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Author Topic: payback time!  (Read 1968 times)

Lucifero
Feb 10, 2015, 07:00:23 AM
Topic on: Feb 10, 2015, 07:00:23 AM

[16:01:21] <Doc> we create new mod
[16:01:38] <Doc> Are you interested?
[16:01:56] <Doc> I can share a link

[16:02:10] <LuciferSickZzZ> yes
[16:02:12] <LuciferSickZzZ> shure
[16:02:14] <LuciferSickZzZ> :D
[16:02:18] <LuciferSickZzZ> i like mod
[16:02:23] <LuciferSickZzZ> of avp2
[16:02:27] <LuciferSickZzZ> you are a modder?
[16:02:52] <LuciferSickZzZ> share me this link
[16:02:53] <LuciferSickZzZ> doc
[16:02:55] <LuciferSickZzZ> :D
[16:03:02] <Doc> moment
[16:03:20] <LuciferSickZzZ> tell me how mod

[16:03:32] <Doc> http://www.moddb.com/mods/payback-time
[16:03:49] <Doc> He is almost ready

[16:03:56] <LuciferSickZzZ> cool
[16:04:01] <LuciferSickZzZ> wooo
[16:04:02] <LuciferSickZzZ> :D

I spoke with Rommie I asked him if it was possible to ask to BIOS KILLER for host a test server .

i make same topik insde avpunkow

http://www.avpunknown.com/cgi-bin/YaBB.pl?num=1423496219/0#7

« Last Edit: Feb 11, 2015, 09:58:16 PM by Lucifero »

Canon_Barbarian
Mar 21, 2015, 11:35:43 PM
Reply #1 on: Mar 21, 2015, 11:35:43 PM
Payback Time BETA is ready and dedicated server is up (RB's 5th server, former TDM class weapons).
Mod is based on AJLMod, AJLMod L.A.B and modified VIPMod source code. Also included code parts form LithFAQ MS patch and AVP2 Team Fortress.
Thanks a lot AJL, Jegu, Herr_Alien, The_One and Bunny!

Mod DB (download link and installation): http://www.moddb.com/mods/payback-time
For now installation is manual only. Launcher also is not ready.

Some technical info:
  • Improved client/server timers and timings (smoother gameplay)
  • Widescreen support
  • Fixed chat/scoreboard (no more major FPS drops on TAB, no more distorted fonts)
  • AJLMod/VIPMode hit detection with some improvements
  • Special FXes optimization for better FPS
  • Changed server-side movement code (I hope it will be less character stuck-in-world scenarios)
  • More accurate physics for projectiles (nades, nets, rockets)
  • ...many more.

Some gameplay related:
  • No lifecycle (at least for now)
  • damage resistance system (different for all classes)
  • suppression system (characters have reduced movement speed under attack)
  • achievements (shows bad-ass quote and icon)
  • Some doors are destructible (by aliens) and weldable (by marines). Welded doors have much more "hitpoints".
  • Kill assists system
  • Heavy wound/acid poisoning features: blurred vision, heavily reduced movement speed, swinging camera effect if player health is low/player poisoned by alien acid.
  • New HUD in Aliens Online style
  • Stun reduces movement speed and prevents weapon change and weapon reload. Works only against human enemies.
  • Knockdown feature based on victim player health level and his movement type (standing, running or jumping)
  • Proxy mines can be tricked by switching from running to walking.

Some predator related:
  • No predators, they will be added later

Some alien related:
  • VIPMod style pounce (deals no damage)
  • Each class has unique weapon/ability (see class information below)
  • Improved weapon system (see classes information below)
  • Aliens can grab suitable human bodies and convert them into cocoons, which increases team score
  • Cocooned bodies can be impregnated by facehuggers (players, not bots), which grants even more team score points
  • Aliens sense through walls and obstacles
  • Two vision modes. Normal vision, where aliens sense enemies and Enhanced vision, where aliens sense friendlies, cocoons, goo and eggs.
  • Jumps and attacks drain alien stamina
  • Limb loss feature. You can easily lose your claws or tail under heavy fire. Alien without one claw is less powerful and has less wallwalk speed. Without both claws wallwalk and most of class abilities are unavailabe.
  • Headbite adds ammo to worker class ability (goo) and to scount class ability (spit)
  • Flamethrower fully blinds Normal aliens vision, blocks sense, partly blinds Enhanced vision (world is visible, but other players are not).
  • EMP grenades block aliens sense for some time.

Some human related:
  • Marines and Mercs are in the same team
  • 9 classes (Leader, Engineer, Medic, ATMG Operator, Sniper, Assault, Liquidator, Combat Synth, Support)
  • Each class has unique weapons/abilities (see class information below)
  • Strong explosives, which damage in two ways: frags or napalm (blocked by walls and obstacles) and explosion waves (go through walls)
  • More weapons!
  • Radio messages system
  • Some radio commands has visualizations (for example, Defend this position!)
  • Improved visors system, works in 3 modes: disabled, enabled w/o nightvision, enabled with nightvision. All visors have zoom.
  • Scoped weapons (Sniper rifle, Rocket Launcher) have built-in nightvision.
  • Changed motion tracker, works in 3 modes: disabled, hidden, showing. In hidden mode motion tracker display is not visible, but you can still hear the sound. In showing mode display is visible, but you can't fire or reload your weapon.
  • Proxy mines has friend-foe detection system
  • Synthetics and sentry turrets can be repaired (up to 30% of health for synthetic, and fully for turrets) by blowtorch
  • Sentry turrets do not have friend-foe system.
  • Shotguns deal high damage only on short ranges.
  • All weapons have different armor penetration abilities. Light penetration is also useful, these weapons don not pierce alien armor and deal less damage but also do not cause acid sprays (see class information below)


Alien classes:

Some abbreviations:
LMB - left mouse button
RMB - right mouse button
CG - cocoon generation. If enemy died from this weapon, his body will be suitable for cocooning
SM - scout mark
SW - scout wound


Worker. Medium armor, can grab bodies and convert them into cocoons. Can spawn healing goo, which increases alien health regeneration and decreases enemy movement speed.
Weapons and effects:
LMB - claws, short stun (if charged) + CG (if victim has SW)
RMB - double claws, longer stun + CG
Q + LMB - tail, knockdown + CG (if victim has SW)
Q + RMB - bite, bleeding
E + LMB - cocoon spawn
E + RMB - healing goo spawn

Warrior. Medium armor, can grab bodies and convert them into cocoons. Can spawn egg with fast facehugger bot.
Weapons and effects:
LMB - mixed claws and aggressive claws, bleeding (if charged) + CG (if victim has SW and you are lucky)
RMB - double claws, longer stun + CG
Q + LMB - tail, knockdown
Q + RMB - bite, bleeding
E + LMB - cocoon spawn
E + RMB - egg spawn

Scout. Light napalm-proof armor, stronger alien sense, can sense synthetics and sentry turrets. Can make scout mark (SM) and scout wound (SW), which increases sense distance for all alien classes. Scout-marked synthetic and sentry turrets become detectible by other alien classes.
Weapons and effects:
LMB - aggressive claws, bleeding (if charged)
RMB - spit, SM + short stun + effective against proxy mines
Q + LMB - tail, knockdown
Q + RMB - bite, bleeding
E + RMB - shredding, SW

Guardian. heavy armor, scream attack. Scream immobilizes guardian and stuns nearby enemies for several seconds, has large radius and very effective against proxy mines.
Weapons and effects:
LMB - mixed claws and aggressive claws, bleeding (if charged) + CG (if victim has SW and you are lucky)
RMB - crusher, knockdown (available only when running)
Q + LMB - piercing tail, bleeding
Q + RMB - bite, bleeding
E + RMB - scream, stun

Facehugger. light armor, constantly loses health. Can activate "polysaccharide" armor which disables ability to facehug, but slows health drain and grants near-immunity to napalm and explosion waves (not to frags). Killing by facehug decreases enemy team score, instead of increasing alien team score.
Weapons and effects:
LMB - facehug (synthetics also vulnerable), instant kill
RMB - activate armor (single click) or spit acid (several seconds charged)

USCM & Mercs classes:

Leader.
Items: Composite armor, motion tracker, NV, flashlight, flares.
Weapons: VP170 pistol, M41A pulse rifle

Engineer.
Items: Composite armor, sentry turret, NV, flashlight, flares, hacking device, blowtorch
Weapons: VP170 pistol, M41L pulse rifle, proxy mines

Assault:
Items: APESuit armor, NV, chemlights
Weapons: MK83 pistol, M41C pulse rifle, Frag grenades with detonator

Sniper:
Items: Titanium armor, flashlight, flares
Weapons: MK83 Custom pistol, Sniper rifle, EMP grenades with detonator

Liquidator:
Items: APESuit armor, NV, chemlights, motion detectors
Weapons: Flamethrower, FLASH, Shock-net gun

Medic:
Items: Composite armor, NV, flashlight, flares, medpacks, armorpacks
Weapons: VP170 pistol, M41E light machine gun

Support:
Items: Titanium armor, chemlights, ammopacks, blowtorch
Weapons: Shotgun (shells and slugs), Rocket launcher

Combat Synthetic:
Items: Heavy titanium armor, vulnerable to acid
Weapons: MK83 pistol, Minigun

ATMG Operator:
Items: Composite armor, NV, flashlight, flares, hacking device
Weapons: MK83 pistol, ATMG aka smartgun

Short weapon penetration abilities:
Light - pistols, knife
Medium: Pulse rifles, ATMG, shotgun shells, grenade and rockets frags
Medium-Heavy: Minigun
Heavy: Sniper rifle, Merc's pulse rifle, shotgun slugs, proxy mine frags

Short armor specs:
APESuit armor - good against napalm and acid
Titanium armor - good against bullets and aggressive claws
Composite armor - good against regular claws

Authors:

Code: me, AJL (VIPMod code), Herr_Alien (AVP2TF code and LithFAQ code), The_One and Bunny (LithFAQ code)
Content: Firkax, Daupoh, Polar, Sanek-r45, SirThief, AJL (AJLMod content), Jegu (VIPMod content), Feddjoe, PROJAM authors (Aliens skins, skins parts), Giger alien skin author (first person alien skins) and many other AVP2 mods authors from whom I learned how to mod the game.
Special thanks: BiosKiller, RB Community and AJL Community.

For now, no new game modes, just TDM is tested.
It is BETA, bugs and lags are expected. Some of mod content not yet ready: another models for proxy mines and merc's pulserifle are planned, new near-giger skins for aliens are still in development and etc. (current alien skins are from PROJAM mod, because they are just great).


windebieste
Mar 22, 2015, 10:09:02 AM
Reply #2 on: Mar 22, 2015, 10:09:02 AM
'AvP2 - Team Fortress' mod.  Nice.

Maybe I could get into that one... was pretty cool item.  Herr Alien did a great job on that one. 

I might even reinstall the game to play it.

-Windebieste.


x-M-x
Mar 22, 2015, 09:08:03 PM
Reply #3 on: Mar 22, 2015, 09:08:03 PM
'AvP2 - Team Fortress' mod.  Nice.

Maybe I could get into that one... was pretty cool item.  Herr Alien did a great job on that one. 

I might even reinstall the game to play it.

-Windebieste.

INSTALL THE GAME NAOW!! never forget who you really are windi!!!!!




Lucifero
Mar 27, 2015, 06:52:37 AM
Reply #4 on: Mar 27, 2015, 06:52:37 AM
'AvP2 - Team Fortress' mod.  Nice.

Maybe I could get into that one... was pretty cool item.  Herr Alien did a great job on that one. 

I might even reinstall the game to play it.

-Windebieste.
shure you are welcome in hell :D
 about this mod recall to much alj game play
tecnically speaking its a great job but sincerly i prefer avp2 classic game play


 

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