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Author Topic: The Neomorphs  (Read 46708 times)

doomtrain
Oct 25, 2016, 01:16:16 AM
Reply #105 on: Oct 25, 2016, 01:16:16 AM
you can see the spores in the holograpic recordings that David activates in the tunnels ........ even the decapitated engineer is clutching his throat as he drops .

not a complete turn around AT ALL ..... pretty awesome continuity actually 😊😊😊


Xenomorphine
Oct 25, 2016, 01:23:35 AM
Reply #106 on: Oct 25, 2016, 01:23:35 AM
This got me thinking - If these spores are breathed-in, then that could play into the Pilot suit with it's elephantine, respirator-tube.

Good observation... Though I'd still prefer it if there were real Space Jockeys and the Engineers were just shown to be emulating their physiology. That creature on the derelict still clearly has teeth and a tongue.

If they're clever, the story might even reference the famous reports of strange masked beings spraying some kind of a mysterious gas around, shortly before the Black Death hit civilisation. Those always intrigued me and would fit right in with the Engineers' alleged MO of upgrading our species' genes by force, every now and then.


Nostromo
Oct 25, 2016, 01:32:22 AM
Reply #107 on: Oct 25, 2016, 01:32:22 AM
I kind of like the whole Alien Isolation & Aliens Defiance timeline. Some nice stories can come out of all that. But better I continue that on another topic & thread.

The whole Prometheus-Covenant to Alien storyline should be great too, I love the current position and direction we are heading into now.

This got me thinking - If these spores are breathed-in, then that could play into the Pilot suit with it's elephantine, respirator-tube.

Good observation... Though I'd still prefer it if there were real Space Jockeys and the Engineers were just shown to be emulating their physiology. That creature on the derelict still clearly has teeth and a tongue.

If they're clever, the story might even reference the famous reports of strange masked beings spraying some kind of a mysterious gas around, shortly before the Black Death hit civilisation. Those always intrigued me and would fit right in with the Engineers' alleged MO of upgrading our species' genes by force, every now and then.

This got me thinking too :).

Could it be that the engineer head they brought back exploded because it had already been exposed to spores right before he fell and the door collapsed on him? Maybe they were running from a spore outbreak? That would explain why he just collapsed as if nothing touched hm. The head didn't blow up in the tomb because it was dead, but when they revive it...kaboom?

I'm tellig you guys, I really think Covenant will explain a lot of misunderstood sh!t that happened in Prometheus...

« Last Edit: Oct 25, 2016, 12:04:33 PM by Nostromo »

Godzillakuj94
Oct 25, 2016, 01:45:23 AM
Reply #108 on: Oct 25, 2016, 01:45:23 AM
Please please look like this! I really need to see this design on-screen.
Spoiler (click to show/hide)
If not that, then hopefully something like this-
Spoiler (click to show/hide)
*spoiler tags just so I don't clutter up the page*



Vermillion
Oct 25, 2016, 02:48:34 AM
Reply #110 on: Oct 25, 2016, 02:48:34 AM
Spores?!?

Ahh Christ.  Just use facehuggers.

Don't f**k this up Ridley!


CainsSon
Oct 25, 2016, 03:06:14 AM
Reply #111 on: Oct 25, 2016, 03:06:14 AM
Please please look like this! I really need to see this design on-screen.
Spoiler (click to show/hide)
If not that, then hopefully something like this-
Spoiler (click to show/hide)
*spoiler tags just so I don't clutter up the page*



SPORES... Like this? Or like tiny air-born things they cant see? For instance like the tiny bug-like stuff that flies out of the Engineer in the beginning of Jon Spaihts ENGINEERS script?


« Last Edit: Oct 25, 2016, 03:19:45 AM by CainsSon »

whiterabbit
Oct 25, 2016, 03:57:18 AM
Reply #112 on: Oct 25, 2016, 03:57:18 AM
Well it's either spores of scarabs... it would explain all of that flying shit in the recordings.

SPORES... Like this? Or like tiny air-born things they cant see? For instance like the tiny bug-like stuff that flies out of the Engineer in the beginning of Jon Spaihts ENGINEERS script?


I'd prefer that but I think the sack explodes, thus releasing the spores.

At the moment the idea of albino aliens seems kind of oh-hum. No offense to anyone's tastes but that beluga-morph thing is boring. I mean I'm ok with it, if Big Chap murders the things but I want something more. Although this does leave us with 4 types of aliens.... meaning the possibilities are endless.


Space Invader
Oct 25, 2016, 03:59:40 AM
Reply #113 on: Oct 25, 2016, 03:59:40 AM
Let's hope they don't do a Xenomorph vs Neomorph battle in the end, with the Neomorph ripping Xenomorph's head off  :P


whiterabbit
Oct 25, 2016, 04:11:48 AM
Reply #114 on: Oct 25, 2016, 04:11:48 AM
Let's hope they don't do a Xenomorph vs Neomorph battle in the end, with the Neomorph ripping Xenomorph's head off  :P
Oh god I hope not. I mean I'm fine with doing a Spaihts draft where instead of humans the Alien murders the neomorph without more than a second thought but a final battle of Alien vs Neo... oh f**k no man. This is Jurassic Park III and Independence Day Resurrection all over again.


SiL
Oct 25, 2016, 04:38:12 AM
Reply #115 on: Oct 25, 2016, 04:38:12 AM
There is no way in any presentation that you can make the xeno scary in this form at this moment,
we all have seen it way to much, it isnt a mystery anymore nor is he undefined anymore,
the AVP movies have a part in that and Alien:R and Aliens also a little, i loved Aliens but it took away every aspect of horror away from the creature/thing.
Yeah, that's all bullshit. Familiarity with the look or actions isn't what makes a thing scary. People use that as an excuse to be f**king lazy with their storytelling, or justify bullshit new creatures to keep things "fresh".

Anything can be scary if handled competently.


BishopShouldGo
Oct 25, 2016, 04:53:10 AM
Reply #116 on: Oct 25, 2016, 04:53:10 AM
Exactly what SiL said.

Ridley was even a victim of that kind of thinking for a period of time. Ridley!


Nostromo
Oct 25, 2016, 05:15:03 AM
Reply #117 on: Oct 25, 2016, 05:15:03 AM
Yes totally agree. If a director or writer is too lazy or dumb to make it scary than they should go somewhere else, or go write some lost story.

Please please look like this! I really need to see this design on-screen.
Spoiler (click to show/hide)
If not that, then hopefully something like this-
Spoiler (click to show/hide)
*spoiler tags just so I don't clutter up the page*
What the fk is that first one lol. 2nd is better. I think this is getting out of hand all these mutants. I hope they can just stay with the original or beluga or deacon designs, 3 is enough or a whole army of mutants is better? Man some hardcore fans are going to break their monitors soon lol.

If I see scarabs n spores n shit flying around or if they take up more than 5 mins of the movie...someone's going to pay lol. Or some poor thing.

« Last Edit: Oct 25, 2016, 05:22:55 AM by Nostromo »

windebieste
Oct 25, 2016, 05:43:14 AM
Reply #118 on: Oct 25, 2016, 05:43:14 AM
There is no way in any presentation that you can make the xeno scary in this form at this moment,
we all have seen it way to much, it isnt a mystery anymore nor is he undefined anymore,
the AVP movies have a part in that and Alien:R and Aliens also a little, i loved Aliens but it took away every aspect of horror away from the creature/thing.
Yeah, that's all bullshit. Familiarity with the look or actions isn't what makes a thing scary. People use that as an excuse to be f**king lazy with their storytelling, or justify bullshit new creatures to keep things "fresh".

Anything can be scary if handled competently.

Familiarity with sharks doesn't stop 'Jaws' from being scary.  Spielberg made a masterful thriller by tapping into peoples' fears with that one.  Kept people off the beaches, too, for that matter.  Mind you, since then, most movies featuring sharks lack the power of that Classic.  Mind you, that's not due to familiarity, that's got a lot more to do with the power of the content not being understood. 

If anything, it's familiarity with the Alien that made 'ALIEN: Isolation' the edgy game it was.  Being versed in all the lore surrounding the game sure aided in appreciating it's goals.

-Windebieste.


SiL
Oct 25, 2016, 06:02:47 AM
Reply #119 on: Oct 25, 2016, 06:02:47 AM
That's the example I go to. The fact most shark movies haven't been scary since is pretty directly related to the fact that most aren't good to begin with.


 

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