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Poll

What practical effects studio would you like to see handle the Xenomorphs or other design elements in Alien 5?

Weta Workshop
20 (51.3%)
Amalgamated Dynamics, Inc.
7 (17.9%)
KNB EFX
0 (0%)
Legacy Effects (Formerly Stan Winston Studio)
12 (30.8%)
Spectral Motion
0 (0%)

Total Members Voted: 39

Author Topic: Who should handle the creature effects for Alien 5...  (Read 3950 times)

Omegamorph
Mar 07, 2015, 10:26:54 PM
Reply #30 on: Mar 07, 2015, 10:26:54 PM
Tom has portrayed the Alien since Alien 3 too pal. Every shot he's in I can tell it's a man in a suit whereas in the 1979 film the illusion is much better, despite it STILL being a man in a suit. I'd be willing to bet money Tom will insist on being in the suit again and I just don't think he's tall or slight enough


That, and being at the helm of the special effects does not mean being at the helm of photography. Do some research on how this stuff is done, please.

They were so hands on with the creature designs in the AvP films too and fluffed all them up. They've had their chance. Remember the mandibles on Scar in AvP? Or the Predalien in general. Woeful
Under specific directions in all cases.


NickisSmart
Mar 07, 2015, 10:52:43 PM
Reply #31 on: Mar 07, 2015, 10:52:43 PM
Yeah, I don't get the hate for ADI. Sure there Aliens looked crap, but how much of that was down to the design they were told to produce?

From a technical standpoint, their work is great.

I agree. ADI gets a bad rap because of decisions that the studios that hire them make. Their work for The Thing prequel was awesome until the studio replaced it with shitty digital effects. So ADI kickstarted Harbringer Down, it got so bad.

Personally I love practical effects, and Stan Winston's studio did some great work back in the day. Weta did some great work with Blompkamp and Jackson's films, but they seem more and more digitally oriented, nowadays. I want me a guy in a suit, please.


SuicideDoors
Mar 08, 2015, 07:40:40 AM
Reply #32 on: Mar 08, 2015, 07:40:40 AM
Tom has portrayed the Alien since Alien 3 too pal. Every shot he's in I can tell it's a man in a suit whereas in the 1979 film the illusion is much better, despite it STILL being a man in a suit. I'd be willing to bet money Tom will insist on being in the suit again and I just don't think he's tall or slight enough


That, and being at the helm of the special effects does not mean being at the helm of photography. Do some research on how this stuff is done, please.

They were so hands on with the creature designs in the AvP films too and fluffed all them up. They've had their chance. Remember the mandibles on Scar in AvP? Or the Predalien in general. Woeful
Under specific directions in all cases.

I would just prefer the reigns to be handed over to someone else for this instalment. I actually really enjoy watching them on the quad/anthology docs, they're charismatic guys


The Cruentus
Mar 08, 2015, 02:16:17 PM
Reply #33 on: Mar 08, 2015, 02:16:17 PM
It won't make any difference...
Any special effects company will still be told what to do by the studio and director. SFX companies are not the boss of what they do, they can suggest small changes, usually in the event of something not working like the studio/director hoped but that is all, major decisions such as designs are done by someone else.


OpenMaw
Mar 08, 2015, 02:23:31 PM
Reply #34 on: Mar 08, 2015, 02:23:31 PM
They're given their marching orders, they create some concepts, the directors/producers come in and pick what they like, and they go from there. Within that framework they have a little pull, but yes, it's generally out of their hands... And with AVP the money was such an important factor given they had essentially a double work load for creature work.


CainsSon
Mar 08, 2015, 02:34:01 PM
Reply #35 on: Mar 08, 2015, 02:34:01 PM
I go with WETA. I've liked their sensibilities since their roots in the early Peter Jackson films...

They need to bring something new to the Alien. I think Blomkamp will be smart enough to know that and his style and a new effects team will be wise to do just that. They need to shoot it differently, block it differently, design it differently.

Incidently, does anyone know what's up with the new egg and face hugger in Blomkamp's concet art?
Someone mentioned, that this was actually from Prometheus' unused concept art.

Can someone confirm this?



The Cruentus
Mar 08, 2015, 02:41:43 PM
Reply #36 on: Mar 08, 2015, 02:41:43 PM
Do you mean like the octo-facehugger?  yeah that is was in the original script by Jon Spaihts, they create Beluga-morphs, white fleshy Xenomorphs.

Someone said WETA use CGI mostly, practical effects are the best way to go with the Aliens series, CGI should only be used for what cannot be done with practical effects and not to cut corners.


Omegamorph
Mar 08, 2015, 03:05:17 PM
Reply #37 on: Mar 08, 2015, 03:05:17 PM
WETA Digital does digital effects. WETA Workshop does practical effects.


Son Of Kane
Mar 08, 2015, 03:22:56 PM
Reply #38 on: Mar 08, 2015, 03:22:56 PM
I go with WETA. I've liked their sensibilities since their roots in the early Peter Jackson films...

They need to bring something new to the Alien. I think Blomkamp will be smart enough to know that and his style and a new effects team will be wise to do just that. They need to shoot it differently, block it differently, design it differently.

Incidently, does anyone know what's up with the new egg and face hugger in Blomkamp's concet art?
Someone mentioned, that this was actually from Prometheus' unused concept art.

Can someone confirm this?


That isn't actually Blomkamp's art- it's fan art someone sent to him.


The Cruentus
Mar 08, 2015, 03:24:50 PM
Reply #39 on: Mar 08, 2015, 03:24:50 PM
Well if WETA can do practical effects too that is good. CGI is not bad but if you can do something practically and it looks better, then it should be done that way.


Immortan Jonesy
Mar 08, 2015, 03:39:08 PM
Reply #40 on: Mar 08, 2015, 03:39:08 PM
When the CGI is well done you hardly notice the difference between practical effects and digital animation. I think it should be a mixture of both techniques and WETA is the right candidate for the job. So I guess people want to see this iconic monster being portrayed in the best way, right?


The Cruentus
Mar 08, 2015, 04:22:21 PM
Reply #41 on: Mar 08, 2015, 04:22:21 PM
That depends, the CGI Aliens in AVP looked bad, not because it didn't look realistic but because it made them look squashed, they barely had any shoulders. the CGI made them look so compact, it took away their stature.


Murfy426
Mar 08, 2015, 04:41:37 PM
Reply #42 on: Mar 08, 2015, 04:41:37 PM
Its always came down to the balance between animatronics and cgi, partly the reason that the first two films captured so many peoples imaginations was the fact that cgi pretty much didn't exist then but the directors knew how to show just enough of the aliens in camera to make the suits seem so real, to be honest the worst example of cgi was in alien 3, granted cgi had just really began but they overexposed the alien way too much and the bad example of animatronics and suits was avp r it seemed like the actors were just going through the ropes there was no sense of actual alien movement they just moved like guys in suits or focused on close ups of the head area.


The Cruentus
Mar 08, 2015, 05:07:25 PM
Reply #43 on: Mar 08, 2015, 05:07:25 PM
Its always came down to the balance between animatronics and cgi, partly the reason that the first two films captured so many peoples imaginations was the fact that cgi pretty much didn't exist then but the directors knew how to show just enough of the aliens in camera to make the suits seem so real, to be honest the worst example of cgi was in alien 3, granted cgi had just really began but they overexposed the alien way too much and the bad example of animatronics and suits was avp r it seemed like the actors were just going through the ropes there was no sense of actual alien movement they just moved like guys in suits or focused on close ups of the head area.
Alien 3 didn't use much CGI, the Alien was a rod puppet.
A lack of CGI allows creativity, CGI no matter how good, is often used to cut corners.


Immortan Jonesy
Mar 08, 2015, 05:11:10 PM
Reply #44 on: Mar 08, 2015, 05:11:10 PM
You two have shared interesting points, but I do not think the new film will be a cheap production. I know that money does not guarantee the quality of a movie, but it certainly helps. And Neill Blomkamp seems to be a perfectionist in terms of special effects (a bit like Cameron).


 

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