Quote from: Darkness on Oct 04, 2015, 06:18:48 PM
Well, I disagree there. It's not an AvP game. It was about Amanda's story so playing as an alien would have been out of place and a big waste of development time.
To save money, they could have shaved a few hours off the end and we'd still be saying it was a damn fine game. Up until the hive and reactor bit.
Of course it wasn't an AVP game. But it
was an '
Alien' game and that means it could have easily had one campaign from Amanda's point of view and the other from an Alien's - even if it was just a single DLC mission (which seemed to be what most players were actually expecting would happen).
Again, an experience where you have no choice but to be almost constantly victimised will only have a limited ceiling of appeal. If there
had been a way to play as the Alien, itself, the sales could easily have doubled, if not tripled. It put a lot of people off - myself, included.
And, honestly, you identify precisely why that should have really been included: The game gets to a certain point and then it
feels like it's filler for filler's sake. They could just as easily have
replaced that with playing as the Alien and it would have been just as lengthy, but infinitely more appealing.
Quote from: The Eighth Passenger on Oct 04, 2015, 06:27:10 PM
Quote from: RidgeTop on Oct 04, 2015, 05:23:41 PM
Since when is over 2 million copies poor sales? Dead Space did about that and got two sequels.
Dead Space is an original IP though. All profit goes to the publisher and developer. With Alien: Isolation you need to factor in the licensing fee. I don't know what that was but it couldn't have been cheap.
Quote from: Darkness on Oct 04, 2015, 06:18:48 PM
I wonder how much it cost compared to other games to make.
Wasn't the game engine developed in-house? That might have pushed up the cost quite a bit for all the R&D.
That's it, really. Throw in a fairly impressive advertising campaign (there were some CGI scenes which were made purely for adverts) and there must have been a fair amount spent on marketing it.
These days, a production need to not only make its own budget back, but all of the money spent on marketing, too.