is so old and so badly documented and rare are the people who ever touched it or who possess it.
It's supposed illegal, you won't find it anywhere and even if you manage in the dark web to retrieve it, the doc is so unexistent that it may take years to do it unlike Half Life which has a huge fan base and which code has been studied for decade and not a single line is unknown to any modder.

Another thing to take account is the game was not made with VR in mind.
You don't even see the characters leg and the field of view of each character match perfectly the limit of every model / mesh.
Add wider field of view or the possibility to turn the head and it just looks terrible like this:



There's very little margin to move the viewer from the axe without revealing that the weapon / hands only exist partially.
It would require an entire new mesh / rig system
And AVP2 wasn't made for a smooth workflow with 3D app of nowadays in mind. There are only a few versions of Maya, 3DS and lightwave with which the import/export system work and redoing all the anims would be a pain in the ass even for a trained animator.

Thank you for your reply. I hope someone can make an alien game into vr. Playing doom made me realize how amazing a full vr alien vs predator game can be.

I played aliens colonial Marines with vorpx and it was ok it was 3d but not full vr.

Alien isolation is nice in vr but suffers from poor graphics that really take away from the immersion

Doom 3bgf had me thinking maybe just maybe avp2 game could be ported but I guess it's to old.

Hopefully all games moving forward has code for vr



 

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