An yeah, I thought Unity sounded familiar.
How long did this take you?
I had most of the assets from my modding time on Killing Floor. And I ripped the rest from ACM.
Biggest challenge was to re-create Operations. Since GBX fcked up on that part, I had to use original blueprint references and sketches from production. Im still not sure if I got every room were it belongs lol. The Tribute map from Bughunt came the closest prob, and helped a bit.
If you know what you are doing this will take you about 1-2 months to build. Depending on how much detail you want to add.
Anyway, my original plan was to create game centered around a Colonial Scout Marine, that is send to Hadleys Hope by Burke to retrieve the documents that have his signature (making him responsible for the demise of the colony). This before the marine party lands with Ripley.
The game takes place in and around the complex, maybe even the processor. He would meet Newt, maybe even save her a few times etc. This referring to the conversation she had with Ripley in Aliens:Ripley:
These people are here to protect you. They're soldiers.Newt:
It won't make any difference.
Maybe the scout get's snatched away from Newt at some point, etc.
The end of the game takes place in Operations. Maybe some sort of "last stand", lol.
Most of the damage to the colony will link back to the Aliens movie, eg: acid burned into the floors etc etc. Lots of nods towards the franchise.
I thought it was a far more interesting take on the franchise, comparred to the damn ACM game we got in the end. Specially since you might see some parts of the colony before they are smashed by the Aliens.
Now that Isolation is released, it might be an interesting idea to do it like that possibly...dunno.