Thanks for posting this as News. Greatly appreciated
One of my motives for making this map for a game that is 15 years old, is to express my disdain at the lack of modability in 'our' games during the past years. 'AvP 2010', 'A:CM' and 'ALIEN: Isolation' all would have been ideal candidates for modern full blown modding. But no. SEGA decided we would be locked out of generating any custom made fan content for those titles. Especially 'A:CM' as it used Unreal Engine 3, a game design environment thousands of people are familar with.
So, for fans like myself - and other creative individuals within this Community, we have to resort either to working on unlicenced content or be satisfied with modding a game that is almost old enough to drink alcohol legally.
Of course there are wider implications here, too. If there are people still around who are interested in modding such an old game as 'AvP2', then it's simply never too late for SEGA to release mod tools/SDK for any of their more recent titles.
If at any point SEGA were to release mod tools for either of their recently released games, you know they will be pounced upon with enthusiasm. There will be mods released within a week. You know those mods will continue to be delivered by enthusiasts like myself and others for a good decade. They'll increase in quality and number.
'AvP2' has proven that modders want to embrace such tools. The fans want to see such content. Is it not in the interest for publishers to provide what their market desires? Why is the math so hard? Fear of assets leaking may be one reason. More than likely, though, not understanding their market is the cause.
I started modding this game when it was released in 2001. It is now 2016. I've released dozens of items of content, especially prior to 2010. Will I continue to make mods for this game in the future?
Well, if the next 'ALIEN' game lacks modding support, presumably so. So will others. This map is intended as a celebration of this Community's love for the game and to the modders who've kept it alive. It's also intended as a plea for SEGA or other publishers taking on the licence to give the creative element of this Community some consideration in their next title. There's no stopping the creativity this Community is capable of. It just makes sense for the publisher to embrace it.
Thank you for reading. Thank you for downloading. Thank you for being such an amazing Community!
-Windebieste.