Quote from: ikarop on Oct 05, 2014, 06:14:48 PM
It's said all the time about those type of mechanics not translating well into a videogame, until some developer comes around and implements it right.
The more these games evolve, the closer the experience is to the film. Not just visually but gameplay wise so I'm sure eventually someone will get it 99% right. A:I seems to be a huge step in that direction so that's most important.
Exactly, otherwise we would have A:CM all over again and again if no one dares to speak up.
I agree though, there are improvements going on, I feel very satisfied in that way.
But I still think it ain't the ultimate Alien experience. It was strongly solid for the first two or three hours.
I'm not gonna lie, I liked it at the beginning but eventually everything faded due to the repetition (and the story).
QuoteYou can't please everyone which is a shame. Leave the nit picking to the nit pickers.
Someone just want to see the world either in white or in black here.
You still don't know my opinion about this game apart what I thought were flaws.
You'll get use to it, I'm not someone who just say "AWESOME!!!!!!" or "THAT S*CKS!!!!!!"
QuoteWell Captain Sarcasm, it may as well be a book the way you describe it.
Alright General Sarcasm.
QuoteAnd? What's the issue here? What possible chance would you have to evade it if you could never see it in the first place?
Well in the first place it shouldn't be "never" BUT less than common.
The Alien in Alien: Isolation is way too exposed especially for something that tries to mimic the first movie.
And... well... it was dumb, I mean, the creature was doing a lot of stupid things.
I loved the script element that randomly got it to RUN in one direction for a few meters.
It was so random that it never made me scared because I knew that because of randomness (and stupidity) of the algorithm I could Die or live at any moment without having done anything at all.
That made me laugh at some point because if you could predict it, You actually could stand in front of the Alien for 0.5 sec and if you're lucky enough, the event trigger and the alien after seeing you (but not enough time to activate the "hunt player event") would run in the opposite direction leaving you alone standing.
It gave me quite a laugh
The alien barking like a dog / lion also gave me quite a good laugh. It felt like they took the Aliens from AVP and putted it in the body of the first alien. Not to mention the death scenes.
QuoteYes it would actually, stupidly so to the point where it would not be enjoyable to play.
If you think hard there are ways to make it very enjoyable.
I guess creativity isn't your strong point and nothing can be different than what Alien: Isolation brings.