And finally the Hadley's Hope in the last one.
As in a civilian faction?
No, no, sorry. I meant the levels set in the Hadley's Hope - until then we're forced to use the vanilla BF2142 levels.
Can you tell us if this is going to be more arcade-y, in the line of 90s FPS's where spawns are numerous, unpredictable, and require maneuverability but affording more freedom and flexibility to approach enemies in your own playstyle...or the modern shooter style, where every enemy and encounter is scripted and planned out to the most minute detail where the environment is created around these forced encounters and which are self-explanatory with regard to the most efficient way of killing enemies? Or am I just an idiot to be asking this question?
Actually, I'm not skilled enough to change the basic BF2142 game modes much so expect a very arcade-y battles with no scripts at all.
As a marine you'll be able to choose one of multiple spawn points and then your objective will be to fight against the xenos over some areas(/control points). As soon as one of the teams have none left, it's a pure survival with no option to respawn.
That wasn't the best explanation though.
It'll be much better than it sound, don't worry. Also don't expect a campaign, it'll be all up to you how your situation ends up being at the end of the round. ^^