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Author Topic: ALIEN: Hope For The Future (FanGame)  (Read 32589 times)

Corporal Hicks
Sep 19, 2017, 10:52:20 AM
Reply #45 on: Sep 19, 2017, 10:52:20 AM
Oh, I completely understand it's your first go. I meant no offence by it. Just offering my initial thoughts.



Hemi
Sep 19, 2017, 01:03:14 PM
Reply #47 on: Sep 19, 2017, 01:03:14 PM
And there it is guys...The famous borderlands chair (see youtube previous page for comparisment):



When you rip the assets from ACM you encounter lots of stuff from Borderlands 2, wich is a bit shamefull if you ask me...

No doubt you will replace that stupid chair.

Oh Gearbox lied so much...lol. What a clusterfck ACM was....

Pretty good work on the animation...remember this is a Fan project Hicks hehe.

« Last Edit: Sep 19, 2017, 01:08:38 PM by Hemi »

Frosty98B
Sep 19, 2017, 06:56:30 PM
Reply #48 on: Sep 19, 2017, 06:56:30 PM
IIapagokc, if I may have a completely off-topic question, do I get it right that your name's supposed to be Paradox?



Frosty98B
Sep 19, 2017, 07:37:04 PM
Reply #50 on: Sep 19, 2017, 07:37:04 PM
IIapagokc, if I may have a completely off-topic question, do I get it right that your name's supposed to be Paradox?
ep, you're right)
I feel so smart now. xD Nice animations you've got there, by the way. It seems dynamic enough to me, considering that you had no mo-cap gear while making it.  8)

IIapagokc, if I may have a completely off-topic question, do I get it right that your name's supposed to be Paradox?
ep, you're right)
I feel so smart now. xD Nice animations you've got there, by the way. It seems pretty dynamic to me, considering that you had no mo-cap gear while making it.  8)


IIapagokc
Sep 20, 2017, 02:24:00 PM
Reply #51 on: Sep 20, 2017, 02:24:00 PM
I have made change of a sound of steps on a different surface. Also sounds and animation of doors. It is possible to run about on empty colony and on to open on to close doors =D
I apologize for couple of friezes, optimization isn't adjusted completely yet + Bandicam.


Cellien
Sep 20, 2017, 07:53:00 PM
Reply #52 on: Sep 20, 2017, 07:53:00 PM
Looks great.  Have you tried/tested it for VR?


Never say no to Panda!
Sep 21, 2017, 05:52:20 AM
Reply #53 on: Sep 21, 2017, 05:52:20 AM
Hello...just curious: How much of the content (especially models and textures) is ripped and how much is own content/free assets? Cause if it's mostly ripped it would take years i guess to replace it all with own content (even if you are a hardcore 3D artist)?

Looks awesome so far.

greetings


« Last Edit: Sep 21, 2017, 05:58:17 AM by Never say no to Panda! »

IIapagokc
Sep 21, 2017, 06:28:14 AM
Reply #54 on: Sep 21, 2017, 06:28:14 AM
Hello...just curious: How much of the content (especially models and textures) is ripped and how much is own content/free assets? Cause if it's mostly ripped it would take years i guess to replace it all with own content (even if you are a hardcore 3D artist)?

Looks awesome so far.

greetings
Hello.  ripped,mostly, some textures, but they are quickly replaced. models are bought and own. many are made on a sample from ACM. there was a little from Acm, but they already practically everything are replaced.

Looks great.  Have you tried/tested it for VR?
I have even no camera for Mout-cap.I can only dream of VR)

« Last Edit: Sep 21, 2017, 06:29:56 AM by IIapagokc »

Corporal Hicks
Sep 21, 2017, 10:12:20 AM
Reply #55 on: Sep 21, 2017, 10:12:20 AM
I have made change of a sound of steps on a different surface. Also sounds and animation of doors. It is possible to run about on empty colony and on to open on to close doors =D
I apologize for couple of friezes, optimization isn't adjusted completely yet + Bandicam.


Honestly, this is just looking fantastic. I really can't wait to play the finished game!


IIapagokc
Sep 21, 2017, 10:40:12 AM
Reply #56 on: Sep 21, 2017, 10:40:12 AM

Honestly, this is just looking fantastic. I really can't wait to play the finished game!
I apologize that the question not absolutely on a subject, is badly familiar with the western Internet. Can you to me prompt. Whether there are any resources or the websites where the project can get financial or moral support? The personal capital is already exhausted. Kickstarter meanwhile yet not option.


Corporal Hicks
Sep 21, 2017, 10:45:26 AM
Reply #57 on: Sep 21, 2017, 10:45:26 AM
Perhaps setup a PayPal donation thing? I'm not really clued in on crowd-funding stuff, I'm afraid.



Corporal Hicks
Sep 21, 2017, 11:24:07 AM
Reply #59 on: Sep 21, 2017, 11:24:07 AM
To be honest, from my experience with some of the fanfilms that have tried crowdfunding the A/P community isn't really inclined for that kind of thing.


 

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